Angel of the Ruins

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Angel of the Ruins

Artifact Creature — Angel

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Noire_Samhain on Cheap cards for Kaalia

7 months ago

Since you mentioned you're pretty on a budget, most of these (at least according to my knowledge) are at or under a dollar.

For some cheap angels- Angel of Finality, Resplendent Marshal, Angel of the Ruins, and Angel of Serenity.

For some cheap dragons- Drakuseth, Maw of Flames, Terror of Mount Velus, Piru, the Volatile, and Glorybringer.

For demons- Infernal Sovereign, Dreadfeast Demon, Overseer of the Damned, Nightmare Shepherd, Abhorrent Overlord, and Indulgent Tormentor.

OUTinMinnesota on Deny & Delete

8 months ago

As of Jun 28, 2023, updates have been made to improve playability of this deck.

Playtesting with 2 opponents (3-player games) had revealed that the deck needed multiple methods that allow me to sacrifice Toluz, Clever Conductor when:

  • I'm ready to; maybe because I want to scoop up all the cards being held in exile (ability of this commander)
  • I need to short-circuit an opponent's attempt to exile Toluz, Clever Conductor

The deck now contains three cards to enable creature sacrifice:

Other (Additional) Deck Changes:

New MTG creature cards have been released which allow the player to momentarily exile their own creatures:

That's powerful for this deck, so those two cards have been added. They work well with the deck's function of sending permanents into exile, turn after turn:

I'm eager to play this deck again.

multimedia on Updated Urza Precon Upgrade

1 year ago

Hey, on a low budget well done with upgrades so far to the precon. Research, Paradise, Padeem, Glimmervoid, Ethersworn, Extinction, Wurmcoil, the mana Myrs, Fellwar, Kappa, Raffines these are all fine upgrades.

Some cards from the precon to consider adding back in.

Bident of Thassa is very good, it's another artifact repeatable mass draw effect with Constructs. Liquimetal Torque is a mana rock for ramp or it can make Urza or Padeem an artifact and doing so makes these cards much better. If Urza is an artifact he gets all bonus for being one, gains his own menace making it easier to do Commander damage to opponent with him. 4/5 Urza without menace can still do Commander damage, but he's easier to block by opponent then if he has menace. When Padeem is an artifact it gains hexproof which increases protection a lot.

Skullclamp can be nice repeatable draw for the mana cost and by adding the mana Myrs then you added fodder that can die to draw cards when not useful anymore to make mana. You have sources of 1/1 Thopters and these pair well with Skullclamp. Armix, Filigree Thrasher is a 3 drop artifact creature to help Urza affinity and with menace it can be deceptively good repeatable creature removal.


The mana curve of the precon is very high and you haven't reduced it much. Even when not counting Extinction, Monitor, Ethersworn, Kappa and Urza Commander the mana curve here is still too high. Some cards to consider cutting to reduce the mana curve.

Shimmer Dragon of these suggestions is a good card, but it's a high mana cost creature that's not an artifact and you can get better repeatable draw from less mana cost sources such as Bident of Thassa. Angel of the Ruins is another good card of these suggestions, but Meteor Golem is also a 7 drop who removes any nonland permanent. I think Meteor is better and you don't need both Angel and Meteor. You don't need Noxious Gearhulk since Necron Deathmark is a better creature removal effect for less mana. Flash is better than menace + life gain.


My favorite budget creature with blue artifact strategies is Master Transmuter. Some of best card art and has one of the most powerful repeatable effects with artifacts for it's price. Bounce any artifact you control and because Transmuter doesn't target then put that same artifact right back onto the battlefield.

This bounce interaction can give you a lot of value with artifacts that have an ETB ability for only 1 mana to bounce. Great with Monitor and Ethersworn. With Ethersworn after bouncing choose to put another artifact from your hand onto the battlefield or nothing since then you can cast Ethersworn again next turn to cascade again. Bounce Baleful or Infiltrator to put Wurmcoil onto the battlefield and then cast Baleful or Infiltrator next turn for more draw, etc.

Transmuter has many other uses too such as can save an artifact from opponent target removal or board wipe, bounce the artifact in response and then if not a board wipe put the artifact right back onto the battlefield safe. Can even bounce itself to protect itself.

Good luck with your deck.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer]

1 year ago

Great points XinZhao, I agree that the board state required to set up Bloodthirster is too complex to be consistent, I’d rather run something else.

Thanks for the suggestion Last_Laugh, I hadn’t seen Spirit Mantle before. I wouldn’t run it in this build, but it could be really handy in a more aggro-heavy deck.

I’m experimenting with the current decklist. As compared to the old list, I’m running more creature-based ramp (Ragavan, Nimble Pilferer, Dockside Extortionist, Professional Face-Breaker, Ancient Copper Dragon), more anti-storm stax (Chancellor of the Annex, Liesa, Shroud of Dusk), and every Rule of Law effect (making it easier to stick the RoL + Possibility Storm combo). I swapped Council's Judgment for Angel of the Ruins, and dropped Damn and Teferi's Protection for a couple extra lands to ensure consistent mana access. I’m going to test this version for a while and see how it goes.

IHATENAMES on Bounce and Ye Shall… Bounce?

2 years ago

Here are some ideas

Angel of the Ruins might be good. Late game Removal with plains cycle

Ambitious Farmhand  Flip tutors a land

Armillary Sphere works well 4 mana draw 2 lands and you have recursion already in the deck. Helps keep a lot more hands off this one card doing work.

Alms Collector staxy card draw

Knight of the White Orchid ramp

Loyal Warhound ramp

Wandering Archaic  Flip More powerful effect than it looks

Expedition Map land tutor

Ondu Inversion  Flip boardwipe that's a land

Emeria, The Sky Ruin recursion late game

Enduring Renewal recursion

Warping Wail multi use preferably counterspell for sorcery

Sigil of the New Dawn recursion

Some sac outlets like Altar of Dementia or Fanatical Devotion or Martyr's Cause

Perhaps Eldrazi Monument orAkroma's Memorial for evasion

Guardian of Faith protection

Field of the Dead tokens

Odric, Lunarch Marshal so you commander has double strike. Your tokens have vigilance. Some rando dorks have flying. It can easily be evasion/threatening in this deck.

Beyond that good Ole elesh norn grand celobite it a powerhouse

This is just a few ideas ramp =card draw kinda so adding more ramp may fix the card draw issue you were talking about.

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