
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dispense Justice
Instant
Target player sacrifices an attacking creature.
Metalcraft That player sacrifices two attacking creatures instead if you control three or more artifacts.
Max_Hammer on
Mardu Treasures
1 year ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
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Anointed Procession double the treasures, double the constructs, double the fun.
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Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
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Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
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Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
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Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
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Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
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Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
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Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
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Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
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The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
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Blood Money is a board wipe, but you get even more treasures afterwards.
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Monologue Tax makes three more treasures a round, more or less.
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Bolas's Citadel can be a wincon on its own.
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Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
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Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
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Black Market Connections gives you pretty much whatever you need at the moment.
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Ancient Copper Dragon makes a million treasures, plus he's a dragon.
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Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
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Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
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Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
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Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
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Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
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Fake Your Own Death revives a creature and gives you a treasure.
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Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
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Sudden Breakthrough is a buff with first strike that makes an extra treasure.
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Sticky Fingers gets you tokens when you attack.
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Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
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Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
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Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
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Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
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Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
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Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
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Digsite Engineer is going to make a lot of big creatures for you.
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Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
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Scrapyard Recombiner is a good tutor for you.
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Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
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Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
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Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
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Epochrasite is great, since you can sacrifice it again and again.
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Arcbound Worker and Sparring Construct are both little boys to sacrifice,
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Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
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Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
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Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
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Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
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Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
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Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
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Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
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Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
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Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
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Comet Storm is fun, but Crackle with Power is more fun.
franknot.19 on
Lin Sivvi, leader of the angel rebellion
4 years ago
Here some suggestion:
Removal:
Crib Swap (work well with the second ability of Lin Sivvi, Defiant Hero ) and replace Celestial Flare
Condemn and replace Dispense Justice
Swords to Plowshares and replace Glimpse the Sun God
Rebels:
Ramosian Revivalist and replace High Sentinels of Arashin i think it will be better in youre Marath deck.
Mirror Entity and replace Hundred-Handed One
Changeling Hero and replace Pious Warrior
Theyre other humans you could replace for theses rebels. Keep them in youre maybebord for now Lawbringer Ballista Squad Lightbringer
Mana Ramp: (try other cards first, just put them in you're maybebord) Knight of the White Orchid Burnished Hart Gift of Estates
Humans: Crovax, Ascendant Hero and replace Salvage Scout
Angels: Reya Dawnbringer and replace Kytheon's Irregulars
Lands: ( replace 5 plains for those cards)
Emeria, The Sky Ruin (that cards worth it money in a mono white)
Darth_Mechas on
5 years ago
Hexaflexagon I removed Myr Propagator, True Conviction, Forced Worship, Mirrorworks, and Dispense Justice as well as added Origin Spellbomb to get some limited draw in there
Hexaflexagon on
5 years ago
I'd take out True Conviction (high cmc for the minimum amount of lands), Forced Worship (Arrest is better), Myr Propagator (is just bad), Dispense Justice (Dispatch is better), and Mirrorworks (high cmc for minimum lands). That might be enough (I haven't counted) or you might just have to take stff out of your choice.
zephramtripp on
Kemba's Pride
6 years ago
Cuts:
Angelic Voices
Blessing
Dispense Justice
Aegis Angel
Tutors:
Inventors' Fair
Enlightened Tutor
Quest for the Holy Relic
Steelshaper's Gift
Relic Seeker
Stoneforge Mystic
Taj-Nar Swordsmith
Artifact/Enchantment Removal:
Disenchant
Oblivion Ring
Dispeller's Capsule
Seal of Cleansing
Abolish
Austere Command
Cheap Equipment:
Accorder's Shield
Bone Saw
Cathar's Shield
Kite Shield
Paradise Mantle
Spidersilk Net
Basilisk Collar
Bonesplitter
Flayer Husk
Golem-Skin Gauntlets
Honed Khopesh
Hot Soup
Whispersilk Cloak
Leonin Scimitar
Masterwork of Ingenuity
Neglected Heirloom
Flip
Neurok Hoversail
O-Naginata
Slagwurm Armor
Stoneforge Masterwork
Trusty Machete
stichers graft
Sylvok Lifestaff
Free Equips:
Sai of the Shinobi
Shuko
Hero's Blade
Stormrider Rig
Ronin Warclub
Lightning Greaves
Grafted Wargear
Umbral Mantle
Good Equipment:
Bonehoard
Batterskull
Synergies:
Nahiri, the Lithomancer
SteelSentry on
6 years ago
I would throw in Ancient Den, Great Furnace, and Inventors' Fair for the mana base, to support the artifact matters stuff.
It seems like the deck is lacking in answers, things like Swords to Plowshares or Disenchant-type effects, especially since your Sunforger only has 2 valid targets. Since you have metalcraft, you can run Dispatch and Dispense Justice. I suppose this is more meta-dependent, but for me at least, having sufficient answers is crucial.
MRDOOM3 on
WU Metalcraft
6 years ago
More Metalcraft creatures you can run are Auriok Edgewright and maybe Ghalma's Warden. If this weren't pauper, I would have suggested Mr. Puresteel Paladin, the staple in equipment decks. You also can run Dispatch and Dispense Justice (removal and a better version of Celestial Flare, respectively).
While he isn't Metalcraft, Kor Duelist makes for a nice aggro attacker when equipped (Equip a Bonesplitter and swing for 6 each turn).
Liscom on
The Delirious Angels of Boros
7 years ago
Angelic Purge and Descend upon the Sinful are good, but I believe they might hurt you harder than your opponent most of the time, because you will probably have the more expensive creatures.
Also, the chances to ever get metalcraft with this deck are very very slim, so Dispense Justice and Jor Kadeen, the Prevailer do not seem worth it to me.
As I said, try to get the important stuff at least 4 times. I also feel that your mana curve is quite high, making this deck probably pretty slow, because most of the costly stuff are creatures and the cheap spells need creatures to be usefull. To answer your last question, I need to know where you are from
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