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Phyrexian Triniform
Artifact Creature — Phyrexian Golem
When Phyrexian Triniform dies, create three 3/3 colourless Golem artifact creature tokens. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate this ability only as a sorcery.)
CommanderMeanderer on Hold me fast...
4 months ago
From the iteration I'm looking at, I don't think you need more ramp - you actually have a decent amount of it. It's more likely that the deck feels like it needs more ramp because the average CMC is pretty high.
You may benefit from "focusing" the deck. Pick the theme you want, evaluate the cards you have, and ask for each one "does this help me achieve my goal"? It might be harder to evaluate generic cards that every deck needs like removal, ramp, or card draw this way, but it's a good starting point. While doing this also ask yourself, "can I get this effect at a lower CMC?"
For example:
Lets take a look at Phyrexian Triniform
The goal of the deck is to cast as many Cascade spells as possible, then beat your opponents down with big creatures. Phyrexian Triniform is a big creature, but it also has a very high CMC - the CMC is so high that your only ways to cast it are hard-casting for 9 mana, or hitting it with an Apex Devastator cascade trigger. You aren't focusing on death triggers/sacrifice so its death trigger, while nice, isn't very synergistic. You aren't focusing on self-mill or ways to reliably get it into your graveyard, so you can't abuse its Encore ability early.
Now imagine if you replaced that card with something like Managorger Hydra. It's only 3 CMC, so it's much easier to cast (either on its own or from a cascade trigger). Even better, is it grows with each spell anyone casts. Cascade is about casting multiple spells using one card, so if Managorger is out and you hit a big score of 3 or 4 spells in a turn, it gets big fast. Not to mention that it already has trample and any/all spells that your opponents will cast will pump it more.
Nemesis on Sharuum's Salvaged Strikeforce
1 year ago
the40thwriter on $75 Budget EDH | Losheel, Clockwork Scholar
1 year ago
Greetings! I'm working on building one of these on my own, and I came across a few wincons that you may find useful (that aren't like $30 lol). Myr Incubator
Triton on Whisper, Blood Liturgist
1 year ago
Hello fellow necromancer!
I always love thinking of fun creatures to reanimate, black is tricky because you lose a couple in other colors, but I got a few!
Triplicate Titan and Phyrexian Triniform are more Wurmcoil Engines, and Archfiend of Despair speeds up games insanely fast! The demon is a lot of money sadly, but definitely worth it!
I think a couple more reanimating spells wouldn’t hurt in the main board. Living Death is a thematic board wipe that I personally cram in any black decks that can utilize it to its full potential! Unmarked Grave, Vile Entomber, and Tortured Existence all help bin creatures in hand or from the deck. Dark Deal is a nice wheel effect in black!
Hope this helps!
KBK7101 on Rule 0 - Urza and …
1 year ago
In no particular order, some cards that are probable/potential cards for the deck:
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Second card draw per turn effects - Irencrag Pyromancer, Improbable Alliance, Mad Ratter, Minn, Wily Illusionist, Ethereal Investigator
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Discard synergy: Glint-Horn Buccaneer, Brallin, Skyshark Rider Flip, Surly Badgersaur, Bag of Holding, Containment Construct, Currency Converter
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Some graveyard synergy: Scavenged Brawler, Skyway Robber, Scrap Mastery, Illuminate History, Dollhouse of Horrors, God-Pharaoh's Gift, Phyrexian Triniform, Feldon of the Third Path
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Typical artifact synergy: Sai, Master Thopterist, Emry, Lurker of the Loch, Vedalken Archmage, Reckless Fireweaver etc etc
Housegheist on Imotekhs eternal Artifacts
1 year ago
First off: thank you for your upvote and in depth analysis. It really helped to trim some cards
I agree, that the cmc has to be a lil bit lower. My thought was, if I reanimate them I do not have to pay the cost. But sure, 3.5 is a bit high.
I cuttet Phyrexian Triniform as I think, once in a million I can trigger it’s encore. Triplicate Titan on the other hand fits the whole strategy, provides enormous evasion and evasive artifact creatures if it dies. I will give it a try, Hexmark Destroyer connects hard or creates room for other creatures… and is a necron… it’s sooo hard… but doesn’t fit that well.
But I admit that Darksteel Juggernaut is just a resilient but not always big threat… like a “win more” option. Hasn’t made the cut, as well as Diamond Mare, Phyrexian Fleshgorger and Technomancer. The last one was hard, but I do not think that I can abuse it’s ETB often enough. You where also right with Szarekh and Scarecrone, they are new to the list. I like Ugin and thought 1/3 of my spells would be enough, maybe he doesn’t make it… otherwise he provides support in pseudo-card-draw, removal and cost reduction,… have to think about it. Unfortunately Tortured Existence is not in my collection, therefore I didn’t choose it. I made also room for War Room and Phyrexia's Core (and Darksteel Citadel as well… what was I thinking :D
Mind’s Eye should provide a lot of (needed) continuous card-draw. Sculpting Steel was already in the list… but I have to ask… you would cut Mirrorworks? It is an Bramble Sovereign for ANY artifact… creatures as usual artifacts as well… it’s a bomb! :O
multimedia on Imotekhs eternal Artifacts
1 year ago
Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.
Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.
For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.
Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.
Some cards to consider cutting:
- Triplicate Titan and Phyrexian Triniform
- Hexmark Destroyer: only a beater, doesn't do anything else.
- Darksteel Juggernaut: only a beater, doesn't do anything else.
- Traxos, Scourge of Kroog: only a beater, doesn't do anything else.
- Diamond Mare: can get life gain from better sources.
- Phyrexian Fleshgorger: only a beater, isn't needed since you have Wurmcoil.
- Shard of the Void Dragon: triggers only on attack making it slow value for a 7 drop.
- Ugin, the Ineffable: there's too many black cards here that don't get the mana cost reduction including Imotekh.
- Batterskull: good with Stoneforge Mystic and when you can reduce equip costs, without it's subpar.
- Technomancer: fine ETB trigger, but only reanimates artifact creatures, that makes it less good than it could be. You reanimate all creatures total 6 CMC at once, with Imotekh you only create two Necrons.
Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?
- Tortured Existence --> Entreat the Dead
- Szarekh, the Silent King --> Skorpekh Destroyer
- Scarecrone --> Royal Warden
Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.
Others to consider.
- Diabolic Intent (reprinted in BRO) --> Mind's Eye
- Sculpting Steel --> Mirrorworks
- Swiftfoot Boots --> Sword of the Animist
- Feed the Swarm --> Tragic Slip
- Dark Ritual --> Ghouls' Night Out
- War Room --> Temple of the False God
- Phyrexia's Core --> Barren Moor
Good luck with your deck.
4to16characters on Primer: Kozilek, The Great Distortion Of The Board
2 years ago
This list gave me inspiration for my own first deck years ago so I thought I'd add to it. There's been a lot of colorless/land cards added in the past few years but here are several that I really thought added something of value over most other cards:
Protection: Commander's Plate
Haste Enabler: Crashing Drawbridge
Ramp: Diamond Lion Forsaken Monument
Tutors: Moonsilver Key
Beaters: Phyrexian Triniform
Graveyard Hate: Nautiloid Ship Unlicensed Hearse
Utility: Wandering Archaic Flip
Lands: Bonders' Enclave Urza's Saga War Room Yavimaya, Cradle of Growth
I have my own list on my profile for anyone curious about even more options. Also final caveat, my list is based off my own meta, which is pretty casual at best. If your meta is more cut throat definitely consider more interaction and lower cmc options over others. Tutors will do wonders for you as well.