Reconnaissance Mission

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Reconnaissance Mission


Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling (, Discard this card: Draw a card.)

thefiresoflurve on Captain N'gathrod Horror tribe mill **not precon**

4 weeks ago

Fair enough, Grell would work well at my table, but not all tables are like mine. And on Grazilax, you're right, maybe a better draw tool would be Kindred Discovery or Reconnaissance Mission (harder to remove, too).

Also, Dimir Guildgate > Vivid Creek.

Brian-123 on Just Use Your Opponent's Creatures Instead

1 month ago

unless you already own it Rhystic Study a card to swap or replace it for the same effect Military Intelligence, Reconnaissance Mission

DreadKhan on Purge the Weak! Burn the Strong!

2 months ago

If you're going to run evasive creatures, have you considered Bident of Thassa, Reconnaissance Mission, and even Coastal Piracy to add payoffs to your damage? There are also treasure makers like Professional Face-Breaker and Grim Hireling that make a bunch of treasures from evasive creatures. You might even sneak a Strixhaven Stadium in for a laugh, not sure it'll work out, but fun if your deck can either sustain attention or discourage it somehow.

Since artifacts die pretty easily, maybe Telepathy is of interest? It gives you everyone's hands to see, which is nice, so you and everyone else are aware of any of your opponents that are ready to combo off. Not sure if you want both, or just one, but if one I think the Enchantment is better, unless I'm missing something.

king-saproling on Faerie Dragon Bear

2 months ago

Looks like a fun deck. I see you're pretty dedicated to the faerie theme which is rad, but I think if you wanted to improve the deck power-wise you could swap out some of the high-cost creatures for evasive 1-drops like Slither Blade, Mist-Cloaked Herald, Gudul Lurker, etc. The more 1-drops you have, the higher your odds to play 1 on turn 1 and 2 on turn 2, then you will be primed to make 3 faerie tokens when Halsin drops on turn 4.

You might consider these cards too: Bident of Thassa, Edric, Spymaster of Trest, Coastal Piracy, Toski, Bearer of Secrets, Reconnaissance Mission, Ohran Frostfang, Druids' Repository, Storm the Citadel

Kron on Kingpin Initiative

2 months ago

Yup did it. Commander changed to Safana, Calimport Cutthroat and Dungeon Delver




FelixCarter on You'll be Najello after I'm done with you

4 months ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

Niko9 on Looking for a casual but …

6 months ago

DrukenReaps Best of luck with the Olivia deck : ) I could see it being fun and fast, and it's a really swingy card. Definitely one that could start swinging early and hit hard late.

And yep, the pony is very fun. My main idea was to use Rarity for the B-side ability of protection rather than mainly the cost reducer part. Giving a Mischievous Catgeist  Flip evasion with a Reconnaissance Mission or Curious Obsession out is like a repeatable 1 mana draw 2. Or you can use protection to block removal on a biggie like phyrexian dreadnaught or save it for blocks to make Alaborn Zealot into an absolute menace.

One of my favorite pony tricks, and it's a little convoluted, but it's to get Rarity or Mother of Runes to give evasion to Taranika, Akroan Veteran who attacks with Daring Thief and it not only protects the thief but instantly untaps it for pre combat ridiculousness. No one ever expects Daring Thief to be a problem that they need to address : )

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