Nihil Spellbomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2017 (C17) Common
Commander 2013 (C13) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

Nihil Spellbomb Discussion

lil_cheez on Mimeoplasm vs Instant Grave Hate

5 days ago

Hello pals,

Player A casts The Mimeoplasm , and Player B has some kind of instant grave hate ( Nihil Spellbomb or Selesnya Eulogist or whatever).

What is the last moment possible that Player B can answer to the Mimeoplasm?

I understand that it is fine to answer to Mime being cast (as Player A is not exiling anything yet) but is it possible to answer later?

Additionaly, let's say when Mime resolves there's only one creature in all graveyards. It can exile that creature and become a copy of that with no +1+1 counters or it just enters as a 0/0 Ooze and dies?

Thanks in advance!

GhostChieftain on Would like help for selecting ...

1 week ago

Massacre is low key one of the best board wipes vs my cEDH deck. It doesn't kill your anje, you cast it for free(fairly often), you clear up all dorks and hatebears, and best of all it is a budget card.

Blood Moon and Contamination both shut down 3+ colored decks.

Pithing Needle , Damping Sphere , Cursed Totem and Nihil Spellbomb are all good for karn if you can't play lattice (not enough mana or lattice has already been countered ect.) They each also stop a different strat than one another.

I disagree with a few of your choices simply based off the fact that some of the ones you chose to stop relevant things my deck does, don't fully stop my deck andare usually too high of mana cost to be relevant in time. The one I am comparing to again is cEDH, so take my suggestions knowing the speed of your current meta and decide if my points are relevant in your playgroup.

Ob Nixilis, Unshackled - I will willingly pay 30 life to tutor my combo for the win.

Painful Quandary - is a high mana cost to try and stop combo imo. Many combos can go off before this hits board, through only casting a couple spells, or using this cards discard as an outlet for reanimation. My deck happens to do all of these things.

In Garruk's Wake - is an absurdly high mana cost for a board wipe. Sure, your stuff lives, but at what cost sometimes? It is better to have a cheap way to nuke the board when you absolutely need such as Blasphemous Act , Toxic Deluge , or Massacre .

Whip of Erebos - I don't hate this card by any means, I just feel like the sideboard should be more for toolboxing to prevent another player's win con than for something like lifegain. This is 100% a meta call though, because if your group is very aggro this makes more sense to me.

Hopefully this helps in some way and is not just a wall of text.

SideBae on Chainer - Necrotic Ooze and Worldgorger Dragon

3 weeks ago

This list looks really good. I have a few thoughts:

With regard to combo packages, you generally want to use pieces that can be valuable on their own, while taking as few card-slots as possible. I highly suggest only leaving in the Kiki-Jiki, Mirror Breaker and the Worldgorger Dragon combos. I say this because the other combos require more cards that are dead on their own and/or cost too much mana. Leaving in just two combos, which have some interchangeable parts, means you have more slots for disruption, the deck is more consistent, and the average power of each top-deck you get increases.

You may want to consider haste-enabling reanimation magic, since you can use it to combo off without needing your general on the table. In general, the more you can combo off independent of your commander, the more frequently you'll win; people know 'kill on sight' generals, and can generally keep them off the table. Some spells to consider are: Corpse Dance (stacking the creatures you Buried Alive so Necrotic Ooze is on top of your 'yard), Shallow Grave (same stack) and Torrent of Souls . Obviously, this is a secondary method, but it's worth considering running one of these spells.

Your opponents are going to hate on you pretty hard (as people hate on all combo decks), so counter-disruption is going to be necessary. By Force is a powerful way to knock out Grafdigger's Cage , Nihil Spellbomb and similar stuff. Enchantment-based hate is a lot more difficult to deal with in Rakdos; I suggest using Engineered Explosives and/or Blast Zone to deal with cards like Leyline of the Void or Rest in Peace .

Your manabase is good, but I see some room for improvement. I think High Market is probably better than Miren, the Moaning Well as a sac-outlet, simply because it costs a bunch of mana to activate Miren, the Moaning Well . I may be missing something, but I don't think Piranha Marsh and Sunscorched Desert are very good here. I suggest running basic Mountain s and Swamp s instead.

If you craft your manabase carefully, you can run some pretty disruptive nonbasic land hate. Magus of the Moon and Blood Moon are both big hosers in EDH, and Ruination ain't bad either.

