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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Gadrak, the Crown-Scourge
Legendary Creature — Dragon
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")
Recommendations View more recommendations
awesomedude20 on Dihada's Harem of Heroic Hooligans
2 weeks ago
Mattio38 Hey, thanks for stopping by yourself haha!
I've played this a handful of times with my group, and it's always at LEAST been a major threat, with her ability to toss out huge threats at a moment's notice. Magda is genuinely an all-star lol, the ability to fetch Avacyn's Memorial out of the deck is insane. Especially considering you can swing Magda safely, since the fetched Memorial will make her indestructible lol. Allowing you to continue fetching big nasties (Bladewing, Deathless Tyrant, Drakuseth, Maw of Flames, Oros, the Avenger, and Piru, the Volatile are all excellent targets, with Gadrak, the Crown-Scourge as prooobably your last choice) turn after turn. Luxior, Giada's Gift is another great choice.
But honestly? I usually hate infinite combos, so I usually try to avoid tossing those in as wincons, so this deck usually just wins by beating face better than anyone else. There's a good amount of fliers too, which are both great at protecting Dihada, as well as getting in to damage people, and any winning boards just... facilitate keeping your board around to continue doing that haha. The boardwipe creatures are especially good at keeping everyone else's board in check, since all of them deal with most go-wide strategies pretty immediately, as well as smaller utility creatures and whatnot, paired with lifelink to boot, it gets kinda funny.
A combo I do quite like is Dihada + Myrel, Shield of Argive + Agrus Kos, Eternal Soldier.
Lets you target Agrus with Dihada's +2, then you pay the , which copies her +2 for every one of your legendary creatures, and with Myrel out, your opponents don't have too many common options to deal with your board since USUALLY your board is quite vulnerable from your upkeep to your main phase 1. But Myrel stops people from doing anything during that point, so you can basically keep your Dihada +2 going safely for your entire creaturebase, letting you swing relentlessly and gain a ton of life, all while keeping Dihada safe behind the fliers and big bodies etc. etc.
Also Primevals' Glorious Rebirth won me a game hilariously hard once. A Lazav player milled like 3/4s of my library. Got to my turn. Topdecked Primeval. Put basically every legendary card in my deck straight onto the field, lands included. Generally speaking, I prefer to let all 4 cards go to the grave with Dihada's -3, since the 4 treasures is REALLY strong, but if I ever mill Primeval, you bet I'm grabbing that lol.
As for your recommendations, yeah Blasphemous Act is kinda just never a bad idea lol. I might toss it in, but I find I've been able to get by using Piru, Oros, or Ashling in a similar way. The deck makes enough mana to make it functional haha, plus it leans more into the legendary tribal aspect, which I enjoy. Sheoldred is definitely a great include, I'm not really sure why I didn't include her other than maaaaybe being a massive hate magnet. I would argue that Rodolf is even better in the deck with a little extra legwork involved, but Rodolf, for some strange reason, doesn't attract as many bad intentions haha
Definitely not a bad idea though, fits into my theme of "keep my things on the board", if I ever find a card underperforming I might just swap it out for her.
jarncards on hasteland
3 months ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
Max_Hammer on Mardu Treasures
7 months ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Anointed Procession double the treasures, double the constructs, double the fun.
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
Blood Money is a board wipe, but you get even more treasures afterwards.
Monologue Tax makes three more treasures a round, more or less.
Bolas's Citadel can be a wincon on its own.
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
Black Market Connections gives you pretty much whatever you need at the moment.
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
Fake Your Own Death revives a creature and gives you a treasure.
Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
Sticky Fingers gets you tokens when you attack.
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
Digsite Engineer is going to make a lot of big creatures for you.
Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
Scrapyard Recombiner is a good tutor for you.
Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
Epochrasite is great, since you can sacrifice it again and again.
Arcbound Worker and Sparring Construct are both little boys to sacrifice,
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
Comet Storm is fun, but Crackle with Power is more fun.
TheOfficialCreator on Korvold, Treasure Eater
8 months ago
Gadrak, the Crown-Scourge, Impulsive Pilferer, and Shambling Ghast seem like decent additions. I'm also surprised not to see the fetchlands in this deck (heck, given the added value from Korvold it might be worth it to run off-color fetches like Marsh Flats), and if you do add the fetches then Elvish Reclaimer and Crop Rotation would perform incredibly well.
Happy trails! Korvold is one of my favorite commanders >:)
TheOfficialCreator on Korvold Artifact Turbosity
8 months ago
Riveteers Requisitioner --> Impulsive Pilferer
TheOfficialCreator on Korvoldomort
8 months ago
Ruthless Technomancer, Gadrak, the Crown-Scourge, and Tireless Provisioner pop off really well in my Korvold deck.
ThatWeirdPerson on Kalain Commander build v1.5
10 months ago
Hello! fun deck! Some Suggestions:
Captain Lannery Storm, not as powerful as other recommended cards but can be a powerhouse if used correctly
Descent into Avernus, considering the fact that you can utlize treasures better than your opponents, this could be very useful with its treasure creation
Gadrak, the Crown-Scourge, amazing card in any treasure deck
Mahadi, Emporium Master, great value
Rain of Riches, cascading is an effect only printed on certain cards due to its power, imprinting cascade on to random cards is amazingly powerful
Scion of Opulence has some absurd value, not only because of the death triggers but because of the fact that with enough treasures you can play tons of cards off the top of your library with them.
In the end of the day this is your deck and these are my suggestions. Thought I'd give some advice though.
Housegheist on Miirym, Sentinel Wyrm: Double Dragon
11 months ago
i might found some gems which could be useful for you. First of, i like the dragonorbs as rocks, as they are on flavour and if used for a dragon, they gain extra some advantage. Only drawback is - except the OG-Orb - they cost 3 cmc.
Lapis Orb of Dragonkind - Card selection
Jade Orb of Dragonkind - Prottection
Carnelian Orb of Dragonkind Haste
Orb of Dragonkind - Draw
Swashbuckler Extraordinaire gains a treasure while entering which could be used for ramp or combat dmg.
Thunderbreak Regent gains some kind of tax for removing your dragons and is a 4/4 for 4, which is kinda nice.
If you're using Blasphemous Act with Wrathful Red Dragon as a potential game ender, could Chain Reaction get you some redundancy here?
Gadrak, the Crown-Scourge is a 5/4 for 3 with kinda defender. but with that many rock and the triggered ability he can definately gain you some advantage. Otherwise he is a flying blocker for 3.
Looking forward to your thoughts
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|Want (3)||Jumping_Jordan , Amaterasu312 , II_Two_II|