Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dragon
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
: Freejam Regent gets +2/+0 until end of turn.
Max_Hammer on Mardu Treasures
7 months ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Anointed Procession double the treasures, double the constructs, double the fun.
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
Blood Money is a board wipe, but you get even more treasures afterwards.
Monologue Tax makes three more treasures a round, more or less.
Bolas's Citadel can be a wincon on its own.
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
Black Market Connections gives you pretty much whatever you need at the moment.
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
Fake Your Own Death revives a creature and gives you a treasure.
Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
Sticky Fingers gets you tokens when you attack.
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
Digsite Engineer is going to make a lot of big creatures for you.
Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
Scrapyard Recombiner is a good tutor for you.
Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
Epochrasite is great, since you can sacrifice it again and again.
Arcbound Worker and Sparring Construct are both little boys to sacrifice,
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
Comet Storm is fun, but Crackle with Power is more fun.
5dollarMTG on $5 Pioneer Improv
3 years ago
Thanks AxNoodle! With four more cheerios and a heavy does of scry, I've found that you can easily drop the land count to 14. The result is that you almost always have a Sweatworks Brawler on turn 1, an Enraged Giant on turn 2, or a Barricade Breaker on turn 3 (and sometimes you get all three down in a row). The only thing you need a second mountain for is Freejam Regent, and that's not too hard to come by with 7 sources for scry and 4 for card draw. I'm enjoying this deck so much I think I'll post a modern version as well. Thanks again!
schulle on Ur Dragon
4 years ago
Well... I would definetly try to tinker a Little around,to be honest I don't think the deck will work out like this,you have way to few lands as most decks run around 35-37 normally and with a manaintensive tribe like Dragons it could also go up to 39.
so I will give some cut suggestions:
Coordinated Assault +Thunderstrike not really neccesary you almost always have the biggest creatures on board so attacking/blocking shouldn't be that much of a problem
Dragon Fodder + Krenko's Command the early blocker aren't worth that much,most of the time,I would advice to get additional ramp to get your Dragons out faster so maybe try out Cultivate + Kodama's Reach with some added basiclands
Now to the heartbraking part to cut some Dragons(40+ creatures is already extreme) if you want to keep some for your flavour it isn't wrong I just want to help to improve your expirience with the deck.
Dragon Hatchling + Dragon Egg + Furnace Whelp these cards have really low Impact on the game so it would be better to cast any kind of ramp to these cards to get your big bad Dragons out earlier.
Freejam Regent not enough artifact's to utilize the improvise mechanic so kinda overcosted
Knollspine Dragon drawing Cards is nice but if I'm not wrong Kindred Discovery was in this precon and it will probably help more then this,as you would Need a boardpresence before casting it to deal dmg
Progenitus it's really hard to cast and not even a Dragon...
Shivan Dragon one of the most iconic cards of magic...but it's kinda bad in this time,where creatures can be way more powerful then this
Tyrant of Valakut just seems underwhelming it's an average Body for a Dragon but if you want additional removal maybe something like Swords to Plowshares would simply be better
Vampiric Dragon overcosted and not that strong in itself
Volcanic Dragon underwhelming…
I know that it seems harsh to Judge some of your decisions but bear with me.
What would I add:
Many lands already said what was normal for most EDH decks also rampspells to get your big beaters out a couple of turns earlier
Removal would also help greatly.
Protection like Lightning Greaves and Swiftfoot Boots to get through with your best creatures.
Last but not least Urza's Incubator , Temur Ascendancy are both cards that i really enjoy to draw with my Ur-Dragon deck.
Hope my critique helped a Little to let the lizards fly higher then ever befor
Juha on AEther Locked
4 years ago
I like this deck! It's similar to my Kurkesh with Cannon and Key that also revolves around Coretapper and Astral Cornucopia, and is kinda like a distand budged relative of this.
Salutations for finding Erayo, Soratami Ascendant. It's a cool card and I'm glad to find out about it!
I even have a suggestion for you: Freejam Regent. It dodges almost all removal in modern and is a solid finisher.
GoblinsBeatElves on Daretti's Dragons
5 years ago
Hmmm... Daretti’s Dragons. When I first saw this name, I didn’t think the deck would work very well, considering that most dragons do not work with artifacts. However, this actually seems like a pretty strong deck, with the artifacts doing all the cool stuff and the dragons coming in late game for lots of damage. Now, I don’t particularly like to play artifacts. I’m sure that many people do, but I just prefer creatures and spells. However, I have experience with dragons, and should be able to give you some good suggestions for that bit of the deck. I would guess that you probably want dragons that interact with artifacts, so here’s what I have for you:
Dragons that do artifact stuff: Covetous Dragon
Other cool dragons you could use:
And some more artifact dragons:
Now, you might use a or a f these, or you might use none of them. I am just giving ideas that you COULD use. So try them out if you want, keep experimenting. Hope this helps! Good luck!
dhearne04 on Grixis improvise
5 years ago
Nice deck, but there should be more cheap artifacts(like Ornithopter) to help play those awesome improvise cards. Also, you might think about adding Freejam Regent and maybe Bastion Inventor.
FYI, I used to run a deck like this before rotation. It used 12 0-drop artifacts, and was built like more of an aggro deck with control elements
gearturner27 on That isn't affinity...
5 years ago
Sly Requisitioner combos pretty good with grinding station I think if you're willing to tweak your mana base. Maverick Thopterist does an okay job too. Metallic Rebuke and add Spire of Industry to the manabase? Fraying Sanity helps mill out your opponent
Herald of Anguish Freejam Regent Bastion Inventor as additional win conditions?
NewAgeDoom on Mono Red Improvise
6 years ago
I've kind of scrounged together a decklist out of what I could from Kaladesh/Aether Revolt to put together a Mono Red/Artifact flavored aggro deck. If anyone could give me some ideas of where I could go with it to make it a bit more competitive, that'd be much appreciated.