Timesifter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Timesifter

Artifact

At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

capwner on The Most Cursed EDH Deck I've Ever Made

3 weeks ago

king-saproling -- Yo thanks for the comment! Restore Balance is a really powerful effect that kinda plays with some of the deck's other angles, like we already want Greater Gargadon to enable Academy Rector/Arena Rector. It is also somewhat lower opportunity cost to run cascade/balance with Timesifter compared with other decks (can't run 1-2 cmc). At the least you can sweep go-wide decks or check ramp players, at most it just ends games thru total MLD+Mind Twist and we hopefully we have Smothering Tithe or Timesifter out or something. One example that comes up is we are taking Sifter turns but are in a position where we lose if we pass the turn, so here balance becomes an out. Afterwards we can rely on Sifter to recover even if we miss some turns. The biggest reason for balance though, is because I can :P

The plan with Selective Memory is to remove every card in your deck except Jace, Wielder of Mysteries. Or Maybe Jace+Chromatic Lantern for example. Mirror of Fate is our backup card both to exile the library and retrieve Jace if he ends up exiled himself so it's kind of a cool 2-way tech for that combo.

capwner on king-saproling

3 weeks ago

Heya, coming from your Belcher deck I just wanted to mention I also made a 5c Belcher list and thought you may like to check it out for inspiration. Mine is very different from yours, in additional to belcher I built around using high cmcs and Timesifter and some other f*cked up stuff. Just didn't want to shill my decks in your comments but thought maybe you'd find this build interesting! The Most Cursed EDH Deck I've Ever Made

capwner on Oops, all spells CEDH (v1.1)

1 month ago

Awesome, love seeing all spells in edh and this looks like a strong list. I too brewed an all spells minstrel deck but mine is very different, it focuses on using the higher cmcs to enable a Timesifter lock alongside some other strats. This looks a lot more competitive and low to the ground. Have you considered Goblin Charbelcher as an alt wincon to get around RIP and RoL sorts of effects? Also rec Bala Ged Recovery  Flip and Valakut Awakening  Flip as these are some of the most useful spell effects on any mdfc imo and good colors for you. If you want to check out my version you can find it here!

capwner on One-card wins

2 months ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

capwner on Tomik 43 Lands.dec

8 months ago

^ Endless Horizons is so good, people underrate the power of making land drops. Not even to mention the thinning. Remember when Journeyer's Kite went in every deck? OK Suffer, you already know what's coming here. All these thinning cards and scroll rack are just a whole bunch of peanut butter and it needs the Timesifter jelly. THE JELLY, MAN!!!! Planar Birth is also a pet card of mine, been meaning to try brewing with this one again. Overall this mono white lands is a very sweet concept, the only thing I might consider if having trouble keeping up would be to try running a bunch more wraths. Lands+Wraths tends to be a pretty successful formula and this build has a lot of recursion already. Aura Fracture is also crazy lol I thought I was the only one running this as tech in my Restore Balance deck but it looks like you have it as straight up removal here.

capwner on Ulalick Deez Knutz

9 months ago

As an avid Timesifter player seeing eldrazis across the table makes my butthole clench

capwner on Azorius Timesifter Prison

11 months ago

SufferFromEDHD Top is already in here brother, probably the best card in the deck since we're all about Timesifter :) Catastrophe is a good one, that's in my Mono-W versions which is more focused around wrath and indestructibility.

casual_competitive on Mono White Timesifter Prison

1 year ago

Timesifter is hilarious. use to have a twoheaded giant LGS and my brother had a deck where it would get Timesifter out and have me as his teamate using a deck with no lands and every possible 10+ mana card

i was gunna recommend Hidden Retreat but youd have to have a valid target. Scroll Rack is just the best option, making it more likely to get scroll rack is a good idea. glad to see someone else other then me uses Endless Horizons. Tenuous Truce is good cheap draw and will instantly make one player of the game your friend, either give it to the most combat focused deck to avoid their wrath or give it to the player thats struggling, same thing applies with Loran of the Third Path but with an added bonus of removal. Bottled Cloister is good if your playgroup has a lot of handhate. if you want a good board wipe i cant imagine a better one then Out of Time, a little mean since it just makes everyones commander vanish forever until someone gets rid of out of it. other then that your deck is well put together and unique

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