Hour of Revelation
Hour of Revelation costs less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
|Want (2)||rhaggard , GekkostatesOfAmerica|
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|Commander / EDH||Legal|
Hour of Revelation occurrence in decks from the last year
Latest Decks as Commander
Hour of Revelation Discussion
2 months ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
3 months ago
Some fun cards to perhaps note:
Blood Mist, Duelist's Heritage, Rage Reflection, and True Conviction are all interesting alternatives to Berserkers' Onslaught--each with their own pros and cons. Nothing wrong with Berserker's Onslaught though. I kind of like True Conviction for the lifelink, since Gishath sometimes comes online late and it can give you an extra turn to swing for lethal.
I just noticed you don't have a single board wipe. Even in very creature-oriented decks you sometimes need to put a halt to an emergency. With all your ramp and your commander's ability you can ideally rebuild faster than your opponents. Lots of options there, from the classic and well-costed Wrath of God and Blasphemous Act to even more impactful stuff like Hour of Revelation or Ondu Inversion Flip
3 months ago
I would recommend more land-based ramp and fewer artifacts. Cultivate, Kodama's Reach, Farseek, Rampant Growth, Explosive Vegetation, Migration Path, Harrow, Wayfarer's Bauble, and Thunderherd Migration are all good choices, with several more out there. Wild Growth and Frontier Siege are decent choices too.
Mana dorks are usually fantastic ramp pieces due to their low cost and high speed, but a board full of dinosaurs will tempt wraths like crazy and you don't want to lose your ability to rebuild along with them. Also, you are aiming for the higher CMCs and dorks are better for getting 3-drops on turn 2 or 4-drops on turn 3. That said, I would still run the dinosaur-specific rampers for fun and flavor and Sol Ring for it's power.
I would aim for at least eight pieces of ramp, and probably closer to 10-12 considering how much dinosaurs and your commander cost. My brother has a good budget-ish list (Dig Up Her Bones) and Gishath usually gets whacked immediately due to the existential threat she poses to the table. As such, you should plan on your commander costing 10 mana a good amount of the time.
A fun piece of budget tech for Gishath: Nahiri's Machinations
5 months ago
8 months ago
Scythe Leopard allows a few more points of damage, especially when you're running fetches. Not as relevant in multiplayer as it is in 1v1 but that sums this deck up entirely really. Ultimately it's a judgment call. Gaining the life from the 1/1s (4/4s) does actually mount up over the course of a game so there's an arguement to be made for them.
I'd need to play test the deck more but Tragic Arrogance seems like a good include if we're consistently only left with 1 or 2 cats. Sometimes I think it'd be better to just wipe the board with something like Hour of Revelation an then go in with a cheap cat that we've got in hand if our strategy is to just rely on 1 or 2 cats. Then that takes us round to thinking more about equipment and your suggestion of Duelist's Heritage, which I think would be a great include. Giving unblockable or some kind of evasion and then going for some kind of cat voltron win would be awesome and probably the best way to see success in multiplayer.
Unbreakable Formation is another great suggestion for when we manage to (kitty) litter the board with cats. I do'nt think it does make the alpha swing risky either because our stuff gets indestructible and vigilance so there's really no downside or risk there.
Great suggestions and if I ever come back to the deck I'll be sure to look into including them.
10 months ago
Really cool word-of-the-day idea!
The deck looks a bit top-heavy, though I understand that tends to happen when you go Sphinx Tribal ;)
Depending on the speed of your meta, I would consider adding a couple more board wipes since that your good creatures are deployed so late in the game. Would help you stave off the nonsense until you're ready to send in the air force.
Some recommendations include:
Also an important note, Magus of the Moat was just reprinted, in case you are so inclined...
Good luck :)
10 months ago
Hey, consider more cards for the early game to slow down the game for your opponents and buy you more turns to setup for Avacyn?
- Deafening Silence
- Rule of Law
- Aven Mindcensor: for a level playing field against your opponents tutors.
- Linvala, Keeper of Silence: can shut down many opponent strategies including mana dorks.
Once you get Avacyn out then consider more cards that can make her better?
- Hour of Revelation
- Puresteel Paladin: with 30 artifacts, 9 equipment including Worldslayer, metalcraft 0 equip is powerful with Avacyn.
Geode Golem is a creature who can hold equipment well and is a way to cheat cast Avacyn onto the battlefield.
Cards to consider cutting:
- Day of Judgment
- Leyline of Sanctity
- Otherworldly Journey
- Overwhelming Splendor
- Whispersilk Cloak
- Staff of Nin
- Angelic Arbiter
Good luck with your deck.