Scarecrone

Scarecrone

Artifact Creature — Scarecrow

, Sacrifice a Scarecrow: Draw a card.

, : Return target artifact creature card from your graveyard to the battlefield.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Scarecrone Discussion

DreadKhan on Reaper King

1 week ago

Brago, King Eternal is pretty funny if you've got a few Scarecrows out, and he synergizes really well with your ramp rocks. Maskwood Nexus is a nice card to consider, but you do run a lot of scarecrows already, and need it less. It does let you run weird cards like Haakon, Stromgald Scourge to recur your 'Crows, or Yuriko, the Tiger's Shadow for value. Scarecrone should probably be considered.

I like sneaking in cards that use Reaper King's high MV as a pay off, some of these might be worth tossing in, like One with the Machine and Rush of Knowledge . The new Stinging Study is fine, but generally not better than the blue options, other than not needing The King out to use it. If you don't like your opponents, Cabal Conditioning usually wipes out everyone else's hand.

As a pseduo-board wipe, you might consider the recently reprinted Rite of Replication , which can clone Reaper King 5 times to blow up 25 permanents of your choosing, which should be pretty backbreaking (and funny), though all the clones die. I wish Sakashima of a Thousand Faces wasn't $35, but I guess Yarok does a decent impression. With Yarok out, that really would be a selective wipe, since you'd blow up 50 permanents.

seshiro_of_the_orochi on An old elephant learns new tricks

2 months ago

This looks awesome. Have you considered Desecrated Tomb ? Having (pesudo) redundany for Quintorius seems important. Other cards to consider: Myr Retriever , Scarecrone .

I love the interaction between your commander and Yidaro, Wandering Monster . This is a beautiful case of thinking out of the box, veeery cool.

Kootaroo on Toy Store

7 months ago

See the deck hasn't been updated in a while but regardless i was going to suggest a few cards;

Doom Whisperer, I find to fits the glissa deck really well. The Gitrog Monster would have a similar effect. since you run Crucible of Worlds already that shouldn't cause too much issue.

Fyi, you can combo Bitterblossom with Contamination. It is a soft lockout for opponents. they can get out. it is just very difficult. you should be able to win before they could get out. just need a way to not die yourself. but seeing as you already run Bitterblossom im sure you know that.

I don't run Scarecrone myself but I would still recommend. I am simply just trying to find room for it.

Ashes to Ashes is a great card. just try to pedal that one to everyone.

In all I think the deck looks pretty cool.

Monomanamaniac on Bosh throws a fit

9 months ago

I'm glad you appreciated my comments. I tend to go full ham on suggestions so that there's enough there to reject a few ideas. Not all the mana rocks I suggested are optimal, but that was all the ones I could think of. Planar bridge is costly, but if you use it to put your highest cmc artifacts into play it pays for itself, 14 mana to go through your deck and get a huge cmc artifact and put it directly into play is a decent effect. If not then consider Thran Temporal Gateway for a nice reduction in casting cost of a lot of artifacts. The ability doubling its intense because it just doubles the damage output of your commander.

And I should've added that I didn't take a lot of time to look at most of the cards I suggested removing lol. Dockside Extortionist is absolutely guaranteed to produce at least 1 treasure, but if you get it like 6 turns in you'll average 10+. Every deck runs mana rock artifacts, most decks run a ton of utility artifacts. I have a couple of people in my play group who run it and against my decks alone they average 3+ by turn 4. Scarecrone is perhaps better than I expected lol.

Personally when it comes to artifacts I prefer running Jhoira, Weatherlight Captain as my commander and having bosh inn the 99 as a hidden commander. I just like the card draw from blue lol, but bosh can be a perfectly reasonable commander on his own

Omniscience_is_life on Bosh throws a fit

9 months ago

Wow. Thanks for taking the time to write that all out!

The rocks you mentioned are all good, I'll add around 3/4 of them as I do think card-draw is a bigger concern for the deck. Retriever/Diver are fun, I'll add one if not both. Goblin Engineer only hits small artifacts, so that doesn't exactly work, but the Welder is a welcome addition. I don't think Purphorous is quite on strategy enough to merit a spot, but Daretti is cool. Mystic Forge is a wonderful card, not sure how it slipped under my radar. I don't love planar bridge as much, as high CMC artifacts are only good if they like dying ;D. The Forgemaster's cost to activate is a little too high for the pace of the deck, I tend to play/sac/play/sac/play, not play/play/play/sac/sac/sac. I don't feel like I want to spend 9 mana on an effect really only helps me "choose my timing", but the Boots/Greaves suggestion is a good one as the Head Honcho himself doesn't want to die. Ugin, the Ineffable/Foundry Inspector are likely both going in the deck, appreciate those suggestions. As for Clock/Myr... Not necessary enough. Of the "big ham" artifacts you mentioned, Duplicant/Ancient Stone Idol are the only ones I like. Big artifacts for the sake of big artifacts isn't what I'm looking for, more along the lines of big artifacts that are practically screaming to die. Lattice is a very powerful card, I'll try to fit it in. The ability doublers are smart, I'll squeeze one of 'em in.

As for the cards you're suggesting to remove... Elemental/Servant are good to take out. I like Forge Armor as my general is already a 6-power trampler, if I can just casually put 8 counters on him then my opponent has work around me, even if I don't really want to be swinging in. Nahiri's Wrath, and Azor's Gateway  Flip are all good to take out, we can agree on that. I like the familiar as it comes down early and disincentivize attackers, and then draw me card and Bolt someone later in the game. The comparison of Dockside Extortionist to Wily Goblin is a fair one, but I know I'm getting a treasure from Wily Goblin, and that's important since I'm counting on that early ramp + body. I find Rise to be just solid value, and you didn't suggest a whole lot of card advantage to I don't see fit to remove it just yet. You burn through a lot of cards in this deck, and it's good to keep a steady flow. Scarecrone can get artifacts, from the graveyard, to the battlefield repeatedly. And I like the digger. But he probably needs to go.

Monomanamaniac on Bosh throws a fit

9 months ago

So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.

As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway  Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.

I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.

wallisface on Artifact shit show

1 year ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

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