Ruthless Technomancer

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Ruthless Technomancer

Creature — Human Wizard

When this enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. (They're artifacts with ", Sacrifice this: Add one mana of any colour.)

, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

Max_Hammer on Mardu Treasures

1 month ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    Poly_raptor on Mishra, Eminent One | Artifact nonsense

    1 month ago

    Triton thanks for the vote and suggestions:)

    Rise and Shine looks very good, I’d missed that one!

    The other suggestions I did / would consider, but I’ll give you my reasons for why they aren’t in the build.

    Riddlesmith doesn’t actually draw as many cards as the Koi, as it triggers on cast where as Kointriggers on ETB, so the koi triggers off Mishra’s tokens. I also found there to be enough draw in the Artifact triggers.

    However, Skullclamp could actually go in as a replacement, I have found that I’m often not even casting Koi in the play tests, I’ve had turns with 2 coveted jewel triggers and drawn 6 on turn 6, and clamp would benefit from the death of the token too.

    Trophy Mage was in the build until I Put Arcum Dagsson inas that’s repeatable and he can sacrifice the tokens made my mishra.

    And finally Ruthless Technomancer was considered for a while but I realised I’m not running enough artifacts I want to sacrifice and not making mass tokens to benefit from his ability, at first I did lean into treasures but as the build progressed realised it was a more efficient to not have the treasure production and have more value with Mishra if that makes sense?

    Triton on Mishra, Eminent One | Artifact nonsense

    1 month ago

    Nice seeing another Mishra deck! I was going to post my own take on the artificer as well!

    I'd recommend Treasure Mage as a tutor, he gets all your really high-cmc, powerful artifacts easily. I've also been thinking of finding space for Ruthless Technomancer as creature recursion.

    I'd highly recommend Skullclamp in the 99, as you can clamp a token and sac it easily to draw an extra two cards! Rise and Shine is another Awakener/finisher.

    While it's not as beefy, Riddlesmith is a cheaper-CMC Skyswimmer Koi.

    Hope all these suggestions help, there are a lot of cool cards to abuse with Mishra's ability! Here is my take on Mishra if you want to check out my list as well!


    We've Been Duped!

    Commander / EDH* Triton

    2 COMMENTS | 37 VIEWS | IN 1 FOLDER


    TheOfficialCreator on Korvoldomort

    2 months ago

    Ruthless Technomancer, Gadrak, the Crown-Scourge, and Tireless Provisioner pop off really well in my Korvold deck.

    IHATENAMES on Tariel wrecker of holes

    2 months ago

    For decent salt but fun game I'd focus run some staxy type card.

    Archfiend of Depravity weep tokens decks

    Sepulchral Primordial steal 3 creature at once

    Molten Primordial steal 3 creatures

    Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

    Altar of Dementia free sac plus many more upsides

    Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

    Hofri Ghostforge double use etbs with other upside

    Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

    Burnished Hart ramp

    Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

    Tragic Arrogance you choose kinda boardwipe

    Command the Dreadhorde Greatness at any cost

    Victimize 1 bad guy fir 2 good guys. Seems legit

    Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

    Painful Truths draw 3

    Skullclamp for all the dorks out there. Let's make them useful

    Helm of Possession trade your borrowed creature for a newer model

    Smothering Tithe do you pay the tax?

    Leonin Arbiter did you pay that tax

    Wayfarer's Bauble ramp

    Ruthless Technomancer ramp reanimation

    Hoarding Ogre budget ramp

    Persist reanimation

    Fracture flexible removal

    Stinging Study good with commander

    Archon of Emeria 1 spell per turn

    Rule of Law 1 spell per turn

    Any of the Fleshbag Marauder effects

    Visions of Ruin ramp kinda but mostly removal

    Thrilling Discovery card draw

    Echo Chamber fun card

    Spreading Plague neat includes not great

    Grave Betrayal steal creatures

    These are just a few ideas. You'll have to mess with it from there.

    Another deck to take ideas from

    thefiresoflurve on Experience Absolute Power

    4 months ago

    Octrate Ah - I didn't think about treasures. So that adds Smothering Tithe, Black Market Connections, and Ruthless Technomancer. And yeah, the 2 mana proliferate alone is quite usable.

    DawnsRayofLight on Chainer, Dementia Master

    4 months ago

    As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)

    34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening  Flip that gives you 5 spots:

    In those spots:

    Mana Crypt

    Thought Vessel

    Charcoal Diamond

    Coldsteel Heart

    Jet Medallion

    (Or all the expensive artifacts like Grim Monolith or what have you)

    In place of:

    1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list

    1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power

    1x Dismember--> Soul Transfer: seems janky, but versatile

    1x Doom Blade--> Baleful Mastery: you can hit more with it.

    1x Go for the Throat--> Infernal Grasp

    1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet

    1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power

    1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove

    1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove

    Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential

    Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).

    Suggested Drops, see next list for suggested replacements

    Blood Pet--> sort of an eh card, I might think of something with more oomph

    Liliana, Heretical Healer  Flip--> I do like her, she just never did anything when I ran her.

    Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas

    Skirge Familiar: I get the reason it is in here, but there are better cards.

    Black Market: It's nice, but can be too slow.

    Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.

    Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough

    Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough

    Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.

    Suggestions

    Archon of Cruelty: expensive mana wise but an all star.

    Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.

    Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.

    Black Market Connections: You need more draw (also helps with ramp)

    Phyrexian Arena: You need more draw

    Bolas's Citadel: an amazing card. Wins games all the time.

    Disciple of Bolas: card draw and life gain

    Fell Stinger: card draw

    Xiahou Dun, the One-Eyed: Great for recursion

    Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)

    Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes

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