|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
Incendiary Command Discussion
2 weeks ago
Nevermind about my previous question, comment.
I finally found a deck, with Hogaak in it(Casual Deck)
While Hogaak is AWESOME, can get out turns 2,3,4, and win turns 3,4,5,6,consistently.
And my Land Destruction on turns 1,2,3, with Boom/bust, Pillage , Liquimetal Coating , and Primal Command , and Incendiary Command , would nuke lands on turns 1,2,3, make it harder to get stuff out. Then nuke your 2/2's with incendiary command, so that cant use them to convoke out Hogaak. And use Primal command to shuffle your graveyard back into your libary, then use eternal witness to reuse Primal Command to shuffle your graveyard back into your library again, so rhat you wouldnt be able to use your graveyard to delve Hogaak out.
And even if get Hogaak out, I would just either Wrecking Ball destroy Hogaak, or use Liquid Metal Coatings to turn Hogaak into a Artifact, then destroy him with Oxidize, Pillage, etc.
Hogaak is easily dealt with, and shouldnt be banned, unless can get him out on turns 1,2 very consistently, which I dont think can be done YET. If that can be done, then he should be banned.
2 weeks ago
My reasoning was that with 3, 5 cmc slimes, that that was affecting my turns 1,2 land destruction draws. That if I went with 2 Acidic Slimes, combined with 2 5 cmc Primal Command , 2, 5 cmc Incendiary Command , and 1, 5 cmc Goblin Dark-Dwellers , that I would still have 7, 5 cmc cards that would likely destroy lands, turns 3,4,5,6,7, affecting my opening hand, turns 1,2 draws less, by having a less chance of a 5 cmc in opening hand, turns 1,2, thus increasing odds that get a 2,3,4 cmc land destruction card for use on turns 1,2,3.
And I wouldnt be losing a land destruction card thru the change, as Brutalizer Exarch also destroys land. And going from 12 artifact destroyers down to 11, is still ok, plenty of cards to use Liquimetal Coating to turn lands, etc into artifacts, and destroy them.
Also changing the Slime into 1 more Brutalizer Exarch, also makes it so that have 4 search for creature cards as a 2 Primal Commands, an 2 Brutalizer Exarchs, for 4 search for creature cards as a collective 4 of
So the change helps destroy lands on, by turns 1,2, even more often, while still getting the 5 cmc land destroyers out by, on turns 3,4,5,6,7, while still being able to use Liquid Metal Coating quite often to destroy stuff, while being better able to search for creatures.
I playtested A LOT of 20 turn sample hands to test this all out, and the deck seems to work even better after this change.
So the change makes logical sense, and the playtesting seems to confirm the logic.
1 month ago
Some possible damage cards: Reckless Rage , Incendiary Command , Subterranean Tremors , Brawl , Arcbond , Chandra's Ignition , Zealot il-Vec , and Channel Harm . Cards that are good to hit: Apex Altisaur , Grothama, All-Devouring , Boros Reckoner , Spitemare . Also, add more Fight mechanics. Super synergistic with Enrage.
2 months ago
Interesting idea! Some things to consider:
You might also like these cards: Bag of Holding , Dimir Machinations (transmutes for necropotence), Tectonic Reformation , Street Wraith , Treasonous Ogre , Archfiend of Ifnir , Bone Miser , Alhammarret's Archive , Brainspoil (transmutes for alham's archive), Illusionist's Bracers , Mindmoil , Bolas's Citadel , Skirge Familiar , Shred Memory (for transmuting, especially for Shadow of the Grave! digging for Shadow seems paramount), archfiend of spite, curse of fool's wisdom, Gamble , Words of Waste , Geth's Grimoire , Waste Not , Burning Inquiry , Dark Deal , Reforge the Soul , Khorvath's Fury , Incendiary Command , Runehorn Hellkite , Memory Jar , Uba Mask , Bedlam Reveler .
I'm sure you can make room for some of these by removing some of those extra Muck Drubbs and Tainted Pacts :P
2 months ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
3 months ago
3 months ago
Thanks a lot, mattxd. I'm really glad you want to build this list!
You could swap:
The Old Duals - The 2 pain lands missing and a extra Island
Scalding Tarn - Any other fetch land with blue, another Island if you can't afford it.
Mana Crypt , Mox Diamond , Mox Opal - They do not have a substitute those 3 are the best mana rocks in the game. Howerver, you could try some drop 2 mana rocks like Mind Stone and Prismatic Lens or even a Chromatic Lantern
I hope it helps you!!! o/
4 months ago
Sorry it took me that long to answer you guys (AGAIN)!!!
Psychonoud Thanks for the comment! I prefer BA over Rolling Earthquake because of the mana cost and it dosen't deals me damage (most of the time I'm the target of the aggro decks). Phyrexian Tyranny isn't my best "pain" card and I use it only for finish the game, and Raiders' Wake is a much safer option, I agree with you. Notion Thief and Consecrated Sphinx are draw machines that help me combo off. Paradox Engine is a must in this deck!!! I run a lot of mana rocks, with PE I can easily "chain" my wheels.
n0130dy13th Thanks a lot! The first time I build this deck back at 2016 it was basically the Commander 2013 Precon with about 20 different cards. The biggest and more important change I made was the mana base. It helped me A LOT at my LGS!
yuval Thank you mate, I still need to give the explanation a update. There are 2 things I don't like in Kederekt Parasite . 1 - I need a red permanent and I run only 2 of them and the commander. This card makes me too reliant on Nekusar. I don't like it. 2- It's a creature, the easiest permanent type to remove in the game. I used to run Arcane Denial but the 2 cards draw is a big drawback, a combo player will not care about the damage if it brings him/her closer to winning the game. Moreover, Disallow also counters activated abilitys, its a huge improvement over AD for only one more .
Falkenstein That price is because the list is almost all composed of foil/promo cards. And some expensive cards like the old dual lands and some mana rocks can be replaced in order to the list became more accessible.
Incendiary Command occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%