Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Reconnaissance Mission Discussion
1 day ago
vitamintuna, you are absolutely correct that the deck is not optimum and runs some seriously jank cards. You’ve made some very good recommendations for cantrips and counters. Also, I have already been playtesting outside of this list with Bident of Thassa (and Reconnaissance Mission) and they will provide excellent card draw. I really appreciate your recommendations on mana rocks, some of which are already in the mail :) I also appreciate your sample list. It is helpful. I only really disagree regarding Mystical Tutor—-the card improves playability and efficiently winning substantially. To be honest, the deck ran even better with both it and Personal Tutor but was then over the $75 limit :( I am, however looking at some transmute cards as an option. Your decklist looks solid for the long-game even, whereas my goal is getting the combo out on turn four with enough counter magic to protect it. I will be rebuilding substantially with mana acceleration per your suggestions and I will revisit the cantrips as well. I appreciate your thoughtful response and the time it took you to rebuild an example deck. Thank you.
3 days ago
Looks good so far. These might interest you: Distant Melody, Ribbons of the Reikai, Bident of Thassa, Reconnaissance Mission, Coastal Piracy, Kindred Discovery, Breath of Fury, Tears of Rage, Coat of Arms, Shared Animosity, Cathars' Crusade, Disrupt, Narset's Reversal, Spark Double, Decoy Gambit, Shieldmage Advocate (helps your opps reuse their removal against each other)
6 days ago
WanderingSpirit: My initial cuts would be Temple of the False God (card is bad), decreasing the number of tapped lands, All That Glitters, Estrid's Invocation, Dire Undercurrents (I'd rather run Reconnaissance Mission, for example), Lawmage's Binding, Mana Geode (3-mana rocks with no upside are not my favorites), Wayfarer's Bauble (slow ramp), Faerie Seer (disappointing here, compared to your other creatures), and Latchkey Faerie (only worth it if you can pay prowl cost, which you rarely can here).
1 week ago
Nice deck. I play a very similar and very mean Kumena deck. I also went back and forth on +1/+1 counters and ultimately did settle on it as I felt that combat damage was the most appropriate win con for merfolk (in part because I also play Legacy Fish). I don’t think assembling and executing your infinite mana combo is more efficient than winning with unblockable +100/+100 merfolk or generating so much card draw that you win with Thassa's Oracle. Both of my options also synergize directly with your commander. +1/+1 counters are accelerated by Doubling Season and Hardened Scales. You can flash in Simic Ascendancy on the end step just before your turn, and with a little finesse, win. With Doubling Season, either Kiora Planeswalker is a nasty surprise as well. Massive card draw comes not only from Seafloor Oracle, but from Bident of Thassa, Coastal Piracy, and now Reconnaissance Mission. My version of this deck replaces your standard countermagic and removal suite with Force of Will, Force of Negation, Mana Drain, and Cyclonic Rift but you probably don’t need to be told that these cards are very good. Gaea's Cradle and Growing Rites of Itlimoc Flip are insanely good in merfolk aggro. The only non-merfolk creatures I include (aside from Seahunter) Are Deadeye Navigator, Deepglow Skate, Collector Ouphe, and Vigor. I should say, my merfolk deck is known to beat the seaweed out of many competitive decks. I hope this helps.
1 week ago
Hey Thanks armlessbastard ! I think you are probably correct about Crosis's Chamber. I think I was just throwing in everything i could find that added grixis colors without really reading them. I'll probably shave a rock or two in favor of some more basic lands (I think I overthought it on my first go round). I really need to lean more into the +1+1 counters synergy that Marchessa provides, because it feels like im not really utilizing her to her fullest potential. I hate to say it, because it would be a lot more work, but there may be a commander that fits the archetype i'm going for better. Sygg, River Cutthroat may be better.
1 week ago
Nice deck. +1 from me.
Maybe you want to try Teleportal. CMC5 is high but unblockable for the hole team and a prowess trigger is nice. With a token strategy I would suggest Coastal Piracy, Bident of Thassa and / or Reconnaissance Mission for card draw.
2 weeks ago
Nice deck, Mat!
First thing I noticed is 43 lands. That's about as much as I run in my Azusa, Lost but Seeking EDH. I see you like your nonbasics, as I do, but even in a 5 color deck where mana fix is the key to success like this one, 43 is a little much I think. Couldn't you try to remove some of those? I'd be inclined to remove three to five filter lands such as Cascade Bluffs. (I get that Sliver Queen likes her mana, by the way, and I also see that with Training Grounds, every land is a sliver...)
Furthermore, I love your Coastal Piracy. Hard to judge how it performs, but probably quite well in this deck. If you like it, it recently got an upgrade with Reconnaissance Mission. In addition, I'm a huge fan of Kindred Discovery which does pretty much the same here - but better, for one mana more.