Extraplanar Lens

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Extraplanar Lens


Imprint — When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)

Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana of any type that land produced.

BarfQuackers on How many Snow-Covered Basics for …

2 months ago

Thank you both for your responses, pretty much sums up my thoughts on the matter. After I posted I tried to look at some decks and most are split between the two options with no rhyme or reason. I can't think of a reason for it to matter besides the off chance an opponent is running Extraplanar Lens.

SteelSentry I specifically like this take but it's definitely got me over thinking this now lol. I guess it matters more when there's less colors and more basics, specifically in my mana base, 10 basics split 4/4/2, once I tutor out 3 or 4 basics there's really only a few left so that chance I draw a unique named one are pretty high so a 50/50 split wouldn't be damaging.

Thanks again for your insights!

Profet93 on This Deck Does Not Believe In Free Will

2 months ago

Westvale Abbey - Weakest land. You aren't a token deck, it costs a lot to activate and is hard to pull off only for a creature that is helpful, but not nearly powerful enough in EDH or relevant to your overall strategy

Phyrexian Tower - Black has other sac engines and you don't have any relevant death triggers that would warrant it's inclusion. The mana ramp is minimal

Maze of Ith - Meta call like against xenagos or voltron? It can have it's moments for sure but it doesn't produce mana unless you have urborg and unless the voltron strategy is prevalent in the meta, it can be swapped out

Lotus Vale - Scorched Ruins is strictly better and can combo with rings of brighthearth + deserted temple for infinite colorless or infinite black as long as you have a swamp. Not even saying to add them, because these lands are stripmine targets. If you were playing a lands deck, sure.

Lake of the Dead - The least likely card to cut from the list. This card I've never personally liked because it goes against my philosophy, short term gain for long term loss. Losing lands, similar to lotus in a deck that can't recur them just seems off to me. It's definitely a helpful ramp piece for sure. But that usually paints a target over your head and they remove whatever you cast (assuming it's a permanent, or can use a counterspell if non-permanent) and then you're just down one land. If this were a more cEDH build or lower to the ground I could understand it's inclusion.

Sceptre of Eternal Glory - With all the basics you will presumably add, this will be a cheaper version of Gilded Lotus at the cost of a Thran Dynamo.

Throne of Eldraine - Ramp or draw

Mana Vault - Turn 1 ramp

Extraplanar Lens - Works best with snow-covered swamps depending on the meta

Caged Sun - Expensive but does the job.

Not saying to add all of these, just some choices to see what works best with your deck/curve.

Let me know if you want some suggestions for non-land cuts as well.

TijuanaBachelorParty on Date Night with Phage

3 months ago

Thanks for the suggestions capwner. Tutors are always helpful and of the two, Increasing Ambition could be a good fit since the 5 drop slot is slim and could be a great outlet for mana.

As for the omission of Gauntlet of Power, the idea is keeping mana doubling to my side of the battlefield and since going wide is not a part of the strategy, it is often more harmful than helpful. Extraplanar Lens on the other hand is closer to an include, though with as many non-swamp lands as the deck I have not given it a try yet.

capwner on Date Night with Phage

3 months ago

Very sweet and well put together list. Absolutely love it. Only thing I could think of is maybe running more tutors, such as Grim Tutor, and I personally am a fan of Increasing Ambition especially when on swamp synergy. Speaking of which I'm guessing you're aware of Extraplanar Lens and Gauntlet of Power and have specific reasons for avoiding these... Very cool deck +1

capwner on Pharaoh's Tomb

3 months ago

$13k... now this is a REAL mono black deck :D

Seems like a goodstuff+toolbox+denial pile as opposed to the combo oriented Sidisi I am more familiar with. The egyptian theme is rad too. I don't know where to start with recs for this. I guess I am ALWAYS a fan of doublers in mono black, like Crypt Ghast (kinda on flavor) or Extraplanar Lens. Stromgald Cabal is one of my pet cards for Mono B as well. Usually I'm more on reanimator strats so, a lot of my go-to cards probably aren't great here. Increasing Ambition is one of my favorite tutors. Bottomless Vault is some cool ramp and also kind of on flavor!

Made_Compleat on Forest Tribal, LoL

4 months ago

In addition to Nissa, Ascended Animist, here are a few other good basic land tribal cards:

Endless Atlas do be pretty good draw.

Extraplanar Lens is a great way to get an obscene amount of mana.

