Scavenged Brawler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Scavenged Brawler

Artifact Creature — Construct

Flying, vigilance, trample, lifelink

{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.

DreadKhan on lonely goth girl

1 month ago

Not sure if I mentioned it yet, but Gift of Doom is a really sneaky Black card, especially if your Commander makes tokens, you can cast it for 3 and as long as you've got a creature your Commander can gain Indestructible and Deathtouch at instant speed (and the opportunity to counter it was when you cast it as a Morph, so this is hard to get around, you can even use it vs Split Second effects, or something like Grand Abolisher). Deathtouch might not seem especially good, but if you have Trample as well it turns your creature into an almost unblockable terror as they only need to deal 1 damage to anything that blocks, and it won't care about damage being dealt to it. Gift is best used when it can cost an opponent a card somehow, hopefully letting you dodge removal or survive a dirty trick in combat, but it's also great in the face of a wipe since your Commander is all you need to keep if you've got Voltron set up. Once it's blanked a spell it still sticks around offering value. I love getting Gift on the same creature as Scavenged Brawler, all those keywords stack in a pretty impressive way.

DreadKhan on lonely goth girl

1 month ago

Well, my Pavel Maliki deck liked to use a few interesting sources of evasion, Shizo, Death's Storehouse, Dauthi Embrace, Mask of Griselbrand, and possibly Scavenged Brawler. I use these in conjunction with a fairly large number of board wipes that help thin the board and help get in for Commander damage. Flying, Shadow, Fear, and Trample are all useful ways to get in for damage, even if the opponent has potential blockers, they might not count. If your Voltron is big enough to try for the win you might try Mandate of Abaddon, this can easily let you one shot someone if Teysa's power is high enough (and nobody is retaliating vs you). You could also try Promise of Loyalty, this clears out almost all the creatures while also preventing the survivors from coming after you.

Not sure why I didn't think of it earlier, but despite people making fun of it Grave Betrayal seems like it'd have some synergy with your Commander, not only do you get the 1/1, you'd also get their creature!

DreadKhan on Obosh doubling damage

2 months ago

Any reason you don't use Brash Taunter? It's great with damage based wipes, suddenly your Blasphemous Act family spells also dome an opponent, if you can double that you'll probably eliminate someone.

In a list that has a decent number of creatures that can deal damage you might look into Basilisk Collar, it's good with many of your creatures, similarly Scavenged Brawler can turn a mediocre creature into a real problem. I'll never forget putting those counters onto a Brash Taunter!

It's probably not the best thing you can be doing, but Crypt Rats and similar effects are endless fun. There is also Exocrine, this weird guy can generate a lot of damage if you've got the mana, yet it also will draw you a card and leave a huge creature. Also, what the heck, Thrashing Wumpus exists too, and can Pestilence twice every turn without croaking, which could add up/cripple your opponents' boards. Very good if you've got Whip out obviously!

Do people run a lot of Blue in your meta? I liked Citadel of Pain a bit in a deck like this, normally this is symmetrical, but with your synergy it might play a lot better. I like Citadel in decks that feature a fairly high MV, where you don't want people to be able to bluff by holding up mana.

Since you don't run a ton of lands, maybe Acidic Soil? That could be 3 mana to win on the spot in some games.

Would Descent into Avernus work in here? It'll speed up games, not sure if your deck is usually one of the faster ones in your pod, if so it should help, if you're normally a slower deck then it's probably going to get you killed.

Fires of Mount Doom is a dual purpose card, offering you a way to slow down a Voltron deck, yet also a way to draw cards. I normally wouldn't bother with Impulse draw, but if your deck isn't really into combos then it plays well enough. Another nifty way to get cards in hand that opponents probably can't take advantage of with Obosh out is Wheel of Misfortune, a card I normally don't like. If you can double that damage (or better), then opponents will be very wary of trying to wheel.

