Hour of Revelation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hour of Revelation

Sorcery

Hour of Revelation costs 3 less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

Hour of Revelation Discussion

squadcarxmar on Alive and Dead

2 days ago

I don't know what your budget it is or how optimized you want this deck but immediate suggestions are a few tutors at the least. Diabolic Tutor is the cheap everyone goes for until they get better ones. Beseech the Queen isn't bad either. There's also Diabolic Intent , Demonic Tutor , Dark Petition , Vampiric Tutor , Diabolic Revelation , and more.

If you are playing with death triggers and things dying some good options are Debtors' Knell , Sheoldred, Whispering One , Black Market , and whatnot. Also, you have white! Use Swords to Plowshares ! I'd keep Merciless Eviction as it is a wonderful board wipe but also consider Hour of Revelation . Other good cards are like Anguished Unmaking , Utter End , and Vindicate .

squadcarxmar on Women of the Syndicate

3 days ago

I don't know how much you want but I'm going to recommend some cards as a Teysa, Orzhov Scion fan.

Planar Cleansing or Hour of Revelation is great in EDH to start the board over all over again. Merciless Eviction is something you should definitely keep in the deck by the way.

Anointed Procession is really good for doubling up on token effects. Requiem Angel and Field of Souls can be really nice too. Army of the Damned can provide a lot of bodies to work with. I've won with Army of the Damned and Maw of the Obzedat before. Storm Herd is an absolute beast too.

Two artifacts that you should consider are Ashnod's Altar and Phyrexian Altar . These can let you go infinite if you also get a Darkest Hour or a Painter's Servant . I have a Darkest Hour in mine, can't justify the price of the Painter's Servant yet. Either way both of those Altars are great with or without going infinite.

Illusionist's Bracers are great on Teysa, Orzhov Scion and Maw of the Obzedat should you include one as well. Three tokens to exile two creatures? Yes, please. In theory, if you have a Maw with the Bracers out and you Storm Herd at 40 life, you can sacrifice 5 of them and have 35 11/11 flying pegasus. Great card, I think it's underrated.

Also consider getting gravepact and/or Dictate of Erebos and maybe a Martyr's Bond too. You may not exile creatures with Teysa when they're out because of the way the stack works and if you sacrifice three creatures they'll sacrifice theirs before Teysa can exile it, but it's extremely good to keep your creatures out and have everyone else open.

squadcarxmar on Life is a Resource

6 days ago

No tutors? Depending on budgets/styles you can go with Diabolic Tutor , Diabolic Revelation , Demonic Tutor , Vampiric Tutor , Dark Petition , Increasing Ambition , Beseech the Queen and probably more. I use Revelation with two others and if I generate enough mana, I can Elixir of Immortality back my old tutors and use Revelation to search them back out along with the Elixir plus whatever else I want.

As for board wipes I'd recommend at least a Planar Cleansing or Hour of Revelation just to make sure you can wipe a board clean and nice. Also, Merciless Eviction is strong when someone starts making things indestructible or you need to remove a specific type of problem off the table.

Fun enchantments like Black Market can also fetch you quite a bit of mana.

Pandajka on I have an announcemet to make...

1 week ago

Hour of Revelation and Dawn of Hope are probably a nice additions to the list. Maybe Polymorph after sideboard. Cheers on your bravery!!!

ezio2907 on monarch 2

1 month ago

Het doel van je deck is duidelijk: go wide. Than we grow tall. Sterk en flexibel. Je commander geeft je card draw of tokens. Alleen zijn er een aantal kaarten die je erin volgens mij in doet omdat ze leuk kunnen zijn. Met de volgende lijst ben ik het niet eens dat ze in je deck (gaan) zitten:

  • Torment of Hailfire : Geweldige kaart inderdaad. Je kan hem erin doen. Maar het draagt niet bij aan je strategie. Hij komt vanuit het niets en aan het aantal landje te zien komt die kaart hard aan. Dus zelf zou ik hem er niet indoen omdat het niet bijdraagt aan je strategie en pas een kaart is die je op het laatste moment wilt pakken in de uber late game om dan je te reden. Zou jij deze kaart liever hebben op beurt 5/6/7 dan een andere kaart?

