Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Combos Browse all
|Commander / EDH||Legal|
Extraplanar Lens occurrence in decks from the last year
Latest Decks as Commander
Extraplanar Lens Discussion
2 weeks ago
Cool. Have you played it much? How does it fare against mono blue control, stax control, and pillow fort?
I wonder if there is a better alternative to Exploration, considering you are running light on lands and do not have particularly great card draw. I run it in a few cEDH decks but am Usually disappointed in the outcome.
Maybe something along the lines of One with Nature if you can get a creature through. Even something like Manabond may be better considering that it ramps harder earlier and you will be relying on your commander to tutor cards anyways.
Also, how do you expect to achieve the massive acceleration afforded by Cradle and Nykthos with Damping Sphere in play?
You may consider abandoning that entirely.
Since you run GSZ, you should run Dryad Arbor for a competitive edge.
Since you run Top and Mirri’s Guile, why not run at least a couple fetch lands if for nothing else but an occasional shuffle. I understand that Yisan should shuffle your library, but I can imagine many scenarios in which that won’t be an option and you will still need to search for answers.
I’m not worried about Veil of Summer—-I’d just hit it with another free counter or Dispel.
I think without proper protection, this deck would have a big problem with any mono-blue control (even on a $75 budget!)
Not trying to be harsh—-I really like the deck—-just trying to give you some insight about the weaknesses I perceive and how I’d exploit them if I were your opponent.
I hope this helps.
1 month ago
Thanks for the upvote, much appreciated and I absolutely love the Head Games combo, as far as I know I'm the first to figure out that one.
Infernal Darkness is good but I don't like the cumulative upkeep of since that's mana I could be using for a spell or effect. I do have one in my binder just in case.
Mind Twist is a great card in the deck but I don't like the mana intensive side of X.
Ill-Gotten Gains already got a foil one, amazing card. Considering it.
As for Megrim like cards, I want to thoroughly test them out before cutting them. I figure if I make someone discard their hand that's automatic 14 damage.
Extraplanar Lens I run in my Avacyn, Krenko and Korlash builds (On my profile) and I've never had issues running 24 or less basics with it. If I need to I might up the land count to 32.
Thank you so much for your feed back, gave me a lot to think about wish list some stuff.
1 month ago
I love Feldon! He's my favorite commander. Having played him a lot, I've got some suggestions.
Haste is so strong. Especially in mono-red. There are 2 cards you can run that give you haste and don't even take up deck space. They're lands: Hanweir Battlements Flip and Flamekin Village . They're pretty handy when you're commander gets recognized as a threat and killed off. Or if you have something in your hand you'd like to give haste to. After all, you can threaten opponents to not kill it because then you'll just reanimate it in multiples. I love that trick.
Ramp. I cannot stress this enough. Your deck is based off of Feldon, and reusing him as much as possible. That takes a ton of mana. And if Feldon gets hated off the board, the cards in your hand also cost a lot of mana to cast. The best thing for both situations is a TON of ramp. I see you already have Extraplanar Lens which is great alongside Goblin Engineer . Let me suggest a new favorite ramp card of mine that goes by the name of Fires of Invention . It lets you cast Feldon for free (or only for the commander tax) alongside other cards while keeping mana open to activate Feldon! It's great.
There are some haymakers I use that are my favorites. I love Duplicant since the exile is often very relevant. Pathrazer of Ulamog is the best card for taking a player down a peg or 6. If you don't run into decks that run much interaction, you can try using Worldgorger Dragon . It'll dodge any boardwipe for the turn. And if you have Thousand-Year Elixir or some other haste enabler out, it'll let you use Feldon's abilities multiple times throughout a turn cycle. Chancellor of the Forge is like my own personal, reusable Krenko. I've gotta mention Fiery Emancipation . This card alone can result in easy one-hit kills.
I've got my own deck you can check out at FELDON EDH PRIMER: FELDON NEEDS SOME LOVE
1 month ago
Hey there! Here are some nice card options that might be useful to you.
