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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Warrior
Whenever one or more creatures you control deal combat damage to a player, creature a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any colour.")
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
20 hours ago
Fiery Emancipation out for City on Fire: Because duh.
Rundvelt Hordemaster out for Solphim, Mayhem Dominus: I discovered after playing with Rundvelt once that the card doesn't say "may", so it is very easy to deck yourself during a boardwipe.
End the Festivities out for Brazen Cannonade: End isn't bad, I just caught myself always just throwing it on there just because, it isn't often going to do anything pivotal and the current path of the deck favors the big, boisterous, risky plays.
For once I also have an idea where my next swaps will come from: Professional Face-Breaker/Rain of Riches/Rose Room Treasurer. Of these 3 I think Rose Room Treasurer has actually performed the best, Rain has been too costly, and Face-breaker doesn't trigger all that often as most of my combats are attempting an alpha strike on the board. I would love to trade these out for other treasure generators that fit the bill.
Crow-Umbra on Obi-Spawn Kenobi v1
2 weeks ago
I'm glad your coworkers were able to give you some additional feedback & insight. The stuff you added will be super helpful.
I think next steps for further mana base tuning could be to convert a couple of your Signets into the last two Talisman of ____ in that cycle.
I'd say check out Fervent Charge as a future swap with Cathars' Crusade. Putting a bunch of counters on your team is helpful, but keeping track of a bunch of dice with each trigger can be annoying in actual irl practice lol.
If you expand on your treasure subtheme more since you have Revel in Riches, Lannery Storm, & Battle Angels, I'd suggest checking out Professional Face-Breaker & Goldspan Dragon.
Face-Breaker rewards you for going wide, & can turn your treasures into impulse draw in a pinch. Goldspan's mana generation is roided out with Isshin. Def a pricier upgrade, but a good one.
Your deck is looking solid. You have a good foundation to keep building on
Crow-Umbra on Isshin Your Pants
3 weeks ago
Nice to see another Myriad Isshin list. I think yours is probably the 2nd or 3rd I've seen. Have you had a chance to play the deck irl at all? Also wondering if you have any specific total budget, or budget per card in mind? In looking at your list, I have a few suggestions:
Your land and ramp count both seem kinda low. I think you could probably bump up to 35-36 lands, and add a couple more mana rocks like Boros Signet and the others on color, Talisman of Hierarchy and the others in Mardu colors. Yes, I recognize that Sword of the Animist & Bitterthorn can grab you lands, but that's typically not until turn 4 at the earliest.
I get that they might be meta-dependent choices, but Leyline of Sanctity & Aegis of the Gods can likely be swapped out for more synergistic effects.
I see you already have it in your Maybeboard, but Fervor can likely be swapped in over Hammer of Purphoros, mostly because it's a bit easier to cast and slightly more resistant to removal.
If you're looking to make any expensive upgrades, I'd recommend Dolmen Gate and/or Reconnaissance as upgrades over Rune-Tail. If you're not familiar with Reconnaissance, it can give your creatures pseudo-Vigilance, and save them from unfavorable blocks. This article can explain the timing rules in a bit more detail.
Corpse Knight could be a helpful addition to round out your suite of ETB damage you already have with Impact Tremors & Witty Roastmaster.
Adriana, Captain of the Guard and Professional Face-Breaker can both be gas with your go-wide strategy. I love Professional Face-Breaker in my Isshin deck, as she can be used for either mana acceleration, or impulse draws. Adriana's Melee will stack with Skyhunter Strike Force, & both get doubled by Isshin on top of all that. Gets gross fast.
Lastly, I'd say that Plumb the Forbidden, Breena, the Demagogue, Tocasia's Welcome, and Karazikar, the Eye Tyrant can all be gas for drawing in Isshin. I'm currently using all of them, except for Tocasia's Welcome, but have found all to be super helpful. Breena tends to stick around in my meta, and has gotten big enough to finish players off in my last couple games played.
Hope these suggestions are helpful. Best of luck with your deck and piloting it; Isshin is a blast to play.
thefiresoflurve on Raining Lava
4 weeks ago
So, for prioritizing cuts: I'm starting with anything > 1 CMC, since your 1 CMC instants/sorceries are free. Next, I'm thinking of anything that doesn't synergize with instants and sorceries.
Defiler of Instinct - pretty self-explanatory: only interacts with red permanents.
Professional Face-Breaker: Combat damage isn't what this commander/deck/Storm does. For this reason, I'd also drop all 3 of your Battles. Your other opponents certainly aren't going to help you get Invasion of Karsus Flip to flip.
Ignite Memories: can go. There are better ways to deal damage to players, most of which are already in here.
Goldspan Dragon: this could almost work, but I don't think you have enough instants that target creatures. It's also a bit too tempting of a build around in the 99, IMO. (With it and Urabrask Flip, you can target it with 2 CMC spells and break even...)
Possibility Storm: am I missing something here?
Price of Glory - depends on how much blue you face, I guess. I wouldn't run it in a deck built around Storm or Instants, but YMMV.
Sunbird's Invocation - just horribly overcosted for what it does, IMO. For comparison, Approach of the Second Sun is 1 more mana to literally win.
Caged Sun - seems like overkill with your commander doing what it does, and probably vastly too slow at 6 CMC.
Helm of Awakening - you barely use generic mana here. I get the feeling this would benefit you least in most matchups.
Liquimetal Torque - ? Yes, you Have Galvanic Blast. Is there anything else I'm missing here?
Hope that helps, GL and happy building!