  • Crawlspace & Ghostly Prison & Norn's Annex : Ik begrijp dat je niet aangevallen wilt worden. Maar 2 creautes is genoeg om de monarch van je te pakken. Je speelt aggro. Wil je dan dat je langer leeft om je tegenstander dood te maken? Of wil je meer gas hebben om ze dood te maken? Als je langer wilt blijven leven dan raad ik iets aan als lifelink voor je hele team met Whip of Erebos . Daarnaast kan Legion's Landing  Flip ook goed van pas komen. Het geeft een chump blocker en kan weer een token maker worden op instant speed (met lifelink).

  • Mathas, Fiend Seeker : Is een top kaart. Als je die creatures kan killen tenminste. De manier die ik van jou deck nu veel zie om iets echt weg te halen is met exile of via combat. Door exile word het niet getriggerd en andere kunnen om de combat heen. En denk eraan dat jij voordeel krijgt, maar je tegenstanders ook. Als je deze met 4 man speelt, een creature gaat dood bij de tegenstander. Dan mogen !2! tegenstanders een kaart pakken en jij maar 1. Niet helemaal in jou vordeel denk ik.

  • ff tussendoor: Xantcha, Sleeper Agent pracht kaart. Goed gekozen!

  • Spiteful Visions : de damage loopt lekker op inderdaad. Maar je helpt je tegenstanders waarschijnlijk meer dan dat je ze tegenwerkt.

  • Return to Dust : Simpele vraag: wat zou je met deze kaart allemaal willen removen? Als je weet dat er iets is dat vaak gespeeld is dat je tegenwerkt en dit je antwoord is, hou hem erin. Anders kan die kaart eruit. Voor 4 mana kan je leukere dingen doen.

  • Odric, Lunarch Marshal : is een lastige. Je hebt ongeveer 15 creatures met abilities waardoor je iets aan Odric hebt. Je hebt hem zelf gespeeld, hoe vaak was deze guy goed genoeg?

  • Master of Cruelties : Gaat deze guy echt alleen aanvallen XD? Je wilt wijd gaan dan werkt hij je toch tegen? Er is vast wel een leuk deck voor hem. Maar deze niet...

  • Gleam of Battle : WHY?!?! op het moment dat deze eerlijk het veld op komt dan is +1/+1 niet meer genoeg voor je leger. Het klopt dat het enorm kan helpen maar daar is deze te laat voor.

  • Denk er eens aan: Darien, King of Kjeldor & Whip of Erebos ....

  • Hour of Revelation : ............. je probeert een leger te maken ........... waarom zou je dat willen weg halen? ......

  • Plague Wind & In Garruk's Wake : ze zijn !!9!! mana. Dit kan je reden maar denk maar eens na... Kan jij sneller weer een veld opbouwen voordat je tegenstanders dat kunnen? Gaat de !!9!! mana spel jou helpen om de game te winnen of het spel alleen maar langer te laten duren?

Als ik het goed zie zou ik er dus 12 kaarten uithalen. MAAR.... omdat je nu een iets lagere curve hebt omdat je geen !!9!! mana spells meer speelt kan je er misschien zelfs land uithalen. De mana base laat ik aan jou over om te herzien <-- Doe het, landjes die getapt het veld op komen met een aggro deck zijn vaak niet de oplossing.

De volgende kaarten zou ik overwegen als ik jou was:

  • Kambal, Consul of Allocation : Als je deze op tijd kan neerleggen dan drain je je tegenstanders en gain je levens. Je doet langer mee en je tegenstanders minder. Hij gaat waarschijnlijk snel kapot. Maar waarschijnlijk met minimaal 2 triggers en hij eet een removal spel op die naar een groter ding kan gaan van jou.

