Shimmer Dragon

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shimmer Dragon

Creature — Dragon


As long as you control four or more artifacts, Shimmer Dragon has hexproof. (It can't be the target of spells or abilities your opponents control.)

Tap two untapped artifacts you control: Draw a card.

multimedia on Updated Urza Precon Upgrade

7 months ago

Hey, on a low budget well done with upgrades so far to the precon. Research, Paradise, Padeem, Glimmervoid, Ethersworn, Extinction, Wurmcoil, the mana Myrs, Fellwar, Kappa, Raffines these are all fine upgrades.

Some cards from the precon to consider adding back in.

Bident of Thassa is very good, it's another artifact repeatable mass draw effect with Constructs. Liquimetal Torque is a mana rock for ramp or it can make Urza or Padeem an artifact and doing so makes these cards much better. If Urza is an artifact he gets all bonus for being one, gains his own menace making it easier to do Commander damage to opponent with him. 4/5 Urza without menace can still do Commander damage, but he's easier to block by opponent then if he has menace. When Padeem is an artifact it gains hexproof which increases protection a lot.

Skullclamp can be nice repeatable draw for the mana cost and by adding the mana Myrs then you added fodder that can die to draw cards when not useful anymore to make mana. You have sources of 1/1 Thopters and these pair well with Skullclamp. Armix, Filigree Thrasher is a 3 drop artifact creature to help Urza affinity and with menace it can be deceptively good repeatable creature removal.

The mana curve of the precon is very high and you haven't reduced it much. Even when not counting Extinction, Monitor, Ethersworn, Kappa and Urza Commander the mana curve here is still too high. Some cards to consider cutting to reduce the mana curve.

Shimmer Dragon of these suggestions is a good card, but it's a high mana cost creature that's not an artifact and you can get better repeatable draw from less mana cost sources such as Bident of Thassa. Angel of the Ruins is another good card of these suggestions, but Meteor Golem is also a 7 drop who removes any nonland permanent. I think Meteor is better and you don't need both Angel and Meteor. You don't need Noxious Gearhulk since Necron Deathmark is a better creature removal effect for less mana. Flash is better than menace + life gain.

My favorite budget creature with blue artifact strategies is Master Transmuter. Some of best card art and has one of the most powerful repeatable effects with artifacts for it's price. Bounce any artifact you control and because Transmuter doesn't target then put that same artifact right back onto the battlefield.

This bounce interaction can give you a lot of value with artifacts that have an ETB ability for only 1 mana to bounce. Great with Monitor and Ethersworn. With Ethersworn after bouncing choose to put another artifact from your hand onto the battlefield or nothing since then you can cast Ethersworn again next turn to cascade again. Bounce Baleful or Infiltrator to put Wurmcoil onto the battlefield and then cast Baleful or Infiltrator next turn for more draw, etc.

Transmuter has many other uses too such as can save an artifact from opponent target removal or board wipe, bounce the artifact in response and then if not a board wipe put the artifact right back onto the battlefield safe. Can even bounce itself to protect itself.

Good luck with your deck.

Darb_the_Bard on A fistful of Myr [Urtet, Remnant of Memnarch]

7 months ago

Here are some other card draw options for artifact decks like this: Reality Heist,Thoughtcast, Reverse Engineer, and Universal Surveillance. The ones with multiple blue pips may not be great for a 5-color deck, but I would want to include them if I were to lean heavier into blue. Improvise seems especially great since you can cast them during your first main phase, then let Urtet untap your myrs during combat. Shimmer Dragon could be great for the same reason.

Looks like a fun deck! I may want to build it myself...

Max_Hammer on Shorikai go vroom

10 months ago

Yeah, I can see that. Being able to usually get away with 34-45 lands is still only usually. There's a solid chance you'll get droughted if you don't run 36-37.

As for the fetchlands... Yeah, I get it. Even the 20$ for a shockland is a bit too rich for my blood. If I'm dropping a lot of money on a card it should be more than a 0.07%~ chance for me to draw that, and you better believe it's going to be my wincon. I think that your mana setup is all you'll need, assuming your table isn't playing Magic in the quadruple digits.

The average guideline for ramp in Commander is about 7 cards, but I think this deck would actually really benefit from the extra ramp, seeing as how many cards you should be drawing with spells like Shimmer Dragon and Vedalken Archmage. Right now you have 10 (or 8, if you count Artificer Class as utility and Cultivator's Caravan as a regular vehicle), but you should be just fine with that.

