Battle at the Bridge
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Target creature gets -X/-X until end of turn. You gain X life.
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|Commander / EDH||Legal|
Latest Decks as Commander
Battle at the Bridge Discussion
2 months ago
Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.
The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.
You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.
The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.
I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.
The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb Flip and likely shouldn't be counted as a land.
Here are the baseline swaps I'd recommend:
Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace
In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy
These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.
Stoked to see the deck in action!
1 year ago
I have a Saheeli X spell deck, but Zaxara really piqued my interest when I saw it. Everyone loves hyrdas, and getting board presence of big X spells feels great.
Astral Cornucopia will help your mana and give you a token - It's a steep cost but does fit the theme.
Mass Manipulation has been a powerhouse for me in Saheeli. I appreciate the might be harder for tri-colour, but Zaxara helps with that a lot.
Bloom Tender - If you are running Freed from the Real and Pemmin's, then he is a backup inclusion for the infinite mana route.
Chimeric Mass is a nice way to protect your creature based board from sorcery speed sweeps.
Dark Salvation works as smaller creature (depending on your mana) removal and generates you some additional tokens
1 year ago
I like the plan that you have going with paying life for tutors/draw for big creatures like ol' Blightsteel. I suggest adding more infect creatures to tutor, and more mana rocks and ramp (wink wink, Phyrexian Altar.) Consider more stuff like Battle at the Bridge, cuz they cause huge drains on your opponent. Overall, I love the deck. Also, consider Tyughjbnm89 's advice. +1 from me!
1 year ago
Grunn, the Lonely King could be a good add, as well as Might of the Masses . Mostly use Grunn if you think your opponent is going to have a very low number of kill spells, and Might of the Masses is pretty much just Berserk , but won't kill your creature if your opponent played Fog in response. It also boosts toughness if you need that, such as to attempt to survive something like Battle at the Bridge or Bathe in Dragonfire .
2 years ago
Chief of the Foundry seems like it would be a good fit for your deck. If you had a reliable black mana source I'd suggest Battle at the Bridge too. I'd also suggest Paradise Mantle over Springleaf Drum , simply because the Mantle costs 0 to cast. Lastly there are two thrones that might be worth considering Throne of the God-Pharaoh and Throne of Geth . I hope this helps, good luck brewing your deck.
2 years ago
goldlion it isn't convoke so it actually doesn't help cast any of the nonartifact spells that have only colored in their costs and the card doesn't work with pacts.
So it helps cast chancellor, Sram, Sai, Sly Requisitioner , Somber Hoverguard , Dismember , Into Thin Air , Mindbreak Trap , Not of This World , Sickening Shoal , Summoning Trap , Battle at the Bridge , Grapeshot and Thoughtcast
But most of these cards already have alternate costs.
2 years ago
- Aether Poisoner
- Deathspore Thallid
- Doomed Dissenter
- Marionette Master
- Marsh Flitter
- Myr Propagator
- Myr Sire
- Pitiless Plunderer
- Skirk Ridge Exhumer
- Skirsdag High Priest
These are all token generators I found that don't need any assistance but there are other things to think about. That Cmdr says "whenever a creature with power 1 or less dies return it to play under YOUR control". So this is where you can get creative and simply make your opponents creatures power 1 or less and kill them to bring them back to play under YOUR control.
So right away the first thing I think of is how can we turn your Cmdr into a Grave Betrayal! So cool.
- Sorceress Queen
- Island of Wak-Wak
- Sudden Spoiling
- Battle at the Bridge
- Death Wind
- Kagemaro's Clutch
- Liliana of the Dark Realms
- Nightmarish End
- Nightshade Seer
- Toxic Deluge
- Black Sun's Zenith
I'm sure this is plenty for now I hope this helps