|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
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Artifact Creature — Construct
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Price & Acquistion Set Price Alerts
1 month ago
Hey there! Looks like a sweet deck!
First of all, I'd recommend adding a few more cheap artifact creatures so you can tutor with Arcum easier - Myr Retriever, Silver Myr, Hedron Crawler, Manakin, and Myr Sire are all great for this. Some of them also count as ramp as well.
Finally, some generally good cards that I'd recommend adding include Seat of the Synod, Cyclonic Rift, Swiftfoot Boots, Lightning Greaves, Voltaic Key, Buried Ruin, Darksteel Citadel, Sensei's Divining Top, Thousand-Year Elixir, Counterspell, Padeem, Consul of Innovation, and Staff of Domination.
Hope this helps!
1 month ago
Hi, there! Deck looks solid for budget colorless, but for some optimization I'd suggest to remove some of the lesser artifact creatures and equipment (I'd go for the Manakin, Sparring Construct, Bone Saw, Short Sword etc) and put in Loxodon Warhammer, Grappling Hook which can double as both removal and double strike buff, maybe go old-school and combine it with Kusari-Gama for one-player boardwipe. O-Naginata is nice but only if you have it already since the commander has trample so it's redundant. Hammer of Nazahn, Darksteel Plate or Shield of Kaldra are nice options to protect Traxos, but they are like 5$+. For creatures you can add Steel Hellkite which is a budget staple and moonlights as removal for stuff you normally can't kill (enchantments most notably) and Arcbound Crusher can get massive with the amount of artifacts in the deck. Semi-budget back-up target for all the equipments (if say a Darksteel Mutation befalls Traxos) is Etched Champion since it has protection from all colors. A bit of a more gimmicky suggestion is Conqueror's Galleon Flip - it can draw(biggest problem in colorless), cycle and return stuff from the graveyard, however it takes certain effort to flip it.
Hope I helped, cheers!
3 months ago
Hey, If you're worried about speed then consider decreasing the avg. CMC here? It's currently 4.2, this means consistently you will not be able to play any cards until turn four. I see that you're playing a lot of high CMC artifacts to cheat them into play, but this requires that you have one of the three enablers to do this: Transmuter, Metalworker or Heartless. Forgemaster is another enabler, but it's really slow. The problem is if you don't have one of these enablers then consistently you'll be stuck with a hand of a lot of high CMC cards which you can't play.
I suggest adding more two drops cutting some of the less good high CMC artifacts.
Cards to consider adding:
All these are two drop artifacts and all them except Strix are also ramp.
Cards to consider cutting:
- Thopter Assembly
- Golden Guardian
- Elbrus, the Binding Blade
- Myr Incubator
- Stuffy Doll
- Phyrexian Juggernaut
- Darksteel Juggernaut
Good luck with your deck.
5 months ago
Some good additions that are not too expensive.
- Mind Stone
- Everflowing Chalice
- Gold Myr
- Leaden Myr
- Plague Myr
- Thought Vessel
- Hedron Crawler
- Sidisi, Undead Vizier
- Disciple of Bolas
- Sheoldred, Whispering One
- Razaketh, the Foulblooded
- Serra Ascendant
- Corpse Dance
- Dance of the Dead
- Phyrexian Delver
- Insidious Dreams
- Zombie Infestation
- Necromancer's Stockpile
10 months ago
One great stax piece that would really hurt opponents but parity would be broken for you is Trinisphere.
Hedron Crawler, Manakin, Millikin, Skittering Invasion, Blinkmoth Urn, Lotus Bloom, Mox Diamond, Lotus Vale, Sword of the Animist and Urza's Incubator can be used for fast ramp into emr options. Urza Tron could also be run here you do have some tutor for it.
all may be worth looking into :)
Very nice list man Emrakul needs more EDH love
11 months ago
Also, Aetherworks Marvel is obviously amazing in this deck, and especially if you go the Artifact route like I mentioned above. Then you could do crazy things like Codex Shredder to get Living Death back and use it again and again. Get Junk Diver, Scarecrone, and Workshop Assistant, for even more recursion. There's a whole bunch of stuff I don't have that could make an artifact version viable, but I've never tested it:
Bottle Gnomes, Heap Doll, Hedron Crawler, Hex Parasite, Hope of Ghirapur, Manakin, Metalworker, Myr Moonvessel, Myr Sire, Opaline Unicorn, Pentavus(?), Scarecrone, Silent Arbiter, Stuffy Doll, Triskelion, Workhorse
1 year ago
You may have overlooked Ancient Den, it seems like you have the other artifact lands. Although $3.00 isn't really budget to a lot of people, you may have an extra you can toss his way.
Some more ramp in the deck would be good, especially artifact creatures that can bring big stuff in mid-game and swing with Jor Kadeen later. Maybe Alloy Myr, Hedron Crawler, Manakin, Opaline Unicorn, Plague Myr, and/or Scuttlemutt.
Mentor of the Meek could really help with card draw, too.
1 year ago
Shrine of the Forsaken Gods over maybe Glimmerpost or something. also i see no reason to run Terramorphic Expanse or Evolving Wilds if you don't run Emrakul, the Promised End. you could try a manland like Mishra's Factory or Blinkmoth Nexus to give you some resilience to Fleshbag Marauder-type effects.
also Kuldotha Forgemaster is probably worth his weight.
also i am skeptical on deck thinning things like Chromatic Star, Prophetic Prism, Chromatic Sphere - i feel like you might rather just run straight mana rocks like Darksteel Ingot, Coldsteel Heart, or Manakin