Daretti, Ingenious Iconoclast
Planeswalker — Daretti
+1: Create a 1/1 colorless Construct artifact creature token with defender.
-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.
-6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Daretti, Ingenious Iconoclast occurrence in decks from the last year
Daretti, Ingenious Iconoclast Discussion
3 weeks ago
Thought I'd make a general thread as a complement to the more specific ones.
March 25th stuff (with risk of EDH centrism) Show
For the first time since the Zendikar Eldrazi sets, colorless spells are back. I'm particularly intrigued by the humble common MV 5 Vindicate for EDH, as it gives e.g. red commanders another tool for getting rid of a sticky Song of the Dryads
With Learn heavily relying on sideboards, I wonder if the EDH rules committee will revise their (not unmerited) stance? (I dunno if anyone would be upset if it was solved by just banning egregious color hate cards.)
Magecraft makes it pretty probable that this is a spellslinger set, as expected. I think there'll be a decent amount of token spells, since those can pull double duty by filling up Creature slots in a set. (Also, no storm spell in the Mystical Archives yet? Wait never mind, hello Weather the Storm .)
Willowdusk: I'm a bit weary of golgari jumping onto white's recent lifegain matters bandwagon
Adrix & Nev: Parallel Lives in the command zone. That is all.
Storm Kiln Artist: I usually like the design of red repeatable non-dork mana creatures, and this one is no exception
Will: Kinda weary over blue getting more exile/destroy removal, but at least it's held back by being tied to an ultimate
The templating "Activate this ability only any time you could cast a sorcery." has been shortened to "Activate only as a sorcery." Might be kinda confusing for new players.
Augusta: the most important thing about this is that you can tap down Mirri, Weatherlight Duelist , even when she has vigilance!
2 months ago
Update - A few changes following playtest to improve the flow of the deck. The addition of Mycosynth Lattice and Daretti, Ingenious Iconoclast boosts the artifact synergy nicely. Grim Tutor to replace Return to Nature as a more useful card generally (able to find planeswalkers with removal abilities if needed).
I pulled a full art Tevesh Szat, Doom of Fools recently and felt it would sit nicely in this deck in place of Sarkhan the Masterless who proved a bit clunky in play. Not to mention the addition of 3 additional shock lands to increase the % of positive early plays.
6 months ago
I'm still not sure I understand your aversion of the vivid lands, but let's say i cut them, would you add basics (as long as i haven't tested how early my proliferation is online)?
Throne of Geth doesn't need many other artifacts. At the point where I want to activate this more than once I image having some signets / talismans that I don't need anymore, allowing them to be useful again as fodder for the throne. I don't expect to ativate this before turn 4 at all, probably even later than that. Yes, it's amazing if i get to activate it every turn (e.g. when i have Daretti, Ingenious Iconoclast or Saheeli, Sublime Artificer), but i feel like it's done its job when i activate it twice, and i can always use it once in a pinch.
I know you specifically said "not necessarily infinites" but I'm not sure what other kind of I win buttons other than copying planeswalker ults you might mean. I have a Torment of Hailfire that I may want, I could probably get to enough mana through proliferation that everyone has to sac their board, hand and life, but honestly it might take too long and i prefer not to run any tutors, so it's kinda hit or miss. Any other non-infinite suggestions?
It also doesn't help that my playgroup actually frowns a little on infinite combos. I think the 4 card combo that i discovered after adding all the pieces is convoluted enough to be appreciated. Then there's a lot of ways to get infinite turns with Magistrate's Scepter here too, but this can also easily be interrupted by artifact removal - even this may be too much for them though. I guess what I'm saying is that we mostly play for the fun and "doing our thing", less for the winning. I probably wouldn't play this deck in a competitive environment (but who knows!)
