Timesifter

Timesifter

Artifact

At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

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Printings View all

Set Rarity
Mirrodin (MRD) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Timesifter Discussion

DragonOfTheWest on Philosophy Represented

7 months ago

Gleeock, yes, Timesifter's been great. I run it in my Jhoira of the Ghitu chaos deck (average CMC: 5.17). I end up taking about half of the extra turns, which helps with suspend hopefully without feeling too oppressive to the rest of the table.

Instead of playing all the extra turn spells and MLD you'd expect to see in Jhoira, I run Perplexing Chimera, Omen Machine, Possibility Storm, and Wild Evocation. My ultimate goal is to cast Eternal Dominion, preferably with Hive Mind in play.

Gleeock on Philosophy Represented

7 months ago

DragonOfTheWest Timesifter its so beautiful. It's the great savior sent from Timmy Valhalla. I knew it existed, but I forgot about it. Have you had many crazy experiences with it? I would spitball using it if it has panned out in fun ways according to another Adrenaline Gamer.

ZendikariWol Using opponents as a resource is great, if not quite challenging to avoid the lethal backfire :) I was a big fan of how some of those new curses worked, Curse of Opulence, hope we see more similar mechanics to that soon.

DragonOfTheWest on Philosophy Represented

7 months ago
  • Timesifter - Based on the article linked above, I definitely qualify as a Timmy (Adrenaline Gamer). I want to see crazy things happen and keep everyone on their toes. This is also why a play EDH and eschew tutors. I don't want my games to be too predictable.

  • Deadeye Navigator - I like repeatable value, late-game mana sinks, and a resilient board state. This card's open-ended flexibility is a good representation of my philosophy. I don't know what I'll combo it with, but I know it'll be fun and powerful.

  • Lurking Predators - Big splashy spell that makes everyone take notice? Ongoing effect that changes how people play? Powerful yet unpredictable continuous stream of value? This is everything I want in a card.

dbpunk on Bad stuff tribal

7 months ago

Since youre already running Leveler, you should also run Timesifter and Teferi's Protection. Essentially those two other cards are a) troll cards and b) they form one of the silliest three card combos in history

DankMagicianD on Jeleva, Nephalia's Scourge

8 months ago

Timesifter seems too risky, even though it looks fun. I recommend Darksteel Plate, to protect the commander that your strategy relies upon.

TheSimikBOat on

9 months ago

Hey, cool deck! I loke so much the group hug decks, but I loved this one when I saw the ice-cream machine ( Timesifter ), and also I have here some suggestions:

I hope this helped you!

GreenHamma on Live and Learn

1 year ago

I love the deck, for the life of me i don't know what to change. I did read the weakness part of your Primer though. I did think of 2 cards Omniscience , and Timesifter both play well with expensive decks.

SideBae on Eldrazi Horror

1 year ago

I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.

Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.

I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.

There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .

In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.

I strongly agree with multimedia: You should definitely run Voltaic Key and/or Manifold Key , and Mystic Forge seems like it'll be a powerhouse.

Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .

My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.

Right. Good luck!

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