Extraplanar Lens

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Extraplanar Lens

Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)

Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana of any type that land produced.

kamarupa on Balaam__'s Challenge: Get Twisted

3 months ago

I know High Tide is a bit, let's say, "conditional" but I like that it only costs 1 to cast, which allows it to be [marginally] useful to cast counterspells in a pinch. Which I know Extraplanar Lens would too, except on the turn I cast Extraplanar Lens, which would presumably be as early as possible, but that's also often the most critical time to have mana available to counterspell. Does that make sense?

I'm certainly not in love with Ponder and Fabricatefoil - so maybe it makes sense to drop at least a copy or two of those in favor of something like Blue Sun's Zenith? Do you have other draw card/tutor spells that would help me get Eon Hub + Reality Twist + Back to Basics into play?

Perhaps it makes sense to have 1-2 copies of High Tide and 1-3 copies of Extraplanar Lens?

psionictemplar on Balaam__'s Challenge: Get Twisted

3 months ago

Well the thing about the cryptic/Sanctuary lock is that you return sanctuary so it always comes in untapped.

Putting that aside though I dont think snapcaster will be of much help to you, at least not in the normal play patterns it commonly sees. You pretty much want to save it as a counter grabber as needed.

Going back to your high tides, I just dont see the value. You have to use 1 land to cast and then 3 more lands to get eon hub into play which only saves 1 land over casting it normally. Rewind makes it slightly better because you could have extra mana for after, but then you need something like a Blue Sun's Zenith to sink it into. Instead of high tide what about Extraplanar Lens instead? It still helps ramp and can help every turn?

KayneMarco on M-O-O-N. That Spells Landstorm

5 months ago

Profet93: glad you like the deck and as for my thoughts on your suggestions, the changeling idea while not bad doesn’t really do much for the main theme of the deck: lands matter/landfall. The moonfolk return lands to hand for me to dump back into play for landfall triggers.

And as far as replacing half my snow covered lands I gotta keep ‘em all snow for the Extraplanar Lens. Its ability works for both players. Not everyone runs snow lands and with the lens out all my snow lands tap for an additional U while my opponents non snow islands will still only tap for one. All good suggestions though not all work for this deck, at least with how I play it.

fluffyeel on Urza Lord High Combomaster

11 months ago

Some small thoughts for fun things and stuff:

Serriten on

11 months ago

Inferno wants lots of color ramp so you can slam it down and activate its ability to do a quick 20. Treasure generation, Caged Sun, Glittering Stockpile, Extraplanar Lens, Gauntlet of Power, even Chaos Moon

AstroAA on [EDH][Primer] Giada's Angel Harem ~{FOILED}~

11 months ago

Anatak thank you for your comment! I'm glad you've been inspired to make your own Angel deck!

As for Traveler's Amulet, I like it as we can tutor for a basic and help to thin the deck. It isn't absolutely necessary, as you could probably get away with something like Extraplanar Lens if you really wanted to. Plus, it can be recurred with Serra Paragon so we can get more value out of it.

fluffyeel on Bruvac's Millibuster

1 year ago

Mill is fun. Mill was one of my first loves (and still is!) for any sort of MTG deck. However, I see some options to further Traumatize your opponents:

fluffyeel on You draw you lose

1 year ago

Some small recommendations I can think of:

Load more
Have (2) jhTheMan99 , metalmagic
Want (0)