  • Thalia, Heretic Cathar : Deze kaart zorgt ervoor dat je tegenstanders minder snel worden terwijl je een leuke early game chick krijgt. In de late game is deze al minder sterk maar kan je tegenstanders zeker leuk pesten. Maar zelf twijfel ik ook of deze kaart is wat je nodig hebt.

  • Elesh Norn, Grand Cenobite : lijkt me duidelijk.

  • Skullclamp : card draw... Het kost je een token maar je hebt meerdere manieren om meer te maken

  • Anointed Procession : Je maakt een heleboel tokens early en late game. Zou het niet heerlijk zijn als je 2x zoveel guys kreeg. En denk nu eens aan al die token met Divine Visitation :)

  • Liliana, Dreadhorde General : geeft je creatures, kan je card draw geven en kan creatures van je tegenstander weg halen.

  • Ophiomancer : geeft je waarschijnlijk elke upkeep een creature.

  • Whip of Erebos : geeft je lifelink en kan iets reanimaten. Ik ben gek op graveyard tricks :D.

  • Legion's Landing  Flip: geeft je een leuke beurt 1 misschien. Kan een mana zink worden. Geeft als snel een leuk creature

  • Als je pillow fort wilt spelen (geloof me dat kan enorm leuk zijn) dan heb je meer kaarten nodig als Ghostly Prison . Dan heb je toch Sphere of Safety nodig.

Of je gaat een hele andere kant op. Je zorgt er voor dat je deck bijna mono removal is. Je vult je deck met betere removal en veel meer boardwipes. ( Vindicate , Wrath of God , Cleansing Nova , Austere Command , Path to Exile en Dreadbore zijn al een paar snelle kaarten die ik kan bedenken) Dan ga je je commander spelen om op gang te komen nadat het veld schoon is. Dan ga je ondertussen investeren in je pillow fort op te bouwen of enchantments neer te leggen die je veld of je commander kunnen helpen. Als jij dat idee niet gaat gebruiken dan ga ik dat doen :) (met een andere commander natuurlijk).

Met andere worden: Je bent op de goede weg maar je moet nog een stukje verder lopen. En als je loopt vergeet dan geen schoenen!!! Een edh deck heeft namelijk 97 kaarten. De eerste 2 zijn Lightning Greaves en Swiftfoot Boots . Focus op je plan om andere dood te maken voordat jij bijna dood bent. Hou rekening met Sander en zijn wipes door kaarten te spelen die je later in de game weer in een klap vooraan kunnen zetten. Hopelijk heb ik je geholpen en als je meer tips van me wilt dan moet je het ff melden :)

Firstmiracle on OKetra Human Zombo alliance

1 month ago

Ok Niko, Quick Breakdown of what you've got here.

I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:

Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter

Next we look at targeted removal:

Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?

Next we'll look at boardwipes:

Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?

Next we'll look at ramp:

Smothering Tithe - Excellent choice, and a real over-performing option as well.

Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.

Everflowing Chalice - Aight, not my first pick, but it's aight.

Sol Ring - Duh

This is a pretty good ramp package, but I think we could upgrade it.

Next we'll break down your card draw options:

Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.

Skullclamp - Ayup!

Two cards that draw for you is a good start, lets add in some more.

Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.

Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.

Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.

Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.

Angel of Renewal - We can find a card that does something better.

Angelic Accord - We want to make angel tokens, but we're not here to gain life.

Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.

Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.

Elite Inquisitor - A good card, but we can do better.

Fiendslayer Paladin - A good card, but we can do better.

Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.

Gleam of Authority - Odd counter strategy tossed in. I assume because of Cathars' Crusade which can win the game without gleam of authority.

Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.

Harvest Hand  Flip- A good card, but we can do better.

