Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
|Have (3)||metalmagic , mwu8689 , lorddarkstar|
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|Commander / EDH||Legal|
Bident of Thassa occurrence in decks from the last year
Latest Decks as Commander
Bident of Thassa Discussion
aleckkozak on Ezuri
2 hours ago
Aluren can go into my new Elf Ball deck
1 day ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
1 week ago
Hey, well done on a budget. Nice Sol Ring and Mutavault promos :)
More flying/unblockable Pirates can help to easier trigger Malcolm and Breaches.
- Departed Deckhand --> Volcanic Dragon
- Spectral Sailor --> Swaggering Corsair
- Siren Stormtamer --> Goblin Trailblazer
- Warkite Marauder --> Captain Vargus Wrath
- Storm Fleet Sprinter --> Littjara Kinseekers
- Zara, Renegade Recruiter --> Maelstrom Colossus
- Archetype of Imagination --> Confiscate
Imagination also makes it so your opponents creatures most likely can't block your creatures because they can't have flying. The only creatures who can block are ones with reach or there's an effect to be able to block creatures with flying.
Sources of repeatable draw when a creature you control does damage or combat damage to a player are good with more flying Pirates.
- Bident of Thassa --> Sisay's Ring
- Reconnaissance Mission --> Dreamstone Hedron
- Tandem Lookout --> Divination
Some Pirates can repeatedly help to clear the way of blockers to do more damage with Breaches and other Pirates.
Any creature you gain control of with Recruiter becomes a Pirate until end of turn. If that creature does damage to an opponent then it will trigger Breaches and Malcolm.
Good luck with your deck.
2 weeks ago
2 weeks ago
Hey! Love the deck, got a few suggestions I think would fit really well in here.
Eidolon of Countless Battles is great for obvious reasons, he'll get huge, with all of these enchantments, he's a spirit, keeps in line with your low mana curve, and quite cheap.
Geist of Saint Traft is a great card, hexproof makes him a great target for your auras, he's a spirit, he makes fliers. A nice card to have a couple of. I'd probably swap him in for your Warden of Evos Isle s since your spells only cost two or three mana.
Followed Footsteps might be a possible replacement for Cackling Counterpart if you can handle the extra mana cost. It fits in great with your theme and can get out of hand pretty quickly in a multiplayer game.
Felidar Umbra is a neat aura to protect your best creatures from any potential removal thrown your way. Also the life gain is a nice way to outpace any other aggressive decks at the table.
Bident of Thassa is the last piece I think would be great for your deck. With all of your evasive fliers, you're sure to fill your hand back up real quick. and that activated ability can quickly put an end to a stalemate. Plus it's an enchantment.
2 weeks ago
You might like these: Bottled Cloister , Saltskitter , Aethergeode Miner , Deadeye Navigator , Bident of Thassa , Coastal Piracy , Skullclamp , Ephemerate , Ghostly Flicker , Displace , Mulldrifter , Felidar Guardian , Wormfang Drake , Changeling Hero , Distant Melody , Ribbons of the Reikai , Coat of Arms
3 weeks ago
If your opponent knows you have an indestructible megablocker, they'll be unlikely to willingly swing into it. To force their hand, I'd like something like Trove of Temptation or Bident of Thassa , with some white alternatives being Gideon Jura and Oracle en-Vec . Hundred-Handed One is another creature with a similar effect to the guards while Godsend is another way to truly punish attacking.
3 weeks ago
KITTYMANHunkGTI: I haven't updated this in a long time, but the central combos when I made it were Ashnod's Altar + Skullclamp + The Locust God , The Locust God + Ashnod's Altar / Goblin Bombardment + Murder of Crows , Bident of Thassa + The Locust God ... Um, there might be others, I've forgotten XD