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Format | Legality |
1v1 Commander | Legal |
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Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
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Casual | Legal |
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Historic | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Phyrexian Fleshgorger
Artifact Creature — Phyrexian Wurm
Prototype (You may cast this spell for . It's a 3/3, has the colours of this cost and keeps its abilities and types.)
Menace, lifelink
Ward—Pay life equal to Phyrexian Fleshgorger's power. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays life equal to Phyrexian Fleshgorger's power.)
Icbrgr on Madcap Experiment
1 month ago
Hello there community! I am on a Madcap Experiment kick lately and was wondering what the "Best" targets were for this card.
I'm currently running the deck with the gameplan of cheating Gearhulks from Kaladesh for a big beefy body with removal/burn/draw possibilities.
Other options I saw were the brothers war prototype machines that I think are pretty similar to the Gearhulks but I'm not sure I'm convinced they are better.
That is pretty much the extent of my looking into to Pioneer cardpool and was wondering if I missed anything.
My Ensouled Experiment
Pioneer
51 VIEWS
UltimateRoxas40 on Glissa, Traitor of Mirrodin [Artifact Primer]
8 months ago
Profet93 Finally got my hands on a Mystic Forge, which took the place of Phyrexian Fleshgorger. I'm a little sad to lose one of my two Phyrexian Wurms haha, but the Forge is much more useful. I also ended up slotting in Heroic Intervention in exchange for Haunted Mire. The average CMC of this deck is low enough that I don't mind going to 33 lands. Thanks again for the suggestion!
UltimateRoxas40 on Glissa, Traitor of Mirrodin [Artifact Primer]
9 months ago
I should probably slot in Heroic Intervention. The nice thing about this deck is that even if a combo piece is destroyed, it's fairly easy to recur it thanks to Glissa, the Traitor. And I'm running Foundry Inspector as my primary cost reduction. I could probably add in Cloud Key for some redundancy. I've actually tried Semblance Anvil before, and I just wasn't as big a fan of it.
Deathsprout I can cut. Probably to add in some more reliable ramp or removal.
Phyrexian Fleshgorger is a remnant of when I was running a Birthing Pod/Dross Scorpion combo chain in the deck, since I needed a good seven drop that could either be a threat or fodder. With cards like Cranial Plating or Tarrian's Soulcleaver, it can get stupid big and really hard to interact with short of a boardwipe.
Portal to Phyrexia is a pet/favorite card of mine in this deck. It's a splashy finish, and has some thematic/lore wins attached. If you read some of my other deck primers, you'll see that I'm a follower of the Vorthos/lore playstyle, so I sometimes end up playing some cards that might be better thematically rather than actually effective haha.
Unlife on Converting from Modern to Pioneer
1 year ago
Thank you both for the advice, but I'll probably make the less advised choice to continuing down this path. I don't mind if it's towards the middle of the pack, it's mostly just for playing around between matches at FNM.
Argy, based on the midrange decklist you linked, I think it may be better to lean towards more direct removal, especially with the loss of bolt. I'd had LotV in the original modern build as well, so I can probably move some back into the in in place of some other losses. The only creature card I really need to cast is Mishra, Tamer of Mak Fawa, and maybe prototyping Phyrexian Fleshgorger occasionally. Everything else is just dumped and reanimated later.
Icbrgr, I'd looked at Springleaf Drum, but I just don't play enough creatures.
fuzzking123 on Sultai Big Stuff
1 year ago
Unlicensed Hearse seems like an awesome edition completely forgot that that card existed honestly XD, as far as aggro goes obviously game ones are a kind of coinflip as we don't know what our opponent is doing doing until we see that basic mountain come down turn one so sometimes is a bad 7 to keep against that, but games 2-3 are typically much more consistent wins with bringing in the second The Meathook Massacre, Languish, the 2 Bloodchief's Thirst, and potentially both a second Phyrexian Fleshgorger and Sarulf, Realm Eater as early game bodies to blunt the aggression. As far as extinction event goes is it better than just a second languish or possibly a Bontu's Last Reckoning?
Housegheist on Imotekhs eternal Artifacts
1 year ago
First off: thank you for your upvote and in depth analysis. It really helped to trim some cards
I agree, that the cmc has to be a lil bit lower. My thought was, if I reanimate them I do not have to pay the cost. But sure, 3.5 is a bit high.
I cuttet Phyrexian Triniform as I think, once in a million I can trigger it’s encore. Triplicate Titan on the other hand fits the whole strategy, provides enormous evasion and evasive artifact creatures if it dies. I will give it a try, Hexmark Destroyer connects hard or creates room for other creatures… and is a necron… it’s sooo hard… but doesn’t fit that well.
But I admit that Darksteel Juggernaut is just a resilient but not always big threat… like a “win more” option. Hasn’t made the cut, as well as Diamond Mare, Phyrexian Fleshgorger and Technomancer. The last one was hard, but I do not think that I can abuse it’s ETB often enough. You where also right with Szarekh and Scarecrone, they are new to the list. I like Ugin and thought 1/3 of my spells would be enough, maybe he doesn’t make it… otherwise he provides support in pseudo-card-draw, removal and cost reduction,… have to think about it. Unfortunately Tortured Existence is not in my collection, therefore I didn’t choose it. I made also room for War Room and Phyrexia's Core (and Darksteel Citadel as well… what was I thinking :D
Mind’s Eye should provide a lot of (needed) continuous card-draw. Sculpting Steel was already in the list… but I have to ask… you would cut Mirrorworks? It is an Bramble Sovereign for ANY artifact… creatures as usual artifacts as well… it’s a bomb! :O
multimedia on Imotekhs eternal Artifacts
1 year ago
Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.
Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.
For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.
Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.
Some cards to consider cutting:
- Triplicate Titan and Phyrexian Triniform
- Hexmark Destroyer: only a beater, doesn't do anything else.
- Darksteel Juggernaut: only a beater, doesn't do anything else.
- Traxos, Scourge of Kroog: only a beater, doesn't do anything else.
- Diamond Mare: can get life gain from better sources.
- Phyrexian Fleshgorger: only a beater, isn't needed since you have Wurmcoil.
- Shard of the Void Dragon: triggers only on attack making it slow value for a 7 drop.
- Ugin, the Ineffable: there's too many black cards here that don't get the mana cost reduction including Imotekh.
- Batterskull: good with Stoneforge Mystic and when you can reduce equip costs, without it's subpar.
- Technomancer: fine ETB trigger, but only reanimates artifact creatures, that makes it less good than it could be. You reanimate all creatures total 6 CMC at once, with Imotekh you only create two Necrons.
Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?
- Tortured Existence --> Entreat the Dead
- Szarekh, the Silent King --> Skorpekh Destroyer
- Scarecrone --> Royal Warden
Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.
Others to consider.
- Diabolic Intent (reprinted in BRO) --> Mind's Eye
- Sculpting Steel --> Mirrorworks
- Swiftfoot Boots --> Sword of the Animist
- Feed the Swarm --> Tragic Slip
- Dark Ritual --> Ghouls' Night Out
- War Room --> Temple of the False God
- Phyrexia's Core --> Barren Moor
Good luck with your deck.