Millikin

Millikin

Artifact Creature — Construct

, Mill a card: Gain . (To mill a card, put the top card of your library into your graveyard.)

Latest Decks as Commander

Millikin Discussion

Teeyou12 on muldrotha new

1 month ago

Cut the basic lands. Add pretty much any non basic in their place. This will let you mill your entire library with Hermit Druid. If you have Muldrotha out you then cast Thassa's Oracle from your yard to win the game. Or, with 3 creatures on board, you can flash back Dread Return.

A copy of Phyrexian Delver will let you form a back up hulk pile around the Mikaeus, the Unhallowed Walking Ballista combo by using Protean Hulk to find Delver and Viscera Seer, using the delver to bring back Hulk, sacking hulk to seer, and finding Mikaeus and ballista.

As for non combo related additions, Nihil Spellbomb is pretty much a strictly better version of Soul-Guide Lantern in this deck where you can recur them. Your only playing 9 peices of ramp in the deck with a 6 mana commander that seems to be your main value engine. I would recommend adding more with cards like Millikin and Deranged Assistant.Also run Simic Signet and the talismans in your colors like Talisman of Curiosity. ETB effects like Wood Elves and Elvish Rejuvenator may also be good. Your in green so mana dorks are very good. Elves of Deep Shadow and Arbor Elf in particular. Expedition Map may be worth playing due to your ability to recur it and find any land you want to your hand.

At 6 mana you also have to be able to protect your commander once she hits the board to keep from getting blown out. You have a few cards that do this already but Voidmage Prodigy is a very versatile card that can sacrifice itself and be recurred. Swiftfoot Boots is also a good effect for this.

As for general cuts, Avenger of Zendikar, Blood Artist, Zulaport Cutthroat, Tombstone Stairwell don't help you get to your combos faster, don't slow down your opponenets, and arent involved in any combos I can see myself. While Blood Artist, Zulaport Cutthroat can be used as replacements for Disciple of the Vault in your persit combo, they can't be included in the hulk pile and don't contribute to any of your other combos.

I don't think you need 3 edict creatures in the deck so maybe cut Merciless Executioner. If you find you need that density than keep it but its going to kind of be a dead card if you can cast one of the others from your graveyard already.

Chronic Flooding is a bit to slow IMO. I recommend Undercity Informer as both a sac outlet and a mill card, and/or Stitcher's Supplier.

I generally want my removal to actually get rid of the thing in EDH though it is worth noting you can use these effects to bounce your own commander to save it if need be. Aether Spellbomb and Seal of Removal are possible cuts but not neccessarilly. Recommend something like Shriekmaw or Executioner's Capsule if you do feel like removing it. Beast Within is also a good card, even if it doesn't synergize extremely well with your commander.

Omniscience_is_life on Teysa, Orzhov Scion

1 month ago

The easiest way to make a deck more competitive is with more card draw, ramp (mana), and interaction (removal). Getting close to 10 for each of those categories is a good place to be. For this deck I'd suggest Vanishing Verse, Path to Exile, and Heliod's Intervention for removal; Arcane Signet, Talisman of Hierarchy, Millikin, Springleaf Drum, and Priest of Forgotten Gods for ramp; Mentor of the Meek, Idol of Oblivion, Erebos, Bleak-Hearted, Mangara, the Diplomat, and Esper Sentinel for draw.

Good luck with the deck! :3

king-saproling on Never Fear the Grave

8 months ago

You could include combo lines around Intruder Alarm , such as Alarm + Deranged Assistant + Hua Tuo, Honored Physician . There are actually a lot of cheap self-mill creatures that work here like Cathartic Adept , Vantress Gargoyle , and Millikin among many others. Drift of Phantasms could be nice to include here since it can find either Alarm or Hua Tuo.

Another good combo card is Mana Severance . You could follow it up with Balustrade Spy , Hermit Druid , or Undercity Informer to mill your whole library. This is good since you could then flashback Dread Return targeting Necrotic Ooze, which in turn is good if you toss in Necrotic Ooze combo lines (there are many) such as Phyrexian Devourer + Triskelion .

Another notable self-mill card is Cephalid Illusionist . With it and Lightning Greaves you can mill your whole library, 3 cards at a time. The 3 card chunks is significant since you'll get a bunch of triggers from Sidisi, so a finisher like the above-mentioned Necrotic Ooze combo may not be needed since you'll have tons of zombies. Dimir Infiltrator and Muddle the Mixture are nice here since they can find either combo piece.

CaptainToll on The Deck that Death Forgot [[PRIMER]]

1 year ago

Want to jank up the Nooze Combos? Get yourself some Pili-Pala action! Goes infinite with anything that taps for 2 mana (mana abilities so there is not even a time to respond for your opponents while the Ooze becomes a perpetuum mobile) and can mill your entire library with either Millikin or Deranged Assistant and from there you should be able to go infinite.

channelfireball12345 on Existential Dread

1 year ago

Sweet build, you've earned yourself a +1 from me. I'm always impressed when people can build functioning EDH decks with colorless generals. One quick suggestion though: as your commander does have a cmc of 12, and the deck's average cmc is an inordinately high 5.38. As such, you may want to consider running more lands than the relatively low total of 34, as well as possibly running more mana rocks such as Mind Stone and/or Fractured Powerstone to help the deck run more smoothly. Burnished Hart is also decently strong, as are dorks such as Hedron Crawler, Manakin and its evil twin, Millikin. You might benefit from replacing some higher costed cards that don't necessarily impact the game in as meaningful a way with the above relatively low cmc ramp suggestions. Good luck friend!

PaulMuadDib on Vito, Thorn of Dusk Rose

1 year ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

smilodex on Grenzo Take the Wheel

1 year ago

I get your point, but cutting 3 cards shouldn't affect you effectivity to much, with more ramp you also have more mana, which means you can activate grenzo more often. if you dont want to play the rocks, you should atleast consider: Iron Myr, Leaden Myr, Plague Myr or Manakin/Millikin.

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