Ancient Stone Idol
Artifact Creature — Golem
This spell costs less to cast for each attacking creature.
When Ancient Stone Idol dies, create a 6/12 colourless Construct artifact creature token with trample.
Combos Browse all
|Commander / EDH||Legal|
Ancient Stone Idol occurrence in decks from the last year
Latest Decks as Commander
Ancient Stone Idol Discussion
3 weeks ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
1 month ago
You might like these: Ancient Stone Idol , Gerrard, Weatherlight Hero , Salvager of Ruin , Workshop Assistant , Pia's Revolution , Ashnod's Transmogrant , Cauldron of Souls , True Conviction , Adriana, Captain of the Guard , Slate of Ancestry
1 month ago
You're probably going to find more reduced-cost creatures, then, and you got a lot of the best ones. How about Ghoultree , Ancient Stone Idol , Tazri, Beacon of Unity , Marshmist Titan , or Khalni Hydra ? (I'd like to see the deck that runs both of the last two.)
2 months ago
Have you ever had a game, a turn, an opening hand where you won in a glorious way? A win so powerful and insane that it became ingrained in your mind and heart and soul? The kind of win where you "won at winning"?
If so, what format did you play and how did you pull off such a feat?
I've been play testing a Kinnan, Bonder Prodigy EDH deck I'm working on. The deck is very simple: Cheat out creatures and clone them. I noticed Kinnan cares about non-land sources of mana, so this leaves me with dorks and rocks. Dorks are easier to remove, so I went with rocks. In the deck, I have 34 mana rocks and only 24 lands, of which 12 are fetches.
Yes. I only have 12 lands in the whole deck that produce mana. This is because it helps filter more lands from my library, meaning each wheel pulls more creatures into it.
I then use this explosive ramp to sink into Kinnan's second ability to wheel the top 5 cards and get a creature. I have removal creatures such as Reclamation Sage, Thorn Mammoth and Amphin Mutineer as well as huge bombs like Blightsteel Colossus and It That Betrays. In addition to these, I have 11x Clone creatures that basically allow me to reuse whatever I've already got out. Finally I have what I call "wrath-proof", or creatures that net me some value when they die, keeping my board going strong. Worldspine Wurm and Ancient Stone Idol as examples. This way when I am inevitably wrathed, my board remains in tact as I rebuild.
I played the other day with an opening hand that had the following:
I opened the game with a Mana Crypt and a Misty Rainforest which I cracked for a Breeding Pool. This yields me mana, which I can then pay for the Basalt Monolith. Tap that for mana and play the Simic Cluestone.
When I untap, Basalt Monolith stays tapped. However, by paying UG with Breeding Pool and Simic Cluestone, I can play Kinnan. Now, each artifact I tap adds an additional 1 mana of any type it produced.
So Mana Crypt now adds . I can use Mana Crypt to pay the to untap Basalt Monolith.
Basalt Monolith now taps for but requires to untap, meaning I am generating infinite colorless mana. However, this does me no good as Kinnan needs to pay his wheel ability.
Well, 7 activations of Basalt Monolith later and I get Chromatic Orrery, which now allows me to spend mana as though it were any color.
However I over-tapped to be safe. I added more than .
Now I can go infinite with Basalt Monolith, generating infinite mana of any and all colors, allowing me to activate Kinnan's ability so much that I play every single creature in my entire library.
On. Turn. Two.
One creature in my deck is Craterhoof Behemoth which if cheated into play too early is a dead card. However Kinnan is a "may" ability so I can elect to not bring Hoof out.instead I build and build a creature base until Hoof could swing for lethal.
But that's just one opponent?
Well that's where the clones come into play. Multiple Craterhoof Behemoths later and I am swinging for lethal against all three opponents on turn two.
Disclaimer: As much as I'd love to suggest maybe I accidentally clump-shuffled everything together and that's how I got that hand, it was a playtest on here. Sat down with my iPad to test it with friends at the dining room table.
