Day of Judgment

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Day of Judgment

Sorcery

Destroy all creatures.

NV_1980 on Old man (you) yells at Cloud!

2 months ago

Hi there,

This looks like a fun one (so +1 for that and the meme). I'd probably also consider the following:

  • There's very little in terms of additional mana sources in here. Artifacts like Arcane Signet, Marble Diamond and Pearl Medallion would all provide some much needed relief on this front. Same goes for ramp and white is actually quite decent at grabbing additional lands (with cards like Weathered Wayfarer).
  • More anti-enchantment/artifact stuff: these days it's crucial in commander that you're packing when it comes to removal options for such spells, as they tend to unbalance entire board-states. Some really good ones for mono white include Generous Gift, Heliod's Intervention and Stroke of Midnight.
  • A wipe or two: white is excellent at wiping and since Cloud is probably going to be indestructible anyway at some point, why not take the opportunity to wipe everything else? A simple Day of Judgment or Wrath of God is highly recommended.

Good luck and have fun with the brew!

CNG_Stream on token enchantment

3 months ago

Like Balaam said the list is not "standard" legal, but is legal for the "Pioneer" format if you are trying to figure out what the closest format you are legal for.

Would cut the card A Tale for the Ages as it only affects cards that are "enchanted" meaning you need to run "aura" cards to enchant your creatures.

The card Optimistic Scavenger would be slightly better then running Generous Visitor for the pairing with Calix, Guided by Fate. You can run both, but the Scavenger is slightly better over Visitor as it triggers on enchantments entering and not a cast trigger meaning the tokens created by Calix would give you extra counters.

Some auras you may want to consider running to help synergize with Calix would be:

Sheltered by Ghosts: removal, lifelink, and psudeo protection for your creatures.

Feather of Flight: card draw and flying bonuses

Audacity: Trample and card draw if creature gets removed

These cards all work Great with Calix and get even stronger as you can create copies of them to not only enchant your other creatures to help with getting more damage through easier, but also your other creatures when they attack can now potentially trigger Calix if they can hit the opponent.

Cards I would suggest trimming would be:

Doubling Season: the card is slow and your decks creatures are designed in a way that I think it is counter productive.

Training Regimen: the card is slow and would be better off being one of the earlier mentioned auras more often.

All Will Be One: Not a full remove, but only 2 copies should be enough as it is slwo to get to board and you really need one of your other payoffs on board first.

Now if you wnat to change your self from the small early creatures you are running to something less aggessive and more controlling to help the Alien Invasion card shine more with the Doubling Season then you might want to just cut all the creatures and bring in control options like Day of Judgment, Get Lost, and/or Abrade. Shifting some of your threats to maybe include something likeUrabrask's Forge, Outlaws' Merriment, or any of the planeswalkers that generate tokens like the Elspeth, Storm Slayer. You can also add Ramp options to speed up your deck pacing and fix your mana by using auras like Shimmerwilds Growth or Sorcery cards like Shared Roots. And since you rely on token generation for your creatures with this build then you can get more stable card draw with Caretaker's Talent over the Artist's Talent.

Best of luck with however you decide to proceed with this deck. The card options I tried to provide were in consideration to the Pioneer format conisdering a fair portion of your deck is currently shifted that way.

seshiro_of_the_orochi on Raffaaaaq My Opponents I Guess

9 months ago

Hey, so I find some time now.

In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.

Here's a general overview of what I think you could improve on:

  • The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.

  • You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.

  • Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.

Finally, here's a card I like a lot: Angelic Exaltation.

I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.

theNeroTurtle on Pain for all - SadoMaso Slivers

1 year ago

I totally understand that. I feel like WOTC has gone a little overboard with how often they have releases along with the silly mashups they are doing. I understand why they are doing it though (trying to keep up with new card games by appealing to a younger audience). They definitely crank out cards way too often simply because the Standard format is their only real money maker.

White has a lot of Creature explosions. Here are a few of them.

Catastrophe

Citywide Bust

Day of Judgment

Doomskar

End Hostilities

Caerwyn on

1 year ago

Sephara, Sky's Blade gives you some redundancy with your commander, and you very likely can cheat on her mana cost given your fliers.

There are a few more wraths you could add - Day of Judgment and Armageddon come to mind.

White struggles with card draw, so Esper Sentinel is a pretty solid choice.

Also, just a personal pet peeve, the title of your deck properly should be Revelation 16:16 - using the plural “Revelations” is a pretty common mistake.

Kjacobson6800 on Kaalia, Queen of the Vast

1 year ago

Cool Build. I have a pretty mean Kaalia myself but its rather competitive. Yours looks fun to play I just tested it a few times. Love the Sneak Attack as a backup. Feel free to take a look at mine if you'd like. My only real suggestions after seeing your maybe list is to tune the creatures a bit more and sell that Alpha/Beta D-Tutor ... buy a Chrome Mox. Would leave you with a few $$ to really deck this thing out. Id also be running all 3 Talismans. A revised Demonic tutor is Rather affordable. I run Gamble Demonic Tutor, Enlightened Tutor, Vampiric Tutor, Grim Tutor, And Imperial Seal. More tutors and maybe Steelshaper's Gift to get the Greaves out fast. Diabolic Tutor works just fine to go get an Avacyn or something and get the whole table salty Lotus Petal is clutch too and chronically slept on IMO, especially when it comes to Kaalia... Im pretty sure Jeweled Lotus is banned in EDH now so maybe let that one go too. Necropotence is stupid good in a Kaalia deck, especially if you can get a Reliquary Tower out. As soon as i focused more on tutors, mana rocks, and a few board-wipes Wrath of God Day of Judgment Damn She started going off quick and dirty.Sensei's Divining Top is super helpful too. I wouldn't sleep on Dark Ritual if you're short a Jeska's Will. I slip a Dark Rit in mine from time to time depending on where I'm playing. I also run Armageddon and Catastrophe. Sometimes Winter Orb ...locks everyone down once I have Her out. I Cant tell you how many times Steel Hellkite has won the game for me. Blows up all dorks and keeps opponents rocks at bay. Plus you can grab him with Enlightened tutor. Dragon Mage could work in this to help load up youre Kaalia drops without needing a Wheel of Fortune Solid build!! Ive been tuning mine for years now.

EvaPilot1 on Rats!

1 year ago

I swapped Lord Skitter's Blessing for Revenge of the Rats afterall. Thematically its just a fun card and is good if your opponent has been using a lot of field wipes like Split Up or Day of Judgment which this deck otherwise struggles against. The nice thing about Revenge of the Rats is that the Rats it gives you can actually block. (Bad in that they come out tapped and cant block right away though)

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