Nihil Spellbomb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

zapyourtumor on Scam Rack

2 months ago

I actually really like the inclusion of 4 Voidwalkers since it gives the undying cards another target besides Grief, especially since one voidwalker can cast cards exiled with a different Voidwalker (or its past dead self).

Having so many fetches in mono B for deck thinning is probably not necessary imo. I would probably put like 2-3 Urborg, Tomb of Yawgmoth along with 3-4 Urza's Saga. Urborg also goes pretty well with a couple horizon lands like Silent Clearing. Force of Despair is a cool card that a lot of 8rack players were excited to test out when it got spoiled, personally I don't think running 3 copies is a great idea in a deck already pitching cards to Grief but you could maybe run 3 combined between mainboard and sideboard.

Path of Peril is a really funny boardwipe since a) you can sack your Dauthi anyways and b) it doesn't hit Grief. Obviously some antisynergy with Saga but its probably fine if you sequence plays correctly.

This is definitely a deck where I would put some copies of Surgical Extraction in the sideboard.

20 lands is probably on the low side, although you aren't running any Raven's Crime. Need testing for that one.

The tweaks I'd make before playtesting would probably be:

Mainboard:

-4 Bloodstained Mire -4 Verdant Catacombs -2 Force of Despair -2 Shrieking Affliction

+2 Urborg, Tomb of Yawgmoth +4 Urza's Saga +1 Godless Shrine +1 Silent Clearing +1 Pithing Needle +1 Nihil Spellbomb +1 Path of Peril +1 Bloodchief's Thirst/Funeral Charm/Dismember idk

Reasoning: with Saga, you can cut on Afflictions since you can tutor racks more consistently, Needle and Spellbomb are just mainboard saga target staples, and then some other removal to replace Force of Despair. Funeral Charm can let a big construct through with Urborg. What removal you choose to run is probably meta dependent.

Sideboard:

This is definitely a lot more meta dependent so I can't comment as much.

Here Necromentia can probably be replaced with Surgical Extraction.

Go Blank is decent grave hate but can be replaced with extra Nihil Spellbomb or 4 Leyline of the Void, personal preference. Also good to note that Go Blank can sometimes be too slow (vs grinding breach) and also doesn't shut down some decks as effectively as leyline like Murktide, Scam, Grinding Station, Yawgmoth, Living End, etc while Leyline stops all of those in their tracks.

Delirium Skeins is a sideboard card against Leyline of Sanctity if thats ever a problem.

Path of Peril or Bontu's Last Reckoning can replace Damnation if you find yourself badly needing a t3 boardwipe.

Collective Brutality classic sideboard card against burn, and probably much better than March of Wretched Sorrow in 95% of situations.

You can also move the Spellbomb + Needle package to the sideboard if you think mainboard is too crowded with the scam package.

zapyourtumor on How Not To MTG

2 months ago

Necrogen Spellbomb is cute but a really weak card even with saga. I recommend 1 Pithing Needle and 1 Nihil Spellbomb in the main, both are really useful and the spellbomb can be cycled if graveyard hate isn't needed. To be honest, I know you want a lot of artifacts to tap for Herald, but Necrogen Spellbomb and Chromatic Star are probably getting sacrificed anyways so I don't think they are worth including. Grief is also kind of a bad card if you aren't building around it with flicker effects or like in BR scam decks so I'd cut both copies. And since Herald is a fat 7 cmc creature I'd definitely go down to 3, and maybe 2 copies. Most 8rack players have tested Davriel, Rogue Shadowmage since it was released and agreed that it isn't that good. 1 copy is sometimes played though.

I would probably replace them with removal like Bloodchief's Thirst, Fatal Push, and maybe 1x Dismember, and you also probably need the 8rack classic Raven's Crime which is absolutely amazing when getting mana flooded.

There is also the nonbo of Ensnaring Bridge preventing your Herald and constructs from attacking, which is why most rack players running saga cut down on mainboard bridge copies, but on the other hand ensnaring bridge is an artifact that taps for herald.