Ramp Burgeoning , Exploration , Emerald Medallion , Bear Umbra , Golgari Signet , Sol Ring , Cryptolith Rite , Extraplanar Lens , Mana Reflection / Nyxbloom Ancient (both produce infinite mana with Basalt Monolith ), Nissa, Who Shakes the World , Utopia Sprawl , Wild Growth
With Lathril (Because of token creation) Stoneforge Masterwork (make Lathril huge), Collective Unconscious (draw a ton), Second Harvest (double all your tokens), Shamanic Revelation , Skullclamp (attach to a token to kill it and draw two cards for basically one mana), Epic Struggle , Triumph of the Hordes , Coat of Arms , Leyline of Abundance
Infinite Sword of the Paruns , Umbral Mantle , and Staff of Domination go infinite with anything that can produce enough mana to tap and untap itself such as Priest of Titania , Elvish Archdruid , Karametra's Acolyte , etc some of which you already have
1 month ago
Absolutely my dude, I love the sharing of ideals and interactions within the game itself and have greatly appreciate the discussion between us in terms of the assessment of the deck and card choices.
I don't currently have access to Necromancy either in my collection or from my LGS(support the LGS's!!!!!), and when it comes to the time's we're in I can't justify the expenditure of a card unless it's in front of me (we loss a lot of money over opportunity cost and "convince" of online stores). That being said, I will absolutely cut unearth for Necro, i've had that same thought of interaction brother.
I cannot contest the point that you bring to the forefront, however because I don't have anyone at the moment to play with ill stick to grasp, however I will swap them when I can get games in im sure, so in other words Grasp is just a place holder for Slip
Man, after the inclusion of necromancy takes place I can see this being done, I have a hard time with Sheoldred in thought because of how it lines up in the deck, but again I can not contest your rational, this we'll file as to be determined. Thought Distortion is such a cool card and i'm diffidently struggling with because i'm actually leaning towards the mindset that blue/azorious control will be more of a struggle for me to play against then aggro strategies (reason being after further thought decks of this manner are generally permanent saturated thus only feeding Tergrid more in my favor then not)
Im trying to be proactive about an assessment of my meta, this is a MASSIVE assumption to what my meta MAY be. Because of the popularity of snow lands at this current moment i feel that a lot of other decks/stategies are going to plan for snow lands in some manner so id rather stick to basic basics, however, the day i can find an Extraplanar Lens ill be all over it.
1 month ago
Tolaria and swarmyard I like, but being non-islands makes a High Tide win harder.
Also I plan on putting blue sun back in, I was testing staff as an easier drawing outlet but blue sun is an easier tutor.
Memory Crystal is worth keeping because it allows for earlier wins. Getting whim to be 1 mama is much easier than playing then copying Sapphire Medallion most turn 4 wins involve this card early for me.
Drift is good because it basically doubles the chance of Spellseeker Spellseeker is the best card in the deck honestly, its the only thing that the card is intended for.
The issue with a lot of cards you don't like is me struggling to always win with infinite mama. It's getting better but I've had some games that I can infinite mama turn 2 or 3 and have no card draw outlet due to resources getting other turn 1 or 2.
I might get rid of Inga Rune-Eyes because it's too conditional and I could get something better.
Extraplanar Lens I'm conflicted on because it enables a lot of good stuff. It's bacially a worse high tide in most cases. It synergizes really well with the untaps cards like Hidden Strings . Combining off feels mostly based on the mama produced > spell cost ratio and increasing mana production is important. I will consider more by playing though.
These fringe tutors in cedh are actually extremely important though to get cards to combo off of. I think blue black orvar is prob better than mono blue, mostly access to ad naus and good tutors but I like trying to make mono blue work.
1 month ago
Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...
Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)
Swarmyard can provide some incidental protection for Orvar
Things I'm considering that aren't on your list Creatures:
Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into
Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...
Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?
Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful
Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.
Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...
Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.
Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.
Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.
Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.
Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing
Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.
Run Away Together considering this as a way to deal with a threat and copy one of my creatures.
Cards I love:
Energy Tap this is great. didn't even consider it. solid inclusion.
Time Spiral and transmute artifact... mentioning these just because I'm jealous...
Treachery Ditto ^
Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.
Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!
Cards I'm "meh" on:
Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.
Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.
Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?
Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?
Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.
I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...
I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...
Thanks for posting the list!
2 months ago
My hand was empty, but I had a Extraplanar Lens , a Land Tax , a Skybind and my commander Heliod, God of the Sun out, which wasn't a creature to sacrifice to cruel. The tokens Heliod makes are Enchantment Creatures, so I was able to stall out problematic permanents with Skybind long enough to gain some traction and rebuild, overwhelming my opponent with tokens in the end.