Crow-Umbra on I’m Isshin For a Fight
1 month ago
Overall I think your deck is off to a solid start. I'm not sure if you've had a chance to play this deck irl yet, but I do have some suggestions for you:
Idk what your meta at your LGSs or with friends is like, but I think your mana curve is pretty high, especially for the amount of ramp you're running. I'd recommend cutting a few of your higher end creatures and adding a couple more rocks like Arcane Signet and some of the on-color cycle like Talisman of Conviction.
Bloodvial Purveyor seems kinda clunky as an aggro threat. I'd recommend checking out Leonin Warleader as a potential alternative. Professional Face-Breaker is another solid option that rewards you for going wide and aggro.
Ogre Battledriver and Urabrask the Hidden are both additional haste anthems that could be helpful, especially if you decide to keep some of your higher cmc creatures. Those beefy dudes could benefit from haste to help them swing as soon as possible.
Paladin Class is a card I cut from my Isshin deck fairly early on. It's a lot of mana investment for the 3rd level attack trigger. If you have the budget for it, I'd recommend either Authority of the Consuls or Reconnaissance. If you're unfamiliar with Reconnaissance, here is a helpful article explaining its utility. It basically acts as a Pseudo-Vigilance anthem, and can also protect your creatures. It's easily one of the best cards for any Isshin builds, and one of my favorites in mine.
I'd recommend swapping in either Boros Charm, Clever Concealment, or Dolmen Gate over Treasury Thrull, as more proactive and instant speed board protection go a long way compared to graveyard recursion that goes to your hand instead. Scapegoat is another solid board protection option for those times you do need to return stuff to hand.
Speaking of instant speed, Generous Gift could be a swap for Vindicate. Yes, your opponent gets a 3/3 Elephant, but in the grand scheme of an EDH game those tokens don't live long or do much.
I hope these suggestions are helpful. Best of luck brewing and playing Isshin, he's a lot of fun. Also, kudos to you for being the 2nd or 3rd Isshin deck that I've seen running Life of the Party , it seems like a fun include.
2 months ago
Have you had a chance to play the deck irl, or play-test it much? 28 lands and 19 creatures seem kinda low, even with all the mana rocks. If it works well for you, then no worries. In regards to draw options for Isshin, I'd recommend some of the following:
Skullclamp is great, especially with any 1/1 tokens you may produce.
Plumb the Forbidden is a personal favorite, especially in response to board wipes or creature theft. This is one of my favorite draw spells in my Isshin deck, especially with a board of tokens.
Braids, Arisen Nightmare can force opponents into tough spots, depending on what you sacrifice. The fact that Braids is a "may" ability allows for scaling as needed.
Tocasia's Welcome & Idol of Oblivion are options for more (creature) token focused builds.
Breena, the Demagogue & Karazikar, the Eye Tyrant are both fun and interactive options. Breena especially can add a fun political wrinkle to games, as opponents may let her stick around until its too late.
Gix, Yawgmoth Praetor is another "political" draw engine that incentivizes attacks around the board.
Professional Face-Breaker & Tymna the Weaver are both options that reward you for going wide and connecting. I like Face-Breaker just a little more since she has built-in evasion.
Deadly Dispute and Painful Truths are additional options.
Lastly, Scapegoat, Dolmen Gate, and Reconnaissance are additional mana efficient board protection effects. I can't recommend Reconnaissance enough, as it acts as a pseudo-Vigilance anthem, and can remove your creatures from combat after they've already dealt damage. A bit more of an explanation here.
I hope these suggestions are helpful. Best of luck in your brewing and playing.
Crow-Umbra on Assaulting Horde
2 months ago
Happy to see another Isshin deck around. Have you had a chance to play the deck much irl? I have a few suggestions if you're open to them:
Your mana curve is pretty top heavy with not a lot of ramp & a bit low on lands to support. I'd recommend cutting some of your top end to fit 3 more lands, & some more mana rocks like Orzhov Signet or Talisman of Conviction, & others in colors.
In regards to getting more draw, I'd highly recommend Breena, the Demagogue, Karazikar, the Eye Tyrant, Professional Face-Breaker, Night's Whisper, Gruesome Realization, Painful Truths, Deadly Dispute, & Plumb the Forbidden.
Breena and Karazikar are both gas for Isshin lists. They can make games much more political since opponents cam benefit, but you should benefit more. Opponents may be less likely to remove them right away due to that dynamic.
My Isshin deck is more token Swarm focused, but Plumb the Forbidden is a great response to boardwipes, since your creatures would die anyways.
Hope the suggestions are helpful. I'd be down to chat if you would like any more feedback.
3 months ago
You could maybe cut Anointed Procession. Its a great card, but it's definitely another slot that could be used for draw.
You could maybe swap a creature slot for Professional Face-Breaker, especially since you already have Goldspan & Lannery Storm in the 99.
Breena, the Demagogue is another draw option & political piece. Opponents might leave you alone to try to benefit from it, which makes games more interactive & fun.
You could maybe swap Savai Crystal for Painful Truths & Deadly Dispute. Plumb the Forbidden is super useful for refilling your hand.
You could maybe cut Sun Titan. I like more proactive & instant speed board protection than graveyard recursion for this build. Grave Titan was a cut I recently made.
There's also Phyrexian Arena, & Black Market Connections, Gix, Yawgmoth Praetor, or Tymna the Weaver depending on your budget.
|Have (2)||Galdelonian , Catpocolypse|
|Want (5)||Lunar_Wing , OrcishMetal , Amaterasu312 , Cool_Cat , M4N0FST33L3|