Day of Judgment
Destroy all creatures.
|Have (3)||orzhov_is_relatively_okay819 , gildan_bladeborn , CompleteWaste|
|Want (4)||Mlord , TrevStar7 , Secretagentmjl , dchaffee02|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Day of Judgment Discussion
2 days ago
Day of Judgment is not a bad idea. I've got a spare copy so I'll swap out Wrath of God for it and see how it does. I don't play against regenerate very often so I don't think the 'can't be regenerated' effect of Wrath will be missed that heavily.
As for Crackdown, that card looks really solid, but I don't think it will fit in this deck. I'm looking at it the same way as you're looking at Selfless Squire. I want to get hit as long as it's not heavy commander damage. (when Darien is out anyway) Squire is just there to save me from lethal damage which it has done a pretty fair amount of times. But I will keep it in mind and maybe cut it when a more fitting card for the deck comes out.
1 week ago
I like the brew! Some thoughts:
I personally feel like winning with the crabs is both adding another colour unnecessarily, and taking the slow-route to victory. Swapping them for Martyr of Sands and Serra Ascendant for example, gives you an overall much faster clock. That would also allow you to run Emeria, The Sky Ruin in your landbase for extra induced-misery.
I’m not convinced that Day of Judgment is a viable choice here. Yes, you do get a ton of your stuff back over time, but the Kami/Frog should already be providing a softlock on your opponent, and DoJ doesn’t help you if that lock becomes broken anyway. Path to Exile seems stronger as it’s more likely to buy you a turn if your only Kami/Frog gets bolted on end-step.
Your sideboard needs waay more interaction. This archtypes biggest weakness will be decks that are trying to combo, ala-goldfish-to-the-win - so you need ways to disrupt those plans imo. More Path to Exile, Strict Proctor, Eidolon of Rhetoric, and Sanctum Prelate all work wonders here. If you’ve changed to the abovementioned Martyr build, then burn isn’t an issue - but if you’re still on the crab-train, it’s a major threat, so Kor Firewalker is prolly needed sideboard
2 weeks ago
1 month ago
Hello IHATENAMES! Thank you for your comments!
Personally, while I think Adeline lends herself to work well with equipment, I don't want that to be the focus of the deck - I'd like the deck to focus more on powering up the tokens through anthem effects. Most of the equipment that is there is because it's able to offer things towards our gameplan (Veteran's Armaments, Stoneforge Masterwork), give some form of protection or evasion (Loxodon Warhammer, Darksteel Plate, Whispersilk Cloak), or offers an additional form of removal (Godsend, Sword of Feast and Famine, Shadowspear). Batterskull provides an additional creature, which further boosts Adeline's power.
My main problem with mass removal in a deck like this is most of the time it's counterintuitive, meaning it messes with us more so than our opponents. Otherwise, I would run Wrath of God and Day of Judgment 100%. As for targeted removal, I am aware that my package is rather lacking. I'm a big fan of getting rid of things before they're even a threat or have a chance to be a threat, hence the Silence and Orim's Chant. I want to add more, but my problem is I also like utility and most of the cards that say "Destory target Artifact or Enchantment" are over-costed in my opinion.
As for the anthem effects you suggested, my main problem with them is they're over-costed for what we get. Take Honor of the Pure as an example - it's two mana for a +1/+1 effect for all of our creatures. Metallic Mimic does something very similar, as does Thalia's Lieutenant. Intangible Virtue is perhaps something that I might add, but all the others are too much mana in my opinion for what they do. My problem with cards like Gauntlet of Power is there is another mono-white deck at the table, and I'd rather not help them out.
Regardless, again, thank you for your comments!
2 months ago
Ah, a fellow delver of Mono-White. I, too, have curated some cards for you.
I would just like to note that Wrath of God specifies that the creatures cannot be regenerated whilst Fanatical Devotion favours the ability to do so. Day of Judgment may be an embettered choice in this case, but having special versions of artwork can sway choice.
Selfless Squire seems a little counterintuitive with the strategy, given that you want to take damage to pump out idiots.
Have you seen the card Crackdown? It tends to deconstruct board states so that your deck dominates. Farewell, anyone else at the table.
3 months ago
4 months ago
4 months ago
One of the cards spoiled in Modern Horizons 2 inspired me to create a custom card that would be the color-shifted version of it. The card on the left is an official spoiler and the card on the right is my custom card inspired by it.
Thought Process Designing the Card
Sadly the card text isn't as neatly condensed as the other card. To have the card be white I had to change how the spot removal behaves, as white doesn't do spot removal unless there's a sort of "balanced" effect.
This meant I had to change the text accordingly, however this means I could no longer use the "Overload" keyword as it wouldn't make any sense. In this case I'd have to consider using a different keyword. I considered Channel, but Channel is an activated ability, not an alternate casting of the spell, which would make the effect seem too much like a Supreme Verdict due to being harder to counter an ability.
Evoke seemed like the easiest way to go about this, but that meant I'd have to make the spell a permanent of sorts. Because it was a permanent it also might have additional problems with being blinked or removed later, so I gave it shroud to mitigate this.
How the Card Works
But when Wrath is evoked it is sacrificed upon entering the battlefield. This causes its "Leave the Battlefield" effect to trigger first by putting it on the stack last. This creates a Cataclysm type effect for only creatures, meaning each player ends up with only one creature, but since the "Enter the Battlefield" effect triggers next, that means the remaining creature each player controls is now the strongest creature which ends up also getting destroyed, effectively creating the Wrath of God / Damnation type effect.
I'm interested on hearing feedback about my custom card idea and if it could be improved, (specifically reducing the amount of text on the card).
I think one solution would be to name the card "Judgment" based off of Day of Judgment . This would mean I could remove the "creatures destroyed this way can't be regenerated," clause as it appears twice and would help to free up much more space.