Artifact Creature — Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite is put into the graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
6 months ago
may be worth playing Professor of Symbology and a few lesson card in sb. its a pretty budget package and effective.
Restoration Angel is currently around $1.
Watcher for Tomorrow and another solid wall of omens effect.
Yorion, Sky Nomad as a companion is probably also a good call.
some other good budget options.
Lavinia of the Tenth makes a lock with soulherder
8 months ago
Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.
One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.
The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.
Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.
1 year ago
Devoted Druid :heart_eyes: Epochrasite (Always around to help recast Hamz?) Fearless Fledgling (Hamz Caster with evastion for beats) Hornbash Mentor 9Lots of Trample already) Keensight Mentor (beefy vigi's are sick blockers) Maulfist Revolutionary (Doubling Season) Narnam Renegade (Mean blocker with counter chance) Obsessive Skinner (Hamz caster with handout counters) Orzhov Advokist (THIS IS INSANE, you get two counters each upkeep bare minimum) Wildwood Scourge (Hamz Caster, play for 2 and watch him be huge in the mid game)
2 years ago
So, basically an Epochrasite like mechanic?
Seems like it would really slow down limited. I think most games of limited would play down to the clock, so somthing would need to be added to the cost so it wasn't just swing in, all get block, everything dies, then recast them x turns later.
I think discarding a card in addition to their cost would make for a more balanced and flavorful mechanic.
2 years ago
The thing is Suspend is not worded like that. It cannot become a different creature by coming out of suspend.
The correct way to word this would be similar to Epochrasite :
Creature - Goblin Mutant
Suspend 3 (Rather then play this card from your hand, you may pay and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It gains haste.)
Enters the battlefield with 3 +1/+1 counters if you didn't cast it from your hand.
2 years ago
Maybe run Necropede instead, would help you clear out troublesome creatures if you can't go off.
Epochrasite is also an option, it's very slow, but it gives you an angle for a fair win of you're disrupted halfway through your combo for some reason.
2 years ago
Maybe you could do an +1/+1 counters version of aristocrats with Undying and cards like Epochrasite ... basically sacrifice them into a powerful engine before the end of everyone's turn.
Mind's Dilation ... yes
Fallen Shinobi ... yes
Jeleva, Nephalia's Scourge ... commander?
Mindclaw Shaman ... maybe
Mindleech Mass ... maybe
Wrexial, the Risen Deep ... yes
Extract from Darkness ... reanimator
Sepulchral Primordial ... reanimator
Silent-Blade Oni ... ninjitsu
Grenzo, Havoc Raiser ... goad is amazing
Hostage Taker ... yes
Thief of Sanity ... yes
...as well as any version of the many clones in the game...