Extraplanar Lens

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Extraplanar Lens

Artifact

Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)

Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Ear_Wyrm on Devil in the Details

1 month ago

Rasaru The deck has been playing very well! It has become a very potent deck.

As for your suggestions, thanks! The hardest part at this point is choosing cards to remove.

Crucible of Worlds - I generally find that by wheeling so often, land drops are rarely an issue.

Extraplanar Lens - I too love double mana! I've concidered this card, but never really got around to getting a copy.....

Memory Jar - I absolutely agree, I really would love to add this card. Sadly I still don't have a copy......

Sword of War and Peace - I hadn't ever concidered this card. It seems extremely potent in a deck like this and as such I will start looking for a copy.

Jeska's Will - Absolutely good stuff! My only real problem is what to take out for it... .

Glacial Crevasses - This card is sweet! Between it and Extraplanar Lens, I would definitely concider running both and switching to snow basics.

DraconicDestruction on Hellfire Barrage

1 month ago

I think that the Extraplanar Lens could be a good secondary way of ramp besides treasure, and Reckless Endeavor is a boardwipe, which is useful that gets treasure, which is also useful, so that's a plus, and Sarkhan, Fireblood is also good for ramp, plus it gets extra attackers & blockers out with its -7. overall, thanks for the suggestions

amarthaler on Hellfire Barrage

1 month ago

Great build! I love the fact you're using a lot of the AFR and CLB cards.

I can't think of many recommendations, but I'll throw some out there just for thought - not saying they'd necessarily be better than anything currently in the deck.

Fuzzy003 on Talrand No-kens

1 month ago

If token production is one of your main win-cons I'd consider Standardize + Peer Pressure. Kinda like pulling a Insurrection. Also if you use Extraplanar Lens consider using snow basics to stop giving anyone else an advantage with islands.

to_regatha_and_beyond on Angels by my side

2 months ago

I've playtested the deck a bunch of times and here's what I'm thinking. I know you don't actually care about feedback but I really hope you change that or something, IDK.

So, I'm seeing a lot of value in this deck, but it doesn't seem to play super well. It's pretty inconsistent, and the only way I tend to see it consistently drop the threats it needs to win is if it can draw Extraplanar Lens, which you only have two of. Speaking of only having two of those, since you're running 1-2 copies of almost all of your cards, this becomes a very inconsistent deck, especially with how little card draw you're running. Even when it does manage to drop a big threat down, it's often not the one that feels necessary at that moment. Especially that whole Gisela, the Broken Blade  Meld + Bruna, the Fading Light  Meld thing that you want to have happen, doesn't happen.

I would cut a bunch of these out. For instance, Collective Effort has been a dud every time I've drawn it. Voice of All is pretty weak as well, even as a sideboard card. Get down to 60 cards and put some more copies of each card.

If you want to keep showing people this deck you need to at least try to make it work. You've clearly been playing MTG for a long time, so you should know by now that this kind of deck doesn't work. Sorry to be that blunt about it.

Massacar on Sheoldred's Drawn Out Apocalypse (Primer)

3 months ago

kalabocas3 Lightning Greaves and Swiftfoot Boots are already present in the deck to act as protection for her.

I've definitely considered adding Underworld Dreams, and will keep it in mind along with the Unraveler.

Currently there are ~18 ramp pieces in the deck already, 6 rocks, 2 lands, and a variety of other types of cost modifiers and mana sources that aren't as cleanly identified (such as Extraplanar Lens, Jet Medallion, and K'rrik, Son of Yawgmoth for some examples on the variety). So I agree that she's going to catch a lot of hate and probably face removal against most pods, but we should be able to pay that tax at least a few times.

The zombies themselves can actually synergize rather well with the draw theme (Undead Augur Cryptbreaker), in addition to providing meat shields to help with aggro decks and combo token fodder. While I agree that on the face of it, 7 zombies (and Liliana, Dreadhorde General as a producer) isn't much to look at, but considering the drawing power of the deck with tutors included there's a strong statistical odds of pulling several over the game. Plus 4 of those 7 primarily exist to help us make more zombie tokens.

After giving this deck a bit of time I will consider dropping the zombies (decks are always subject to change, and this list originally included even more zombies which I cut in favor of other optimal pieces) but for now I'm going to keep them since they can actually support her rather well.

Thanks for the input as always!

DoomNoodle on Eldrazi Colourless v3

3 months ago

With all the wastes you run I recommend Extraplanar Lens! :)

Load more