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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Descent into Avernus
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. (They're colourless artifacts with ", Sacrifice this: Add one mana of any colour.")
6 days ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
3 months ago
You might like these: Burning Earth, Ankh of Mishra, Eidolon of the Great Revel, Kediss, Emberclaw Familiar, Rampaging Ferocidon, Spellshock, Descent into Avernus, Repercussion, Arcbond, Earthquake, Rolling Earthquake, Fault Line, Flame Rift, Jaya's Immolating Inferno, Acidic Soil, Pyrohemia
5 months ago
How about Balor? I just love that card and I always seem to ding someone with one of the abilities, the non token artifact really gets under the skin
Descent into Avernus is just great
City on Fire looks like a shoe-in. The new Phyrexians artifact hate devil seems good
5 months ago
Descent into Avernus seems on theme and synergistic with your commander
7 months ago
Boy, I don't play too much mono-color. Maybe:
Probably could be convinced of some other things though
7 months ago
I probably prefer player removal because I don't really police the game otherwise. Not a whole gotta spot removal from me. You play with some groupslug around and you start to play different, let everyone bleed a bit, make big plays, then snatch em :)
I'm a big Descent into Avernus fan if you can't tell
8 months ago
I've found a bit of groupsluggin is awesome when you have lifelink in demons, lifelink in your command zone. Descent into Avernus is flavorful, pays for those spendy demons, & is more one-sided than you think when you are gaining chunks of life back.
Fiendish Duo is also pretty great
8 months ago
Chain Devil - really anything causing players to sacrifice nontokens seems to pan out well.
Creative Technique - always demonstrate, it is crazy good particularly in Timmie decks.
Mob Rule - causes so many 1-sided blowouts
Prosperous Partnership - boros ramp that gives you a combatants at the solid 3 mana value
Descent into Avernus - groupslug done well. This can just change the entire outlook of a game.