Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
The Reaver Cleaver
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." (They're colourless artifacts with , Sacrifice this artifact: Add one mana of any colour.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
capwner on No Pain no Gain
1 month ago
This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1
Abbanation01 on
4 months ago
those two lands have won me games against players who refuse to pay attention when I announce my land drops
Sk8mops on Aurelia Combat Master
6 months ago
That doesn't sound too bad to be and would be worth a closer look. I'll try to integrate Neheb, the Eternal & The Reaver Cleaver into the deck. And if the mana output convinces me, I'll give Aggravated Assault another chance ;)
Btw, is there a public list of your Aurelia deck? I'm a bit curious what it looks like exactly, but I couldn't find it in your TappedOut decks...
NV_1980 on Aurelia Combat Master
7 months ago
You're welcome, friend! I've actually managed to find more than a few ways to keep the energy-flow going in my own Aurelia deck, to fuel not just Aggravated Assault, but also promote spell-casting in both the pre- and post combat main phases. This I did by adding lots of mana/treasure-generation capacity that depends on my attacks and the damage I deal (with cards like Ancient Copper Dragon, Neheb, the Eternal, Sword of Feast and Famine and The Reaver Cleaver). Thanks for making a good point about Lightning Greaves by the way; now I'm reconsidering it myself.
Last_Laugh on Big Money Hustlas
7 months ago
The Reaver Cleaver and Indulge / Excess can both make a ton of treasures.
Malik, Grim Manipulator is probably meta dependent but if you see a lot of Aristocrats or other sacrifice strategies it could be amazing.
Last_Laugh on Sorry For Party Mobbing
8 months ago
I guess that's fair on the Scepter. I always looked at it as Green's The Reaver Cleaver. I did run it in more of an Aristocrats deck and a Goad deck though (Prossh, Skyraider of Kher/Marisi, Breaker of the Coil). Removal after attacks was especially brutal in Prossh since I usually went greedy and sac'ed all my tokens to Prossh so he'd hit harder.
Yeah, I've been adding City on Fire to a few of my token decks recently thanks to convoke and the price being reasonable.
Azoth2099 on March of Mordor
8 months ago
Cheers m8, happy holidays!
So having tested Sauron, the Dark Lord into the dirt since his release, I think you're gonna need to get him on the board waaay faster than this list is currently doing if you really want to be mean like that. I'd recommend a few of the following "means" lol:
Rocks: Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone & Springleaf Drum
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rain of Filth, Bubbling Muck, High Tide, Rite of Flame, Infernal Plunge, Pyretic Ritual, Desperate Ritual & Seething Song.
Cost Reducers: Nightscape Familiar, Sapphire Medallion, Jet Medallion, Ruby Medallion, Cloud Key & Urza's Incubator.
And then there are other value pieces like Conqueror's Flail to go along with The Reaver Cleaver to help you get out of hand once he's summoned, & Faerie Mastermind to draw you cards while your commander builds your board from your opponents actions. Mystic Remora is also great in this sense and is still pretty cheap compared to Rhystic Study. Teferi's Ageless Insight is another banger post-commander that should be considered imo, especially since you can't run Necropotence as efficiently as other decks can.
For more villainy, consider Dauthi Voidwalker, Opposition Agent, Praetor's Grasp, Mnemonic Betrayal, Bribery, Acquire & maybe even something like Empress Galina to really peeve your pod.
Peace!
Last_Laugh on Korvold, A Hungry Guy
9 months ago
The Reaver Cleaver is a bit pricey, but is well worth the cost.
Mirkwood Bats would be amazing here.
I personally run Prossh with more of a group slug and hit every opponent at once subtheme. Feel free to check it out for ideas. Upvotes on any of my decks are appreciated. Prossh's Dastardly Bastard Children - Group Slug
Have (0) | |
Want (3) | beesaurs , Divine-Asura , freshie9000 |