Flickering Ward

Flickering Ward

Enchantment — Aura

Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

(White): Return Flickering Ward to its owner's hand.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Flickering Ward occurrence in decks from the last year

Latest Decks as Commander

Flickering Ward Discussion

Polaris on card:Flickering Ward interactions

1 month ago

The stack doesn't matter much in this instance, partly since none of the cards involved have flash and partly because auras being removed because of protection is a state-based action (which doesn't use the stack and in fact happens before players can take actions). Once the Ward enters the battlefield, any auras of the color it gives protection from immediately get unattached from that creature and put into the graveyard.

You can't respond to one Flickering Ward with another, though if you have the mana up you can pay to retrieve your Flickering Ward before the opponent's gives your creature pro white and sends your Ward to the graveyard. Once the opponent's Ward resolves, however, it's too late. You have to activate the ability in response to them casting their Ward.

Neotrup on card:Flickering Ward interactions

1 month ago

The relevant ability of Flickering Ward is:

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

When a card uses it's own name, it means "this object." So the effect only prevents itself from falling off.

So yes, your opponent's Flickering Ward will remove yours.

soli83 on card:Flickering Ward interactions

1 month ago

If i have a creature and i have cast a Flickering Ward on it and given it protection from blue and my opponen casts a Flickering Ward on my creature and gives it protection from white, does it detatch my Flickering Ward or are all flickering wards immune to being detatched by protection because of this ruling?

budlaorf on Jeska, Thrice commander damage

1 month ago

I have decided to remove Blood Moon , Flickering Ward , Tragic Arrogance and Archon of Emeria .

I have decided to replace these with a little bit more card draw: Mask of Memory , Rogue's Gloves , Skullclamp and Stone Haven Outfitter .

Omniscience_is_life on Jeska, Thrice commander damage

1 month ago

Three-mana rocks are almost never ideal, and even though Worn Powerstone and Commander's Sphere are some of the better ones I still suggest you cut them.

Replacement options are Mind Stone , Thought Vessel , Wayfarer's Bauble (not a rock, but a damn good card!), and Fellwar Stone .

Ajani, Strength of the Pride is an excellent card, but given that 1. if your commander gets in for damage your opponent should already be dead--and the rest are to come--and 2. if your commander has not gotten in for damage then Ajani doesn't kill anything. And then you're up a creek.

I might consider replacing him with any number of the boardwipes in your colors ( Wrath of God , Blasphemous Act , Austere Command , etc).

Tajic, Blade of the Legion can certainly get on for a lot of damage with Your Commanders in play, but I question his worthiness, given that dependance.

If you want a creature that'll swing for many, many points of life... look no further than Charging Tuskodon . If my math is correct, giving this beautiful Dino doublestrike and triple damage, he'll hit for 48 damage (a lot).

Similarly to Tajic , I believe Toolcraft Exemplar might be too low-impact. Maybe, in it's stead, a Reyav, Master Smith / Halvar, God of Battle  Flip?

I might forgo Flickering Ward in favor of a Teferi's Protection --it's one of the best catch-all protection spells, hard not to want.

Prowler's Helm could probably be upgraded to Trailblazer's Boots .

Love the deck, keep it up! Excited to see where it goes in the future

Apollo_Paladin on Aura Borealis

4 months ago

Very solid call. One card I use in my deck build (if you look at it) is Flickering Ward which offers stellar protection on your creatures, is easy to save if it gets targeted, and you can return/re-cast it multiple times to trigger Kor Spiritdancer for extra card draw. You might look at adding in some of those as well.

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

4 months ago

Thanks! I'm not sure I need it with Pariah and then either Flickering Ward and/or Spirit Mantle stacked on the same creature though. I don't need to really block with this build, which is one of the things keeping it so aggressive. The Pariah combo just allows me to absorb all damage w/o having to worry about Blocking or giving any of my creatures Vigilance.

I love that era of cards though, so thx regardless!

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