Angel of the Ruins

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Angel of the Ruins

Artifact Creature — Angel

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

IHATENAMES on Bounce and Ye Shall… Bounce?

8 months ago

Here are some ideas

Angel of the Ruins might be good. Late game Removal with plains cycle

Ambitious Farmhand  Flip tutors a land

Armillary Sphere works well 4 mana draw 2 lands and you have recursion already in the deck. Helps keep a lot more hands off this one card doing work.

Alms Collector staxy card draw

Knight of the White Orchid ramp

Loyal Warhound ramp

Wandering Archaic  Flip More powerful effect than it looks

Expedition Map land tutor

Ondu Inversion  Flip boardwipe that's a land

Emeria, The Sky Ruin recursion late game

Enduring Renewal recursion

Warping Wail multi use preferably counterspell for sorcery

Sigil of the New Dawn recursion

Some sac outlets like Altar of Dementia or Fanatical Devotion or Martyr's Cause

Perhaps Eldrazi Monument orAkroma's Memorial for evasion

Guardian of Faith protection

Field of the Dead tokens

Odric, Lunarch Marshal so you commander has double strike. Your tokens have vigilance. Some rando dorks have flying. It can easily be evasion/threatening in this deck.

Beyond that good Ole elesh norn grand celobite it a powerhouse

This is just a few ideas ramp =card draw kinda so adding more ramp may fix the card draw issue you were talking about.

libraryjoy on Messing with Lore

1 year ago

No, that's not how Panharmonicon works in this instance because it's an activated ability creating the tokens, not a creature entering the battlefield. The creatures it would work with are Angel of the Ruins, Combustible Gearhulk, Meteor Golem, Myr Battlesphere, Quicksmith Genius, Solemn Simulacrum, and Sun Titan - and maybe the modular one. I don't think it's worth it for just those few. Unwinding Clock is probably your best bet.

And I notice Zirda's not in your maybeboard. I would HIGHLY recommend it for this deck. Not only is it part of the combo, but it discounts Osgir's ability by 2.

multimedia on Firja, Judge of Valor Budget EDH

1 year ago

Hey, well done so far on a budget.

Consider the Emeria Shepherd + Pyre of Heroes interaction with basic Plains? Shepherd is an Angel to reanimate because then she along with Plains can reanimate any nonland permanent. The interaction of these two cards comes from being able to sac an Angel to tutor for to cheat another one onto the battlefield and then reanimate the Angel you just saced with Shepherd. Just by playing a land Shepherd can get a nonland permanent into your hand such as Mind Stone to cast to help to trigger Firja.

Angel of the Ruins has a powerful ETB effect and is another nice Angel with Shepherd because any land can return Ruins to your hand to then plainscycle to search for a Plains. Another interaction with Pyre is repeatedly sacing the same Angel such as Angel of Despair and reanimating it with Shepherd as long as you have Plains.

Firja as a five drop starts the chain nicely with Pyre when saced to get a six drop Angel such as Valkyrie Harbinger and then Harbringer the next turn gets Shepherd. From there get back Harbringer with Shepherd and then sac it later on to get Sephara, Sky's Blade.


Profane Tutor is a budget low CMC tutor that you cast from suspend. Open the Armory is a low CMC tutor to get Mask of Memory or Animate Dead. Dawn of Hope can do a lot when your Commander has lifelink as well as has evasion.

Court of Grace can be repeatable Angels as well as draw from the monarch. Flying Angels especially ones with vigilance can help to defend for you to keep the monarch, not letting your opponents do combat damage to you. Cleric Class is another one mana card that can help to gain life to trigger various effects and the other levels are good too.

Apprentice Necromancer has interaction with Sun Titan to repeatedly reanimate any 3 CMC or less permanent for one black mana. With Titan in your graveyard reanimate him with Necromancer. Titan ETB reanimates Necromancer and Titan has haste thus he attacks reanimates any other 3 CMC or less permanent. At your end step Titan is saced putting him in your graveyard to reanimate again with Necromancer on your next turn and repeat.

Titan can reanimate Evolving Wilds which is fuel for Emeria Shepherd. Because of Titan For one black mana you could repeatedly trigger Shepherd two times until you run out of Plains or nonland permanents to reanimate/recur. Patriarch's Bidding and Victimize are upgrades for some reanimate spells and Bidding is now a budget card.

Dark Ritual is one mana to help to cast a second spell to trigger Firja or use it to help to cast Firja since she's double black mana cost. Orzhov Signet, Talisman of Hierarchy, Mind Stone are some budget mana rock additions/upgrades. Caves of Koilos, Shineshadow Snarl, Snowfield Sinkhole, Path of Ancestry, Esper Panorama, Ash Barrens are some budget lands to consider adding.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

multimedia on Above, Below & Beyond

1 year ago

Hey, well done. I also play Kaalia on a budget.

Dragon Tempest is a two drop haste enabler for Kaalia and bonus interaction with Dragons. Phyrexian Reclamation is repeatable creature recursion especially for Kaalia to avoid Commander tax since she's going to die. Exotic Orchard , Caves of Koilos , Battlefield Forge are three budget land upgrades.

Bloodgift Demon is a Demon for repeatable draw and at 5 CMC you can realistically cast it. Mask of Memory is helpful repeatable draw because Kaalia and lots of other creatures here have flying that can also setup reanimation/recursion. Seize the Spoils is draw, ramp and reanimation/recursion setup. Angel of the Ruins is nice removal with an Angel body and you can discard it to search for a Plains to setup reanimation/recursion.

If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.

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