Baru, Fist of Krosa: Just read the card.

And finally, Finale of Devastation is kinda funny with all your mana, just saying...

Hope this helps!

freddiefrick on

6 months ago

Ancient Copper Dragon is pricey but very worth it in this mono red deck. Tyrant of Kher Ridges is also good and helps win with its onboard activated ability. Nykthos, Shrine to Nyx, Extraplanar Lens, and Caged Sun are excellent mono color mana enablers, although I'd recommend using Snow-Covered Mountains if you run Extraplanar Lens so that you're less likely to give opponents extra mana.

For instants, Deflecting Swat is another pricey but strong protection spell (or control to intervene in feuds between opponents).

Someday I'll make a Miirym, Sentinel Wyrm deck...I love dragons so much...

ASalesman on Unesh, Ultimate Guide (Tribal)

7 months ago


I will post this comment then make the changes as specified in the list.

I have been studying a lot of cEDH meta, and found a lot of cards that I haven’t been using that are really great in Unesh. After a lot of consideration I have decided to pull the trigger on this revision.

  • Replace Mystic Sanctuary with Otawara, Soaring City. Mystic Sanctuary is used to retrieve interaction and put it on the top of your deck. This is anti-deck thinning which feels really bad in this deck. Instead, lets have the interaction printed on the land itself. What is great about Otawara is that this interaction is an ability, not a spell. So it can be used even while cards like Grand Abolisher are on the field. You can remove the abolisher and then interact with your opponent.
  • Replace Extraplanar Lens with Urza's Saga. The lens feels clunky. Sure it combos with Palinchron, but this combo requires lands to be on the field. Sacrificing a land has anti synergy with this. If the lens gets removed, you are out the double mana AND a land. It feels bad too often which is why it is getting cut. There are still 5 other combo pieces in the deck that you WILL see. You can even tutor for High Tide if you have to. Urza’s Saga is one of the best lands in the format and it isn’t hard to see why. More deck thinning. If its in your opening hand you guarantee Unesh by turn 3. Moonsilver Key seems to perform really well, so keeping this in as redundancy for this effect will turn out well I think.
  • Replace 2 Islands with Mox Opal and Mox Amber. This deck has a lot of lands in it for cEDH. Although Unesh doesn’t mind being mana flooded usually, the count is still a bit high especially after adding Urza’s Saga. Fast mana in these spots feels nice. They aren’t necessarily going to get Unesh on the table faster, BUT they can effectively make your Thassa's Oracle win con cheaper. While you are rolling through your deck after Rite of Replication resolves, you can pick up these pieces to gain mana to cast Thassa’s Oracle.
  • Replace Island with Gemstone Caverns. I goldfished this change a lot and found that Unesh will almost always prefer this in your opening hand over an Island. It makes early Unesh more likely, which is the primary goal of this deck.
  • Replaced Trickbind with Mental Misstep. Mental Misstep is too good in the format. There are a lot of awesome 1 cmc cards. Sol ring, carpet of flowers, swords to plowshares, mental misstep, other 1 cmc counters, mystic remora, and more. Trickbind is a great card against the right opponent(ie Kinnan), so for me this goes in the sideboard.

Sideboard revision 0

This is my first stab at a sideboard. So constructive criticism is very welcomed. The main goals of the sideboard is to change out the interaction package to fit the pod better, and to shift to more of a midrange strat than turbo if necessary.

  • Trickbind. Great interaction with other ability centered decks.
  • Grafdigger's Cage. Unesh can play this card without consequence pretty much, and it is an effective stax piece in the meta. This card might even weasel its way in to the main board.
  • Tormod's Crypt. More graveyard hate, nothing else to explain here.
  • Flusterstorm for a spell heavy pod.
  • An Offer You Can't Refuse also for a spell heavy pod.
  • Pongify for a more creature heavy pod.
  • Lotus Petal for better odds to cast Unesh first, making the deck more turbo. I think this card is possibly better than 1 or more of the mox’s, but I will leave it in sideboard for now.
  • Perplexing Chimera. If you need to grind in the midrange more this guy can be a great option. Combining him with Homeward Path can be a good combo to soft lock your opponents in the mid game while you get to the bottom of your deck.
  • Homeward Path for the above card.
  • Ledger Shredder for making the deck more midrange with another card draw engine, allowing you to more likely get the interaction you need.
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