DreadKhan on Sauron, The Dark Lord Commander Deck

6 months ago

I feel like this deck should look pretty hard at Relic of Sauron, it's one of the best mana rocks for a Grixis deck, it also offers card draw and a discard outlet when you don't need the mana. I also feel like you might want more ramp, but I'm not sure I'd shave the land count too much further. I do have much higher average MV decks with similar land counts, they tend to run a lot of ramp though!

I've always liked the idea of evasive Changelings in this deck, the best being Changeling Outcast, but Mistwalker is also good, Mothdust Changeling less so but still interesting, evasion is really good on an Army in here. Taurean Mauler might be worth throwing in too, any of these is infinitely better than trying to use a token as the base for your army. Amoeboid Changeling can make any creature an army (to trigger Sauron). You might even try Maskwood Nexus, you can always choose not to wheel your hand away if you're happy with it (could be an issue if you're getting in with several armies in a turn).

Since Sauron discards your hand before he draws a new one you might want to look into some recursion effects, Black is very good at that kind of thing. Sheoldred, Whispering One is a nice easy-button recursion card that also hassles your opponents, but she is slow and a ton of mana, but you can reanimate her with something like Animate Dead or Reanimate. Since Sauron can make you a new token whenever someone casts a spell (if you don't already have one) you could use sacrifice based recursion effectively, Hell's Caretaker could do some work. These are just a few low hanging fruit, if you need a bunch more (or cheaper ones) I could probably rattle off more.

With this much built in discard you might look at the better Delve cards, Treasure Cruise and Dig Through Time come to mind immediately, both are pretty good card draw if you don't have to pay any generic mana in.

Mask of Griselbrand can work well as a draw source, it also gives two useful abilities for an Army. Not sure if this is too out there, but you could try Shinka, the Bloodsoaked Keep and Shizo, Death's Storehouse, if you make an Army your Ringbearer it becomes Legendary, meaning these lands don't just help Sauron (but making Sauron unblockable is inherently good in a deck like this because he has 7 power and he's a 3 hit kill). Fear from Shizo is probably better than First Strike in most metas, but First Strike is a very useful effect. Rogue's Passage is a nice budget card that can let Sauron or an Army get in each turn. I really have enjoyed using Scavenged Brawler, it would be very good with your Commander (if he can get in twice he can kill someone, regardless of their life total), but it'll also be useful with a good sized Army token, those key word abilities are pretty sweet in my experience. Dauthi Embrace is a nifty old card that can be very sneaky, you can use it to help opponents get in, not just to protect your creature from blockers. If you plan to attack and are in Red you might benefit from Berserkers' Onslaught, double strike on your entire board can be a very powerful effect.

If you want a way to protect Sauron from most board wipes, I really love Gift of Doom, this gem of a card can be cast as a Morph for 3 mana, after which you can sacrifice a creature to attach the aura to a creature (note that this method doesn't target the creature it attaches to, so you can get around Shroud on your creature) at literally any time you have priority iirc. It's also not a spell or ability, so you can use it in response to something with Split Second. Indestructible is very good, but if you can get Deathtouch on a creature with trample it only takes 1 point of damage to 'destroy' any creature (regardless of whether or not it dies), the rest goes over, so it has great synergy with Scavenged Brawler (and other Trample sources). You can always cast it for 5 mana, and it's not a terrible card in that form, but the Morph effect is one of the best ways to protect an individual creature (or to turn your opponent's block attempt into a blood bath).

Finally, Mercadian Bazaar, Subterranean Hangar, and Saprazzan Cove are my spiciest ideas for a deck like this, I will take no offense if you laugh at them, but you might be surprised by what they can do in a deck with a 6 mana Commander. I use the first two as well as two Fallen Empires storage lands (which I wouldn't encourage you to use unless you want gray hair) in my Rakdos deck, I play them as ramp cards, and it's openly hilarious how useful they can be if you really want to cheese out a big Commander (or recast them repeatedly).