Also neither Animate Dead nor Dance of the Dead are legal in modern. A way to reanimate herald with Persist after discarding it with lili sounds interesting but probably not feasible unless you find a few other ways to discard herald. And at that point you'd be trying to fit too many things into one deck.

Max_Hammer on How Not To MTG

5 months ago

Nihil Spellbomb would be good in your sideboard. (:

Radical deck, I love it.

Max_Hammer on U Artifact Affinity

5 months ago

This is indeed a very funny affinity deck. I can help here, friend. (:

I also think that you should replace Welding Jar, Shadowspear, and Gingerbrute either wil three copies of Welding Jar or three copies of Shadowspear, putting three copies of the other into your sideboard.

Max_Hammer on Mardu Treasures

5 months ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    Grind on Muldrotha reanimator 2.0

    6 months ago

    cool deck!
    i really like low mana value, permanent cards that are removal in muldrotha. Seal of Removal, Nihil Spellbomb, Caustic Caterpillar are surprisingly good.
    i like Mana Reflection but it is a bit greedy.
    i also run Mindslaver as a finisher, not sure if you're into that.

    Necramus on Queza, the Queefer

    6 months ago

    Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

    Things like:

    Arterial Flow

    The Meathook Massacre

    Dovin's Veto

    Spell Pierce

    Necropotence

    Ghostly Prison

    Propaganda

    Revenge of Ravens

    Damnation

    Wrath of God

    Supreme Verdict

    Time Wipe

    Counterspell

    Mana Drain

    Rhystic Study

    Smothering Tithe

    Sheoldred, the Apocalypse

    Gray Merchant of Asphodel

    Vampiric Tutor

    Demonic Tutor

    Search for Glory

    Idyllic Tutor

    Enlightened Tutor

    Mystical Tutor

    Cyclonic Rift

    Murderous Rider

    Feed the Swarm

    Infernal Grasp

    Fierce Guardianship

    Deadly Rollick

    Fateful Absence

    Underworld Dreams

    Ob Nixilis, the Hate-Twisted

    Windfall

    Solve the Equation

    Baleful Strix

    Drown in the Loch

    Mana Leak

    Professor Onyx

    Narset, Parter of Veils

    Nihil Spellbomb

    Arcane Signet

    Azorius Signet

    Orzhov Signet

    Dimir Signet

    Talisman of Dominance

    Talisman of Progress

    Esper Sentinel

    Lion Sash

    Swords to Plowshares

    Deep Gnome Terramancer

    Archivist of Oghma

    Teferi's Protection

    Teferi, Hero of Dominaria

    Teferi, Time Raveler

    Teferi, Master of Time

    Dig Through Time

    Drannith Magistrate

    Malevolent Hermit  Flip

    Aven Mindcensor

    Hushbringer

    Aura of Silence

    Sea Gate Restoration  Flip

    Negate

    Sphinx's Revelation

    Authority of the Consuls

    On Thin Ice

    Generous Gift

    Ponder

    Gitaxian Probe

    Brainstorm

    Gadwick, the Wizened

    The Magic Mirror

    Echo of Eons

    Narset's Reversal

    Swift Reconfiguration

    Land Tax

    Blind Obedience

    Darksteel Mutation

    Grasp of Fate

    Silence

    Farewell

    Jace, the Mind Sculptor

    You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

    I'd suggest going for some fetches, checks, and shocks like:

    Flooded Strand

    Polluted Delta

    Marsh Flats

    Hallowed Fountain

    Glacial Fortress

    Watery Grave

    Drowned Catacomb

    Godless Shrine

    Isolated Chapel

    Deserted Beach

    Shattered Sanctum

    Shipwreck Marsh

    Command Tower

    You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

    I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

    Don't tell Rett I gave you so many suggestions XD

    -Blake

    Magic_Aids on 【NEW】▷ TOP-TIER ◁【COMBO!】

    6 months ago

    TheGunner Hex Parasite could work! It was originally in the deck, but I ended up cutting it for Nihil Spellbomb!

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