Inquisitor's Flail

Inquisitor's Flail

Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Inquisitor's Flail occurrence in decks from the last year

Latest Decks as Commander

Inquisitor's Flail Discussion

DevoMelvminster on Hazoret, The Empty Handed

2 weeks ago

Did a bit of reworking, as KBK7101 pointed out some great cards that I overlooked or had decided against at one point or another.

Kazuul, Tyrant of the Cliffs was dropped for Kusari-Gama because they serve a similar purpose in preventing/discouraging blockers or attacker (can’t attack if you blocked and have no creatures), and it won’t be board wiped like Kazuul.

Daretti, Scrap Savant was meant to be card advantage and artifact recurral, but as great as he is, he cost a fair bit, and is fragile. I slotted Firestorm in in his spot. Another board wipe/discard outlet was definitely needed.

Illusionist's Bracers were an alternate win con, but the deck doesn’t really keep enough cards in hand to reliably pull it off, even with some of the janky artifact based draw and recur lines that can be pieced together. Repercussion does the job much better; there’s a LOT of damage bases effects that hit multiple creatures. This card is going to be an all star.

Now that we no longer rely on discard as an alternate win con, we’re leaning a little more into voltron and adding another big equipment to make Hazoret deadly. Enter Inquisitor's Flail . Boom. Hazoret make people dead real good with this, and since my ramp is entirely artifact based, it’s more reliable than Blackblade Reforged . We dropped Aggravated Assault for this since i’m not running Neheb, the Eternal to make infinite combat steps. May revisit this later, but I don’t usually have much spare mana to dump into it, so i feel fine with the swap.

Let me know what y’all think!

KBK7101 on Hazoret, The Empty Handed

3 weeks ago

I have one for each of the regular Amonkhet gods. They're some of my favorites, too! I don't have them posted on here, though. Maybe I'll add them this weekend...

As for the voltron theme, maybe something like Kusari-Gama or Inquisitor's Flail ? They're relatively cheap equipments that I have in my Hazoret deck that have been a pretty big deal in games I've cast them in.

king-saproling on Curiosity Didn’t Kill This Cat.

1 month ago

Personally I would make these swaps:

Also it looks like you forgot to add your lands

griffstick on How to play aggro?

2 months ago

You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.

Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.

askurz on Big Unblockable Boi!

2 months ago

Revisiting deck ideas that I liked in the past because I'm looking to build something soon, was just thinking Fireshrieker, Grappling Hook, and Inquisitor's Flail would probably all hold their own as staples in this type of build. Sure unblockable Vorosh is scary, but if he's only hitting 6 the first time and 12 the second time, you're still looking at a 3-turn KO by commander damage for 1 target, then 1 turn/player subsequently. On the contrary, an unblockable Vorosh with double strike is max 2-turn KO for the first target, possibly 1 turn/player if you have a way to give him 4 +1/+1 counters before attacking the first time. At the very least, it would be an available option and give your opponents less time to react to your plan. Plus, double strike on any creature can be scary, so win-win.

king-saproling on

3 months ago

Looks fun. I disagree with the other commenters regarding draw/recovery. I think that these partners are best played as a glass-cannon, all or nothing, win early or bust strategy. This is just my 2 cents but I would make the following swaps:

Impulsive Pilferer -> Skirk Prospector. T1 Prospector = T2 Jeska!

Arcane Signet -> Simian Spirit Guide

Lightning Bolt -> Rite of Flame

Chandra, Torch of Defiance -> Lotus Petal

Leyline Tyrant -> Seize the Day

Trailblazer's Boots -> Dust Corona

Solemn Simulacrum -> Treasonous Ogre

Loyal Apprentice -> Inquisitor's Flail

Fireblade Charger -> Smoke

Champion of the Flame -> Neheb, the Eternal

Monastery Swiftspear -> Captive Flame

Koth of the Hammer -> Relentless Assault

Ruby Medallion -> Dockside Extortionist

Ring of Valkas -> Relic Axe

Whispersilk Cloak -> Champion's Helm. Rograkh having shroud could be problematic for you.

Lightning Greaves -> Taste for Mayhem

miracleHat on Thriss your ass goodbye

3 months ago

Your general's ability is very powerful in conjunction with untap-creature abilities and double strike. 3 equipment specifically to do this include Inquisitor's Flail Umbral Mantle and Fireshrieker. One way to ensure your attacks go through, or to decimate your opponents creatures, would be to add Lure-effects and creatures with that ability (Prized Unicorn). This ability works as a way to ensure you get to hit your foes, or if you buff the single creature, destroy many opposing creatures.

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