Descent into Avernus

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Descent into Avernus

Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. (They're colourless artifacts with ", Sacrifice this: Add one mana of any colour.")

Gleeock on Favorite EDH Cards

5 days ago

I will go lower power on these pets, but oddities as well.

Oath of Druids my baby! it can crap on control in great ways while making sure the game will have impactful play from many spots.

Descent into Avernus I write about this one all the time

Shiny Impetus I ramp away while not being the guy that removed my opponent's thing.. Also, lets that pain train keep on rolling

Any of the monarch courts

Titania's Song hilarious, kills treasures too.

Crescendo of War for the sake of aggression

Wand of Wonder it just randomly will get me out of a bind and makes my deck function unpredictably

I don't have much for pet creatures, I will have to look into that

Gleeock on Anyone else kinda.... really let …

2 weeks ago

The frontier itself lends to what could have been a really fun set of group slug & punishers. Cards that punish artifice & enchantments while advancing the game in another way would have been great here. And in the other direction, a "gold rush" type of card that was functionally similar to Descent into Avernus would be great. I imagine Ghired (custom made for the frontier) would be able to cast some powerful enchantments to slow down industrialization & the taming of Thunder Junction. The setting would have been a great place for those type of game-clocking, yet non-stax types of effect

Spell_Slam on This Is Going To Hurt

1 month ago

Good list! I got some ideas for my own, so thanks!

In terms of enablers, Keen Duelist and Descent into Avernus are quite strong. Walking Ballista (and to a lesser extent Hangarback Walker) also makes a great enabler in the early game or a giant threat in the mid/late game. Cryptolith Fragment  Flip is great as a ramp spell that fixes and also enables casting Rakdos. I am also playing Insolent Neonate, which has worked out surprisingly well, though there may be better options out there. I see you're not running Heartless Hidetsugu, which I think is a must-have for this deck. It makes dumping out your hand and killing every opponent trivially easy.

When it comes to payoffs, I really like playing as many colourless cards as possible to really take advantage of Rakdos. I see you're missing Ulamog, the Ceaseless Hunger and Emrakul, the Promised End in your top-end. In terms of other colourless cards, I like Duplicant as a potentially free removal spell, Wurmcoil Engine for the value, Myr Battlesphere for early damage output and Steel Hellkite as a flying threat that can wipe out huge chunks of the board.

When it comes to coloured payoffs, I stopped playing cards that cost more than or in their costs, as they wouldn't play well with the Rakdos discount. I do like Sheoldred, Whispering One, Knollspine Dragon and Balefire Dragon.

With Whip of Erebos and Exquisite Blood in the deck, is seems like Sanguine Bond would be a great include as a combo finisher.

In terms of cuts, Lightning Bolt seems like an easy one to let go. I stopped playing haste-givers because I found myself playing creatures post-combat most of the time anyways, so something like Rising of the Day could be an easy cut. Read the Bones seems like a really weak card that could be replaced with better card draw or recursion (Necropotence?). I see the combo with Tectonic Hazard and Death-rattle Oni, but that seems pretty niche otherwise and could be replaced with more reliable/repeatable enablers instead. Spawn of Mayhem seems pretty awkward in this deck, as you'll rarely be able to cast it before turn 4 even with Spectacle (and we know what turn 4 is for! :) ). The triple-black on Bloodletter of Aclazotz and Dread Cacodemon are pretty restricting, in my opinion. Indulgent Tormenter seems very unreliable and probably not worth the cost.

Jet Medallion and Ruby Medallion are not at their best here, as they reduce colourless costs instead of adding mana, which means that with Rakdos out they may not even do anything.

shock7123 on Daleks & Dragons [[Davros EDH]]

3 months ago

Couple of fun ones that immediately pops up to me with a Dragon's Approach deck that runs Hellkite Tyrant would be Descent into Avernus. You can make your opponents create treasures that you then proceed to steal with Hellkite. Goldspan Dragon also synergizes well with treasures, making it easier to hard-cast any dragons you may draw into. Speaking of hard-casting, Kalain, Reclusive Painter can make your dragons bigger if you spend mana from treasures to cast them from your hand.

Acidarc on Rakdos, Lord of Riots

4 months ago

Descent into Avernus

One of my favorite enchantments to get the game moving. Dont know if you still play or even log in here but def a great card for Rakdos.

Gleeock on The best card game system, …

5 months ago

I've been "comfortable" for a while as well. It just can be somewhat difficult when what you were so fond of gets flattened because the game has less room for midrange play anymore :) I accept it, I have a few decks that sortof overcome it, but I do get that internal longing sigh when so many games are spent trying to overcome the instant up-the-ante quality of the game now... & I have become a more strategic player within my favorite playstyle niche, which still holds its' fun, it just gets exasperating if a high frequency of games you are pulling up to 3/4 of the table playing "address me now" commanders. All a popularity & perspective deal, groupslug style just gets very little mind-blowing love compared to other archetypes & therefore (being less pushed) is also less popular & less common. So who do you think will get countered or picked apart if your meta is 75% control all the time? How about when that same 3/4 of the table are always accomplishing their wins in the same way with similar objectives? Do they all want to win without worrying about life totals? & have these types of decks received alot of support lately? I guess I am saying; that the direction of the game has gone with printing strategy types & game-accelerating chase cards that I find "unfun" in a high volume now & just the proliferation of this impact the meta as a whole. It makes it hard to be upset with players, when they use what the designers are pushing, but it makes it so that I will run something less popular that runs against the grain of what the rest of the table wants to be doing. --> ever aggrodeck a mostly azorius/approach table? I don't articulate too well, or too succinctly, but these are the kinds of things that make me probably a dinosaur to the game now. But hey! they gave me Descent into Avernus so there is always that :)

Also, if you ever play any dice games, one of the best things you can do is say: "Jumanji" super intensely. I just did that with a crit... best thing ever.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

6 months ago

I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.

Say hello to our newest friends*!

Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.

Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.

Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury  Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.

There and Back Again: Has all the elements requested in Ib's latest agenda.

Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.

Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.

Say goodbye to these dishonorable discharges!:

(Your mother's baby name for you! - Ib Halfheart)

Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.

Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.

Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.

Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.

Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?

Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.

That's it for now. Let me know what you think!

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