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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Tiefling Rogue
Whenever one or more creature you control deal combat damage to a player, create two Treasure tokens. (They're colourless artifacts with ", Sacrifice this artifact: Add one mana of any colour.")
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate this ability only as a sorcery.
1 month ago
Goro-Goro and Satoru have been a lot of fun to play. If you want to change around your creature base a bit, I'd recommend checking out:
Death-Greeter's Champion - She can be a repeatable means of granting double strike to one of your smaller & fast creatures. Due to the wording on G-G&S, combat damage from double strike will create 2 Dragon Spirit tokens.
Flamewake Phoenix - Another fast & evasive body. It has a decent chance of being re-cast with its Ferocious ability, due to your likelihood of making Dragon tokens from G-G&S. You have about 6-7 creatures with power 4 or greater in the 99, and a 3 more with variable power (Shivan Devastator, Sprite Dragon, & Firkraag).
Archwing Dragon - Pseudo-Dash on a bigger body.
Grim Hireling - Can help round out your Treasure production with the Goldspan and Professional Face-Breaker you already have in the 99.
A couple non-creature spells that could be worth a look:
Breath of Fury - It has potential as a combo piece with G-G&S to (potentially) create infinite combat steps. This Commander Spellbook page will explain the steps of how the combo works. This can work with a decent core of cards already in your 99 (Loyal Apprentice, Daring Piracy, Urabrask's Forge, basically any creature with Haste).
Reconnaissance Mission - G-G&S aims to connect with combat damage, so this will be right at home in the 99. The Cycling is also handy so it doesn't sit in your hand if you don't really need it.
I hope these suggestions were helpful. Best of luck with the deck, I hope you have fun with it.
4 months ago
- Fae Offering
++ Introduces a fun little minigame. ++ Exciting with Academy Manufactor
-- Unable to trigger on opponents' turns without flash creatures, but that's minor
++ Pet reanimation spell, fantastic with with tokens
- Invasion of Ikoria
Flip (+ maybe Vampire Hexmage)
-- Can't fetch amazing humans (Yawgmoth, Thran Physician, Species Specialist, Eternal Witness, Pitiless Plunderer, Jaheira, Friend of the Forest)
++ Less salt-inducing wincon than Natural Order->Craterhoof Behemoth or a giant Finale of Devastation
++ Battles are a fun minigame when not fetching Hexmage
-- Hexmage is lackluster on its own
-- Not as guaranteed of a win condition as a big Finale
-- The Invasion being a permanent opens it up to removal before it flips
- Llanowar Elves et al
++ Get Chatterfang out on turn 2 to start going ham sooner
- Nested Shambler back in
++ BB to double your squirrel count still seems good
- Force of Vigor
++ Creature spot removal is shored up by Chatterfang and all other removal spells hit creatures, so might be reasonable to have this not
++ Probably better in-slot than Binding the Old Gods
- Craterhoof Behemoth
== If Invasion of Ikoria Flip goes in
++ Cutting makes Natural Order worse, but also no longer as groan-inducing
- Finale of Devastation
== If Invasion of Ikoria Flip goes in
- Witch's Oven
++ Cheap sac outlet that works with Academy Manufactor and Gilded Goose -- Slow and food otherwise sucks.
-- The bonus only really happens if Chitterspitter has gone up several times
++ Is fetchable with Urza's Saga, but it's the worst option of the current three. Always fetch Skullclamp over this.
- Tireless Tracker
-- Second-worst token maker behind Witch's Oven
-- Only eight fetchlands + Binding the Old Gods and Growing Rites of Itlimoc Flip to double-trigger
++ Does qualify as a (slow) draw engine
++ Works with Academy Manufactor
- Binding the Old Gods
-- Worst ramp and worst removal
++ Removal count is still moderately low, though. Can't rely on Chatterfang's ability for everything.
-- Probably worse in slot than Force of Vigor
- Saw in Half
++ Does function as bad protection against spot removal -- Not a lot of nonlegendary creatures worth copying that don't already win the game, so often dead
Deep Forest Hermit
-- Even when there is a target, often win-more
5 months ago
I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.
Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.
On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.
Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.
Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.
If you like Whelming Wave, you might like Spectral Deluge as well.
Hope some of this helps, Big Dimir is a fun deck!
6 months ago
Hey, some nice upgrades to the precon so far. Good additions of wincon combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere.
Consider cutting a few of the lesser unnecessary higher mana cost creatures for some more draw? Constructs have an easy time if they can attack at doing combat damage to an opponent thanks to menace from Urza. If you can draw a card each time a Construct does combat damage to an opponent then you're getting great value from Constructs and a good reason to want to attack. Bident of Thassa is in the precon and it's repeatable draw with Constructs. Research Thief is more repeatable draw with Constructs that's also a flying artifact creature. More repeatable draw from Constructs can help to draw combo pieces.
Skullclamp is in the precon and it's excellent with Sword + Foundry combo since it creates 1/1 Thopters that can then each be saced for 1 mana to draw two cards. Because Urza's artifact creature affinity can pay for his Commander tax then Skullclamp with Urza is another way for repeatable draw.
Grim Hireling doesn't draw with Constructs it makes ramp, treasures which can help with Revel in Riches since the only reliable source of treasures here is Tithe. Hireling's effect is like Thopter Spy Network where you can trigger it more than once if you have creatures do combat damage to more than one opponent.
When deciding to add a card, it can help deck building and the mana curve to cut a card that's more mana cost. Wire Surgeons is a lesser 6 drop here than the rest and it's effect is only artifact creature not artifact. Having to pay the mana cost of an artifact creature in your graveyard to then exile that artifact is not good. Sharuum the Hegemon another 6 drop here who reanimates an artifact which is much better than what Surgeons does. Marionette Master can be a wincon with combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere, but this is adding a fourth card, 6 drop, to the combos which is a lot and is really not needed because these combos create infinite artifact tokens which gives Constructs infinite power/toughness.