Also: I'm cutting solemn, but Jace, Cunning Castaway might be too meme-y, which walker do you think fits the bill best? I'm thinking
Jace Beleren: Party jace! cheap, draws cards, could be left alone if i draw the table cards
Tezzeret, Artifice Master: helps throne of geth, draws cards, has cool ult
Teferi, Temporal Archmage: untap can help our artifacts do double duty, is another walker to go infinite with chain veil and mana artifacts that produce 4 mana, has cool ult
Ugin, the Ineffable: helps control, builds boardstate, helps cast artifacts (and ugins/karns)
Sorin Markov: Drains slowly, can help table take care of archnemesis, resets the lifegain deck, has evil ult
I'm leaning towards teferi now that i realised it can help me combo (or at least proliferate more). Am i missing any good ones (that aren't Jace, the Mind Sculptor or Dack Fayden since those are too expensive)
PS: what's your stance on wilds/terramorphic: cut for basics or keep?
I agree with your take on what's likely to happen to me during a game but I don't think Force of Despair is the answer. It’s a decent card but i don’t think it helps us much:
It only takes care of creatures from 1 opponent, and only the turn they entered, making this feel more like a counterspell, less like a wrath or even regular removal. In that sense it’s somewhat like sorcery speed removal, which might even be better in this case because we can at least interact with all the threats since our previous turn.
It’s a free spell, it can’t be that bad, but i’m not sure it does what we need.
7 months ago
Metalworker I know it's expensive, but in an artifact deck this guy gives you huge ramp.
Dross Scorpion helps a lot at untapping your stuff, especially when running sacrificial strategies.
Consider Daretti, Ingenious Iconoclast, he gives great targeted removal and more.
I have more suggestions I can throw your way if you're interested, but it partly comes down to whether or not you're interested in combos or not.
I also see that your description list includes cards that aren't in the deck.
9 months ago
Daretti, Ingenious Iconoclast is a repeat value engine that has the benefit of being able to protect itself and can deal with problematic permanents on the board.
+1: Plop a 1/1 construct with defender onto the field. This ability works well by itself, as it guarantees bodies to block for Daretti. We have a number of ways to utilize the 1/1 tokens too. We can use them alongside Smokestack to pay for the sacrifices. We can use it with Rankle, Master of Pranks to pay for the sacrifices as well. The +1 also means you are getting extra mileage from Skullclamp and draw a lot of cards. It also has strong synergy with Goblin Welder, so you can keep recurring your lock pieces. The tokens will also protect you from sac effects like Diabolic Edict or Smallpox or anything that forces you to sacrifice permanents.
-1: Sac an artifact to destroy a creature/artifact. This is the biggest reason to play Daretti. Repeatable removal of the two most common non-land permanent types is extremely helpful when your goal is to control the board. You can use the 1/1 constructs from the +1 to pay the cost, or you can use one of the two artifact critters in the deck. The sacrifice shouldn't be under rated, as you can reset Phyrexian Revoker to another permanent when your attack with Alesha, or you can jam spells when Ethersworn Canonist leaves before bringing her back with Alesha. This also allows you to remove your own artifact stax pieces if you wish to combo off or need to cast multiple spells in a turn. You can even choose to use this ability the first turn you play Daretti due to the large number of artifact rocks and stax pieces in the deck. This ability is the strongest reason to run Daretti in a stax package, you can move from strong board position to locking out the board if Daretti is left unchecked for a couple turns.
-6: Make three copies of target artifact in play/graveyard. You won't usually use this in an average game, but this can be back breaking in games that go long. We have some juicy targets in our own deck, with Sphere of Resistance (extra per spell), Thorn of Amethyst (extra for non-creature spells), Memory Jar (21 temporary cards drawn and go to your GY), Smokestack (after one or two rotations of 4x smokestack, the game is 100% over), Phyrexian Revoker (hose out most likely every active ability on the table), or even just a mana rock to get ahead. Choosing from an opponent's artifacts is also very nice in a 4 player game, because you can usually find something nice. Copying anyone's "Sword of X and Y" 3 times can be a game winning move, but honestly most equipment is a great choice to copy. I used to run Cranial Plating in this deck specifically for the 3x copies, which allow Alesha to get commander damage kills. Just note that copying legendary artifacts isn't wise, so trying to 3x someone's Umezawa's Jitte is a no-go. In more casual/high powered games, you'll sometimes be able to 3x copy a Wurmcoil Engine or Myr Battlesphere or similar big artifact doinks, which let you get kills on stalled out boards.