2 months ago
This card would be printed in a Commander precon or supplemental set, making it legal functionally only there.
Enchantment - Aura
Whenever enchanted creature assigns combat damage, it instead assigns quadruple that amount and half as much, rounded up, to you.
Wording is wonky. Not sure how to say it properly. Basically if I swing at you with a 4/4 and it is blocked by your 7/7, my 4/4 deals 16 damage to your 7/7 but it also deals 8 damage to me. Now things get interesting with trample, I think. The rules say -
702.19a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, “Combat Damage Step.”)
So this makes me wonder. If my 4/4 has trample, it deals 16 damage to your 7/7. The 7/7 takes 7 damage and the remaining 9 is rolled over to you. Now my creature technically dealt damage twice - or rather it was reassigned. However the enchantment does say "whenever". So does that mean that the 7 damage it dealt to your creature, half is dealt to me (rounded up) for a total of 4 (3.5 rounded up is 4) and the remaining 9 is halved and given to me, or 4.5 rounded up to 5.
Meaning I take 9 damage, rather than 8? As 4 + 5 = 9 rather than 16 / 2 = 8?
Either way that's the card. Lol "Lifelink"
Very simple challenge. I am making a Simic Commander deck that uses Clone effects. I am inserting creatures who protect me from wraths, or creatures who give tokens upon death such as Ancient Stone Idol, Phyrexian Triniform, Reef Worm, Worldspine Wurm and Wurmcoil Engine. The Commander is Kinnan, Bonder Prodigy.
The deck has literally more artifact sources of mana than it has lands, and that's not a joke. It literally has 31 artifact sources of mana from Mana Crypt all the way up to The Great Henge and almost everything in between (A few were left out) and only 24 lands.
So, for the challenge, make a Simic creature who is non-legendary as I'd like to be able to clone it over and over again, who also has a death trigger that creates tokens when it dies so I can protect myself from wraths.
4 months ago
First of all, your curve is high so you need way more mana acceleration, especially early game.
Here are some other suggestions:
Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery Flip instead of basic lands.
4 months ago
Any Vehicle could be turned into a creature when you want while being safe from "destroy all creatures" when you don't want
5 months ago
I agree with the suggestion for Rebbec, Architect of Ascension or at least include her. In no particular order: They are reprinting Three Visits, which is strictly better than rampant growth. Nature's Lore is good too. Cavalier of Dawn can be used on your own artifacts. Guardian Idol is a good ramp card early and doubles as a Golem. Land Tax is rarely going to be worth it in a green land ramping deck. Maul Splicer is expensive, but trample is good evasion for decent sized golems. Sensor Splicer gives vigilance. Vital Splicer gives the ability to regenerate for 1. It's not great, but is another creature you can bounce for more golems. Ichor Wellspring is a great target for both self destruction and recursion, in case of opponents having no artifacts to destroy. Arcbound Reclaimer for ensuring you get a good draw. Ancient Stone Idol for a really big boi. Ancestral Statue can replay splicers or get rid of bad auras. Also you have a lot of stuff like myrsmith, palladium myr, and I think those might be better served by a couple more treasure/clue/food generation cards. Treasure Map Flip, Prying Blade, or Tireless Tracker, Ulvenwald Mysteries, or Gilded Goose (replacing Avacyns pilgrim). Any decent equipment, but especially a Bloodforged Battle-Axe. Maul of the Skyclaves, Heirloom Blade. Swords are good. And as always: Lightning Greaves Swiftfoot Boots Skullclamp Running a bunch of basics is always cheaper, but if you have a couple of bucks consider the following mostly budget additions. Homeward Path Scattered Groves is cheap and fetchable. Gavony Township for more counters. Gingerbread Cabin for an artifact with your land. Krosan Verge/Myriad Landscapefor mana fixing ramp. Command Tower because it's better than a basic. Path of Ancestry because the splicers are all human. Evolving Wilds/Terramorphic Expanse/Fabled Passage Blighted Woodland Sungrass Prairie Opal Palace