Armix, Filigree Thrasher

Armix, Filigree Thrasher

Legendary Artifact Creature — Golem

Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Armix, Filigree Thrasher Discussion

sabbertooth on RAKDOS FIRECRACKERS (ARMIX+TOGGO)

1 month ago

hmm that's actually not a bad synergie. I like it but I am not sure what to cut. I will keep this card in mind but I have to playtest this iteration of the Deck some more since I am not really sure how well it performs in the 'let Armix, Filigree Thrasher survive ' department. Thanks for the Feedback though :)

Neotrup on Stolen creatures and equipments - …

1 month ago

Some more points of clarification, because you do control it even while it's attached to a creature your opponent controls, if you have an effect that counts your artifacts (like Welding Sparks ) it sees the equipment.

If you're asking whether you get it back immediately to trigger it's ETB and equip it for free, it never leaves the battlefield, so it never comes back and triggers, you'll need to pay to equip it.

For some equipment, they have abilities that care about the controller of the equipment, not the controller of the creature. This is for simplicity since those should be the same person, but it can create interesting situations with a stolen creature. For instance, if you're Armix, Filigree Thrasher was equipped with Sword of Body and Mind instead, when it hit's you you'll mill 10 (as you were the one who was hit) and create a 2/2 green wolf token (as you control the sword). If it was equipped with Argentum Armor , you'd destroy target permanent when it attacks, you could even destroy Armix to keep it from hitting you!

Swebb87 on Stolen creatures and equipments - …

1 month ago

My opponent gained control of my Armix, Filigree Thrasher which had a Maul of the Skyclaves attached to it. I killed the Armix, Filigree Thrasher which I know goes to my graveyard when it dies. What happens to the Maul??

MindBoogaloo on HELP me find new synergies …

3 months ago

I've recently drafted Ghost of Ramirez DePietro and Armix, Filigree Thrasher. Realized that they could work well together. In order to use Armix removal ability you need to discard and DePietro is able to retrieve those cards.

Here are some things I observed when I playtested the duo:

  • most of the time one of them will be on the bf
  • Armix scares your opponents and they try to remove it ASAP
  • Armix can remove almost any creature. Having enough artifacts in/on gy/bf is not an issue.
  • Ramirez is more likely to kill with commander damage
  • Ramirez's evasion ability makes him almost unblockable. Especially during late game
  • Ramirez synergizes well with Cycling and Transmute. You'll be able to gain incremental value throughout the game
  • Two Ramirez dmg triggers if you give him double strike

I'll probably add Emry, Lurker of the Loch and Tormod, the Desecrator

Here's my list (includes only cards that i own irl)

Atm, I'm trying to win the game with commander damage, but I might change the strategy if there's a better one.

I think there must be more hidden synergies that I haven't discovered yet. (Madness works well with Armix but is a nonbo with Ramirez cause you can't retrieve the card with madness)

Please help my discover new synergies and strategies for this deck. Pls keep in mind that I'm trying to keep this deck as low budget as possible.

Viera on Orzhov Artifacts

3 months ago

Hello there, sweethearts. I require some help generating ideas for a deck: Orzhov Artifacts. The commanders I have chosen are Armix, Filigree Thrasher partnered with Tymna the Weaver. This deck seeks to get very aggressive early game; it can transition to a value-based deck, sticking artifacts in the graveyard and bringing them back later.

AzulTennin on Budget Treasure go wide

4 months ago

Feed the Swarm is pretty cheap and versatile removal to consider. Fact or Fiction or Read the Bones or even Altar's Reap might also be nice as it seems card draw might be a bit weak Thoughtcast is even better I bet with the Treasure synergies. Murder or Doom Blade or Tragic Slip or Price of Fame or Defile or Cast Down or Drag to the Underworld might also be nice to deal with enemy threats or blockers. Force of Despair is another good cheap effect that can help push through for attacks. Costly Plunder turns a treasure into cards which is nice and on theme. Profane Command is also surprisingly cheap for the versatility. Damnable Pact is neat as you can target an opponent to deal lethal or yourself to draw. Cranial Plating is a pretty awesome equipment with treasure too. Armix, Filigree Thrasher although not a pirate, has a cool synergy with treasures. AEtherize is a neat wrath effect that is cheap. Memory Lapse and Unsubstantiate is a counterspell that feels less controlling since they keep the card. Tolarian Winds is a one sided Windfall which is interesting. Thassa's Intervention is another potential counterspell that doesn't feel so controlling. Distant Melody is also probably a great card given all the Pirates. Merchant's Dockhand interacts nicely with Treasures.

Dormin53 on Sakashima + Armix [[Dimir Partner]]

4 months ago

@DankMagicianD

Ornithopter is a free artifact creature drop. It synergies earlier game with Mox Opal, Chief Engineer and, Armix, Filigree Thrasher. Mid to late game it can be used with Vedalken Archmage for a free trigger. Always having a target to pull back with Scrap Trawler trigger and lastly free sacrifice fodder for either Reshape/Kuldotha Forgemaster.

Thanks for the question, do you have a replacement/suggestion?

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