Descent into Avernus

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Descent into Avernus

Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. (They're colourless artifacts with ", Sacrifice this: Add one mana of any colour.")

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

6 days ago

I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.

Say hello to our newest friends*!

Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.

Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.

Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury  Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.

There and Back Again: Has all the elements requested in Ib's latest agenda.

Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.

Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.

Say goodbye to these dishonorable discharges!:

(Your mother's baby name for you! - Ib Halfheart)

Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.

Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.

Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.

Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.

Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?

Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.

That's it for now. Let me know what you think!

* Show

Gleeock on Devil in the Details

5 months ago

Fun deck.

How about Balor? I just love that card and I always seem to ding someone with one of the abilities, the non token artifact really gets under the skin

Descent into Avernus is just great

City on Fire looks like a shoe-in. The new Phyrexians artifact hate devil seems good

Chino90 on Hellbound Heart

5 months ago

Descent into Avernus seems on theme and synergistic with your commander

Gleeock on top cards of each color

7 months ago

Boy, I don't play too much mono-color. Maybe:

- Akroma's Will & Tragic Arrogance

- pass/ Mass Polymorph & Bident of Thassa

- Protection Racket & Bolas's Citadel

- Descent into Avernus & Fiendish Duo

- Oath of Druids & Selvala's Stampede

Probably could be convinced of some other things though

Gleeock on EDH - Kill 1 opponent …

7 months ago

I probably prefer player removal because I don't really police the game otherwise. Not a whole gotta spot removal from me. You play with some groupslug around and you start to play different, let everyone bleed a bit, make big plays, then snatch em :)

I'm a big Descent into Avernus fan if you can't tell

Gleeock on Speak of the Devil, and he shall appear

8 months ago

I've found a bit of groupsluggin is awesome when you have lifelink in demons, lifelink in your command zone. Descent into Avernus is flavorful, pays for those spendy demons, & is more one-sided than you think when you are gaining chunks of life back.

Fiendish Duo is also pretty great

Gleeock on Your Cheap Obscure Overperformers?

8 months ago

Chain Devil - really anything causing players to sacrifice nontokens seems to pan out well.

Creative Technique - always demonstrate, it is crazy good particularly in Timmie decks.

Mob Rule - causes so many 1-sided blowouts

Prosperous Partnership - boros ramp that gives you a combatants at the solid 3 mana value

Clackbridge Troll

Descent into Avernus - groupslug done well. This can just change the entire outlook of a game.

Load more