Coastal Piracy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Last_Laugh on Felix Five-Boots - Reach for the Sky (v0.4)

5 days ago

Ohran Frostfang, Toski, Bearer of Secrets, Reconnaissance Mission, Bident of Thassa, Coastal Piracy, The Indomitable, Gix, Yawgmoth Praetor, and Marcus, Mutant Mayor are all excellent draw engines here. I personally recommend running 3-5 of these but especially Ohran.

NV_1980 on U/B/R Pirates

3 weeks ago

Some ideas to add to the theme/tribalism of your deck :)

Ghool on Kira the Thief

5 months ago

Sceptre of Eternal Glory is nice, use it in two other decks. Throne of Eldraine pretty good too speaking of mana and draw.

Mind Stone I run in pretty much every other deck, great card and most likely getting added.

There's a few high cost cards I'm not getting enough out of such as Archetype of Imagination and Stormtide Leviathan for example that will most likely be removed. The aforementioned Shadowspear has been weak since hexproof has not really been an issue. Don't need both Bident of Thassa and Coastal Piracy so one could be replaced.

Added Capsize and Jace, Ingenious Mind-Mage a few days ago. I believe they'll be nice additions.

Come December I hope to be updating this thing and it already plays quite well right now. If you have any ideas for cards that might work well besides ramp please list them. I was looking at cards like Jin-Gitaxias, Progress Tyrant, but the mana cost seven is higher than I want (been working on reducing the mana cost of my decks). Things that steal or drastically slow down opponents are great.

Goldbranner on Goro-Goro and Satoru - Explosive Entry (v0.3)

5 months ago

My build is not as focused on tokens, but I think Lagomos, Hand of Hatred is an upgrade over a couple of your other producers, his tokens are more reliable to hit than some of the 1/1 tokens. Elturel Survivors similarly is probably better than your other myriad creatures. Genasi Enforcers also is a solid turn 2 play before Goro, you're much more likely to hit with those tokens on turn 3 than with the Banshee's on turn 6. I like your Reconnaissance mission, and in my experience having multiple of those effects is worth the slots especially for your token build where you have an engine often before goro-goro is cast. You won't regret any number of Gix, Yawgmoth Praetor, Grazilaxx, Illithid Scholar, Coastal Piracy, Bident of Thassa, or the new card The Indomitable. I think Decadent Dragon isn't a great fit, I noticed it on the recent edhrec suggestions for not much reason ;)

Optimator on Roses of May -- (Marchesa Threaten)

5 months ago

I'm glad you love the deck elliotmward97!! I've had her for many years and I love her dearly. I even love Marchesa enough to have a five-color "Secret Marchesa" deck: Special Snowflakes. My playgroup ranges from precons and upgraded precons to "powerful casual" and this deck seems to hang with their stronger decks very well. It's certainly not cEDH, nor would I really want it to be. One of the reasons I kept the Threaten subtheme going string from it's budget days.

As far as "very little" card draw...

Bloodtracker, Braids, Arisen Nightmare, Grim Haruspex, River Kelpie, Sage of Fables, Scorn-Blade Berserker, Yawgmoth, Thran Physician, Phyrexian Arena, Jeska's Will, Syphon Mind, and Skullclamp are all card draw. That's eleven.

Phyrexian Reclamation is big-time card advantage if my goons keep getting whacked, Viscera Seer is decent card selection when the engine is running, and the non-Treaten theft cards could even be viewed as card-advantage if you squint (looping Thalakos Deceiver and Puppeteer Clique and Keiga, the Tide Star, Zara, Renegade Recruiter getting lucky a few times, Grave Betrayal sticking, etc).

Actually seems above-average to me, elliotmward97.

Perhaps it's light in more pure Concentrate- and Tidings-style draw, but I like the creature-based draw that synergizes with Marchesa. Makes the deck feel like it has more character, and the ceiling is quite high when the engine is rolling. Lower floor, perhaps. I've thought about including more draw effects like Bident of Thassa, Reconnaissance Mission, and Coastal Piracy since the deck swings out so much, but I like where things are right now.

Made_Compleat on The Wheels Keep Spinning

5 months ago

Damn this is a cool deck. I love the synergy! You get extra internet points for including Molten Psyche.

Coastal Piracy is basically another Reconnaissance Mission, so it might behoove you to put that in.

For the memes, might I suggest Hive Mind? I know it kinda sucks, but it lets you copy all your wheels three times. That's quadruple the locusts.

Finally, Path of the Pyromancer is a great wheel that gives you a huge mana advantage and an extra card.

NV_1980 on Sneaky Ninjas

7 months ago

The idea of combining ninjas and removal makes sense. However, I fail to see the connection between the ninjas and the deck's milling cards (which seems to be your main source of removal). If you're dedicated to combining ninjas and mill, I'd recommend adding cards that allow you to draw cards based on ninja's damaging players (examples include Bident of Thassa, Coastal Piracy and Reconnaissance Mission) and then using other cards to force mills based on your draws (Jace's Erasure, Psychic Corrosion and Sphinx's Tutelage).

If you're interested, I've built more of a toolbox ninja deck with the same commander: (Stealthy Interchangeables)

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