If you want to combo with Sword + Foundry then you can't control any effect that increases p/t of artifact creatures. Thankfully, Foundry can sac any nontoken artifact, before you want to combo with Sword + Foundry sac the artifact anthem effect. This makes anthem effects that increase p/t that are artifacts better than anthem nonartifact cards. Urza, Prince of Kroog is the exception since it's part of another combo. Since playing Sword + Foundry consider cutting Tempered Steel?
You want to avoid artifact exile effects as much as possible because you have no way of getting back a card in exile. Playing some more Counterspells is a mana efficent way to counter opponent exile effects. Urza's Ruinous Blast hurts you too much since it exiles all Constructs and all combo pieces here except Urza, Prince of Kroog. All the 4 drops here have effects either when ETB or repeatable except Filigree Attendant doesn't, making it a much lesser card that could be cut?
Steel Seraph is a reasonable priced upgrade for Hexavus. Seraph can be cast with prototype for 3 mana giving you a 3/3 artifact creature flier to help artifact creature affinity for Urza and it can on your turn at combat give a creature you control flying including Urza. Wonder is another better option then Hexavus for flying, Unctus, Grand Metatect or Armix, Filigree Thrasher can discard it while in combat. Discard Wonder when you have to discard down to 7 card hand size because you drew so many cards.
Good luck with your deck.
7 months ago
I have been uploading my inventory on this website to help keep track of my cards. When I filter by color, there are cards of the wrong color showing up.
For example, I am inputting green cards now and when I filter for just green, black cards are showing up, like Grim Hireling.
Is there a reason why this is happening?
7 months ago
I assume you're trying to keep this on a lower budget, so this post will lean into cards that are cheaper, probably ~$5 or less. I feel like something like Pawn of Ulamog, or Sifter of Skulls, or even Ogre Slumlord? Bodies off of creatures dying that can also die is pretty on theme.
A great source of fodder can be Endrek Sahr, Master Breeder, but if you play anything too big he'll just die. You really want some infinite and free sac outlets if you use him, but there are a few of those around that aren't too costly, including Viscera Seer, Carrion Feeder, Woe Strider, and Sadistic Hypnotist. There is also Dimir House Guard, which can also serve as a tutor for anything that's 4 mana if you already have better sac outlets on board. Another creature that interacts fairly well with your Commander is Prossh, Skyraider of Kher, who can make some bodies for you/provides a free sac outlet.
Not sure how often you attack, but Jolene, the Plunder Queen, Grim Hireling and Professional Face-Breaker can all generate treasures for you to sacrifice as needed. These are good cards with creatures that are hard to block, such as Shadow creatures, though Gruul has no Shadows afaik and Black has mostly Dauthi that aged poorly and the pricey Dauthi Voidwalker, I have been known to run Dauthi Slayer and Dauthi Marauder here and there, Dauthi Horror is also reasonably cost effective in it's own way. There are a few more out there if you like the concept of creatures that can't block or be blocked.
You might like Mimic Vat, the bodies can be useful while having some synergy with the Commander.
Since Korvold can easily get over 10 power and has evasion, have you considered Tainted Strike to help him one-shot people? 10 Infect damage kills any opponent, regardless of life total. Also good with a Trample source obviously, Garruk's Uprising, Primal Rage (or Rancor?) or Blossoming Bogbeast are all affordable and playable sources. Obviously not important if people rarely run fliers in your area.
I could point out some good candidates for replacement in your list if you'd like.
Hope some of this is helpful!
7 months ago
I've been considering Burakos, Party Leader in the deck in addition to Harper Recruiter but my only concern is not hitting anything or not getting enough value out of Burakos Crow-Umbra. I've also been considering Professional Face-Breaker since it has a similar effect to Grim Hireling in creating treasure tokens through combat but uses them differently. There's also Squee, Dubious Monarch which creates tokens upon attacking and can get itself back. And another card draw option I've been considering is Search the Premises since it creates clue tokens like Sophina, Spearsage Deserter
10 months ago
I feel like stuff like Make an Example or Do or Die can kill a ton of creatures (or people's very important ones), it's pricier but Phyrexian Purge can clear a bunch of stuff out, it's very good with Sangromancer fwiw. Not sure if it's too pricey, but Vona's Hunger can clear a ton of opponent's stuff out for you. I could be wrong, but I think Necromantic Selection is absolutely hilarious with your Commander, you can just choose your Commander and you get a treasure for each creature that died, including your Commander. Rise of the Dread Marn is maybe good enough.
Rite of the Raging Storm should probably be considered, it'll give you a treasure almost guaranteed each of your turns, and hits only opponents on each opponent's turn. It's also budget atm, it might go up. Rite is very good with Mask of Griselbrand, a card that is better than it looks in my experience.
Nettlecyst might be decent? It's bigger than Cranial Plating, but you can't move it at instant speed, maybe still good?
If you can get enough tokens out, Kyren Negotiations can let them ping opponents you can't swing at.
If you like reanimation, there is Hell's Caretaker, which can turn a token into any creature in your graveyard. Not sure if other people in your area play graveyard decks, but Callous Bloodmage is a nice solution to such decks that also can be used to generate a card or a Pest.
It's probably as cheap as it'll get, but Grim Hireling is both great with Treasures in general, but also can generate them for you, especially if you have evasive creatures. In reference to Treasure generation, there is also Academy Manufactor, a very good card if you want potential life gain/card draw when you generate treasures.