Day of Judgment
Destroy all creatures.
|Want (2)||mtsftw , gbjackalope|
Combos Browse all
|Commander / EDH||Legal|
Day of Judgment occurrence in decks from the last year
Latest Decks as Commander
Day of Judgment Discussion
3 days ago
@Sandilini yep, the inclusion of card draw like Beast Whisperer and Guardian Project really encourages you to go all in on creature ramp. Those little synergies add up! Wild Growth and Utopia Sprawl are obviously great, but I've definitely noticed an improvement after swapping them out for dorks. As for Yavimaya Hollow , I just seldom found myself being able to activate Winding Canyons . Hollow's ability is cheaper and more often relevant. The corner case with Wrath of God / Day of Judgment has seldom come up. The truth of the matter is that I have a textless foil promo Wrath of God, and I just enjoy looking at the art :)
1 week ago
It looks pretty good for multiplayer to me! My only comments: I'm a little surprised to see a few boardwipes; you're definitely going to be the aggressive creature deck and boardwipes are usually your enemy! I understand the desire to have a reset button in the deck, but I think maybe focusing on more spot removal for problematic creatures would be helpful. You could swap Wrath of God , Day of Judgment and Martial Coup for Swords to Plowshares , Path to Exile , and Banishing Light for example.
My other suggestion would be to take out some of the really high-cost cards like Zendikar Resurgent , Kindred Summons , and Doubling Season . There's not a huge counters or tokens emphasis with cat tribal and the value of Zendikar Resurgent is nice, but at that point in the game you probably just want ways to get around big things on the board or get in for that last bit of damage.
I'd recommend adding a few protection pieces instead. These get a bit expensive so whatever you can afford or proxy: Heroic Intervention , Wrap in Vigor , Teferi's Protection . Alternatively I'd replace the above with some good aggressive equipment like Stoneforge Masterwork , Hammer of Nazahn , and Maul of the Skyclaves .
Hope that helps!!
3 weeks ago
Here's a few that came intuitively:
3 weeks ago
1 month ago
Not only do Hexproof and Shroud have no interaction with non-targeting effects like Humility , Day of Judgment , Wrath of God , etc. But the effect of Oracle en-Vec seems to be misinterpreted in this description as well.
If you have Humility and Lightmine Field out together, all creatures are 1/1s with no abilities, and will take 1+ damage for attacking, destroying them immediately more often than not. If at that point you also have Oracle en-Vec and Orim's Prayer out, and you tap Oracle, targeting your opponent, that opponent has to choose any number of their creatures that will then have to attack or else be destroyed, while those they didn't choose can't attack. Since attacking is fruitless, they'll choose none of their creatures, so none of their creatures can attack, and none of their creatures will be destroyed.
2 months ago
White does have the best mass removal.
Is Blasphemous Act a good board wipe? Absolutely. But white consistently gets good board wipe compared to the one or two good creature board wipe that red has (which are also all damage based).
2 months ago
Have you played Mardu in Kaladesh? That was not a drag-out-the-game deck. It used Thraben Inspector , Toolcraft Exemplar and Gideon, Ally of Zendikar along with vehicles to pressure your opponent really fast.
Your analysis left out the part where white is also the color of Savannah Lions and Isamaru, Hound of Konda . And those are strong enough cards in other formats, because it's 1v1 and because it's only 20 life. White weenie tactics don't translate that well to 40 life multiplayer, thàts why you can't win turn 4 in white in commander, with 120 life opposing you instead of just 20. When you use the stax way to compensate for that, drag everyone down to your level, you'll have three opponents annoyed that their playing pace have slowed down, with three times the answers to oppose your plan.
Don't get me wrong, I love playing mono white, but all the sighs from across the table whenever I do what white does best, tells me that white's probably the least enjoyable color to play against. People don't like getting their spells countered, an argument could be made for blue, but a counterspell is just once, move on and forget about it. A Deafening Silence is a constant reminder why I'm preventing you from executing your plan. A Day of Judgment is a conscious effort to destroy everything you've been playing for the last 5 turns.
White is full of powerful effects just as any other color, but where a red explosion turn can leave you impressed by everything that just happened, a green Craterhoof can make you scratch yourself behind your ear how you went from 36 to -152 life, black's race to finish you before accidentally finishing themselves keeps you on the edge of your seat, and blue's gigantic card advantage potential leaves you jealous, white's strongest avenues to victory will almost always upset all opponents. When you pay Real Life taxes, at least the community will benefit from it. Nobody likes to be put in prison. Which is a problem when you're gathered with a few others for a night of fun, and the white deck is trying its best to prevent the rest of the table from having their fun.
Suppressing others from having fun to have your own is a great competitive 1v1 tactic to annoy your opponent, make them prone to more mistakes, but it's terrible for social multiplayer formats if you want to get invited back. That's White's image issue. Combine that with the in-game inability to keep up with the other colors in both cards in hand and available resources to spend in a turn, and you've summed up pretty concise how white is typically bottom in most rankings.
2 months ago
You have 6 tunr-1-castable spells. I recommend at least 8 in slower formats. In Modern, you can easily be running 16 in a higher-cmc list.
IoK and TS are by far the best reason to be in black, in the top 10 1-mana spells in Modern, and the core of black control.
You're in Mardu, and you're in control. If you're not running 4x Path 4x Push 4x Bolt you're insane.
Tibalt's Trickery in Modern is for t1 Emrakul, not a Mana Leak replacement. (see MagicAID's recent vid).
Declaration in Stone is 100% better than Divine Gambit, and it's still not worth it when Path is $3
Pyroclasm is a sideboard card. It does almost nothing maindeck. Anger is okay, but if you're running control(in Mardu) Day of Judgment or Wrath of God or Kaya's Wrath is optimal. Run a playset of your preferred 4-mana wrath.
You don't have a win condition. At all. Mogis, even if you turn him into a creature, wins on t7. That's a couple turns too slow. Seriously, Approach of the Second Sun is better at winning.
Here's some wincon ideas: Secure the Wastes, Inferno Titan, Grave Titan. Although you're not ramping, they just outvalue everything except Prime Time and, in the case of Inferno, Uro. They win incredibly quickly and can singlehandedly take you from a bad position to a win. Glorybringer is also reasonable. Chandra, ToD is not horrible either.
Smiting Helix is great spell as well.
Also, you're in control and don't have much grin capacity. Night's Whisper is sorta necessary.