Fain, the Broker

Fain, the Broker

Legendary Creature — Human Warlock

, Sacrifice a creature: Put two +1/+1 counters on target creature.

, Remove a counter from a creature you control: Create a Treasure token.

, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.

: Untap Fain, the Broker.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Fain, the Broker Discussion

DrukenReaps on Prosper Through Theft

11 hours ago

So got a decent number of games in with the deck now to get a good feel for it I think. And came away with the impression of not knowing if I like it or not... It just seems very reliant on getting the right treasure producers and if those go away I don't do much of anything. Kalain obviously doesn't do a lot of treasure production but she has been a really good pay off when those treasures are there. I found myself in one game getting multiple turns where I started a turn with 11 to 15 treasures and played out some normally decent creatures as absolute monsters. Other games the deck was ...fine? I'll be looking at ways to make it better and possibly looking at other commanders.

Prosper, Tome-Bound , Magda, Brazen Outlaw , Gadrak, the Crown-Scourge , and Fain, the Broker seem like options for keeping a similar idea to the original deck if I do decide to change the commander.

flyingscottydoesntknow on even snakes get sick

2 days ago

Seems like a fun deck, Fain, the Broker and Power Conduit seem like fun cards in this deck. I'll steal those cards for my own deck if I can find room. Access Tunnel is a nice land too.

Ammit Eternal is a surprisingly underrated card. Mikaeus, the Unhallowed opens up a million combo lines, including some with Devoted Druid and Cinderhaze Wretch . Funny thing, neither Druid nor Wretch need to actually be able to tap for you to put the -1/-1 counter on it regardless.

Although, I do want to ask, how well does Harbinger of Night work? It kinda just seems like it kills Hapatra, even though it does double your snakes twice. Is it worth it?

budlaorf on Breena, School of Counters

1 month ago

abby315- Thanks for the suggestions. I already have Noosegraf Mob in my deck but I may add in Drana, Liberator of Malakir and Hangarback Walker .

Archon_Bel- I originally put Blightbeetle into the deck to counter my own Shadrix Silverquill and disrupt my opponents but I can see that he needs to be replaced. The thing I really like about Fain, the Broker is that he works as a sac outlet for tokens powering up my other great cards. Yahenni, Undying Partisan is actually a pretty amazing card that can help survive a board wipe. My playgroup runs plenty of board wipes and it's important to be able to restart from scratch, which has made Breena so amazing in that situation. The Built in draw this commander has is so amazing and imo is underrated greatly. I will probably need to work on replacing Bellowing Aegisaur and Blightbeetle . I like that Dark Impostor is control on a stick (though very high mana) and he fits the theme.

Archon_Bel on Breena, School of Counters

1 month ago

Nice to see another Breena player. I think you could stand to bring your creature count down to make room for more utility cards, namely draw and removal. Slow cards that require you to tap or pay good chunks of mana for their effects, or inefficient cards that only benefit themselves, one other creature, or are dependent on your opponent doing something, should be the first to go. Cards that have to wait a whole cycle of turns to do anything (i.e "At the beginning of your upkeep" cards) also aren't that great imo.

Bellowing Aegisaur Blightbeetle Bold Plagiarist Dark Impostor sus Fain, the Broker High Sentinels of Arashin Luminarch Aspirant Star Pupil Yahenni, Undying Partisan Utter End Vanishing Verse Citadel Siege Gleam of Authority

I'd consider these to be the worst cards in your deck and easily replaceable for some utility or cards that directly feed into your strategy, which is going wide with tokens and being able to place counters on all of them at once. If a creature only does benefit itself, it should have some kind of pay off for leaving the field since a card like that is likely to get removed once it gets big enough. Bloodtracker is a good example of this, as is Myriad Construct .

MaltOMeal on Absolute Theocracy

2 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    DiabolicalGuy on Valki, God of Mischief

    3 months ago

    Wow, I can't believe that Fain, the Broker was actually Valki, God of Lies  Flip in disguise this whole time!

    Noire_Samhain on What Commanders Are You Excited …

    3 months ago

    Fain, the Broker (who I brewed a deck of already, in the feature queue), Ruxa, Patient Professor , Osgir, the Reconstructor , and Beledros Witherbloom are my go-to commanders from the pair of sets to build. Either they bring a new take to what I enjoy (Fain, Beledros) or just plain seem fun (Ruxa, Osgir).