Illusionist's Bracers - I think I understand why you included this, but it doesn't work with Oketra. Oketra's ability is triggered not activated. You probably were thinking of Strionic Resonator

Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.

Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.

Power Conduit -Here's that counter theme again.

Preeminent Captain - Soldier theme.

Sigil of the Empty Throne - Enchantment theme

Squad Captain -Creature count matters theme.

Standing Troops - A good card, but we can do better.

Sunblade Angel - A good card, but we can do better.

Umbral Mantle - I may have missed what this was for.

Veteran's Armaments - Soldier theme again.

Wanderer's Strike - A good card, but we can do better.

Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.

God-Eternal Oketra + Creature Spells = Profit

God-Eternal Oketra + Cathars' Crusade + Creature Spells = Board pump

Token Makers + Divine Visitation = Profit

Expendable Tokens + Ashnod's Altar = Profit

So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.

Let's start by adding in some badass creatures that fit in your deck well.

Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.

Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.

Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.

Benalish Marshal - Glorious Anthem

Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.

Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?

Leonin Warleader - This was a card in your maybeboard, its really good.

Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.

Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.

Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.

Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.

Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.

Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.

Good on creatures now? Awesome, let's look at Instants.

Swords to Plowshares - Remove that creature.

Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.

Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.

Rootborn Defenses - Yeah, this.

Unbreakable Formation - This can win games, or prevent the loss of games.

Return to Dust - Fuck these two things in particular, or just one if it's that bad.

Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.

That about wraps up Instants, now Sorceries.

Divine Reckoning - Protects your general, but still clears the board.

Hallowed Burial - For those mf'ers that don't die.

Austere Command - A very utility board wipe.

Lastly add in a Land Tax

Joe_Ken_ on yeet

2 months ago

I think you should take out all of the give target creature +2/+0 sort of spells since you can swap them out for better options. A few that would come to mind are Dynacharge , Inspired Charge , Make a Stand , and Rootborn Defenses .

I would also remove all the deal 2 or 3 damage to target creature or player kind of cards from the deck since they are not good for removal and burn is going to be really hard to pull off. Swap them out with more mana rocks like Sol Ring , Mind Stone , Talisman of Conviction , and maybe even a Gilded Lotus

While you are at it put some of the better removal cards in the deck like Swords to Plowshares and Crush Contraband with maybe even a few board wipes in case things start to tip too much in the opponent’s favor like Hour of Revelation or Fumigate

Also in Boros you can never go wrong with a Sunforger in the deck to get out some of your good instant speed spells when you need them.

multimedia on 9th Crusade V2

2 months ago

Hey, looks good nice Extraplanar Lens :)

Consider more lands? 29 lands is low for a 3.6 avg. CMC. This low amount of lands also needs a low avg. CMC, not more than 2.0 which will be difficult to achieve unless you cut a large amount of high CMC cards. Consider 36 lands?

Consider more flying? Flying is evasion that you want to be able to consistently with Odric give all your creatures including Odric to do Commander damage.

Odric can give your creatures indestructible which is powerful from sources such as Gideon Blackblade or Bastion Protector . Precinct Captain , Hero of Bladehold and Brimaz, King of Oreskos are creatures who can be repeatable sources of tokens. Legion's Landing  Flip and Adanto, the First Fort is a good land with token strategies. Hour of Revelation is a powerful board wipe for mono white in multiplayer Commander.


Cards to consider cutting:

  • Angelic Chorus
  • Sphere of Safety
  • Mass Calcify
  • Angel of Glory's Rise
  • Darien, King of Kjeldor
  • Skyspear Cavalry
  • Baird, Steward of Argive
  • Dictate of Heliod
  • Norn's Annex
  • Ajani's Welcome
  • High Ground
  • Solemn Offering
  • Deploy to the Front
  • Sword of the Animist
  • Chitinous Cloak
  • Spear of Heliod
  • Riot Control
  • War Report
  • Hopeful Eidolon
Load more

Hour of Revelation occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.45%