Trove of Temptation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Trove of Temptation

Enchantment

Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step create a Treasure token (It's a colourless artifact with "[Symbol:T], Sacrifice this artifact: Add one mana of any colour..")

Max_Hammer on Mardu Treasures

2 years ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    seshiro_of_the_orochi on Ramiel, the almighty ass Hole

    3 years ago

    Trove of Temptation and Angler Turtle seem useful in here. Also, how about Deflecting Palm as a way to punish opponents who actually dare attacking you?

    YourNeighborhoodGhost on Thantis the Warweaver: Never Ending War

    3 years ago

    first thx for the great suggestions guys. i was thinking of Warstorm Surge and Terror of the Peaks but i decided against it. getting triggers from all creatures is better. Ezuri's Predation i will try to get a copy, seems really good.

    i already cutted Warmonger Hellkite and Dread . i think they are too expensive mana wise and dont do enough. maybe im replacing Trove of Temptation with Curse of Opulence .

    TheVectornaut on Defensive formation

    3 years ago

    If your opponent knows you have an indestructible megablocker, they'll be unlikely to willingly swing into it. To force their hand, I'd like something like Trove of Temptation or Bident of Thassa , with some white alternatives being Gideon Jura and Oracle en-Vec . Hundred-Handed One is another creature with a similar effect to the guards while Godsend is another way to truly punish attacking.

    KongMing on Gallia's Endless Revel

    4 years ago

    Okay, so I just thunk a thought. What if you force combats every turn, in order to get your creatures through without them being blocked, and then you just find ways to tap down your stuff that you don't want swinging? Turn the game into a super-aggro melee in the early game, so everyone is forced to swing with (and possibly lose) their set-up creatures. That's what red should be doing to win - make everyone else react and fight on your terms.

    So, cards that can force combats: Angel's Trumpet, Avatar of Slaughter (Mogis approved), Bloodthirsty Blade, Curse of the Nightly Hunt, Disrupt Decorum, Geode Rager, Goblin Diplomats, Goblin Spymaster, Grand Melee, The Akroan War, Trove of Temptation, Warmonger Hellkite, and of course, War's Toll.

    plakjekaas on Quest for weirdness

    4 years ago

    Try Trove of Temptation and War's Toll

    Find an offensive use for Containment Priest in standard.

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