Descent into Avernus

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Descent into Avernus

Enchantment

At the beginning of your upkeep, put two descent counters on this. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this. (They're colourless artifacts with ", Sacrifice this: Add one mana of any colour.")

legendofa on Which Mono-Color is the Most …

1 month ago

Red's all about the big group slug damage. City on Fire, Impact Tremorsfoil, Blasphemous Act, Descent into Avernus, Repercussion, Manabarbs, that sort of thing.

It's also good with creature aggro, with Krenko, Mob Boss, Purphoros, God of the Forge, and Tannuk, Steadfast Second as popular options.

Red's best strength is hitting fast and hard for ridiculous amounts of damage.

legendofa on Everyone gets to party! Everyone's invited!

1 month ago

Crow_Umbra I did have Descent into Avernus on my radar, but I'm concerned it's too forced-damage-y. This deck doesn't even have a dedicated win con right now, and I'm trying to keep the hugginess as pure as possible, for the gimmick. I'll maybeboard it as a possible upgrade to a more serious version of the deck. Thanks for the suggestion!

Crow_Umbra on Everyone gets to party! Everyone's invited!

1 month ago

"Hug" decks in colors that typically aren't so huggy are fun to see. Have you considered Descent into Avernus for this deck? Each time it's popped up in one of my games things get silly pretty fast from all the extra treasures, and the group slug keeps things moving along.

DreadKhan on Kaervek, the Enchantress

6 months ago

Maybe Rite of the Raging Storm? Rite plays very well with Exquisite Blood and Berserkers' Onslaught, as well as Dauthi Embrace (fwiw Rite and Revel in Riches are almost a combo). There and Back Again is an interesting option, especially since your Commander can kill Smaug if you want the mana. Captive Audience is an old favorite of mine, though the tokens can backfire I guess. Since you're probably not on any combos maybe Protection Racket? Liliana's Contract can draw some cards without a huge drawback. There is also Infernal Tribute, which can draw cards and can get rid of Enchantments you want gone.

Oooh, just had an evil thought, what if you used Descent into Avernus? It'll help keep your Commander on the field while ensuring the maximum number of triggers for him, all while paring away life from each player!

Coward_Token on Affinity for Rubber Chickens (Chiss-Goria EDH)

9 months ago

Oh, and Descent into Avernus could give a bunch of Treasures (and uhhh "speed up the game" a bit). Maybe Inspiring Statuary too, almost "double affinity" for your commander.

CubGrylls on

10 months ago

I don't like the timebug - feels slow

I kinda like Chronozoa and Deadly Grub - cool but not great

I love Descent into Avernus

I like subversion and other Creeping Bloodsucker type effects

Braids is almost certainly going to help the table more than it helps you

There are better evasion tools than prowlers helm and trailblazers boots. See ex: Aether Tunnel - Sword Coast Sailor - Security Bypass

There is better removal than Terminate

Suggestions:

Twilight Prophet could be a nice fit

Inspiring Refrain

Phyrexian Arena

Suspended Sentence could be cute

In the Darkness Bind Them

Baleful Strix is generic good

Dragonfire Blade

Rogue's Passage

Vegetables: you have 2 protection spells and 4 boot type effects - almost enough to keep obeka on the board. +4 including counterspells means you will likely only be able to protect her once, maybe twice.

I'm counting 5 evasion effects, +menace is not quite enough to be able to consistently relay on landing damage.

I would add at least 2 swamps. really +3-4 lands would be ideal to be able to hit 3 colors. It's going to be hard for you to play any of your spells with 2 black mana with the current color producing distribution. I would just go for 1/3 each color as the first adjustment.

There is no such thing as too much card draw

Load more
Have (0)
Want (2) TechNoble , C0LDE