Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
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|Commander / EDH||Legal|
Latest Decks as Commander
Bident of Thassa Discussion
1 week ago
Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.
Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.
Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.
If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.
Some land upgrades to consider:
- Exotic Orchard --> Archway Commons
- Spire of Industry --> Transguild Promenade
- Arcane Sanctum --> Boreal Shelf
- Vault of Champions --> Frost Marsh
- Caves of Koilos --> Orzhov Guildgate
- Prairie Stream --> Azorius Guildgate
- Sunken Hollow --> Dimir Guildgate
- Shineshadow Snarl --> Scoured Barrens
- Port Town --> Tranquil Cove
- Seat of the Synod --> Dismal Backwater
Good luck with your deck.
3 weeks ago
Have you thought of Bident of Thassa for the flavour draws? I imagine that you are combat heavy in this deck and it does a great job at getting deeper into your deck for more sea monsters and lands to smash onto the table
Also I noticed that you aren't running anything like Burgeoning or Exploration to grab the sweet sweet extra land drops. I've found that with something like Aesi, Tyrant of Gyre Strait and Teferi's Ageless Insight on board, Burgeoning especially, puts you so far ahead of your opponents that it's hard for them to stop you.
Blue Sun's Zenith is another great way to take advantage of all that extra mana, either drawing yourself or forcing your opponents to draw out.
All of these lend themselves to an alt win-con with the on flavour Thassa's Oracle
1 month ago
Not only is Shared Animosity cheaper, but it stays on the board an provides the boost turn after turn.
I feel you are gambling a lot on Arcane Adaptation while it seems unnecessary to me. Most of your creatures are Pirates, and those that are not should generate enough value to disregard the tribal element. Chart a Course is a one-shot draw that could make room for repeated draw. This could free 2 spots for Reconnaissance Mission and a Bident of Thassa , both are better than Coastal Piracy.
I would cut Prosperous Pirates to make way for Malcolm, Keen-Eyed Navigator ; a potential of 3 treasures per turn is better than a one-time effect for 2 treasures.
Marionette Master is a very convoluted way of attempting to benefit from your treasures, while you should actually try to hold on to them so you can trigger Mechanized Production or Revel in Riches, making it a non-bo card. I would replace it with Archetype of Imagination (or Sun Quan, Lord of Wu if you have one, or both!) which could win you the game for the same casting cost. This also replaces your Nemesis Mask, freeing a spot for something like Cover of Darkness .
Brass's Bounty and Pirate's Pillage are also one-shot deals that could make way for more stable pieces, like Inspiring Statuary , allowing you to tap your treasures for colorless mana.
I hope I am not overwhelming you with this cascade of suggestions, hopefully some of these will be helpful to you!
1 month ago
You might like these: Distant Melody , Ribbons of the Reikai , Bident of Thassa , Reconnaissance Mission , Coastal Piracy , Cathars' Crusade , Force of Negation , Shining Shoal , Coat of Arms , Inevitable Betrayal
1 month ago
I forgot some cards:
2 months ago
Warden of Evos Isle and Murmuring Mystic would be a good includes over some of the lower power creatures like Snapping Drake or Aven Reedstalker, and Command Tower & Arcane Signet are never out of place in a commander deck. Earthquake / Magmaquake would both make for good wipes since they'll leave your flyers alone. Card draw on hit effects would be good, something like Bident of Thassa or Reconnaissance Mission wouldn't be bad here, each insect that hits while your commander is out would double itself. There are plenty of strictly-better Cancels, Counterspell comes to mind as a good upgrade there. Lastly some global haste enablers would let you swing out immediately with flyers made by large draw spells, something like Fervor or Tuktuk Rubblefort could snag kills pretty well!
2 months ago
Just curious if you've updated this any time recently. Modern Horizons gave so many new ninjas that gave the deck a new direction. Replacing Bident of Thassa with Ingenious Infiltrator becomes the natural thing to do, and there's so many great new cards including Moonblade Shinobi , Mist-Syndicate Naga , and Fallen Shinobi that you'd ideally really want.
2 months ago
This deck is really well built good job
You have several small fry that is good early in the game (ie. Simian spirt guide, Spellseeker , Trinket Mage ) but later in the game might not be so good. Have you considered adding Mystic Reflection so later in the game you can have several Consecrated Sphinx and Jace's Archivist . That would be great because your tokens would also enter as copies of those creatures
BTW thanks for the upvote