Hexmark Destroyer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hexmark Destroyer

Artifact Creature — Necron

Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

legendofa on Technically still blockable

3 weeks ago

rtdfjyghc Some fun thoughts here. First off, I overlooked that Dormant Sliver prevents our dude from attacking, so Guard Duty for everyone! Second, creature type restriction vs. numbers restriction. Hmm. The creature type already has a very narrow window, so maybe needing 12 creatures on hand might in fact be the way to go. Will have to tinker with that one, since the defense relies on having Clone effects anyway, and the simple solution would be to just have even more Clones. For Ghost of Ramirez DePietro, the window would be power exactly equal to 3 with Wrecking Ball Arm and Hedgewitch's Mask, and toughness =< 2. That window can be hit with Kudo, King Among Bears + Banners Raised or something. So that would be -1 Lifecraft Engine, and switch Harmonious Archon for those two cards. So no net change in number of cards needed to defend, but small increase in complexity of defense. Using that same logic for Hexmark Destroyer as the attacker, it would be about the same complexity, or maybe a little less, but a huge jump in the number of cards needed to defend. Will have to meditate and tinker.

Keep the thoughts coming!

rtdfjyghc on Technically still blockable

3 weeks ago

A couple things here

legendofa you said "I guess the key question is, how many creatures am I willing to let the blocking player have? As it stands now, if Hexmark Destroyer replaced the Rogue, the only change to the blockers would be how many Lifecraft Engines would need to be on hand. The other options have more distinct blocking scenarios, which would take some digging."

  1. Personally, I feel that Hexmark Destroyer making them need to have 12 blockers and 18 mana to block would be a bit more restrictive than adding 1 lifecraft engine to add rogue to all your non token creatures, but that's just personal taste :) You set the parameters for the challenge.

  2. I would say Ghost of Ramirez DePietro would be a better attacker then as he makes it so only creatures with TOUGHNESS LESS than 3 can block him. which would make it so Harmonious Archon wouldn't work to set power.

  3. Dormant Sliver on the defender side would make our (every creature type)

attacker have defender preventing him from attacking.

legendofa on Technically still blockable

1 month ago

rtdfjyghc Nice stuff in here. Pulling it card by card:

Agility Bobblehead, Awesome Presence, Hungry Lynx, Vectis Gloves and Raging River are going in. Plot Armor's going in the Un- pile. Spectra Ward's redundant with Moonlace + Executioner's Hood, and I'm trying to keep zero redundancy for this experiment. If this became a full deck, redundancy would be a lot more important.

For alternate creatures, I chose Deathcult Rogue because there are fewer than 600 creatures without changeling that can block it right now, so it's a really heavy negative restriction. Any of your suggestions could also fit into the attacker slot, but I'm too lazy to come up with a specific blocking protocol for each of them, to see if they really are less blockable than the Rogue as a baseline and as a final result. That would be a good project for a slow weekend, and all of them are definitely worth noting as potential alternates.

I guess the key question is, how many creatures am I willing to let the blocking player have? As it stands now, if Hexmark Destroyer replaced the Rogue, the only change to the blockers would be how many Lifecraft Engines would need to be on hand. The other options have more distinct blocking scenarios, which would take some digging.

rtdfjyghc on Technically still blockable

1 month ago

This is right up my alley. Here are a few more I found :D First, Highly Recommend switching to Hexmark Destroyer

Creature buffs

Agility Bobblehead Needs Haste, Awesome Presence Pay Mana! Works great with Hexmark!, Hungry Lynx No Rats, Plot Armor Must have flavor text, Spectra Ward reinforcing the need for a colorless creature, Tanglewalker/Vectis Gloves Artifact landwalk, And of course . . . Raging River Also works great with Hexmark!

Potential alternate creature with different restrictions

Ayesha Tanaka, Armorer, Neurok Spy, Bubbling Beebles, Bursting Beebles, Deluxe Dragster if you can find a way to pay all effects that turn, Garbage Elemental A, Ghost of Ramirez DePietro, Graxiplon, Hazy Homunculus, Hooded Horror, Hurloon Wrangler, Ogre Marauder, Phoebe, Head of S.N.E.A.K., Temple Thief,

Eladamri, Lord of Leaves gives shroud for extra protection

Of course, it is still blocked by Fog Patch XD

Housegheist on Imotekhs eternal Artifacts

3 years ago

multimedia

First off: thank you for your upvote and in depth analysis. It really helped to trim some cards

I agree, that the cmc has to be a lil bit lower. My thought was, if I reanimate them I do not have to pay the cost. But sure, 3.5 is a bit high.

I cuttet Phyrexian Triniform as I think, once in a million I can trigger it’s encore. Triplicate Titan on the other hand fits the whole strategy, provides enormous evasion and evasive artifact creatures if it dies. I will give it a try, Hexmark Destroyer connects hard or creates room for other creatures… and is a necron… it’s sooo hard… but doesn’t fit that well.

But I admit that Darksteel Juggernaut is just a resilient but not always big threat… like a “win more” option. Hasn’t made the cut, as well as Diamond Mare, Phyrexian Fleshgorger and Technomancer. The last one was hard, but I do not think that I can abuse it’s ETB often enough. You where also right with Szarekh and Scarecrone, they are new to the list. I like Ugin and thought 1/3 of my spells would be enough, maybe he doesn’t make it… otherwise he provides support in pseudo-card-draw, removal and cost reduction,… have to think about it. Unfortunately Tortured Existence is not in my collection, therefore I didn’t choose it. I made also room for War Room and Phyrexia's Core (and Darksteel Citadel as well… what was I thinking :D

Mind’s Eye should provide a lot of (needed) continuous card-draw. Sculpting Steel was already in the list… but I have to ask… you would cut Mirrorworks? It is an Bramble Sovereign for ANY artifact… creatures as usual artifacts as well… it’s a bomb! :O

multimedia on Imotekhs eternal Artifacts

3 years ago

Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.

Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.

For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.

Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.


Some cards to consider cutting:

Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?

Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.

Others to consider.

Good luck with your deck.