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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Improvise (Each artifact you tap after you're done activating mana abilities pays for .)
Reveal the top X cards of your library. You may put any number of artifact cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
ArantirTheDestroyer on Saheeli's 3D printer side hustle [Primer]
1 month ago
Query: Why Mind Spring when there are instant-speed options like Pull from Tomorrow, Stroke of Genius, or Blue Sun's Zenith? I run Blue Sun's in my own Izzet artifact deck, Assembling the Legacy (Which, to be perfectly fair, I'm currently in the process of redesigning, so...)
Either way, I love the deck, always like to see other artifact players floating around the Interwebs! One card I would suggest is Saheeli's Directive, which should've come in the Saheeli precon (It's literally the reason I bought that precon!).
InrolamJr on A fistful of Myr [Urtet, Remnant of Memnarch]
4 months ago
I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final
Some interesting cards for the deck:
Storm the Vault Flip This card is basically Tolarian Academy in this deck for only 5$
Darksteel Forge this could be interesting since the deck is mostly artifact based it is very vulnerable to removal and so this can help protect your board
Kuldotha Forgemaster this lets you tutor out any artifacts in the deck for free (this would be what i use most of the time to put Darksteel Forge on the board)
Other artifact tutors: Inventors' Fair Fabricate Reshape Saheeli's Directive Whir of Invention
Recursion: Buried Ruinsand Myr Reservoir
Ruthless Invasion This can let you easily go for the kill on everyone with pumped Myrs unless they are also playing an artifact based deck
Mechanized Production Just cast it targeting a myr token et voila
Other Utilities: Alibou, Ancient Witness and Karn, Living Legacy Both let you go some damage or removal while helping you ramp or scry your deck
brieben on A fistful of Myr [Urtet, Remnant of Memnarch]
4 months ago
My favorite part of Urtet is untapping all the Myrs and finding ways to take advantage of that. To that end, I think Improvise is a great mechanic in this deck (Kappa Cannoneer and Organic Extinction are great examples already in the decklist). Since the artifacts are also creatures, Convoke can be similarly powerful. Both are even more powerful in your list since you are also running cards like Drumbellower and Unwinding Clock.
I mentioned some good Improvise cards in a previous comment, but here are some more fun possibilities:
- Whir of Invention - 3 blue pips is tough, but perhaps worth it if leaning into blue and you like tutors
- Saheeli's Directive - 3 red pips this time, but perhaps the upside is worth it?
- Battle at the Bridge - likely just one black mana to get rid of a creature, even if it has indestructible
And here are some possible Convoke cards:
- Obelisk of Urd - often "free" while pumping all your Myrs, which can still untap after the Convoke and attack with the pump that same turn thanks to Urtet
- Return to the Ranks - get back a bunch of 2-mana creatures (I would likely want to pack a few more in the deck to make it worth it, but something to consider)
- Endless Obedience - recursion from anyone's graveyard
- Unmake the Graves - more recursion
- Ephemeral Shields - protection for Urtet
- Overwhelm - the creatures you tap for the Convoke will get the buff and can still attack thanks to Urtet
- Lethal Scheme - destroy a creature or planeswalker while improving your hand with Connive
- Mob - cheap creature removal
- Sundering Vitae - cheap artifact/enchantment removal
- Sprouting Renewal - more cheap artifact/enchantment removal (maybe you want the token sometimes?)
- Venerated Loxodon - a 4/4 body that gives a +1/+1 counter to every creature that Convokes it; seems especially decent since you are also running cards like Hardened Scales and Doubling Season
Max_Hammer on Mardu Treasures
7 months ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Anointed Procession double the treasures, double the constructs, double the fun.
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
Blood Money is a board wipe, but you get even more treasures afterwards.
Monologue Tax makes three more treasures a round, more or less.
Bolas's Citadel can be a wincon on its own.
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
Black Market Connections gives you pretty much whatever you need at the moment.
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
Fake Your Own Death revives a creature and gives you a treasure.
Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
Sticky Fingers gets you tokens when you attack.
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
Digsite Engineer is going to make a lot of big creatures for you.
Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
Scrapyard Recombiner is a good tutor for you.
Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
Epochrasite is great, since you can sacrifice it again and again.
Arcbound Worker and Sparring Construct are both little boys to sacrifice,
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
Comet Storm is fun, but Crackle with Power is more fun.
Dogmagic on many mox emeralds
8 months ago
There's plenty of minor upgrades that can be had, for instance swapping out Shock for Lightning Bolt due to strict superiority.
Genesis Wave and Saheeli's Directive are also massive for meria, and they can allow you to dig deep and drop tons of stuff into play. Graveyard shufflers can be helpful to get more use of cards, and Horizon Stone can bank mana to pump into X spells to close games.
Seedborn Muse and Unwinding Clock are also backbreakers for Meria.
Vessiliana on Kamahl, Pit Fighter [[Primer]]
1 year ago
How often do you find that Saheeli's Directive gives you misses? Most of your recursion seems focused, understandably, on artifacts, but it is the non-artifacts that that card whiffs on. If that whiffs often enough, or on things powerful enough, maybe that is where Torbran, Thane of Red Fell could slot in?
Brutal_B on Breya's Thopter Factory
1 year ago
Shrewd Negotiation is always fun. Trade off one of your thopters for some creature that's being pesky or something else that would benefit you. Saheeli's Artistry and Saheeli's Directive are worth mentioning here as well.
McToters on School of Rocks
1 year ago
This is a fantastic Boros pairing and brew. If you’re deliberately picking budget options then please ignore these recs, but off first glance I’d advise Inventors' Fair , Sigarda's Aid , Shadowspear , Auramancer , Steelshaper's Gift (I see your Open the Armory )... Janky recs? Hot Soup , Blight Sickle , Quietus Spike , Infiltration Lens , Saheeli's Directive , and Prowler's Helm .
You have probably thought of these before and I’m not suggesting all should be added. I’m a Boros guy at heart and like to get the back of other Boros players! I have a Jor-Kadeen deck I love and uses most of te aforementioned pieces.
By the way, how does your ramp do?
Again sweet deck! Cheers
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