Flickering Ward

Flickering Ward

Enchantment — Aura

Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

(White): Return Flickering Ward to its owner's hand.

Latest Decks as Commander

Flickering Ward Discussion

AstroAA on [EDH][Primer] Sythis Enchantress Prison

3 days ago

MoKuhl_EDH Do you mean protecting our own win-cons? Usually if I try to establish a hard lock on the board, I do it all in one turn in order to give as few points as possible where our opponents can interrupt us. The deck generates a ton of mana through methods like Sanctum Weaver and Serra's Sanctum, so generating 12+ mana is rather easy.

Sigil of the Empty Throne is honestly just in the deck as a backup, and not meant to immediately win the game as soon as it comes out, unlike the Elesh Norn, Grand Cenobite + Nature's Revolt combo. It is meant to be played and then we slowly (or quickly, depending on if we have cards like Flickering Ward ready) start to get Angel tokens and then playing something like Craterhoof Behemoth to finish our opponents off.

In order to protect these combos/cards, I run cards like Sterling Grove and Greater Auramancy to protect our permanents once they're already on board, Silence and Orim's Chant in order to interact with counterspells, and Destiny Spinner in order to completely bypass counterspells.

If you mean an opponents Elesh Norn, Grand Cenobite, my method to solving the issue is not letting it be a problem in the first place - calling on Silence and Orim's Chant in order to counter the threats before they have a chance to hit the board. If they do end up hitting the board, then spot removal through Swords to Plowshares and Path to Exile are our next solution. I do not have any boardwipes in the deck because, frankly speaking, I haven't had a need to run them. Usually I can slow my opponents down enough I can win or establish a lock before they gain too much steam. If I did though, it would probably be Austere Command due to the ability to choose what we need to blow up - most of the time you would choose artifacts and creatures with CMC four or more since most of our deck is enchantments and creatures with CMC three or less.

Also, I know you said you were returning to Magic, and while I'm honored you want to copy my deck, if you're unfamiliar with how it plays it can be quite tricky. In addition, this decklist is most certainly not budget friendly. I've considered trying to make a budget version, but at the moment can't be bothered due to being busy.

If you have any other questions, feel free to ask!

CoffeeSniper on Alela, Work in Progress

1 week ago

Have you considered running some enchantments that can be recast multiple times? I use Mourning, Flickering Ward and Mark of Eviction to get recurring Alela, Artful Provocateur triggers (as well as triggering things like Mesa Enchantress) to out-value opponents.

Other than that Ashnod's Altar, Phyrexian Altar and Mind Slash can put your faerie tokens to work.

Nice build, good luck!

multimedia on Tavusa

2 months ago

Hey, welcome to TappedOut. Good start and version of Tuvasa, nice Sylvan Library.

You're deck doesn't have a Commander yet. In the deck editor add the CMDR tag to Tuvasa the Sunlit text.

1x Tuvasa the Sunlit *CMDR*

When you save and return to the deck Tuvasa will be the Commander, in it's own category and have a card image.


Ethereal Armor, Aqueous Form, Flickering Ward, Rancor are some one drop auras to consider adding. Ward is nice because you can bounce it to cast again and the color protection you choose doesn't cause auras of that color that are enchanted to the creature to be destroyed. That's an errata that's been made to original printing of the card. Sigarda's Aid is another powerful one drop enchantment that gives auras flash; very good with Flickering Ward. Shield of the Oversoul, Steel of the Godhead and Favor of the Overbeing are more auras to consider adding since they give Tuvasa +2/+2 and two other abilities, one is evasion.

Setessan Champion is a good Enchantress because it grows in power and also triggers not on cast, but when an enchantment you control ETB. Grasp of Fate is powerful removal in multiplayer Commander; a supercharged Oblivion Ring. Robe of Stars phases and phasing is powerful with auras because when you phase out auras they return attached to the creature unaffected when they phase back in at your next untap step. Robe can be repeatable protection from anything for Tuvasa and all auras that are attached to her.


Some changes to consider:

Good luck with your deck.

Vessiliana on Kynaios and Tiro's Enchanted Realm

5 months ago

Thank you for the kind words, Peoyogon! I have indeed spent a great deal of time and love on this deck in particular.

I've run Flickering Ward in other Enchantress decks I've had, but for the Kings, well, I usually don't need it in order to go off. The Kings themselves will usually get me going a little, and in this deck, going big is the key. Spending 30+ mana in a turn, etc.

But in a more combat-focused build, I think it might be better.

Peoyogon on Kynaios and Tiro's Enchanted Realm

5 months ago

The amount of love you put into building and crafting this deck is apparent and beautiful :)

I'm sure you have already considered it but Flickering Ward is a really cool little piece. My partner plays an enchantment deck and I've seen her come back from certain death several times using only a single enchantress effect, a handful of white mana, and a Flickering Ward in play! Do you think it would be worth a slot here in your deck? I'm curious to see if you've tried it out in the past.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

5 months ago

H-E-N-R-Y I appreciate the comment, although I don't know what you mean by missing protection. As well, the deck does have a defined direction - stax'ing out the opponent and preventing them from playing Magic while still working on assembling our own win-con.

I do admit, I don't run a large amount of direct permanent-based protection. All I really run is:

However, I do run more spell based protection, namely being:

However, I also do run pieces that counter ETB abilities, which is what has been primarily used against me, (things like Acidic Slime and Reclamation Sage).

I know in your version of Sythis you run a lot more aura spells. I'll be honest, I just don't like aura spells. I don't particularly have a good reason beyond that.

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

6 months ago

@ vossavant

I ran into a deck which sounds similar to the one you described being a stalemate in your post way back when against this build.

I occurred to me that I can use Flickering Ward on your Ajani and give him Protection from White, and then you can't use your biggest targets for lifegain at all. I also Sideboard Solemnity since there's a TON of +1/+1 counter builds, and also Sagas which are useless while it's in play. Might be food for thought in strengthening your own build -- those were my workarounds when I went against a mass lifegain deck.

ghostfire86 on Enchant and Draw

7 months ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

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