Bident of Thassa

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

, : Creatures your opponents control attack this turn if able.

TypicalTimmy on Card creation challenge

2 days ago

Kiora is naturally from Zendikar, and traveled to Theros where she stole the Bident of Thassa to help control the sea monsters on Zendikar in order to fight back the Eldrazi. Given how Planeswalkers who died were brought back prior to their sparks igniting by Teferi, it means Thassa would be on Zendikar, and bidentless.


Thassa, Queen of the Seas

Legendary Creature - Merfolk Shaman

Islandwalk

When Thassa enters the battlefield, create your choice of two X/X blue Kraken creature tokens or X 2/2 blue Shark creature tokens.

The only thing more vast than the forests and cliffs on Zendikar, are the oceans and seas.

2/3


Jaya was killed by Ajani, not Compleated. But I think it's reasonable to believe Teferi brought her back, too.

Make Jaya as a Legendary Creature.

NV_1980 on Sneaky Ninjas

4 weeks ago

The idea of combining ninjas and removal makes sense. However, I fail to see the connection between the ninjas and the deck's milling cards (which seems to be your main source of removal). If you're dedicated to combining ninjas and mill, I'd recommend adding cards that allow you to draw cards based on ninja's damaging players (examples include Bident of Thassa, Coastal Piracy and Reconnaissance Mission) and then using other cards to force mills based on your draws (Jace's Erasure, Psychic Corrosion and Sphinx's Tutelage).

If you're interested, I've built more of a toolbox ninja deck with the same commander: (Stealthy Interchangeables)

thefiresoflurve on Grixis Quick Wid It

2 months ago

Coastal Piracy -> Bident of Thassa? It's a little more removable, but it also has some tech built in that can be useful. Depends on your playgroup.

How is your mana base? In tri-color, I typically run the Signet/Talisman cycles, but your curve is already fairly low to the ground.

wallisface on

4 months ago

I see you’re still making changes to the deck, but here’s a current list of things to consider:

  • your land count feels too low. If you’re ever planning on being able to cast a 5 mana card, your deck really needs 24 lands minimum (for a 60 card deck… i see you’re over that number atm).

  • Even with a higher land count, your mana curve is waay too high. Modern decks typically can't justify running more than 4 cards costing 4-or-more mana… you’ve got 12. This will lead to some really slow/clumsy plays/turns. This will only be made worse by you having almost nothing to do turn 1, meaning you’ll often be starting a full turn behind your opponent.

  • I feel like you don’t quite understand how Willbreaker takes control of creatures - the spell/ability has to explicitly target a creature. To be clear, Willbreaker will trigger off the “enchant creature” clauses of Agoraphobia and Public Enemy, but does not trigger from the like of Bident of Thassa, Cumber Stone, Dampening Pulse, or Turn the Tide, as none of those cards say “target”.

  • As such, your deck currently doesn’t really do anything. Turning your opponents lands into creatures doesn’t help you, and you have almost no way to achieve the goal you’re trying to. I think you need to rethink the whole plan for this deck, and start afresh.

  • one more word of caution is that its incredibly risky to base your entire gameplan around a 5 mana card that you may not even draw - and if you do it still dies to pretty-much any interaction your opponent has.

thefiresoflurve on Cavalry Charge My Credit Card

4 months ago

I would drop Distant Melody for Reconnaissance Mission or Bident of Thassa, since the sorcery is only good if you're already ahead. Vanquisher's Banner can also be cut for the other one.

I do see a big lack of mana rocks to help you ramp, which are super important in Esper: Talisman of Dominance, Talisman of Hierarchy, Azorius Signet, etc. I'd make sure you have all 6 of the Talisman/Signets in here, in addition to the rocks you already have.

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