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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Daretti, Ingenious Iconoclast
Planeswalker — Daretti
+1: Create a 1/1 colorless Construct artifact creature token with defender.
-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.
-6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
11 months ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Anointed Procession double the treasures, double the constructs, double the fun.
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
Blood Money is a board wipe, but you get even more treasures afterwards.
Monologue Tax makes three more treasures a round, more or less.
Bolas's Citadel can be a wincon on its own.
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
Black Market Connections gives you pretty much whatever you need at the moment.
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
Fake Your Own Death revives a creature and gives you a treasure.
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
Sticky Fingers gets you tokens when you attack.
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
Digsite Engineer is going to make a lot of big creatures for you.
Scrapyard Recombiner is a good tutor for you.
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
Epochrasite is great, since you can sacrifice it again and again.
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
1 year ago
elliotmward97: So I actually used to run Red Elemental Blast, Pyroblast, Tibalt's Trickery and Withering Boon but didn't feel I was getting enough mileage out of them. Imp's Mischief and Deflecting Swat are both great in any black and/or red deck, I just don't have a copy of either unfortunately lol.
Hidetsugu, Devouring Chaos is a card I really liked thematically, but in practice just never felt good to draw. Even going infinite with Dockside and Technomancer requires your opponents to have at least seven Enchantments and Artifacts - which totally is gonna happen sometimes, but definitely not all the time.
Chandra, Torch of Defiance is another card I used to run (and quite liked) but got cut for Daretti, Ingenious Iconoclast as Daretti just synergized with the deck better. Chandra may yet make it back into the deck, though!
As for cuts, I'm not totally sure but probably Hellkite Tyrant in favour of Ancient Copper Dragon. Tyrant is great but also extremely telegraphed. I'd probably look at Professional Face-Breaker or either Mayhem Devil or Nadier's Nightblade (depending on your playstyle) as a cut for Imperial Recruiter. And although Goblin Welder is a favourite of mine, it's likely on the chopping block if I do pick up a Ragavan.
1 year ago
1 year ago
Nice deck! I have a deck that does a similar thing in Malcolm & Akiri. But black also has a lot of fun toys :). I got some cards here that you could consider:
- Indomitable Creativity: trade in your tokens for something more valuable, while also chaos warping (kinda) a few of your opponent’s expensive threats.
- Martyr's Bond: great control option if that’s a thing you’re after
- Daretti, Ingenious Iconoclast: diverse card that can be nice if your deck is able to protect planeswalkers. But likely your creatures will be going sideways most of the time…
- Hidden Stockpile: nice utility card that can give you more bodies to attack with. Perhaps not good enough given your commander doesn't work with tokens...
- Tamiyo's Journal: did you say clues :)?
- Herald of Anguish: I love this card and am sad I have no home for it yet. Would be great in this list I think.
Hope you like some of them!
1 year ago
EJ!! Let's do this! This build is already tight, but here are my thoughts\suggestions...
Cards I'd consider cutting: Seize the Spoils, Reckless Endeavor, Daretti, Ingenious Iconoclast, Poison the Cup, Vengeful Reaper, Dream Devourer, Replicating Ring, Ward of Bones, Darksteel Forge, the flip tibalt guy, Ash Barrens, Cryptic Caves, Darksteel Citadel, Foreboding Ruins, Mortuary Mire, Zhalfirin Void
Cards I'd consider adding: Light Up the Stage, Chaos Wand, You Find Some Prisoners, Reckless Fireweaver, Valakut Exploration, Rakdos Charm, Murderous Rider, Praetor's Grasp, Rakdos Signet, Bojuka Bog, Luxury Suite, Blood Crypt, Haunted Ridge, Smoldering Marsh, Dragonskull Summit, Bloodstained Mire, Temple of Malice
I would also suggest swapping Red Elemental Blast for Pyroclasm... seems silly, but pyroclasm can be cast even if there are no blue targets. So may not be relevant, but could be randomly at some point.
2 years ago
You could run some Threats still in line with your them:
Karn, the Great Creator: I love this tool box card but it depends on how people feel about the 10 card sideboard, it isn't officially allowed exactly but cEDH may change that. you can fill the board (10 is generally the accepted number I have seen for the "side") with situationally useful artifacts.
The only other thing I would think of is maybe considering a bit more control like
to give a bit more protection for your strats
Rakdos's Return is always funny but may or may not work here
Daretti, Ingenious Iconoclast seems to fit the theme
I am not a fan of the wellsprings, they do fit the them somewhat but can seem dead at times.
I had a couple of others that were in mind but lost them, I will comment if I think of them
2 years ago
Thought I'd make a general thread as a complement to the more specific ones.
March 25th stuff (with risk of EDH centrism) Show
For the first time since the Zendikar Eldrazi sets, colorless spells are back. I'm particularly intrigued by the humble common MV 5 Vindicate for EDH, as it gives e.g. red commanders another tool for getting rid of a sticky Song of the Dryads
With Learn heavily relying on sideboards, I wonder if the EDH rules committee will revise their (not unmerited) stance? (I dunno if anyone would be upset if it was solved by just banning egregious color hate cards.)
Magecraft makes it pretty probable that this is a spellslinger set, as expected. I think there'll be a decent amount of token spells, since those can pull double duty by filling up Creature slots in a set. (Also, no storm spell in the Mystical Archives yet? Wait never mind, hello Weather the Storm .)
Willowdusk: I'm a bit weary of golgari jumping onto white's recent lifegain matters bandwagon
Adrix & Nev: Parallel Lives in the command zone. That is all.
Storm Kiln Artist: I usually like the design of red repeatable non-dork mana creatures, and this one is no exception
Will: Kinda weary over blue getting more exile/destroy removal, but at least it's held back by being tied to an ultimate
The templating "Activate this ability only any time you could cast a sorcery." has been shortened to "Activate only as a sorcery." Might be kinda confusing for new players.
Augusta: the most important thing about this is that you can tap down Mirri, Weatherlight Duelist , even when she has vigilance!
2 years ago
Update - A few changes following playtest to improve the flow of the deck. The addition of Mycosynth Lattice and Daretti, Ingenious Iconoclast boosts the artifact synergy nicely. Grim Tutor to replace Return to Nature as a more useful card generally (able to find planeswalkers with removal abilities if needed).
I pulled a full art Tevesh Szat, Doom of Fools recently and felt it would sit nicely in this deck in place of Sarkhan the Masterless who proved a bit clunky in play. Not to mention the addition of 3 additional shock lands to increase the % of positive early plays.