Armix, Filigree Thrasher
Legendary Artifact Creature — Golem
Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Armix, Filigree Thrasher Discussion
1 month ago
Would have picket Armix, Filigree Thrasher as second commander, just because of the flavour. But I definitively see the the synergy between these two too. However, cool deck.
7 months ago
KITTYMANHunkGTI Pretty simple, you want to beat face with Armix, Filigree Thrasher , using his ability to remove blockers during combat, especially pesky ones with indestructible that don't die to things like Ghastly Demise . This is made easier by giving him evasion with cards Golem Artisan .
Treat your stuff like junk, sacrifice Wings of Hubris to get an attack in if they have blockers, or throw Cathodion to Destructive Digger to get more cards in hand for Armix's ability, then return it later with things like Moriok Scavenger .Food, treasure, and clue tokens only make Armix's ability stronger.
7 months ago
Hey man, love the deck! Some suggestions, thematic and otherwise:
Armix, Filigree Thrasher : Don't throw your food! But seriously, you should run this card. It comes down before Gyome, and you can swing on Turn five and just blow up your opponent's stuff.
Marionette Master : Probably the best wincon you could ask for.
Herald of Anguish : Big beater that can land on Turn 5.
Kuldotha Forgemaster : Tutor up whatever huge fattie you want each turn, which leads straight into my next pick...
Darksteel Forge : Great in any artifact deck.
Krark-Clan Ironworks : SO MUCH MANA
Honor Troll : TROLLS
Savvy Hunter : Om-nom-nom.
Hot Soup : Food.
8 months ago
hmm that's actually not a bad synergie. I like it but I am not sure what to cut. I will keep this card in mind but I have to playtest this iteration of the Deck some more since I am not really sure how well it performs in the 'let Armix, Filigree Thrasher survive ' department. Thanks for the Feedback though :)
9 months ago
Some more points of clarification, because you do control it even while it's attached to a creature your opponent controls, if you have an effect that counts your artifacts (like Welding Sparks ) it sees the equipment.
If you're asking whether you get it back immediately to trigger it's ETB and equip it for free, it never leaves the battlefield, so it never comes back and triggers, you'll need to pay to equip it.
For some equipment, they have abilities that care about the controller of the equipment, not the controller of the creature. This is for simplicity since those should be the same person, but it can create interesting situations with a stolen creature. For instance, if you're Armix, Filigree Thrasher was equipped with Sword of Body and Mind instead, when it hit's you you'll mill 10 (as you were the one who was hit) and create a 2/2 green wolf token (as you control the sword). If it was equipped with Argentum Armor , you'd destroy target permanent when it attacks, you could even destroy Armix to keep it from hitting you!
9 months ago
My opponent gained control of my Armix, Filigree Thrasher which had a Maul of the Skyclaves attached to it. I killed the Armix, Filigree Thrasher which I know goes to my graveyard when it dies. What happens to the Maul??
10 months ago
11 months ago
I've recently drafted Ghost of Ramirez DePietro and Armix, Filigree Thrasher. Realized that they could work well together. In order to use Armix removal ability you need to discard and DePietro is able to retrieve those cards.
Here are some things I observed when I playtested the duo:
- most of the time one of them will be on the bf
- Armix scares your opponents and they try to remove it ASAP
- Armix can remove almost any creature. Having enough artifacts in/on gy/bf is not an issue.
- Ramirez is more likely to kill with commander damage
- Ramirez's evasion ability makes him almost unblockable. Especially during late game
- Ramirez synergizes well with Cycling and Transmute. You'll be able to gain incremental value throughout the game
- Two Ramirez dmg triggers if you give him double strike
Here's my list (includes only cards that i own irl)
Atm, I'm trying to win the game with commander damage, but I might change the strategy if there's a better one.
I think there must be more hidden synergies that I haven't discovered yet. (Madness works well with Armix but is a nonbo with Ramirez cause you can't retrieve the card with madness)
Please help my discover new synergies and strategies for this deck. Pls keep in mind that I'm trying to keep this deck as low budget as possible.