Dismantling Wave

Dismantling Wave

Sorcery

For each opponent, destroy up to one target artifact or enchantment that player controls.

Cycling (, Discard this card: Draw a card.)

When you cycle Dismantling Wave, destroy all artifacts and enchantments.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Dismantling Wave occurrence in decks from the last year

Latest Decks as Commander

Dismantling Wave Discussion

DespairFaction on Rograkh with His Faithfull Horse

3 months ago

Alright heres my main tips. First cut the creatures that dont matter, thats going to be swiftspear, and segovian angel. Next I dont really love being in on Auras. One removal spell and they all go away so, I believe that sentinel eyes and dragon mantle are going to be underwhelming, cut battlemastery. While its good, you can get more permanent sources of double strike from things like duelist heritage, bloodmist or True Conviction .

I think you are going to want 2-3 extra combat cards. Pick the ones that you have access to. Aurelia is the best, and Waves of Aggression and Aggravated Assault combo with sword of feast and famine. You are going to want a mask of memory, and probably a tome of legends, and because Tome of Legends , likely a Manifold Key . Finally you are going to want more things that put size and abilities on Rograkh. Thats going to be as many swords of X and Y as you have, with Sinew and Steel being the next best in line and dont forget about sword of DnD. I would get a Citadel Siege in the deck somewhere as another way to add more size. Other good equipment are Champion's Helm and Hammer of Nazahn , Maul of the Skyclaves , Loxodon Warhammer , Embercleave , Sword of Vengeance . A few value equipments you are missing are the alreayd mentioned, Mask of Memory , Dowsing Dagger  Flip, Explorer's Scope .

Once you get the equipment figured out, you'll want to get a bit more removal. 10-12 pieces for midpower metas and 13-15 for high power is usually about right. Volcanic Offering is a great piece, blasphemous act especially if you load up on red swords. Heliod's Intervention and Dismantling Wave are great artifacts and enchantments, Chandra's Ignition could be another nice 1 sided board wipe.

Since this is partner deck dont be afraid to go lower on the creature count. YOu have 2 in the command zone, so you could safely go down around 15 creatures or so. Good luck!

DespairFaction on Rograkh with His Faithfull Horse

3 months ago

Alright heres my main tips. First cut the creatures that dont matter, thats going to be swiftspear, and segovian angel. Next I dont really love being in on Auras. One removal spell and they all go away so, I believe that sentinel eyes and dragon mantle are going to be underwhelming, cut battlemastery. While its good, you can get more permanent sources of double strike from things like duelist heritage, bloodmist or True Conviction.

I think you are going to want 2-3 extra combat cards. Pick the ones that you have access to. Aurelia is the best, and Waves of Aggression and Aggravated Assault combo with sword of feast and famine. You are going to want a mask of memory, and probably a tome of legends, and because Tome of Legends, likely a Manifold Key. Finally you are going to want more things that put size and abilities on Rograkh. Thats going to be as many swords of X and Y as you have, with Sinew and Steel being the next best in line and dont forget about sword of DnD. I would get a Citadel Siege in the deck somewhere as another way to add more size. Other good equipment are Champion's Helm and Hammer of Nazahn, Maul of the Skyclaves, Loxodon Warhammer, Embercleave, Sword of Vengeance. A few value equipments you are missing are the alreayd mentioned, Mask of Memory, Dowsing Dagger  Flip, Explorer's Scope.

Once you get the equipment figured out, you'll want to get a bit more removal. 10-12 pieces for midpower metas and 13-15 for high power is usually about right. Volcanic Offering is a great piece, blasphemous act especially if you load up on red swords. Heliod's Intervention and Dismantling Wave are great artifacts and enchantments, Chandra's Ignition could be another nice 1 sided board wipe.

Since this is partner deck dont be afraid to go lower on the creature count. YOu have 2 in the command zone, so you could safely go down around 15 creatures or so. Good luck!

Omniscience_is_life on

8 months ago

Looks like a very powerful deck. My only recommendations are as follows:

Remove: (let me know if your meta makes any of these cards better than they might usually be, btw)

Mana Tithe. This card will too often be dead in your hand, as a 1 mana tax is, at most points in the game, equivalent to nothing.

Disenchant/Seal of Cleansing. There are just more powerful versions of this card(s?), it's just too narrow for 2 CMC

Fragmentize. Um... sorcery speed? No, thank you

Serra Ascendant. As far as I can tell, this card has very little synergy with the strategy of the deck, I know you want to be gaining life but this card doesn't care as long as you're just barely staying around your starting life total. Don't get me wrong: Serra Ascendant is busted in the format, but a more synergistic piece would be better in its place.

Add:

Phyrexian Arena. Great repeatable card draw, and works great in decks that A. don't care about a little life loss, and B. want the game to go longer anyway.

Slaughter Pact. Awesome spot removal, can get you out of sticky situation where you want to cast spells, but also hold up answers.

Dismantling Wave. Works best in our 4-player format, kind of a lot of value in one card. Nice to be able to "overload" it, too.

Teferi's Protection. Great for keeping your combos pieces safe if someone tries to wrath or something, also can just keep you from dying to direct damage and the like ;)

O-stone/Nev's Disc. Great way to be efficient with mana, you can play 'em out on a turn that you don't have any other actions on, and then crack them with the situation gets tight.

Abolish. Similar theory to Slaughter Pact.

hope this helps, good luck with the deck! (also, definitely tell me if I missed any key interactions or anything like that. Thanks)

Deadpoo111 on Kenrith Can Ride His Bike With No Handlebars

9 months ago

seems like you're running a really fun cycling build here. If I had the energy to play ANOTHER five-color deck I'd probably play this one. That being said, why no Dismantling Wave? The card is insanely good and I'm surprised more people don't know about it. +1

bomb_arie on Vandalblast vs Dismantling wave

10 months ago

Vandalblast pro: In a worst case scenario you can use it for only to prevent someone for comboing off or locking you down with an artifact. Vandalblast con: does not affect enchantments.

Dismantling Wave pro: does affect enchantments. Dismantling Wave con: for its normal cost you only destroy three pieces, while Vandalblast can destroy much more.

Mortlocke on Vandalblast vs Dismantling wave

10 months ago

My thoughts?

Both cards have excellent functionality, but a quick look at your Aurelia shows that artifacts are roughly 20% of your deck. The secondary cost of Dismantling Wave seems it'd be far too costly (in mana and effect) for you to get proper use of. While Vandalblast's secondary cost is likely what you'd use over it's primary. Both cards have their unique strengths that make me think:

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I mean, I don't know your meta - but if artifact removal is needed then i'd try and find a slot for both: Wave for it's primary cost effect and blast for it's secondary.

Joe_Ken_ on Vandalblast vs Dismantling wave

10 months ago

So I’ve been wanting to make some changes to my Aurellia deck and part of it is swapping out some of the removal pieces. What I am curious about is if swapping in Dismantling Wave over Vandalblast one one side Vandalblast would cost less to wipe artifacts and can be easier as a single cost targeted removal on the other side Dismantling wave can take out up to 3 artifacts/enchants but it’s boardwipe mode costs more mana and will destroy my stuff, but will allow me to draw a single card which could be useful.

What thoughts would anyone else have on this?

Suns_Champion on The Conquistadors of Hernán Cortés | Elenda EDH

10 months ago

Hey everyone! I'm considering the following Ikoria and C20 cards, would love to know everyone's thoughts:

First and most importantly: Mutate cards! See the new section in the primer about them and Elenda!

Next, some maybe great cards, or maybe just for fun:

Discuss!

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