Timesifter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Timesifter

Artifact

At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

capwner on The Purple-Dragon-Punk Ritual

4 weeks ago

Reforge the Soul can fill you back up sure, but it also draws your opponents into more interaction! Including Consign to Memory which can even counter your storm triggers. Ral, Monsoon Mage  Flip can gas you back up similarly without helping the opponent. I've played a good bit of Belcher and I've found you generally want to maximize the odds of drawing kill cards plus acceleration, the best way to do this is through adding a second kill card which you have here with Stormscale Scion. In my Belcher deck I use 4 copies of Timesifter next to the 4 copies of Belcher. In a more "normal" deck the extra copies would probably be Whir of Invention. The deck's strength is in these 1 card wincons, anything that doesn't get you casting these ASAP should be cut for something that does.

capwner on Do You Have “Pet Cards?”

4 months ago

DragonMaster420 you're totally right, and it's good to be cautious because Timesifter makes a lot of players groan and shouldn't be played at b3 tables since it counts as chaining turns. Even when it is played out "fairly," usually 1 player ends up getting screwed over which is why I tend to commit pretty heavily to my build whenever I am running it. That way it is really more of a wincon for me and less of a chaos piece making the game super unfun for the low cmc players.

DragonMaster420 on Do You Have “Pet Cards?”

4 months ago

capwner: Timesifter looks like pure chaos. the deck with the highest concentration of low cost spells almost won't get any more turns unless everyone else just reveals lands. i might have to include Mana Severance in my decks because even though i wouldn't combo it with timesifter, the guarantee of always drawing spells seems really good.

capwner on Do You Have “Pet Cards?”

4 months ago

My most pet card for EDH is Timesifter and by extension all the deckthinning tech for it like Trench Gorger, Mana Severance, Endless Horizons, and for pulling out nonlands you have Skyship Weatherlight and Selective Memory.

Recross the Paths has also become something of a pet meme card mostly from using it in my grist deck which is perhaps my wildest original combo idea. Recross allows for stacking the entire deck in any order in all-spells/belcher lists.

I like a lot of the big red spells but Thieves' Auction is probably my favorite especially when you can break parity with something like t-pro or Worldgorger Dragon, similarly to MLD. I just think it's funny.

Then Restore Balance, Greater Gargadon, and Commandeer are all pretty special for me after playing with them for years in my Modern garga-geddon deck.

capwner on The Most Cursed EDH Deck I've Ever Made

7 months ago

king-saproling -- Yo thanks for the comment! Restore Balance is a really powerful effect that kinda plays with some of the deck's other angles, like we already want Greater Gargadon to enable Academy Rector/Arena Rector. It is also somewhat lower opportunity cost to run cascade/balance with Timesifter compared with other decks (can't run 1-2 cmc). At the least you can sweep go-wide decks or check ramp players, at most it just ends games thru total MLD+Mind Twist and we hopefully we have Smothering Tithe or Timesifter out or something. One example that comes up is we are taking Sifter turns but are in a position where we lose if we pass the turn, so here balance becomes an out. Afterwards we can rely on Sifter to recover even if we miss some turns. The biggest reason for balance though, is because I can :P

The plan with Selective Memory is to remove every card in your deck except Jace, Wielder of Mysteries. Or Maybe Jace+Chromatic Lantern for example. Mirror of Fate is our backup card both to exile the library and retrieve Jace if he ends up exiled himself so it's kind of a cool 2-way tech for that combo.

capwner on king-saproling

7 months ago

Heya, coming from your Belcher deck I just wanted to mention I also made a 5c Belcher list and thought you may like to check it out for inspiration. Mine is very different from yours, in additional to belcher I built around using high cmcs and Timesifter and some other f*cked up stuff. Just didn't want to shill my decks in your comments but thought maybe you'd find this build interesting! The Most Cursed EDH Deck I've Ever Made

capwner on Oops, all spells CEDH (v1.1)

7 months ago

Awesome, love seeing all spells in edh and this looks like a strong list. I too brewed an all spells minstrel deck but mine is very different, it focuses on using the higher cmcs to enable a Timesifter lock alongside some other strats. This looks a lot more competitive and low to the ground. Have you considered Goblin Charbelcher as an alt wincon to get around RIP and RoL sorts of effects? Also rec Bala Ged Recovery  Flip and Valakut Awakening  Flip as these are some of the most useful spell effects on any mdfc imo and good colors for you. If you want to check out my version you can find it here!

capwner on One-card wins

8 months ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

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