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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Construct
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
Acidarc on Muldrotha Exhumes All
5 months ago
Millikin over Deranged Assistant ?
Millikin counts for an artifact and would work with any color. All you are losing is 1 power.
Max_Hammer on Mardu Treasures
5 months ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Anointed Procession double the treasures, double the constructs, double the fun.
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
Blood Money is a board wipe, but you get even more treasures afterwards.
Monologue Tax makes three more treasures a round, more or less.
Bolas's Citadel can be a wincon on its own.
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
Black Market Connections gives you pretty much whatever you need at the moment.
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
Fake Your Own Death revives a creature and gives you a treasure.
Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
Sticky Fingers gets you tokens when you attack.
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
Digsite Engineer is going to make a lot of big creatures for you.
Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
Scrapyard Recombiner is a good tutor for you.
Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
Epochrasite is great, since you can sacrifice it again and again.
Arcbound Worker and Sparring Construct are both little boys to sacrifice,
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
Comet Storm is fun, but Crackle with Power is more fun.
king-saproling on The Reality Chip v1
10 months ago
Thoughts on these? Trinket Mage, Tribute Mage, Sculpting Steel, Mirrormade, Clever Impersonator, Ugin, the Ineffable, Vedalken Archmage, Riddlesmith, Skyswimmer Koi, Codex Shredder, Ghoulcaller's Bell, Wand of Vertebrae, Pyxis of Pandemonium, Millikin
multimedia on Krothuss, The Sailor's Nightmare
1 year ago
Hey, good version, nice Sakashima and Quest. You have 1 too many cards, could cut Millikin.
There's a couple of mana rock upgrades to consider that are within your budget. By cutting Charcoal Diamond and Worn Powerstone for Basalt Monolith and Everflowing Chalice then you add an infinite cast combo with Hullbreaker Horror. The combo is Hullbreaker + Sol Ring + Chalice for infinite casts/colorless mana or Hullbreaker + Monolith + Chalice for infinite casts.
Sol or Monolith make enough colorless mana to cast themselves before they're bounced and by casting Chalice for 0 mana you can bounce them resulting in infinite casts/bounce of Sol/Monolith + Chalice. By controlling two or more Hullbreakers thanks to Krothuss then the combo can bounce all your opponents nonland permanents and you can keep doing this on each of your main phases on each of your turns.
If you want to copy big Leviathans with Krothuss then consider Stormtide Leviathan + Wonder? Stormtide is one of the better unblockable Leviathans because he can also disrupt your opponents from swinging back at you. Wonder is helpful to give all creatures you control flying and you have plenty of Islands as well as effects to get it into your graveyard.
A couple of budget land upgrades are: Sunken Hollow and Choked Estuary. Creeping Tar Pit is another upgrade, it's a little more expensive, but neat because Krothuss can copy it when it's an attacking unblockable Elemental.
Good luck with your deck.
rdean14 on Card creation challenge
1 year ago
Somehow Geist Snatch is the only source of a blue spirit token at all, which is weird given how many blue spirits there are overall. Also, Sinister Concoction and Millikin are the only two cards which mill as part of their cost.
Yumegawa River enters the battlefield tapped.
: Add .
, Mill two cards, : Create a 1/1 blue Spirit creature token with flying.
I'd like to see another Land set in Kamiwaga
king-saproling on TOSHIRO BRINGING BACK ALL THE SPUMONIES
1 year ago
Cool deck! You might like these: K'rrik, Son of Yawgmoth, Stinging Study, Locket of Yesterdays, Millikin, Darkblast, Drag to the Underworld, Hellish Rebuke, Kor Dirge, Deserted Temple, Shadowspear, Hatred
multimedia on Hello Beastie
1 year ago
Hey, looks good, nice cuts. Striped Riverwinder is a good add, I added it too since it's a fast way to setup Runo. I also added Waker of Waves as another 6 CMC + creature who can discard itself to setup Runo.
For some possible cuts how has Flood of Tears been? I just don't like mass bounce spells that will bounce Krothuss (have to transform Runo again) as well as all the tokens he's made. Kederekt Leviathan is a sea monster who does this. Why bounce your own stuff when you have ways to only bounce opponents?
Millikin is subpar and self-mill is less good with Dimir then say Sultai where you have green to recur any card you mill. Looting is more powerful because you draw and have control over what card(s) you discard. Lightning Greaves's has limited interaction since because of shroud it can't be a haste source for attacking creature who Krothuss wants to copy.
king-saproling on Dagsson Transformers
1 year ago
If you run Mirror Gallery and Honor-Worn Shaku you can make infinite Kaldras! While the Gallery is out, Tap Kalda to untap the Shaku, then tap the Shaku to pay for Helm of Kaldra's ability, repeat forever. Since Arcum can find all the combo pieces I think it's worth including. Even without the Shaku, Mirror Gallery lets you pay to make a Kaldra.
Also I think Manakin is worth running since he gets Arcum out faster and Arcum can eat him. Same for Millikin, Guardian Idol, Ornithopter of Paradise, and Plague Myr.
|Want (4)||dchaffee02 , MarshCasualty , Amaterasu312 , BushDidTheBastille|