Hope some of this brainstorming is helpful, Sauron is a pretty strong Commander that attracts a fair bit of attention afaik.

Housegheist on Imotekhs eternal Artifacts

6 months ago

SufferFromEDHD Thank you for your suggestions. I added Scavenged Brawler as i think it fits more and is in my collection. Soul of New Phyrexia is a good call too though

DreadKhan on Super Juri-o Galaxy

11 months ago

Have you thought about Prosper, Tome-Bound in here to make Star Bits/generate card advantage? People usually use it as a Commander, but I suspect it'll do work in the 99 too. Any reason (price comes to mind, I missed my opportunity on these) you don't use The Ozolith? It seems like it has huge synergy with your Commander.

There is a fair bit of Voltron that might work in here, Juri can get big enough for Mask of Griselbrand to be very useful (he'll have Lifelink when he dies if he was equipped, so you can just deal damage and gain cards instead of life), Dauthi Embrace is very good at helping any creature attack safely, yours or an opponents even, you might try out Shizo, Death's Storehouse and/or Shinka, the Bloodsoaked Keep, either works for Juri or another Legendary, but I think Witch's Clinic offering Lifelink, even if it's only to your Commander, will be quite useful. I also like Berserkers' Onslaught for Double Strike on your entire board, 5 mana to permanently double your attacking power seems like good value. Finally, there is the new (and fairly unusual) Scavenged Brawler, this is a way to put 4 +1 counters on Juri once the card is in the graveyard, but you also get a bunch of very powerful keywords that synergize very well with a +10 power Juri. Since you like to sacrifice stuff, if you choose to try out some of those voltron cards you might like Rite of the Raging Storm, it makes plenty of tokens, and they aren't coming your way. Rite really likes Exquisite Blood and Kothophed, Soul Hoarder, and both I would argue are independently playable. All of these cards do a surprising amount of work in my own Rakdos deck, and I think your Commander is also pretty beefy.

DreadKhan on Princess and the frog (Disney adaption)

1 year ago

Not sure if Sengir Autocrat would help out/fit in, it's an evil rich person who comes with several tokens you can sacrifice. I think there is a similar vibe for Ogre Slumlord, both of those feel like rich town folk that are exploiters, and both provide you with fodder to sacrifice.

Not sure what kind of decks you face, but if they don't play as many creatures as you then Thalia, Guardian of Thraben is a Thalia that's depicted as a person of colour. Thalia is really good vs decks that rely on non-creature spells, but if your group is all creature aggro then she's just a 2/1 with nice art.

Are you playing 1v1? Rhystic Tutor is a really bad card if you play against more than 1 opponent because it's so rare for nobody to have held up mana, and it's a sorcery so you can only use it on your own turn. If you have any cards that are 'good' in the graveyard then I'd replace Rhystic with Jarad's Orders or Final Parting, Orders has a voodoo feel, Parting is a bit tougher, but it's a really good card fwiw, especially if you're on a budget. If you need an on-theme card that likes being in your graveyard I think Skyclave Shade seems a decent fit, it could easily be an underworld spirit that just keeps coming back, like the ones serving Shadow Man/Dr Facilier.

With your Commander having Deathtouch (and you running Vault of the Archangel) I wonder if some Trample sources would work? I like Brawn an awful lot, and your Commander can sacrifice it, if your opponent blocks a creature with Deathtouch and Trample you only need to deal 1 damage to destroy each blocking creature, so the rest goes through. It doesn't have much story connection I can think of, but Scavenged Brawler is pretty good with your Commander, none of the keywords overlap, and your Commander with Vigilance and Trample is really scary.

It's a bit clunky but Kothophed, Soul Hoarder is a pretty strong card if you expect your opponent to lose creatures regularly, with your Commander you will be killing a lot of creatures, so you'll draw some cards I expect. Kothophed could represent those dark powers who hold Shadow Man's debt? Kothophed offers lots of power, but it comes at a price.

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