Reconnaissance Mission

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Reconnaissance Mission

Enchantment

Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling (, Discard this card: Draw a card.)

Last_Laugh on Fae

1 week ago

I would recommend running a lot more draw engines... fortunately there's a LOT of budget(ish) friendly options in these colors.

Reconnaissance Mission, Bident of Thassa, and Coastal Piracy are some of your best options here. Skullclamp, Court of Grace, Plumb the Forbidden, Tocasia's Welcome, and Mystic Remora are all options that fit your theme. A few creatures that draw cards but are outside your tribe worth considering include Starscream, Power Hungry  Flip, Aerial Extortionist, and Welcoming Vampire.

I would also recommend making room for Azorius Signet, Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Arcane Signet, and Fellwar Stone.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course

Last_Laugh on Goth Tinkerbell

4 weeks ago

You're going to want a lot more draw engines here. I'll try to keep my suggestions budget(ish) friendly.

Court of Grace, Skullclamp, Breena, the Demagogue, Reconnaissance Mission, Coastal Piracy, Bident of Thassa, Starscream, Power Hungry  Flip, Aerial Extortionist, Shadrix Silverquill, Welcoming Vampire, and Tocasia's Welcome are all great options that fit the theme and won't break the bank. I'd recommend getting up to at LEAST 10 draw engines (I run 17 in this deck... and it feels GREAT).

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course

Last_Laugh on FLYING

1 month ago

You're REALLY lacking in the draw department. I'll try to keep my options budget friendly.

Plumb the Forbidden is amazing... instant speed makes this card. Skullclamp is excellent in any deck making 1/1 tokens. Reconnaissance Mission/Bident of Thassa/Coastal Piracy will all keep your grip full. Starscream, Power Hungry  Flip/Court of Grace both bring the monarch mechanic which is easy to hold onto here. Aerial Extortionist is versatile removal plus card draw in one. Shadrix Silverquill is typically going wide with +1+1 counters but it also has a draw option (Felidar Retreat is another good +1+1 counter option here.).

I'd also suggest running more of your removal as enchantments. Detention Sphere, Grasp of Fate, Imprisoned in the Moon, and Oubliette are all excellent options here.

Last are 2 miscellaneous suggestions. Authority of the Consuls puts in some work (and is disgusting if you get it + Archangel of Thune out together). Vault of the Archangel is worth it just for the threat of activation.

Anyways, try to squeeze as many draw engines in here as possible... I run all the options I listed + a few more (17 total iirc). Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course

Last_Laugh on Alela's Air Force Squadron (flying matters)

1 month ago

Bident of Thassa and Reconnaissance Mission will keep your grip full. Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course

multimedia on Artifact Army

1 month ago

Hey, really nice version for less than $100. You have strong deck building skills on a low budget.

Research Thief is good, but consider the other cards that let you draw each time a creature you control does combat damage to a player, each creature, Reconnaissance Mission and Bident of Thassa? Bident is in the Urza BRO Commander precon. If attacking with huge Constructs is the strategy then in my opinion these are the best budget 4 drops to play with Urza. Their Number is Legion is too difficult to cast here needing four black and Brilliant Restoration is same needing four white.

Making Urza an artifact so that he gets the benefits is helpful. Consider more of this effect, Liquimetal Torque? It's a 2 drop mana rock before you want it for Urza and it's in the Urza BRO Commander precon. Metalwork Colossus only works with noncreature artifacts and you don't have enough of them here to consistently reduce it's cost much. You also don't need it, it's just a high mana cost beater and you'll have plenty of better mana efficient beaters, Constructs.

Good luck with your deck.

DreadKhan on unthinkable apocalypse

2 months ago

There is Kaervek the Merciless, this might work well with your fairly high MV. Also with the higher MV, you could look at Protection Racket, which is mostly a problem if your deck cares about specific cards, as long as your deck is just a bunch of cards that are all good together it's one of the best cards in Black, it can draw you more cards than Rhystic Study in some metas, or just drain everyone of life if they're really, really responsible and always pay. Finally, Timesifter is hilarious if your opponents have a deck with a noticeably lower MV, or a lot of lands compared to you. You could toss in some really high MV spells like Blasphemous Act and/or Reckless Endeavor, wipes are handy I find, even in a deck that usually is ahead, sometimes you face a faster deck, or a deck that has one sided wipes. I think if your MV is over 3.75 you probably could look at all but Timesifter, for that you might want to go even higher. Another way to raise your average MV is MDFs like Hagra Mauling  Flip, as a spell you would never run it, but in place of a land it is both versatile and has it's MV for any effect that cares about it, the only question is if you can afford a tapped land (or want to pay for the Mythics, can enter untapped in a pinch). Some of these cards are just incredible value IMHO, like Valakut Awakening  Flip, but some seem bad, afaik the best way to rate these is to consider if the effect is valuable period in Commander (is it worth a card in theory), not to worry as much about the cost because the alternative of hitting a land drop is almost never a terrible thing.

