|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Uncommon|
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Creature — Human Nomad
Tap: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.
Spurnmage Advocate Discussion
1 week ago
Yo! Thran Quarry , Reflecting Pool , Opal Palace , Holdout Settlement , and/or Unknown Shores instead of the 3c enter tapped lands? Ramos, Dragon Engine could be a nice color fix too, especially if you wanted to go for a way to boost counters.
Not sure Debt to the Deathless is doing much, but I'm probably missing something.
1 month ago
Not a creature, but Molten Vortex is insanely good against hate-bears as you can use your dead draws to take them out instead of your premium removal.
Spurnmage Advocate , Brown Ouphe , Cabal Therapist , Caustic Caterpillar , Cho-Arrim Alchemist , Cursecatcher , Dakra Mystic , Devoted Caretaker , Elvish Reclaimer , Gorilla Shaman , Guul Draz Assassin , Judge's Familiar , Law-Rune Enforcer , Mausoleum Wanderer , Mistcaller , Nova Cleric , Permeating Mass , Pilfering Imp , Siren Stormtamer , Tidal Warrior , Ulvenwald Tracker , Vortex Elemental , Weathered Wayfarer , Will-o'-the-Wisp , Xantid Swarm .
3 months ago
The two big things I notice here are: you don't have a lot of expensive cards to cheat out with Omniscience (unless I'm missing a combo somewhere), and Grip of Chaos can get really annoying in a four player game with lots of stuff on the board. (I also don't know if Arcane Flight does enough to really be impactful.)
Based on the style of deck this seems to be, I'm a big fan of tossing cards from the advocate cycle in. In particular: Nullmage Advocate and Spurnmage Advocate give you a way to blow problems up while also returning cards (of your choice) to another player's hand. Pulsemage Advocate lets you bring a creature back. It's a great way to 'gift' someone cards that are useful to you (like a counterspell when someone else is about to wipe the board).
4 months ago
I'm assuming you:
- don't want to combo out
- want to keep a small budget
- your primary wincon is Approach of the Second Sun
- your secondary wincon is Simic Ascendancy
- nothing from the last two sets
Route 1) Stength Draw with Worse Creature Tempo
Cut cards that are good tempo plays but otherwise don't help you win by drawing cards. The idea is that you draw into Approach of the Second Sun , cast it, and then trigger your draw abilities to be able to cast it again very quickly. I assume this deck isn't trying to be super competitive. I added a little recursion for toolbox, while still being group hug.
- Cloud of Faeries
- Icatian Moneychanger
- Horizon Chimera
- Safehold Elite
- Vernadi Shieldmate
- Serra's Blessing
- Slow Motion
- Sunken Field
- Ajani, the Greathearted
- Mind Games
- Dakra Mystic
- Nullmage Advocate
- Pulsemage Advocate
- Spurnmage Advocate
- Veteran Explorer
- Windreader Sphinx
- Lore Broker
- Temple Bell
- Woodvine Elemental
Side Note: I really don't like Sunscorch Regent but I get why he's in the deck as part of a wincon. I just feel Toothy, Imaginary Friend and Pir, Imaginative Rascal are very similar and provide much more to the deck in an obvious way, but they cost $8 as a pair so I didn't want to formally recommend them.
10 months ago
Duelist's Heritage, Spectral Searchlight, Victory Chimes, Play of the Game, Regna's Sanction, Pulsemage Advocate, Shieldmage Advocate, Spurnmage Advocate, Oblation, Wall of Shards, Benevolent Offering, Infernal Offering, etc.
2 years ago
Because the rulings were likely written by two different people, and the person who wrote the ruling for Spurnmage Advocate assumed you wouldn't want to activate the ability without an attacking creature to target. The rulings are only guidelines to show you what the rules are, because reading a growing 226 page document can be tedious. This Forum, and Judges, exist so that when the rulings are unclear (like now) or absent, you can get an answer from people who have familiarized themselves with that massive document. Even though the rulings on Gatherer are different for the two cards, the rules governing them are the same, so how they play is the same. Both jmabry413 and myself are telling you that you need the full targets for the ability to activate it, and I went into more detail about the rules as to why.
2 years ago
Then why does the ruling for Spurnmage Advocate only mention the two cards in the graveyard but not an attacking creature as the part of the ability that's essential for its resolution? In the ruling for Pulsemage Advocate the ruling actually mentions both targeted requirements.
2 years ago
With these particular cards: Spurnmage Advocate, Shieldmage Advocate, Nullmage Advocate, and Forcemage Advocate, do I have to have the second type of target in order to be able to activate the abilities?
For example, with Spurnmage Advocate, can I activate the ability if I only target two cards in an opponent's graveyard, while there are no attacking creatures? Or, can I activate Nullmage Advocate if there are no enchantments or artifacts on the battlefield?
The confusion stems from the fact, that if we look into the official rulings, for example, of Spurnmage Advocate, it only says:
"10/4/2004 You cant activate this ability unless a single opponent has at least two cards in their graveyard to target.", but it doesn't mention having to target an attacking creature.
However, Pulsemage Advocate is an exception, because in its rulings, we can see:
"10/4/2004 You cant activate this ability unless a single opponent has at least three cards in his or her graveyard to target and you have a creature card in your graveyard to target.", which is the only card of this type that actually has the mention of the second part of the ability in the rulings.
No data for this card yet.