Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
|Have (2)||thirdwhirly , gildan_bladeborn|
|Want (2)||socialdisaster , javoraf|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Extraplanar Lens Discussion
1 week ago
Profet93 yeah I think this boils down to a difference in playstyle. I have some decks where I dedicate a bunch of cards to protecting the generals cuz they need time to do their thing. For this one I think it's best to combo or bust, because to spend slots on guarding Carah dilutes the power of the deck.
Even though Seal costs 5, cost reducers are so valuable in this build that I want to include as many as possible. I want two costs reducers out. From there, I dig for either Birgi, Storm-Kiln Artist, Runaway Steam-Kin, or Neheb. Any one of these four gives me great odds to play most if not all of the approaches in the deck since every approach will cost 0 at that point. So Seal and kin are integral to the game plan, definitely not winmore. I don't think it's redundant since I'm aiming for 2 reducers and there are only 8 in the deck. Heck if I owned a Stone Calendar I'd be making room for it.
It's worth exiling approaches from the yard for extra mana that can be used to play a combo piece. So Rapacious Dragon is really valuable (he's like 2 Lotus Petals that you can tutor into play when needed). I'm even thinking of slotting in Goldspan Dragon as a second Rapacious, just not sure what to take out for it. Maybe Extraplanar Lens ?
3 weeks ago
- Curse of Opulence
- Price of Progress
- Repeated Reverberation
- Magma Jet
- Star of Extinction
- Ruby Medallion
- Blood Moon
- Koth of the Hammer
- Chandra, Fire Artisan
- Dualcaster Mage
- Magus of the Wheel
- Magmatic Sinkhole
- Extraplanar Lens
Specific hate - Red Elemental Blast
1 month ago
Hi there! Coming over from your comment on my Darien deck. Looks like a solid list! I do not like to give a ton of recommendations as it is your deck and should be a reflection of you! I will give a few thoughts (while trying to stay budget friendly with an additions), and if you would like more insight I would be glad to help.
As far as lands are concerned, being mono white you have the flexibility to run some solid non basic lands. I am assuming you are running lots of basics due to Extraplanar Lens . I will touch base on that below. A few lands that make sense flavor wise and just in general would be Arcane Lighthouse (get around shroud/hexproof for removal), Grand Coliseum / Nomad Stadium (budget pain lands), Scavenger Grounds (graveyard hate), and War Room (card draw). Tower of the Magistrate is really fun for repeatedly giving an opponents creature protection from their own equipment.
I see you mentioned Solemnity is there for protection against infect. Depending on your meta that could be the right call. If so I would look to remove both Archangel of Thune and Cathars' Crusade as Solemnity completely shuts those cards off.
One other quick thought would be to consider swapping Extraplanar Lens out for something else. I used to run it a lot and found it to be incredibly lackluster. When it stays and people leave it alone it is great! But that never seems to be the case. If it is removed you are out not just the mana you spent on it but a land as well. Not having snow basics makes it easier for your opponents to benefit from it too. If it is working for you though, great! I never had such luck.
I will leave it at that. If you have any questions or thoughts please let me know. Have fun with Darien!
1 month ago
My favorite mono white commander is the forgotten Heliod, God of the Sun . Skybind is amazing when you can make Enchantment Creature Tokens at a whim. Your team having Vigilance works amazing with Meekstone + Blind Obedience . With all the Cleric support in the last few sets, you could even take a peek in that direction.
Most white ramp that actually puts land into play, requires your opponents to have more lands than you. White has a few options to make that happen: Path to Exile , Winds of Abandon , Settle the Wreckage (which can also work wonders using it on yourself if you're the go-wide token player) in addition to bounce lands like Karoo and Guildless Commons . Of course, Extraplanar Lens works double duty there.
But the absolute best card in white, to drag down the other players to your level and make them watch their step, is Aven Mindcensor . Really, try it. It's the best response to a green player putting a Boundless Realms on the stack.
