Dispense Justice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dispense Justice

Instant

Target player sacrifices an attacking creature.

Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.

Max_Hammer on Mardu Treasures

1 year ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    franknot.19 on Lin Sivvi, leader of the angel rebellion

    5 years ago

    Here some suggestion:

    Removal:

    Crib Swap (work well with the second ability of Lin Sivvi, Defiant Hero ) and replace Celestial Flare

    Condemn and replace Dispense Justice

    Swords to Plowshares and replace Glimpse the Sun God

    Rebels:

    Ramosian Revivalist and replace High Sentinels of Arashin i think it will be better in youre Marath deck.

    Mirror Entity and replace Hundred-Handed One

    Changeling Hero and replace Pious Warrior

    Theyre other humans you could replace for theses rebels. Keep them in youre maybebord for now Lawbringer Ballista Squad Lightbringer

    Mana Ramp: (try other cards first, just put them in you're maybebord) Knight of the White Orchid Burnished Hart Gift of Estates

    Humans: Crovax, Ascendant Hero and replace Salvage Scout

    Angels: Reya Dawnbringer and replace Kytheon's Irregulars

    Lands: ( replace 5 plains for those cards)

    Mistveil Plains

    Karoo

    Emeria, The Sky Ruin (that cards worth it money in a mono white)

    Evolving Wilds

    Terramorphic Expanse

    Darth_Mechas on

    5 years ago

    Hexaflexagon I removed Myr Propagator, True Conviction, Forced Worship, Mirrorworks, and Dispense Justice as well as added Origin Spellbomb to get some limited draw in there

    Hexaflexagon on

    5 years ago

    I'd take out True Conviction (high cmc for the minimum amount of lands), Forced Worship (Arrest is better), Myr Propagator (is just bad), Dispense Justice (Dispatch is better), and Mirrorworks (high cmc for minimum lands). That might be enough (I haven't counted) or you might just have to take stff out of your choice.

    SteelSentry on

    6 years ago

    I would throw in Ancient Den, Great Furnace, and Inventors' Fair for the mana base, to support the artifact matters stuff.

    It seems like the deck is lacking in answers, things like Swords to Plowshares or Disenchant-type effects, especially since your Sunforger only has 2 valid targets. Since you have metalcraft, you can run Dispatch and Dispense Justice. I suppose this is more meta-dependent, but for me at least, having sufficient answers is crucial.

    MRDOOM3 on WU Metalcraft

    7 years ago

    More Metalcraft creatures you can run are Auriok Edgewright and maybe Ghalma's Warden. If this weren't pauper, I would have suggested Mr. Puresteel Paladin, the staple in equipment decks. You also can run Dispatch and Dispense Justice (removal and a better version of Celestial Flare, respectively).

    While he isn't Metalcraft, Kor Duelist makes for a nice aggro attacker when equipped (Equip a Bonesplitter and swing for 6 each turn).

    Liscom on The Delirious Angels of Boros

    7 years ago

    Angelic Purge and Descend upon the Sinful are good, but I believe they might hurt you harder than your opponent most of the time, because you will probably have the more expensive creatures.

    Also, the chances to ever get metalcraft with this deck are very very slim, so Dispense Justice and Jor Kadeen, the Prevailer do not seem worth it to me.

    As I said, try to get the important stuff at least 4 times. I also feel that your mana curve is quite high, making this deck probably pretty slow, because most of the costly stuff are creatures and the cheap spells need creatures to be usefull. To answer your last question, I need to know where you are from

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