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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Smoke Spirits' Aid
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and “When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token.” (Dying is being put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)
3 months ago
Welcome to the eternal formats Beseech the Mirror.
Eriette is pretty damn cool. Definitely considering building that one. It's a shame that you can't run Smoke Spirits' Aid with her.
Rowan has some interesting synergies.
Lich-Knight's Conquest looks pretty solid
Insert "this will go in Prosper, Tome-Bound" comment for Decadent Dragon
Syr Ginger has amazing flavor design, especially when you consider the old Eldrain trailer.
Ashiok's showcase(?), borderless(?) art is a thing of beauty.
7 months ago
Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.
Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.
Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice
Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv
Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.
I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.
1 year ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Anointed Procession double the treasures, double the constructs, double the fun.
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
Blood Money is a board wipe, but you get even more treasures afterwards.
Monologue Tax makes three more treasures a round, more or less.
Bolas's Citadel can be a wincon on its own.
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
Black Market Connections gives you pretty much whatever you need at the moment.
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
Fake Your Own Death revives a creature and gives you a treasure.
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
Sticky Fingers gets you tokens when you attack.
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
Digsite Engineer is going to make a lot of big creatures for you.
Scrapyard Recombiner is a good tutor for you.
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
Epochrasite is great, since you can sacrifice it again and again.
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
1 year ago
Red has a lot of treasure generating cards now (Treasure tap and sac for any one colored mana) and some of these cards improve that effect.
1 year ago
Say I have Jinnie Fay, Jetmir's Second and 5 creatures out. I cast Smoke Spirits' Aid for X equals 5, targeting the 5 other creatures. I use the replacement effect of Jinnie Fay to make the Smoke Blessings into 5 2/2 Cat tokens. I think the tokens would have enchant creature and “When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token.” But would they be attached to the original creatures, or would they be their own creatures and I can swing with them?
1 year ago
One, maybe it would be funny to call the list Hinata-Kun XD
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Thassa, Deep-Dwelling: slow, but consistent
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury