Inquisitor's Flail

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Inquisitor's Flail

Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

DreadKhan on Glissa Artifacts

3 months ago

I feel like the new Make an Example, Black Market Connections, and Protection Racket are all really good, versatile cards, I'd run Connections or Racket over Phyrexian Arena in a second, and Example is one of the best removal effects ever printed, it's targeted without being targeted and it's a forced sacrifice effect, you deal with each opponent's most problematic creature, and if they don't have an especially problematic one they're in a ton of trouble. Unless you're super-attached to the Instant part of Soul Shatter, Example has a much higher ceiling vs creatures. If you really want something else to hit PWs, there is the artifact Hex Parasite, which can take counters off of anything, which is pretty nifty and can be recurred with your Commander should it die. Soul Shatter works vs PWs and creatures, but Hex Parasite can hurt all manner of cards using counters.

Probably too small, but Inquisitor's Flail is a cheap way to double your Commander's power if you've got First Strike, very few things will be able to touch your Commander, not sure if you ever Voltron win, you do have other equipment.

DreadKhan on Rafiq, The One Hit Wonder

3 months ago

If the BW deck uses lots of enchantments, Ancestral Mask is pretty strong. It's also a card that's a great payoff for using lots of enchantments yourself. For the record, I suspect Enchantments as a theme is much more supported than Equipment is, there are incredibly borked cards like Serra's Sanctum (Tolarian Academy is banned), Academy Rector, and Replenish (the best of it's kind, but there are assorted other cheap versions), while stuff like Hall of Heliod's Generosity and many various Enchantresses (there aren't as many for Equipment I think) including Verduran Enchantress and Kor Spiritdancer are also very good. I have a Boros deck that uses creatures that draw cards off of enchantments being cast and stuff like Flickering Ward that I can recast over and over, I think Green has a bunch of other solid Enchantress cards, stuff like Setessan Champion. I think you can definitely run both and do fine, but if you wanted to go all in on one, Enchantments is really well supported in Bant.

If your Commander will usually have Double Strike, you probably could run Inquisitor's Flail, it's a really strong equipment with First Strike damage.

Not sure if you've got enough creatures to make it a viable alternative, but something like Pathbreaker Ibex could be an amusing backup Commander if you lose Rafiq somehow, maybe an Oubliette. The neat thing about Pathbreaker is that it can also double it's power (and get trample) after you buff it up, so it can be a very fast clock as well, and it has the not insubstantial upside that if you have a few creatures out with Rafiq you can just clobber people with a big Ibex swing.

DreadKhan on Iroas Said, "The Lannisters Send Their Regards."

4 months ago

Tenza, Godo's Maul is an equipment that you might want to check whenever you have a Red Commander, with Iroas I think you gain plenty to justify it. Inquisitor's Flail is good for your Commander at least, but you don't have Trample built in, so it might not actually work unless you can count on having Vigilance. Maybe Brave the Sands would help? Drumbellower also exists.

True Conviction, Berserkers' Onslaught, and Blade Historian are Double Strike sources that seem decent and global. I find Gisela, Blade of Goldnight is a great damage doubler since she also halves it vs your stuff.

DreadKhan on Lady Zhurong, Warrior Queen

10 months ago

Niko9 I bet you're right! Thanks! It's easy to forget things like that (apparently).

Inquisitor's Flail might help instead of Blade of Selves, since nobody is blocking your Lady, it just doubles your damage. Fireshrieker also works in Green, and works while blocking with Vigilance.

Sorin_Markov_1947 on Feather - Righteous Strike

1 year ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

multimedia on Dragon

1 year ago

Hey, good start on some what of a budget.

There's some budget Commander staples to consider adding for ramp and color fixing for five colors:

Current cards here that I don't think you need because they aren't as good as others:

If interested I offer more advice. Good luck with your deck.

Lines82 on Traxos, Scourge of the Wastes

1 year ago

I made some changes with the deck. I included the Fireshrieker and Inquisitor's Flail.

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