I think you're also running two to three too many lands. You're running the best two-mana rocks, but running some of the slightly-less-awesome ones instead of a few lands can let you ramp to cast your general turn three. Mind Stone , Fellwar Stone and Coldsteel Heart are all good in addition to your Sol Ring , Talisman of Indulgence , etc.

Finally, red has some pretty great hate cards. Pretty much every deck searches at some point, so Stranglehold is a great card (that also occasionally hoses Narset, Enlightened Master decks). Price of Glory is good as a deterrent to countermagic. Depending on your meta, Flashfires , Boil and Omen of Fire can all end games -- I'm not sure what dork at R and D make Boil and Omen of Fire instants, but he deserves a high five.

Right. That's all I got. Good luck man! Hope this helps.

Hybrow on The Vorpal Blade went Snicker-Snack - Anje Madness

1 month ago

Cool, thats a great combo CrimsonChaos, I didnt even think of it. I love interesting interactions like that

I only threw a Mox Tantalite in because i have one sitting around. The Nihil Spellbomb was more to clear out someones grave cause i will be causing alot of discard (hopefully). Will have to wait and see what new cards are revealed in the next week or so. Dont know if i will be running enough artifacts to make Goblin Engineer worth it.

But will definitely keep this combo in mind for other decks.. I have a flip a coin deck that relies pretty heavily on Krark's Thumb and this is a nice way to tutor it. Diligence, The Mother of Luck - Okaun/Zndrsplt EDH

CrimsonChaos on The Vorpal Blade went Snicker-Snack - Anje Madness

1 month ago

Very nice! One possible addition that comes to mind would be Goblin Engineer . Because you're running Mox Tantalite and Nihil Spellbomb , one possible combo is to play your Goblin, search for your Tantalite, then use your Goblin's activated ability to sac your Spellbomb, which lets you pay the cost to draw a card while also allowing you to cheat the suspend on the Tantalite at the same time!

SynergyBuild on K'rrik, Son of Yawgmoth

1 month ago

dingusdingo

All 'free draws' not including cycling:

Aphotic Wisps , Cremate , Nighthaze , Sign in Blood , Cruel Bargain , Infernal Contract , Necropotence .

Additionally, I feel like mentioning Nihil Spellbomb would be smart.

gamerboy12k on Muldrotha Turns the Tide

1 month ago

Hello there, very interesting deck. I have a few suggestions so i might ramble, but stay with me please. I'm guessing that the main goal of your deck is to take all the turns and win through beats with big creature. That is what I will suggest around.

First, Peregrine Drake if you are fine with infinite combos. This with Deadeye Navigator gives you infinite mana, which you can then use to keep getting back your extra turn cards with your spell recurring creatures as well and basically get infinite turns.

Next, why The Gitrog Monster ? I see the value as it gives card draw with fetch lands and more land drops, but I find it too slow. Add that with the chances to kill your landbase if you do not have your Crucible of Worlds effects on the field, I am not really a fan.

Search for Azcanta  Flip would be a really good card for this deck since it starts by giving you self mill, then being able to search for your extra turn cards easier, and another land for faster ramp too.

Nexus of Fate . This is probbaly the best extra turn card since it is an instant. While yes it does go against your plan of graveyard turn shenanigans, being able to have one panic button of an extra turn card can be very helpful.

Is there any graveyard decks you play against? I say that because I see no Bojuka Bog or Nihil Spellbomb . I would recommend onr or both, since both are quick exiling effects (and the spellbomb draws you cards(and both recurrable with muldrotha!))

Lastly, just like above me, I suggest either Laboratory Maniac , Jace, Wielder of Mysteries , or both. They are very good as back up win conditions in case something happens to your other parts. Then again I am overly cautious and like to have a 4th, 5th, and even 1115th win condiiton. You're call.

Spark74 on Salt Mine Prison Escape

1 month ago

Actually, i love this deck, I've got to try it out. But actually, i would recommend some things: 1)Play some Dash Hopes well, as a situational Counterspell or literal burn spell. 2)Also, I would suggest Nihil Spellbomb over Faerie Macabre

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Nihil Spellbomb occurrence in decks from the last year

Modern:

All decks: 0.05%

Golgari: 0.75%

Commander / EDH:

All decks: 0.03%