Fake Your Own Death

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fake Your Own Death


Until end of turn, target creature gets +2/+0 and gains "When this creature dies (is put into the graveyard from the battlefield, tokens cease to exist after they are put into the graveyard), return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's a colourless artifact with ", Sacrifice this: Add one mana of any colour.")

Raven_of_Arella on Eternal Vampires II

1 week ago

DarkKiridon thank you for the suggestions. I really wish Stromkirk Captain was Pioneer legal as he is an old favorite of mine. I definitely plan to add Fatal Push to my deck in place of Fake Your Own Death. I am going to keep looking at what vampire to swap my Sanguinary Mage for as it just recently replaced Furyblade Vampire. I am considering Child of Night (old fav) or Vampire of the Dire Moon or Vampire Cutthroat or Indulgent Aristocrat. Sanguinary mage isn't the right fit though. I am also considering Falkenrath Perforator as it is a more guaranteed way to ensure my opponent takes damage so I can trigger Vampire Socialite when I play vampires in my 2nd main phase. The lifelink will help ensure my opponent a quick life drain from Vito, Thorn of the Dusk Rose.

Dramoramagic on rakdos reanimate

3 weeks ago

i took out flng and added Fake Your Own Death

FormOverFunction on Building around Hazoret's Favor

7 months ago

Goblin Kites can bump your attackers into the air, as it looks like you won’t be adding to their toughness. Betrothed of Fire is one of my favorite sacrifice enchantments in red, though I’m not sure if it will fit in here. Black can give you a fair number of cracks at a creature with spells like Fake Your Own Death, some of which even buff the creatures power. Nightmare Shepherd could also give you another round of attacks for each creature. Now that I think about it, the degenerating zombies from that recent set might be a good option too, since they weren’t long for this world anyways. That would put Ghoulish Procession towards the top of my list too... lots to think about!

nbarry223 on Viga-BOOM!

1 year ago

Hmm, weirdest thought I could come up with was coincidental ramp cards, which actually led to me going down a weird path. Things like Fake Your Own Death, Warping Wail, and Fable of the Mirror-Breaker  Flip seem to fit the idea of what I want for the slot... Fake Your Own Death being a decent option of anti-removal, but relies on having some kind of creature. Warping Wail has 2 other modes that allow it to trade (probably for profit), and the "ramp" mode is more coincidental. Fable of the Mirror-Breaker  Flip is definitely the most powerful overall, but I'm not sure if it is fast enough, as a do nothing 3 CMC the turn it is played for the most part.

Still not sold on anything; this last slot has been so hard to come up with a good card for. I've tried making it a land, a pay off card, a small ramp thing, and a mid-range type of card, with the mid-range card feeling the most correct as far as mana curve. Also, the "function" the deck struggles the most with is having good openers where you can count to 6 mana quick, and not drawing into threats later sometimes.

So I'd really like to find a card ~3 CMC that ramps or can be a versatile threat (Eladamri's Call was a good example of what I want for the slot before I cut white, since I could tutor for a 1 CMC ramp at 3 CMC, or find a Primeval Titan later in the game).

Max_Hammer on Mardu Treasures

1 year ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

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