Street Urchin

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Street Urchin

Legendary Enchantment — Background

Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target (creature, player or planeswalker).

metalflame on The Red Terror

3 months ago

seshiro_of_the_orochi, yes it creates a lot of red tokens to deal more instances of damage. This pumps my commander, but they dont pump him more if they are larger so this is a wide voltron with unblockable commander damage. I considered etb exit effects, but the timing can be unpredictable where I may have already cast my tokens in hand when I draw that. I do like Street Urchin to further weaponize an already large field. Pyrohemia however is a crazy good card, and I have to include it. Use my life and mana to wipe the field and supercharge the commander. WOW

Iehovah, I dont have as much trample as I put in a lot of unblockable effects, but Tilonalli's Crown basically gives it +4/+1 for 2cmc. Thats definitely a good enough return to seriously consider it.

lcarl3035 on Erinis, Machine-Gun Urchin

3 months ago

Realy cool deck! I hadn't realized how well Erinis and Street Urchin go together. One damage to any target plus deathtouch? Hard to keep anything on the board when you are creating tokens and have the equivalent of infinite Bone Splinters as your commander. Nice synergy with the fetchlands too, because Erinis can get them back for you once per turn.

seshiro_of_the_orochi on The Red Terror

3 months ago

That's a neat idea! As your plan basically is creating lots of red tokens and having them deal damage. To make this more effective, you should consider including damage-increasers. Torbran, Thane of Red Fell and cards such as Dictate of the Twin Gods would allow you to maximize your damage, resulting in making your commander more impactful earlier in its growth.

For situations where the board is crowded, ways to transform your token creation into damage. Cards such as Impact Tremors, Electropotence, Raid Bombardment, Cavalcade of Calamity, Goblin Bombardment, Makeshift Munitions, Barrage of Expendables, Weaponize the Monsters and other similar cards seem very useful for that.

Street Urchin seems especially funny, btw.

Also, Kumano Faces Kakkazan  Flip and Kumano, Master Yamabushi could be worth a shot here.

Max_Hammer on Mardu Treasures

3 months ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    amarthaler on EDH Rakdos Group Slug

    7 months ago

    Thanks for the post and upvote, chilbi!

    Yes, that's a very real possibility. The incentive is that I attack with Sarevok every turn, who has a good chance of receiving a 3 or greater buff. Its likely that the defender will want to block rather than take that much Commander damage, especially if I have a damage amplifier out. But yes, if they dont block I will take that damage. This is a group slug deck, so the flavor is definitely why it was my first choice of a Background.

    The primary reason I am play testing Tavern Brawler, however, is for the exile effect. This deck lacks a good card draw engine, so this Background often acts as a card filter or even extra draw since I can play it. I have only tested it a few times, and it hasn't been bad enough to make me hate it and replace it yet.

    I also plan on testing Guild Artisan, Popular Entertainer and Street Urchin with Sarevok. I will stick with the one which is the most fun in the end!