Flickering Ward

Flickering Ward

Enchantment — Aura

Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

(White): Return Flickering Ward to its owner's hand.

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Set Rarity
Tempest (TMP) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Flickering Ward occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Flickering Ward Discussion

mufasamike on King Grey, the Exalted

2 days ago

Hey abuse Rafiq granting double strike as much as possible. Anything with a Curiosity effect or something similar is great with him. Medomai grants you two extra turns if he swings in alone first; look for other creatures/enchantments with "deals damage"

Rafiq was my first commander and the deck has grown into a 50/50 split of equipment and aura voltron, but I'd say the best either of those can do for him is give protection from a color- the best evasion you can have in some cases, plus it saves him from bounce/burn. Flickering Ward, Mother of Runes & Giver of Runes all work great.

Obviously play and tweak this deck as you go, but on first glance I'd say you've got too many creature ramp - subbing those out for mana rocks (signets) and some countermagic to ensure Rafiq hits the field quick and sticks.

Oh and also Spirit en-Dal ;D

cPute on Bantchantments for Days

3 weeks ago

I love Bant enchantress decks, so +1. :-)

I built a deck with Tuvasa the Sunlit as my general, maybe you may find some interesting cards or combos there - Bant Enchantress Combo v2.1 (it's been about 6 months since I played the deck for the last time, I will make some changes when I have new cards from Theros BD).

I know that your general plays differently, but I would recommend these cards:

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

1 month ago

Yo Paeldroth, glad ya like it!

My usual go to is usually any type of protection. It's usually Shielding Plax as it gives Tuvasa hexproof and the main way of her dying is usually by exile from a stray Swords or Path. Vanishing or Flickering Ward is my alternative way to protect her with Privileged Position is my last way.

In terms for what I tutor up...it all really depends. She is so versatile that you have answers to any situation. You need unblockable? Steel of the Godhead. You need Trample? Rancor. You need life? Daybreak Coronet. Extra damage? Ancestral Mask or Battle Mastery.

Hope that helps!

Permafrost on Siona: Amazon Enchantress Primer

1 month ago

My suggestion would be to run Flickering Ward over Whip Silk. Having more ways of protection and evasion is never bad. Only downside is you have to be careful to not remove auras already attached to your creature with protection from green and or white. Also would consider Gryff's Boon, more evasion and it is re-curable.

multimedia on Siona, Captain of the Pyleas

1 month ago

Hey, Shielded by Faith is a combo with Siona to make infinite 1/1 tokens, but you can't actually win the game by attacking with tokens unless those tokens have haste. Without haste you have to wait until your next turn, a full cycle of your opponents turns, to then attack with the tokens. Giving each opponent a full turn to kill the tokens with a board wipe or stop them another way.

With Crashing Drawbridge on the battlefield and able to be tapped it can give all tokens haste which is a way to win attacking with tokens the turn you create them. Sigarda's Aid with Faith gives your opponents less interaction to stop the combo. With Aid and Siona on the battlefield, at your last opponents end step, cast Faith enchanting/attaching to Siona to combo. Then on your turn you can attack and win with the tokens. Doing it this way an opponent can only have mana and an answer at instant speed to stop you. Aid is a good card with other Auras and interactions with enchantments which Drawbridge is not.

Flickering Ward and Alpha Authority are good with Aid since then they can protect Siona at instant speed. Ward has other uses since it can bounce itself back to your hand which is good to repeatedly make tokens or draw with enchantresses.

Good luck with your deck.

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

1 month ago

DivineKhaos, I would have to disagree with you there on Instill Energy being one of the weaker cards. Having that haste and pseudo-vigilance can be game breaking, not only that it also has interaction with Faeburrow Elder and Bloom Tender allowing you to double tap them for mana. Instill Energy is one of those rare cards that gives us haste without access to artifacts and red.

Flickering Ward is also one of those double duty cards that has more than one use. While it's great if you have Sigarda's Aid or Leyline of Anticipation out to flash and cantrip off of Tuvasa every turn. It's other use is for ending the game. In conjunction with Blind Obedience and infinite mana from Bloom Tender / Faeburrow Elder and Pemmin's Aura you go into infinite extort and drain everyone's life. This also incidentally can lead to infinite draws with an enchantress out which is why we add in Abundance as well so you can prevent yourself from decking out.

There are a couple hidden synergies and reason behind some cards I run, which is why I find Tuvasa always so refreshing to play. You have answers to a majority of the situation and while the deck is simple that anyone can play it, piloting it to it's maximum potential does include playing it through many many games and seeing what works and what doesn't work. Also accidentally hitting an infinite and decking myself out may have warranted the inclusion of certain cards :P

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