The last thing about Daretti that makes him worthwhile in my mind is the CMC. 3 CMC means he can come back from Sun Titan, which is pretty massive. Being a tiny constantly chugging threat engine for 3 mana also means he demands answers, or begins to punish games when he survives. I can recommend him in stax shells, where games are intended to go longer and you get more uses from him. In fast combo decks or midrange decks, someone like Dack Fayden will perform better due to draw filtering, and directly stealing an artifact as opposed to 1:1 trading artifacts like Daretti does. If you're interested in running this guy, consider him mostly for the +1 and the -1. The ult is a very nice cherry on top, but from personal experience I'm getting that ult about 1 of every 3 games he hits the table (in cEDH).
9 months ago
How does Daretti, Ingenious Iconoclast go?
10 months ago
Cleaned up decks and removed Daretti, Ingenious Iconoclast, Entreat the Angels, Flametongue Kavu, Glorybringer, Jaya's Immolating Inferno, Kaya, Ghost Assassin, Lingering Souls, Path of Mettle Flip, Sword of Feast and Famine, Teysa, Envoy of Ghosts
11 months ago
StopShot The choice of having only a single combo is intentional. This deck is similar to Blood Pod in that staxing the board is more important than gassing into a combo, and you can get kills in cEDH by turning creatures sideways. This deck is very concerned about hitting the board hard early, and I don't want to be drawing cards that are dead outside of comboing. If I was going to expand into a second combo, I'd most likely extend into Splinter Twin and Felidar Guardian due to how Twin interacts with the Titans. In place of redundant combos, I've chosen to slot more hate pieces and more beater pieces. I've tried to add only the most efficient beater pieces that have utility or are just hyper efficient in terms of effectiveness. For example, Luminarch Ascension will singlehandedly win games on stalled out boards by turning creatures right. Inferno Titan swinging removes all kinds of dorks and opposing hatebears that are common in the format, as well as draw pieces and combo creatures. It also swings for a minimum of 9 when there aren't targets on the board. Loyal Apprentice is free tokens for doing nothing every round, speeding up the beatdown clock but it also has great synergy with Goblin Welder Smokestack Rankle, Master of Pranks Elesh Norn, Grand Cenobite and Daretti, Ingenious Iconoclast. The beatdown pieces have been chosen because they are a fast clock even in when staring down 120 life instead of the regular 20, or they offer strong synergy towards other parts of the deck. Extending into beatdown as the secondary option also lets me run harder "no" pieces, which is why I have Cursed Totem even though I'm running Kiki, and why I'm running Stony Silence even though I have 10 cards turned off by it. Having these pieces that turn each other off in our deck raises the mulligan % and requires higher pilot skill to play, but this is the trade off for how strong they are.
Banewhip Punisher is an interesting card and certainly better than Chupacabra, but also pretty inefficient. Especially after the banning of Flash, the format has slowed and become grindier. I've been looking for group sacrifice effects or repeat removal to achieve greater board control. Necroplasm would practically be an auto-include if it was only 2 CMC. Removing Alesha on its final tick is a turn off for me. If I was really interested in this effect, I'd slot Blast Zone, to tutor it with Wayfarer and recur with Crucible. Similarly, I'd be looking to slot Wrath of God or Toxic Deluge before another single target option, even if it is reusable.
I am aware of how recurring Kiki with Alesha requires another rotation to get a combat step. Once again, I'm not very worried about it. I'm not running many discard effects here, and I'm also not running Entomb to try and get Kiki that way. Kiki won't likely end up in the yard unless an opponent forces you to discard it, or you managed to stick Sire Of Insanity (with the Buried Alive line probably). I have considered more reanimation spells, but I'd probably start with good old Reanimate just for speed purposes. As the budget has raised, I've moved away from the Thrill of Possibility + friends that play extremely well with reanimator strategies.
Thanks for taking a peek. I have a 100% no budget list brewed up as well, which is the eventual goal for this deck.