I looked and only saw two more things that I think should be cut. There's Manifold Key. Just doesn't feel super necessary. You could use it to get an extra mana or give a vehicle pseudo-vigilance, but that's kinda meh. But there's also Trinket Mage. Granted, being able to tutor Skullclamp (or mana if you need it) isn't bad. He's a maybe and so it Manifold.

The way I see it, you don't have anything bad in this list, unfortunately enough for you, but you are over. It looks to me like you have more creatures + vehicles than anything, so maybe start there? Either take out the highest CMC cards (without taking out the crazy good ones), or just pull them at random and playtest it.

wallisface on what is my purpose?

1 year ago

Some thoughts:

  • any deck running Asmo should be playing the full playset of both it and The Underworld Cookbook. I would suggest against stuff like Goblin Engineer to assemble these pieces as it’s slow and easy to disrupt. Same goes for the cat-cauldron combo, run a playset of both or none at all.

  • It definately feels like you’re doing waay too much here, and it’s going to cause your deck to function very clumsily. I would suggest ditching all of Old Gnawbone, Shimmer Dragon, Goldspan Dragon and Hellkite Tyrant (they’re all painfully expensive mana-wise, and none of them really do enough. Imo you need your payoffs to capitalise on what your deck is doing, like Sieve and Troll-King do… just run more of those), as well as Goblin Engineer (adds more moving parts to an already complicated archetype), Magda, Brazen Outlaw (again, adds more unnecessary clutter), Ignoble Hierarch (if you need more mana after the Goose, then your curve is too high. Also, your curve is too high), and Tireless Tracker (it’s not helping your gameplan in any way that’s meaningful).

  • i would also suggest ditching Chord of Calling - if you’re running mostly playsets, as you should be, this card becomes more clumsy in this deck than helpful. Something like Unearth will prove to be much more useful at keeping stuff on-board.

  • assuming you’re wanting Asmo to perform her best, you really need a playset of Ovalchase Daredevil to help profit from the discard triggers.

  • have you considered Chatterfang, Squirrel General? Might be useful seeing as you’re leaning quite heavily into green.

KBK7101 on Rebbec and Glacian - Thran Ingenuity (v2.0)

1 year ago

Thanks for the comment!

Shimmer Dragon is great but I'm going to be mainly tapping all my artifacts with Glacian, so I won't get as much use out of him. Plus, I only have one copy of it and it's in my Urza deck (where it's really strong!)

Arcane Signet is already in the deck and Worn Powerstone, which I'm pretty sure was something that was in previous versions of the deck and was cut. You have to be really mindful of CMC/MV of your artifacts with this deck, so it isn't something that I think I'd add in.

Clock of Omens targets the artifact it's untapping which won't work with Rebbec on the board, sadly.

Phyrexian Metamorph is awesome, but my 4CMC slot is packed and I don't know what I'd take out for it.

Enlightened Tutor is great but I'm waiting for a reprint on that one. (I also thought it only grabbed enchantments, but that's on me lol)

markbeloit on Rebbec and Glacian - Thran Ingenuity (v2.0)

1 year ago

Some suggestions. I didn't look through all your comments, so if some of these have been suggested/cut already, I apologize.

Shimmer Dragon - This card seems to be gross in almost any artifact deck.

For mana ramp, you could consider Arcane Signet and Worn Powerstone in addition to what you have/in maybeboard.

Clock of Omens is often ridiculous in artifact deck, but you'd have to decide if you'd want/need it.

Phyrexian Metamorph is standard good artifact tech.

Also I'd get that Enlightened Tutor when you get a chance.

DreadKhan on Locus God take the wheel

1 year ago

Not sure you need it, but Kyren Negotiations is a thing. Phyrexian Altar is coloured mana from a body, and Faerie Formation might be worth a look, as might Shimmer Dragon. Faerie Formation, Phyrexian Altar, Mana Echoes and your Commander goes infinite, and I think each piece has independent value. I wish they'd reprint Altar already!

Hope some of this is relevant! Cool deck that can do some crazy stuff!

Wolffang988 on Galazeth, Magitech Beam Cannon *Primer*

1 year ago

Bobs_Army Great suggestions! I had overlooked the artifact lands, and the extra card draw from Quicksmith Genius and Shimmer Dragon would certainly be some welcome utility! I’m currently in the process of testing some updates with a few Crimson Vow cards, so I’ll see where I can work these in as well!

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