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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dwarf Artificer
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colourless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Max_Hammer on Mardu Treasures
7 months ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Anointed Procession double the treasures, double the constructs, double the fun.
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
Blood Money is a board wipe, but you get even more treasures afterwards.
Monologue Tax makes three more treasures a round, more or less.
Bolas's Citadel can be a wincon on its own.
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
Black Market Connections gives you pretty much whatever you need at the moment.
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
Fake Your Own Death revives a creature and gives you a treasure.
Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
Sticky Fingers gets you tokens when you attack.
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
Digsite Engineer is going to make a lot of big creatures for you.
Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
Scrapyard Recombiner is a good tutor for you.
Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
Epochrasite is great, since you can sacrifice it again and again.
Arcbound Worker and Sparring Construct are both little boys to sacrifice,
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
Comet Storm is fun, but Crackle with Power is more fun.
johnkarpuk on Bears in Cars Revived
1 year ago
In: Kabira Takedown Flip
Out: Digsite Engineer
Wrex on Temmet
1 year ago
I'm currently considering adding the artifact lands, Urza's Saga, Urza, Lord High Artificer, Karn, Scion of Urza and Digsite Engineer for an artifact subtheme, but it's hard to decide what to remove
DankMagicianD on I *WILL* make Zabaz Good
1 year ago
Tome of Legends , Urza's Saga , and Smothering Tithe are both powerful and synergistic, but are also expensive. If you are using the Osgir precon as a shell for the deck, Digsite Engineer and Bronze Guardian are both payoffs for having a ton of artifacts, as well as Darksteel Juggernaut . Walking Ballista , Triskelion , and Monoskelion are all good at converting counters into damage, and Fiery Emancipation seems like some great top end in order to make your stuff hit hard enough to kill. Other good counter payoffs include Triskelavus , Pentavus , and Crystalline Crawler .If you plan to sacrifice creatures a lot, then Blade of the Bloodchief can do a lot of work here too.
1 year ago
Hey, nice budget upgrade so far of the precons.
It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.
Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.
With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:
You don't really want these with Breya instead budget combo pieces:
All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?
There are some exceptions here for nonartifact creatures:
- Hellkite Tyrant : can be a win condition.
- Jhoira, Weatherlight Captain : powerful repeatable draw with more artifacts.
- Chief Engineer : with more artifacts ramp for artifacts.
- Digsite Engineer : repeatable source of creating artifacts.
- Emry, Lurker of the Loch : repeatable cast artifacts from your graveyard.
- Padeem, Consul of Innovation : protect artifacts and can be repeatable draw.
Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.
Some cards to consider cutting to get to 99:
- Jor Kadeen, the Prevailer
- Hellkite Igniter
- Gadrak, the Crown-Scourge
- Losheel, Clockwork Scholar
- Sydri, Galvanic Genius
- Thopter Engineer
- Alibou, Ancient Witness
- Sun Titan
- Osgir, the Reconstructor if Breya is Commander.
- Akiri, Line-Slinger if Breya is Commander.
- Whirler Rogue if Breya is Commander.
I offer more advice. Would you like more advice? Good luck with deck.