Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Latest Decks as Commander

Coastal Piracy Discussion

Daedalus19876 on NO STEP ON SNEK: Koma EDH [PRIMER]

1 month ago

glhfJKiHax: The repeatability is great. And honestly Elemental Bond was underperforming. Sure, it's great with Koma out... But 1) I only play Koma in maybe 50% of games and most of my other tokens are small, and 2) I draw far more cards with a little patience when I have Coastal Piracy out. I get to draw consistently EVERY turn!

king-saproling on Yeah I'd tap that. . . Derevi, Empyrial Tactician

1 month ago

Derevi is a great choice for the general. The strategy I would go for personally when it comes to Derevi is low-cost evasive creatures, Coastal Piracy effects, and land auras like Fertile Ground . The little dudes hit to draw you cards and untap your lands. This leads to snowballing damage as you are able to play more small doods, leading to exponentially more damage, draw power, and mana each turn.

Here are some other cards that would fit with such a strategy: Signal Pest , Topplegeist , Bident of Thassa , Reconnaissance , Ohran Frostfang , Edric, Spymaster of Trest , True Conviction , Wild Growth , Wolfwillow Haven , Soltari Foot Soldier , Gudul Lurker , Mist-Cloaked Herald , Slither Blade , Triton Shorestalker

NoopyNolife on Malcolm, Siren of The Flying Dutchman | V-STX

1 month ago

Yes I can see the flip being very good with X spells and such. My decks have always focused on getting many pirates through (for example to trigger Admiral Beckett Brass or Coastal Piracy , and getting one treasure for all the attacking creatures just was never really worth the 4 mana investment, there have always been better cards to play in my experience.

That being said, since malcolm cares about hitting as many players as possible, I think Storm the Vault becomes a lot stronger. Coming to think of it, I don't think I ever registered that it could trigger of multiple opponents. I think it should be right at home in your deck :)

Trveheimer on Araumi Deck

1 month ago

suggesting Meteor Golem and Grim Haruspex

also some type of Coastal Piracy type effect maybe. or Wonder / Levitation ?

I dig it as it is tho, pretty much value for a budget etb-abuse, even without Panharmonicon

Grind on Higure, the Still Here

1 month ago

Interesting deck!!!
I agree you need more win cons, all i see right now is quietus spike. If you want a budget tutor for quietus spike then Drift of Phantasms will work for you. Lots of artifact tutors in blue too if you want.
Mask of Memory seems playable here too.
Ideas unbound is a cool card. If you ran Teferi's Ageless Insight then i would keep it in. Otherwise i would lean towards Impulse .
Cloud of Faeries seems playable here, as does Coastal Piracy or Reconnaissance Mission .
Looking at your mana base, High Tide seems playable. I might run Temple of the False God or Rogue's Passage , or even War Room if you are interested in some nonbasic lands. And Mystic Sanctuary is sweet, i would add that. Also, add Sol Ring !
Lots of alternatives for cancel, i would run a cmc2 card from your maybeboard. But if you want to stick with cmc3 counterspells, i like Void Shatter , Dissipate , and Dream Fracture .
Anyway those are just some thoughts, cheers and have fun!!!

RA_HORAKHTE on

2 months ago

Hi! Nice version of the Locust God, xhatredsucksx. I like many of your ideas like the storm cards, the red mana generating spells, the Flux or the Isochron Scepter, I'll keep them in mind.

I've also been playing The Locust God, since it came out. Things I think could help you:

  • 29 lands is a bit low, even with your mana rocks, red mana spells and low CMC curve. I have 35 lands in my version (38 if I count the dual modal face spells like Valakut Awakening  Flip, for example), and 10 ramp/mana generating cards. And even so, even with all the card draw this commander grants, sometimes is not enough mana to go fast.

  • Brudiclad, Telchor Engineer rocks in his proper deck, but in yours, you don't have any big or powerful token to transform your locusts in (only Cackling Counterpart but not enough). In your current build he will only be a 6 mana body that generates you a 2/1 each of your turns.

  • Cavalcade of Calamity and Tetsuko Umezawa, Fugitive are nice, but be careful as if you play cards like Ogre Battledriver , Shared Animosity or Favorable Winds for example, you'll be countering yourself. In my opinion, better the Ogre, the shared animosity and the favorable winds than the first ones.

Card I recommend:

Mana Geyser in front of a tapped table will give you the game in one turn by generating enough mana to draw much cards to find a combo or just creating enough locust to kill everyone. I've won many times with it.

Ashnod's Altar will combo with your Locust God and your Skullclamp, granting infinite Locusts / colorless Mana / Card draw.

Rites of Initiation also win games by discarding a lot of cards and making your locusts something like a 20/1 for example. Again, like mana geyser, is a card to use against unawared opponents or when you have enough counterspells in hand.

Goblin Bombardment is a powerful sac outlet to respond a Mass removal or end the game. It will deal serve as a direct damage way to win against people who use cards like Propaganda and will prevent your enemies of wiping the board without receiving tons of damage.

Cards like Bident of Thassa , Coastal Piracy and Reconnaissance Mission will give you lot of card draw, when your locusts attack.

Load more