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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Angel of the Ruins
Artifact Creature — Angel
Flying
When this enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)
raspberryfish25 on Linvala, Giada, & Akroma
3 weeks ago
Hey I stumbled upon your deck and I figured I would give you some feedback. Overall, I really like your Giada deck but I worry that your mana curve might be to high especially since you are in white. have you looked at switching out some of your higher mana costed cards for lower CMC cards? Here are a few cards I run in my Giada deck that are lower CMC and have really packed a punch
Ramp
Dowsing Dagger Flip: Easy to flip because all your creatures have evasion.
Sword of the Animist: Gives you consistent ramp every turn.
Land Tax: While not technically ramp does a great job making sure you never miss your land drops and allows you to thin your deck of basic lands as the game goes on. I think Land Tax works well in a deck like this because of the large amount of basic lands you are running.
Card Draw
Mask of Memory: Since your creatures have evasion it is very easy to have it trigger each turn.
Conjurer's Mantle Same as Mask of Memory but also gives one of your Angels vigilance and +1/+1 which is more relevant than you would realize.
Horn of the Mark: What makes this card so unique is you get to draw a card for each opponent you attack with two creatures so you can draw up to 3 cards per turn.
Pyre of Heroes: While technically not card draw does allow you to "trade up" your weakest angel for another angel from your deck with one higher CMC
Protection
Together Forever: I can't express how strong this card has been in my deck. Since Giada is putting +1/+1 counters on your angels you can pull all your angels back to your hand in the event of a board wipe.
Win Conditions
Aetherflux Reservoir: Works well with your lifegain effects in your deck and allows you another outlet to utilize all the life you are gaining.
Angels to Consider
Wojek Investigator, Angel of Jubilation, Angelic Field Marshal, Firemane Commando, Serra Paragon, Thraben Watcher, Metropolis Reformer, Angel of Vitality, Serra Avenger, Segovian Angel, and Sephara, Sky's Blade. Most of those angels will help to lower your curve and allow you to play your angels faster.
Angels I Would Remove
Akroma, Angel of Wrath: Unless she is in there for flavor she cost way too much for what she brings to the table. Consider replacing her with Sephara, Sky's Blade.
Angel of the Dire Hour: Requires you to hold up to much mana, run an extra board wipe instead.
Angel of the Ruins: Same as above, she cost too much for the effect she brings.
Angelic Arbiter: I would only run her if you were going to double down on stax otherwise I think she is over costed.
Other Cards I Would Remove
Parhelion II: Cool card but to high of a CMC for the payoff.
Quicksilver Amulet: 8 mana to play and cheat out a creature seems like a lot. I think if you end up lowering your CMC of your deck this card will become worse.
Return to Dust: I would replace with Heliod's Intervention roughly gives you the same effect but will let you kill additional enchantments or artifacts if necessary, plus the lifegain can be helpful in your deck since you have a lot of lifegain payoffs.
Noire_Samhain on Cheap cards for Kaalia
1 year ago
Since you mentioned you're pretty on a budget, most of these (at least according to my knowledge) are at or under a dollar.
For some cheap angels- Angel of Finality, Resplendent Marshal, Angel of the Ruins, and Angel of Serenity.
For some cheap dragons- Drakuseth, Maw of Flames, Terror of Mount Velus, Piru, the Volatile, and Glorybringer.
For demons- Infernal Sovereign, Dreadfeast Demon, Overseer of the Damned, Nightmare Shepherd, Abhorrent Overlord, and Indulgent Tormentor.
OUTinMinnesota on Deny & Delete
1 year ago
As of Jun 28, 2023, updates have been made to improve playability of this deck.
Playtesting with 2 opponents (3-player games) had revealed that the deck needed multiple methods that allow me to sacrifice Toluz, Clever Conductor when:
- I'm ready to; maybe because I want to scoop up all the cards being held in exile (ability of this commander)
- I need to short-circuit an opponent's attempt to exile Toluz, Clever Conductor
The deck now contains three cards to enable creature sacrifice:
Other (Additional) Deck Changes:
New MTG creature cards have been released which allow the player to momentarily exile their own creatures:
That's powerful for this deck, so those two cards have been added. They work well with the deck's function of sending permanents into exile, turn after turn:
I'm eager to play this deck again.
multimedia on Updated Urza Precon Upgrade
1 year ago
Hey, on a low budget well done with upgrades so far to the precon. Research, Paradise, Padeem, Glimmervoid, Ethersworn, Extinction, Wurmcoil, the mana Myrs, Fellwar, Kappa, Raffines these are all fine upgrades.
Some cards from the precon to consider adding back in.
- Bident of Thassa, Liquimetal Torque, Skullclamp
- Armix, Filigree Thrasher, Sharuum the Hegemon, Cranial Plating
- Swiftfoot Boots, Unbreakable Formation
- Sunken Hollow, Prairie Stream
Bident of Thassa is very good, it's another artifact repeatable mass draw effect with Constructs. Liquimetal Torque is a mana rock for ramp or it can make Urza or Padeem an artifact and doing so makes these cards much better. If Urza is an artifact he gets all bonus for being one, gains his own menace making it easier to do Commander damage to opponent with him. 4/5 Urza without menace can still do Commander damage, but he's easier to block by opponent then if he has menace. When Padeem is an artifact it gains hexproof which increases protection a lot.