If you run a lot of creatures, I like Court of Cunning and Court of Ambition, both are annoying cards that can also draw you cards, and Cunning is a great source of repeated mill vs something like Glimpse. Also if you run a lot of creatures, Bident of Thassa is perhaps the best non-Frostfang version of this effect, the forced attack can be backbreaking to some decks. Another decent one is Reconnaissance Mission, the worst of the lot is Coastal Piracy. Grim Hireling and Professional Face-Breaker are also nice cards. Thalakos Deceiver and Thalakos Dreamsower are nice Blue Shadows, Dauthi Voidwalker is a really good Black one, each of these is really hard to block and comes with a substantial upside. It's a bit janky in Commander, but Sower of Temptation isn't a terrible card, you just can't count on stealing anything too game breaking, as long as you steal something not worth spending another card on you'll get an evasive 2/2 that can sneak damage in for triggers.

If you want a one-sided nearly-Wrath, you might consider Make an Example or Phyrexian Purge. Example is able to pinpoint remove the best creature of each opponent, by any metric, and it's almost impossible to get around with present day cards (it's a chosen, not targeted sacrifice effect), while Purge lets you clear out the best 4 or 5 creatures so you can just take over, Purge likes having access to some life gain, it's especially good with something like Sangromancer, but if you want life gain in Grixis it's hard to do better than Exquisite Blood, but I'm almost never unhappy with Mask of Griselbrand, I think that card is slept on somewhat in Commander.

If you do go with Kraum or some other beefy Commander for your deck, Agitator Ant is a pretty strong card, but you either need the biggest thing on board already or to be able to remove stuff as needed. Kraum having evasion means you'll usually be able to get in against someone, so +2 power is great, and you being Goaded wears off before your next attack step anyways, so it only matters if someone steals it I guess (at which point it can't attack you I suppose??), Agitator Ant also works with any super-evasive creatures, so if your deck has lots of Flying or Shadow it

Hope some of these ideas are helpful!

mrwilson6488 on Ever Adaptive Artifacts

3 months ago

thefiresoflurve

This is extremely helpful information! Thank you!!

I will definitely implement your ideas on subbing Astral Cornucopia and Empowered Autogenerator for signets and talismans.

I felt like Wishclaw Talisman was a pretty viable choice to tutor in hand for 3 mana, and with the recursion I have, be able to recycle it after sacrificing it (before handing it to an opponent), but I will have to playtest for awhile and see.

Platinum Angel and Spine of Ish Sah are definitely expensive, but I like cheating them into play so I rarely cast them. Given your experience, I'm sure you're right that it would help streamline the deck by removing them for better ramp cards.

I LOVE your suggestion of Reconnaissance Mission, and I'll have to scoop that ASAP. Thankfully, I have a playset of Training Grounds so I'll get one of those into this deck too.

Thank you again for your help!

thefiresoflurve on Ever Adaptive Artifacts

3 months ago

As far as cuts go:

Astral Cornucopia is a possible cut. I'd rather see a Talisman of Dominance, honestly, since it's only 2 CMC. And, if you're spending 6 mana on a ramp rock (that can only do 1 color in a 4c deck...) that's probably not the best use of the mana.

Similarly, Empowered Autogenerator doesn't look very attractive as a ramp piece. It's just too slow at 4 CMC, and it's one color only in a 4c deck :(

Platinum Angel is a bit of a trap - for 7 mana, there are lots of ways to win, not just "not lose".

Wishclaw Talisman isn't really for this deck IMO - it is hard to make it work in my Esper blink deck which it's basically made for, let alone here.

Spine of Ish Sah - another one I messed with in my esper blink - basically same as platinum angel; if you're spending 7 mana, you can actually win, not just break a thing.

I think if you cut any/all of these and replaced them with 2 CMC multicolor ramp rocks such as talismans or signets, you'd see a significant improvement in your ability to play your commander on curve.

A couple other things:

Thopter Spy Network only one card and one Thopter per turn. Reconnaissance Mission is I think a bit better for draw, just depends on whether you need the creatures.

Training Grounds would be great here.

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