Jhoira's Familiar

Jhoira's Familiar

Artifact Creature — Bird

Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)

Latest Decks as Commander

Jhoira's Familiar Discussion

Kipdog on Jhoira's Toys

2 days ago

Jhoira's Familiar is another discount option, admittedly on a 4 mana body Doubling Cube can do some bananas things for mana, esp when combined with Manifold Key or Voltaic Key Shimmer Myr is a cheap alternative to Vedalken Orrery The only other suggestion would be to consider a couple of Windfall or Wheel of Fortune effects - the roadblocks come when you run into a full hand of lands, sometimes one big refill is all you need to get to the win?

TheWanderinGPlaneswalker on Colorless Golos

2 months ago

Oof. My first test hand was Mishra's Workshop , Mana Vault , Jhoira's Familiar , Thespian's Stage , Commander's Sphere , Bonders' Enclave , Kuldotha Forgemaster . Turn one mishra's into vault into golos turn 1. Golos plays vesuva from deck. So turn one double tapped Mishra's Workshop , a tapped mana vault, and a golos. 2nd turn my draw was an Ancient Tomb . Turn 2 I just wont even use the ancient tomb to make a point. Play Commander's Sphere and play Kuldotha Forgemaster . Turn 3 draw is Darksteel Forge . Heck at this point... Play Ancient Tomb , tap all mana to get 9 to play Darksteel Forge from hand. t3 darksteel forge. Also, t3 I'll tap Kuldotha Forgemaster at instant speed likely on end of opponents' turn sacrificing golos, sphere, and vault, to get Blightsteel Colossus t3. t4 I draw a sanctum of ugin. Tap both mishra's workshop and the bonder conclave to cast golos. Search for dark depths tapped. Play Thespian's Stage from my hand. At eot on opponents turn I can tap the ancient tomb to pay the mana for stage, to turn it into dark depths to make a 20/20 marit lage token. I'm also attacking with an 11/11 infect, trample, double indestructible (I know 2x instances doesn't count for that keyword) creature on t4. Also at the end of that same turn 4 I can marit lage into play.

So this was literally the first playtest I've done with this deck. And for this to be the inagural playtest that's kind of exactly beyond what I would want to happen XD. The idea is to fast ramp and use golos to help that, then play out eldrazi and replay golos again to search for more lands to be able to convert the mana into colored mana to start spinning the golos wheel for powerful eldrazi or more ramp to spin the wheel more times. The same kind of strategy both kozilieks have just as a mana ability instead of a cast trigger. The 2nd hand I accidentally drew looked much more mundane, so I doubt this would ever be the norm, but I still could see regular hands allowing a t5 eldrazi probably. I mean, I would expect that in a colorless eldrazi deck with tons of ramp anyway, the difference is they would always have the eldrazi to play and then the fuel after that from all the cards they drew. But this was a cool start I just had to share. Mana vault AND mishra's turn 1 into golos to double mana vault turn 1 is DISGUSTING. But that's what happens when you draw 2 eternal format ramp artifacts/cards turn 1. Just sharing on my own post because this is the kind of thing that's legendary and want to put keep it around. Maybe you'll enjoy it too XD

jonno.scott on Protect the Facts

3 months ago

Oh Akroma, Vision of Ixidor also works well with Crystalline Giant, and is historic for Jhoira's Familiar, Teshar, Ancestor's Apostle, etc. Just food for thought.

Massacar on Jhoira tinkers with tiny trinkets

4 months ago

Mana Severance to allow you to pull lands out of your deck to avoid dead draws.

Fabricate and Whir of Invention to help tutor specific pieces.

Arcbound Ravager, Emry, Lurker of the Loch, maybe Etherium Sculptor instead of or with Jhoira's Familiar

Maybe do a Grapeshot or Brain Freeze to have alternate storm wincons to Aetherflux

ImaginitiveRascal on Fast Kill Progenitus (Commander) *HELP IS WELCOME*

5 months ago

Maybe Rhythm of the Wild would be nice because it is haste and nobody wants to spend an extra turn paying 10 mana (unless you found one of your cheats). You probably also want more nonbasic lands (fetch lands, shocks, tri-lands etc.), and maybe more lands in general for some of those larger spells. Is there a particular reason for Jhoira's Familiar and Kuldotha Forgemaster that I'm not seeing? Also, a couple of those planeswalkers have some targeted abilities that can't target progenitus. In general, There are a few cards that could go, and I would add more ramp in their place. Some of the artifact stuff I mentioned earlier would be better with more artifacts, and artifacts have some great ramp. This looks like a really cool deck!

articred on Colorless Eldrazi

5 months ago

hey Kashedbowl

Man do I love my eldrazi! The players in my group not so much.

So we know that the Eldrazi are big, beefy and love to stomp, they need tons of ramp especially going pure colourless, but they also need a bit of help to reduce the cost to get them out. Jhoira's Familiar is cheap and drops the price down.

Metalworker is going to be a must for you imho, if you are going to be running that many artifacts, chances are you are going to have a few in your hand and this little gem will help bring out those fatties fast! I've dropped Ulamog, the Ceaseless Hunger turn 4 in my voltron deck with Metalworker.

Sandstone Oracle can help out with card draw

Tutors really are a bane for colourless, even more so for Eldrazi. Planar Portal, Mind's Eye and Citanul Flute can help with that. Planar Portal can help you pick up your Urza's lands, if you are going to run with Tron.

Running with Scorched Ruins and throwing away 2 Wastes is a pretty sweet ramp, dump 2 lands, get 4 mana.

Hope this helps in any way.

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