2 months ago
I just wanted to add one more point which I think others have made here in part, namely, that playing mono-white effectively in commander essentially sits behind a paywall. Since good cards for doing basic things like ramping and draw are so few and re-printed so seldom, one is essentially required to invest in pricey staples such as Smothering Tithe , Land Tax , Archaeomancer's Map , Extraplanar Lens , Enlightened Tutor , etc. This kind of creates a class system where anyone can afford to play degenerate decks in green on a budget, but mono-white players pay through the nose to play what are still frequently second rate decks. This is one thing the luminaries at WoTC really need to get through their heads, since it actually goes against some of the values they claim to care about. And as others have said, as has been seen recently with Boros, if you actually print good mono-white commanders that people want to play, people will play mono-white.
2 months ago
Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".
Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor
Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!
- Sol Ring
- Arcane Signet
- Sapphire Medallion / Ruby Medallion
- Lotus Petal
- High Tide
- Mind Stone (if you plan on running a lot of card draw)
- Thought Vessel
- Commander's Sphere
- Treasonous Ogre
- Dockside Extortionist
- Irencrag Feat
- Jeska's Will
Extraplanar Lens (if you plan on running a lot of basics)
- Scalding Tarn
- Riverglide Pathway Flip
- Temple of Epiphany
- Sulfur Falls
- Frostboil Snarl
- Training Center
- Command Tower
- Ancient Tomb
- City of Brass / Mana Confluence
- Prismatic Vista
- Shivan Reef
- Cascade Bluffs
- Fiery Islet
- Spirebluff Canal
Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.
- Swan Song
- Fierce Guardianship
- Cyclonic Rift
- Mystical Tutor
- Temporal Mastery (good with the tutor above)
- Faithless Looting
- Narset's Reversal (lot of infinite combos I believe)
- Deflecting Swat
- Thrill of Possibility
- Rapid Hybridization
Instants/Sorceries Matter: There are also tons of these, but just to name a few:
- Baral, Chief of Compliance
- Young Pyromancer
- Docent of Perfection Flip
- Wee Dragonauts
- Snapcaster Mage
- Sprite Dragon
- Any card with magecraft from strixhaven
I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.
4 months ago
Cool. Have you played it much? How does it fare against mono blue control, stax control, and pillow fort?
I wonder if there is a better alternative to Exploration, considering you are running light on lands and do not have particularly great card draw. I run it in a few cEDH decks but am Usually disappointed in the outcome.
Maybe something along the lines of One with Nature if you can get a creature through. Even something like Manabond may be better considering that it ramps harder earlier and you will be relying on your commander to tutor cards anyways.
Also, how do you expect to achieve the massive acceleration afforded by Cradle and Nykthos with Damping Sphere in play?
You may consider abandoning that entirely.
Since you run GSZ, you should run Dryad Arbor for a competitive edge.
Since you run Top and Mirri’s Guile, why not run at least a couple fetch lands if for nothing else but an occasional shuffle. I understand that Yisan should shuffle your library, but I can imagine many scenarios in which that won’t be an option and you will still need to search for answers.
I’m not worried about Veil of Summer—-I’d just hit it with another free counter or Dispel.
I think without proper protection, this deck would have a big problem with any mono-blue control (even on a $75 budget!)
Not trying to be harsh—-I really like the deck—-just trying to give you some insight about the weaknesses I perceive and how I’d exploit them if I were your opponent.
I hope this helps.
4 months ago
Thanks for the upvote, much appreciated and I absolutely love the Head Games combo, as far as I know I'm the first to figure out that one.
Infernal Darkness is good but I don't like the cumulative upkeep of since that's mana I could be using for a spell or effect. I do have one in my binder just in case.
Mind Twist is a great card in the deck but I don't like the mana intensive side of X.
Ill-Gotten Gains already got a foil one, amazing card. Considering it.
As for Megrim like cards, I want to thoroughly test them out before cutting them. I figure if I make someone discard their hand that's automatic 14 damage.
Extraplanar Lens I run in my Avacyn, Krenko and Korlash builds (On my profile) and I've never had issues running 24 or less basics with it. If I need to I might up the land count to 32.
Thank you so much for your feed back, gave me a lot to think about wish list some stuff.