Artifact Creature — Construct
Tap: Add (1) to your mana pool.
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1 month ago
You may have overlooked Ancient Den, it seems like you have the other artifact lands. Although $3.00 isn't really budget to a lot of people, you may have an extra you can toss his way.
Some more ramp in the deck would be good, especially artifact creatures that can bring big stuff in mid-game and swing with Jor Kadeen later. Maybe Alloy Myr, Hedron Crawler, Manakin, Opaline Unicorn, Plague Myr, and/or Scuttlemutt.
Mentor of the Meek could really help with card draw, too.
3 months ago
Shrine of the Forsaken Gods over maybe Glimmerpost or something. also i see no reason to run Terramorphic Expanse or Evolving Wilds if you don't run Emrakul, the Promised End. you could try a manland like Mishra's Factory or Blinkmoth Nexus to give you some resilience to Fleshbag Marauder-type effects.
also Kuldotha Forgemaster is probably worth his weight.
also i am skeptical on deck thinning things like Chromatic Star, Prophetic Prism, Chromatic Sphere - i feel like you might rather just run straight mana rocks like Darksteel Ingot, Coldsteel Heart, or Manakin
5 months ago
Hello fellow Zada player!
I like your list a lot! I've been playing with my Zada deck for a year now and I found a couple of pieces in your deck that I like a lot.
Here is a list of cards for you to consider:
- Mana dorks: Manakin & Millikin
- Rituals: Mana Geyser (goes infinite with Reiterate)
- Pyromancer's Goggles (a bit mana expensive but AMAZING)
- Excellent token producers: Tempt with Vengeance & Firecat Blitz
- Additional ways to get around the pillow forts: Purphoros, God of the Forge & Goblin Bombardment
- Secret tech: Fiery Gambit (It targets a creature with the second clause, so you can exploit it with Zada. Also you don't have to kill Zada, since you can keep flipping coins until you get tails when you resolve her trigger)
I don't have an updated list online but I will link it here when I update it!
Happy new year! :)
7 months ago
so im not sure i want this, but if i did, are Iron Myr and Heap Doll things I should consider? Manakin or Millikin. Wait. I actually really like Millikin. And all this time I was wasting my time with Sphere of the Suns as my 2-drop ramp spell. I already run Myr Sire so I don't need them, but I think I've convinced myself. Wait. What about Phyrexian Revoker? Plague Myr? Runed Servitor? Toymaker? Now i have a whole new question...
10 months ago
I like your deck overall. I don't play much competitive EDH but this looks like it can really get out of hand quickly. In some other combo decks I have seen they play things like Hellkite Tyrant and Shimmer Myr.
I hope you will find this useful and if you get time check out my deck to help me improve it. Fraking Toaster's - MYR Tribal
11 months ago
Yisan and Arcum are probably going to be your best options, with Zur coming just slightly lower in terms of matching budget concerns (I love Ad Nauseam Zur and consider it the strongest build for Commander. Zur Voltron can beat 1v1 pretty easily even in a budget build, but the weaknesses of the deck are obvious when you play against a whole table, which is why you Ad Nauseam or Doomsday to begin with).
Arcum is my personal favorite. You basically just need to get Arcum out, and then tap him twice in order to win. The expensive cards I'd recommend are: Rings of Brighthearth, Staff of Domination, Sensei's Divining Top, Mycosynth Lattice, Darksteel Forge, and that's it. Unless you absolutely want to run Ensnaring Bridge and Grim Monolith, most of the rest of your deck will be powerful artifacts that won't really find a home anywhere else (Clock of Omens, Thousand-Year Elixir, Voltaic Key, etc.), so the deck is surprisingly cheap outside of the fast mana and Metalworker (most of the artifact creatures you'd run are dirt cheap to around $5, like Myr Sire, Hangarback Walker, etc.). Any artifact creature that costs 2 mana or less that produces mana you will most likely want to run (Silver Myr, Hedron Crawler, Manakin, etc), and ones like Myr Sire, also. After that, though, the sky is the limit.
Stax Arcum is hilarious since you can further your board state without so much as tapping your mana, and locking on the fifth turn is pretty common (a third turn Arcum is commonly a fifth turn lock/win, since I usually tutor Rings of Brighthearth the turn Arcum comes in, then Staff of Domination and Basalt Monolith the following turn, giving infinite mana, card draw, and life gain if that's needed for some reason. Well, it's fifth turn if Arcum has to sit around for a turn while I hold a counter spell, anyway). Spells like Sphere of Resistance, Winter Orb, and even Ward of Bones and the like allow you to further your board state while your opponents get slowed down or halted, which is always nice. Plus, you can run a high variety of silver bullets to beat powerful decks around where you are (Pithing Needle, Torpor Orb, etc.).
Yisan is probably the cheapest overall Commander with powerful abilities at a budget price (you'll notice that most Commanders that tutor are absurdly powerful), since you can make a solid list for only a few hundred bucks, and then add something like Gaea's Cradle later, but an optimized Yisan list is about the same cost as an optimized Arcum, so I think they're comparatively priced enough for me to suggest Arcum if you want to start off in a color other than green. Anyway, if you're wanting to stop some kind of cheapass turn 7 infinite combo, Arcum grabbing silver bullets is probably one of your better options (he can grab Jester's Cap and the like, if they're really hard to deal with combos. Spine of Ish Sah, Null Brooch, etc., are all pretty solid and not extremely expensive either).
1 year ago
As an example of how difficult this deck is for me to build, here are all the cards I currently have in the deck (I need to cut four from these to get the correct amount):
Red Elemental Blast
From the Ashes
Magus of the Moon
Kiki-Jiki, Mirror Breaker
Norin the Wary
Wheel of Fortune
Magus of the Wheel
Price of Progress
Krenko, Mob Boss
Mogg War Marshal
Pia and Kiran Nalaar
Helm of Possession
Throne of Empires
Tempt with Vengeance
All the cards I cut and still think could be good in the deck:
Price of Glory
Leyline of Punishment
Burn at the Stake
Wheel of Fate
Reforge the Soul
Godo, Bandit Warlord
Blade of Selves
Sword of Light and Shadow
Chancellor of the Forge
Kazuul, Tyrant of the Cliffs
Caverns of Despair
Descent of Dragons
Shrine of Loyal Legions
Tooth and Claw
Furnace of Rath
Dictate of the Twin Gods
1 year ago
You have too few lands for not having any mana rocks. I think the solution is actually more rocks, not more lands. I personally like starting with 40 lands and dropping one for every two rocks as a base point. If you find this ends up giving you too much mana you can always drop cards later. Without further ado here is a list of mana rocks at or under and $5 that are legal in your deck.
As you can see I went with creating a comprehensive list instead of picking which ones are playable. In addition to these there are a few more cards that have to do with creating mana that are't strictly mana rocks you may want to think about. The first two are the mana producing altars Ashnod's Altar and Phyrexian Altar. They provide a sacrifice outlet and allow you to turn your opponent's creatures that you have stolen into mana for casting your own spells. Ventifact Bottle allows you to have a big turn by tapping down any unused lands and transferring that mana to your next turn. Basalt Monolith does something along the same lines. It can only "store" exactly 3 mana, but can be use once after casting without further investment; does not "lose" any mana, and keeps the mana stored over multiple turns. Admittedly the last two cards I mentioned aren't very good, but they are interesting.