Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

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Coastal Piracy Discussion

forneyt on SATORU NINJA 'DRAZIES FROM THE BOTTOM NOW WE HERE

3 days ago

Maybe some cards like Coastal Piracy or Bident of Thassa to take advantage of the unblockable guys, whether you have a big baddie or not? Curiosity on a little guy could also end up drawing you a lot of cards before you make the swap for a big boy.

seshiro_of_the_orochi on Azorius Forced Combat: Maragar, the …

1 month ago

In the last months, I've become a sucker for forced combat strategies. My Thantis, the Warweaver is a project of love, and I'm currently waiting for the last pieces for Saskia the Unyielding. What I'd like to build though, is an Azorius forced combat deck. I haven't found a fitting commander for that, yet. Pramikon, Sky Rampart is interesting, but feels more fitting for pillowfort. Thus, I've come up with another design for exactly that strategy:

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Many forced combat decks already want to give creatures to their opponents. Maragar heavily leans into that, as he can be cast for cheap if our opponents control enough creatures. After that, he basically turns all of our creatures into better Alluring Sirens. In addition, Maragar is a Coastal Piracy for all players that don't hit us, so while he has no actual protection, he'll often stay on the field because he draws all players cards. And players like drawing cards.


Besides lots of tokens to goad opposing creatures, the deck would propably have plenty of cards like Hunted Lammasu, Hunted Phantasm, Akroan Horse and Forbidden Orchard, combining these with some pillowforts a la Propaganda and finishing off with more Coastal Piracy and some Flying Men. Besides combat damage, Approach of the Second Sun seems like a wincon that even works flavourwise: Are your opponents stupid enough to fall for the old "sunlight in the deep sea" trick twice? Well, they deserve to lose.


I'd love to hear your feedback on this card. Would you change anything? Is the mana cost to low or too high? Thanks for your attention.

Bolbae on Thanks Saint Traft - Spirits & Angels EDH Beatdown

2 months ago

@NV_1980 thanks for the comment guys! I appreciate it.

You might actually be right about Brainstorm and the likes. I usually look for static card draw effects, which is why I opted for the three enchantments (Coastal Piracy, Bident of Thassa and Reconnaissance Mission). While it is no problem at all to trigger those since you're constantly attacking with flyers anyway, I think I didn't consider the tempo advantage Brainstorm provides, which is why I'll include it instead of Coastal Piracy. As for the other two, I'll keep them in mind. They're a tiny bit less useful as they're sorceries, but if I feel like swapping out some card draw, they're excellent candidates.

Regarding Sol Ring, my group has started not including it in many decks and so I felt comfortable exchanging it for some other cool, flavorful card. As for other mana rocks, I'm not directly opposed to including some, I just wouldn't know what to cut. I also never really ran into the problem of not having enough mana, since about five lands already enable you to play two cards per turn, thanks to the low mana curve of the deck. That always felt like a good rate to me so I see no need for artifact ramp, though as I said, if you can find the place for it I'm sure it works.

Thanks for the nice suggestions and have fun playing!

plakjekaas on Are we seeing a shift …

5 months ago

Old Gnawbone is weird for green too. Treasure is the anti-green ramp.

Or how about Honor Troll as a lifegain payoff for green. That's kinda new.

Toski, Bearer of Secrets is a green Coastal Piracy.

We're not on the cusp of anything, green has been evolving and adapting the strengths of other colors for quite a while now.

theindigoeffect on Are there any other cards …

5 months ago

I'm just trying to put counters on Marchesa so that she can resist board wipes and removal. Her mana value makes her difficult to get out early at times, even with loads of ramp. I'm not trying to win with combat damage.

Coastal Piracy is awesome, but I don't run enough evasive creatures to make it worth it.

The closest thing I can find is Keeper of Keys, but I really don't think I can rely on retaining the monarch ability with my mid-range deck.

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