Extraplanar Lens

Extraplanar Lens

Artifact

Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)

Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Latest Decks as Commander

Extraplanar Lens Discussion

plakjekaas on Personal Play moments you are …

1 month ago

Overcoming Cruel Ultimatum being cast targeting me three times in a single game, with a mono White deck. I had nothing but lands, an Extraplanar Lens, a Land Tax, a Skybind and my commander, Heliod, God of the Sun. Note that the Cleric Tokens you create, are Enchantment Creature Tokens, and they trigger Skybind. I was able to blink every problematic permanent that threatened me, even though I had no hand and was pretty low on life. After 5 turns of desperate chump-block-blink-stalling, I found a Sun Titan from the top, and was able to grind it out from there. The lifegain of Authority of the Consuls really kept me alive through that. Feels like my most deserved win ever ^^

Nick_V on CEDH Tergrid, God of Fright

2 months ago

My Last Adjustments

Demonic Consultation over Grim Tutor ... Extraplanar Lens over Chromatic Lantern ... Cabal Stronghold over Swamp -Want to see if there is any value in this card. ... Dreadhorde Invasion over Sedgemoor Witch -Want a consistent creature per turn for when I buy Contamination over Desolation and it is the cheapest option.

Eventually I will change mana base with fetch lands as well to thin deck a bit. I will also try to get my hands on a Mana Crypt and Lake of the Dead

king-saproling on Carah Approaches with Pyromantic Intent

2 months ago

Profet93 yeah I think this boils down to a difference in playstyle. I have some decks where I dedicate a bunch of cards to protecting the generals cuz they need time to do their thing. For this one I think it's best to combo or bust, because to spend slots on guarding Carah dilutes the power of the deck.

Even though Seal costs 5, cost reducers are so valuable in this build that I want to include as many as possible. I want two costs reducers out. From there, I dig for either Birgi, Storm-Kiln Artist, Runaway Steam-Kin, or Neheb. Any one of these four gives me great odds to play most if not all of the approaches in the deck since every approach will cost 0 at that point. So Seal and kin are integral to the game plan, definitely not winmore. I don't think it's redundant since I'm aiming for 2 reducers and there are only 8 in the deck. Heck if I owned a Stone Calendar I'd be making room for it.

It's worth exiling approaches from the yard for extra mana that can be used to play a combo piece. So Rapacious Dragon is really valuable (he's like 2 Lotus Petals that you can tutor into play when needed). I'm even thinking of slotting in Goldspan Dragon as a second Rapacious, just not sure what to take out for it. Maybe Extraplanar Lens ?

hyped1221 on Darien, King of Lifeloss

3 months ago

Hi there! Coming over from your comment on my Darien deck. Looks like a solid list! I do not like to give a ton of recommendations as it is your deck and should be a reflection of you! I will give a few thoughts (while trying to stay budget friendly with an additions), and if you would like more insight I would be glad to help.

As far as lands are concerned, being mono white you have the flexibility to run some solid non basic lands. I am assuming you are running lots of basics due to Extraplanar Lens . I will touch base on that below. A few lands that make sense flavor wise and just in general would be Arcane Lighthouse (get around shroud/hexproof for removal), Grand Coliseum / Nomad Stadium (budget pain lands), Scavenger Grounds (graveyard hate), and War Room (card draw). Tower of the Magistrate is really fun for repeatedly giving an opponents creature protection from their own equipment.

I see you mentioned Solemnity is there for protection against infect. Depending on your meta that could be the right call. If so I would look to remove both Archangel of Thune and Cathars' Crusade as Solemnity completely shuts those cards off.

One other quick thought would be to consider swapping Extraplanar Lens out for something else. I used to run it a lot and found it to be incredibly lackluster. When it stays and people leave it alone it is great! But that never seems to be the case. If it is removed you are out not just the mana you spent on it but a land as well. Not having snow basics makes it easier for your opponents to benefit from it too. If it is working for you though, great! I never had such luck.

I will leave it at that. If you have any questions or thoughts please let me know. Have fun with Darien!

plakjekaas on Pursuing Perfection, Part 1: Mono-White …

4 months ago

My favorite mono white commander is the forgotten Heliod, God of the Sun . Skybind is amazing when you can make Enchantment Creature Tokens at a whim. Your team having Vigilance works amazing with Meekstone + Blind Obedience . With all the Cleric support in the last few sets, you could even take a peek in that direction.

Most white ramp that actually puts land into play, requires your opponents to have more lands than you. White has a few options to make that happen: Path to Exile , Winds of Abandon , Settle the Wreckage (which can also work wonders using it on yourself if you're the go-wide token player) in addition to bounce lands like Karoo and Guildless Commons . Of course, Extraplanar Lens works double duty there.

But the absolute best card in white, to drag down the other players to your level and make them watch their step, is Aven Mindcensor . Really, try it. It's the best response to a green player putting a Boundless Realms on the stack.

Guerric on Mono White Ramp/Draw

4 months ago

I just wanted to add one more point which I think others have made here in part, namely, that playing mono-white effectively in commander essentially sits behind a paywall. Since good cards for doing basic things like ramping and draw are so few and re-printed so seldom, one is essentially required to invest in pricey staples such as Smothering Tithe , Land Tax , Archaeomancer's Map , Extraplanar Lens , Enlightened Tutor , etc. This kind of creates a class system where anyone can afford to play degenerate decks in green on a budget, but mono-white players pay through the nose to play what are still frequently second rate decks. This is one thing the luminaries at WoTC really need to get through their heads, since it actually goes against some of the values they claim to care about. And as others have said, as has been seen recently with Boros, if you actually print good mono-white commanders that people want to play, people will play mono-white.

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