Ruby Medallion

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Ruby Medallion


Red spells you play cost less to cast.

amarthaler on Hellfire Barrage

1 month ago

Great build! I love the fact you're using a lot of the AFR and CLB cards.

I can't think of many recommendations, but I'll throw some out there just for thought - not saying they'd necessarily be better than anything currently in the deck.

CommanderNeyo on And You Thought Green Had Good Ramp

3 months ago

Since this is Legacy, have you considered Ruby Medallion?

Jack-Frost on Wrath of the Revel

4 months ago

Profet93 I made a few more tweaks as I am trying to power down a number of my decks while increasing their speed and efficiency. As such I removed Defense of the Heart, Bard Class, and Mana Reflection and replaced them with Ruby Medallion, Emerald Medallion, and Carpet of Flowers.

Defense of the Heart was both too powerful and drew too much hate before I was ready. I want this deck to explode outwards and delaying that hate and attention even 1 turn helps.

Bard Class is still a great card and i'm leaving it on my maybeboard in case I want to add it back, but I prefer the speed that Ruby Medallion and Emerald Medallion bring as they only require a 2 mana investment as opposed to the 4 mana required to turn on Bard Class.

Mana Reflection is along the same lines. If I can spend 2 mana for Ruby Medallion or Emerald Medallion to cut my costs by 1 as opposed to waiting until turn 6-8 to play Mana Reflection and double my mana, i'm several turns ahead of where I would be, not to mention that Mana Reflection is more likely to be destroyed as opposed to a small medallion that only reduces costs by 1 rather than doubling all my mana.

Not to mention that around 80%-90% of 4-player commander games feature someone with blue mana, which will allow me to generate a ton of mana with Carpet of Flowers. That, along with 2 medallions, should really help this deck take off.

That's where i'm at right now, and I feel like this should work really nicely. I'd love to hear your and anyone else's thoughts, but i'm really happy with how this deck has turned out.

patricklvanduyse on Zada Storm

6 months ago

Could I recommend adding in Reiterate? It's (if anything) a more powerful infinite combo piece than Dualcaster Mage + Twinflame or Dualcaster Mage + Heat Shimmer . Given enough mana to pay its buyback cost, it typically results in both infinite mana and infinite cast triggers with Inner Fire, Battle Hymn or Brightstone Ritual. It can even feed off of Seething Song if you have at least 2 or 3 of Runaway Steam-Kin, Helm of Awakening and Ruby Medallion on the field.

bushido_man96 on Kamahl, Pit Fighter [[Primer]]

8 months ago

I'd personally probably cut Sensei's Divining Top. Yeah, I know it's just a good card in general, but has moved beyond the point where it has to be in every red deck. I'd consider also cutting Ruby Medallion. It only helps about half your deck.

metuhs on Not hot enough for you?

9 months ago

I really like the build. There's quite a few cards I can think of that might be nice in here. Basilisk Collar is cheap alternative to Loxodon Warhammer, Blasphemous Act and Toralf, God of Fury  Flip have very interesting reactions with Repercussion and Chandra's Incinerator goes infinite with it, Heartstone decreases the cost of Ashlings ability which can really boost her once it's mixed with mana doublers, Leyline Tyrant would let you hold up mana for Ashling on opponents turns and stockpile it for later use, Valakut, the Molten Pinnacle seems like a nice choice given your land count and the presence of Vesuva and Thespian's Stage, Walking Atlas, Sword of the Animist and Ghirapur Orrery might help with ramping up for big plays, Stigma Lasher is a bit niche but if you can target it with Chandra's Ignition Lifegain decks are done for the rest of the game. Smoke and Price of Glory are nice stax pieces that shouldn't impact you too heavily given your low creature and instant count. Any one of Mogg Maniac, Brash Taunter and Stuffy Doll should all fit nicely given Ashlings explosive potential. Arcbond is a near guaranteed win against creature heavy decks. The Immortal Sun is a nearly strictly better Staff of Nin. Scrap Mastery might be a nice recovery from late game artifact wipes, or intense mill strategies. Sanctuary Blade is just as good as any of the swords at protecting Ashling and Hammer of Nazahn is nearly essential in such an equipment heavy deck, The Ozolith would help recover if Ashling gets popped before you can blow her up yourself. Harsh Mentor and Spellshock can keep infinite combos out of reach of those pesky combo players. Brass's Bounty and Reiterate can get you to infinite treasures/mana with enough lands in play and of course Ruby Medallion fits in nearly every red deck.

Profet93 on Moraug's Relentless Attack! *C*

9 months ago

I completely agree with the above user. I have my own thoughts as well, depending on budget and how you would like to improve your deck, feel free to pick and choose what you think works best for you...

War Room - Draw, desperately needed in mono red and it doesn't take a slot since its a land

Gauntlet of Power - Removal of your commander once is expensive. You do have some ramp, IMO, not enough. While this piece of ramp isn't needed, I find I usually end games with this and a draw source to constantly apply pressure

Ruby Medallion - Expensive $ but helpful

Skullclamp - Works well with your token creation, gives you some help when they destroy your commander

Deflecting Swat + Jeska's Will - While commander reliant, can produce incredible upsides, particularly swat. Counter counterspells, redirect targeted removal, draw, extra turns, etc...

Curse of Opulence - Ramp and politics

Wheel of Misfortune/Magus of the Wheel - You really need draw in your build IMO. This helps and isn't too expensive $

Blasphemous Act - Cheap wipe

Solemn Simulacrum/Commander's Sphere - Everything red needs, ramp and draw. While a bit slow, he helps get your commander out a turn sooner.

Let me know what you think of each suggestion.

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