Skullclamp can be nice repeatable draw for the mana cost and by adding the mana Myrs then you added fodder that can die to draw cards when not useful anymore to make mana. You have sources of 1/1 Thopters and these pair well with Skullclamp. Armix, Filigree Thrasher is a 3 drop artifact creature to help Urza affinity and with menace it can be deceptively good repeatable creature removal.
The mana curve of the precon is very high and you haven't reduced it much. Even when not counting Extinction, Monitor, Ethersworn, Kappa and Urza Commander the mana curve here is still too high. Some cards to consider cutting to reduce the mana curve.
- Filigree Attendant, Access Denied, Urza's Command
- Etherium Spinner, Noxious Gearhulk, Scavenged Brawler
- Steel Seraph, Angel of the Ruins, Shimmer Dragon
- Jhoira's Familiar
Shimmer Dragon of these suggestions is a good card, but it's a high mana cost creature that's not an artifact and you can get better repeatable draw from less mana cost sources such as Bident of Thassa. Angel of the Ruins is another good card of these suggestions, but Meteor Golem is also a 7 drop who removes any nonland permanent. I think Meteor is better and you don't need both Angel and Meteor. You don't need Noxious Gearhulk since Necron Deathmark is a better creature removal effect for less mana. Flash is better than menace + life gain.
My favorite budget creature with blue artifact strategies is Master Transmuter. Some of best card art and has one of the most powerful repeatable effects with artifacts for it's price. Bounce any artifact you control and because Transmuter doesn't target then put that same artifact right back onto the battlefield.
This bounce interaction can give you a lot of value with artifacts that have an ETB ability for only 1 mana to bounce. Great with Monitor and Ethersworn. With Ethersworn after bouncing choose to put another artifact from your hand onto the battlefield or nothing since then you can cast Ethersworn again next turn to cascade again. Bounce Baleful or Infiltrator to put Wurmcoil onto the battlefield and then cast Baleful or Infiltrator next turn for more draw, etc.
Transmuter has many other uses too such as can save an artifact from opponent target removal or board wipe, bounce the artifact in response and then if not a board wipe put the artifact right back onto the battlefield safe. Can even bounce itself to protect itself.
Good luck with your deck.
zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax cEDH [MH3 Update]
1 year ago
Great points XinZhao, I agree that the board state required to set up Bloodthirster is too complex to be consistent, I’d rather run something else.
Thanks for the suggestion Last_Laugh, I hadn’t seen Spirit Mantle before. I wouldn’t run it in this build, but it could be really handy in a more aggro-heavy deck.
I’m experimenting with the current decklist. As compared to the old list, I’m running more creature-based ramp (Ragavan, Nimble Pilferer, Dockside Extortionist, Professional Face-Breaker, Ancient Copper Dragon), more anti-storm stax (Chancellor of the Annex, Liesa, Shroud of Dusk), and every Rule of Law effect (making it easier to stick the RoL + Possibility Storm combo). I swapped Council's Judgment for Angel of the Ruins, and dropped Damn and Teferi's Protection for a couple extra lands to ensure consistent mana access. I’m going to test this version for a while and see how it goes.
griffstick on Giada, font of hope budget …
2 years ago
You should add the Angels that are also removal.
IHATENAMES on Bounce and Ye Shall… Bounce?
2 years ago
Here are some ideas
Angel of the Ruins might be good. Late game Removal with plains cycle
Ambitious Farmhand Flip tutors a land
Armillary Sphere works well 4 mana draw 2 lands and you have recursion already in the deck. Helps keep a lot more hands off this one card doing work.
Alms Collector staxy card draw
Knight of the White Orchid ramp
Loyal Warhound ramp
Wandering Archaic Flip More powerful effect than it looks
Expedition Map land tutor
Ondu Inversion Flip boardwipe that's a land
Emeria, The Sky Ruin recursion late game
Enduring Renewal recursion
Warping Wail multi use preferably counterspell for sorcery
Sigil of the New Dawn recursion
Some sac outlets like Altar of Dementia or Fanatical Devotion or Martyr's Cause
Perhaps Eldrazi Monument orAkroma's Memorial for evasion
Guardian of Faith protection
Field of the Dead tokens
Odric, Lunarch Marshal so you commander has double strike. Your tokens have vigilance. Some rando dorks have flying. It can easily be evasion/threatening in this deck.
Beyond that good Ole elesh norn grand celobite it a powerhouse
This is just a few ideas ramp =card draw kinda so adding more ramp may fix the card draw issue you were talking about.
Emphroy on kenrith reanimation
2 years ago
-Baleful Mastery -Waker of Waves -Ingenious Mastery -Hellkite Overlord -Godsire -Eternal Dragon -Beledros Witherbloom -Razaketh, the Foulblooded -Krosan Tusker -Angel of the Ruins