Tragic Arrogance

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

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Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Unformat Legal

Tragic Arrogance occurrence in decks from the last year

Latest Decks as Commander

Tragic Arrogance Discussion

Nrdman on Najeela, the Blade-Blossom Commander Deck (2021-01

6 days ago

Explosive vegetation and migration path are probably not worth, considering how low to the ground the deck is. I would suggest switching them with some 2 cmc ramp, maybe colorless so you have ramp even when you don't have green. Even something like a Wayfarer's Bauble

Also I notice you don't have a lot of draw. I am not for sure how much most najeela decks run, but you only have 1 draw card in the entire deck.

It would also be useful to have some sort of boardwipe that can hit things other than creatures. Maybe Tragic Arrogance.

jasonkrivera on Negan's Saviors

1 month ago

I guess I could say your stance on the community's concerns for this secret lair is...cold-blooded (see what I did there? You're just like Negan like you claimed! Haha) /jk

Joking aside, is there a specific reason you have Kalitas, Traitor of Ghet in the list? The reason I ask is because he shuts off all your "when a creature an opponent controls dies" triggers, such as Revel in Riches, Blood Artist, and Gadrak, the Crown-Scourge, Ob Nixilis, Yahenni, etc. If your friends are all playing graveyard decks I can see this as a piece of GY hate, otherwise you might want to replace him?

Replacements might be Despark or Elspeth Conquers Death to hit higher noncreature CMC threats.

Also you have a lot of board wipes, but I didn't see any "sacrifice" wipes aside from Mythos of Snapdax. Single Combat, Slaughter the Strong, Tragic Arrogance, and Killing Wave. These will play nice with Negan since you can save him if you want (and you'll still get the treasure tokens whether you save him or sac him).

KidEnkidu on Ishai/Kediss Group Beatdown EDH V1.2

2 months ago

I like this list, I was curious about brewing the same thing when Kediss was spoiled, give the Ishai that's been sitting in my binder since 2016 some play. Really nice curve for a first draft, too!

2 suggestions: (1) I can't help but feel that Tragic Arrogance would be much better for you than Single Combat. I don't like that Single Combat stops you from rebuilding on your next turn, plus Tragic Arrogance gives you the choice of what your opponent's sacrifice. (2) Perhaps Whispersilk Cloak over Prowler's Helm. I get that shroud is not always ideal in a voltron list compared to hexproof, but with Ishai I'd imagine you don't really need to target him often, since he grows on his own. Would kinda suck if you wanted to use something like Seize the Day, sure, but I think more often than not you'd appreciate the protection from spot removal that the cloak adds. 5 mana invest for protection and unblockable is a much better rate than 4 mana investment for just unblockable.

Game_of_Cones on requesting red white and blue …

4 months ago

Tragic Arrogance fits USA quite well at this particular moment IMO

KIRK77 on Zedruu's Cruel Gifts

6 months ago

Nice zedruu deck!! looks like you've got all the goodies but I'd recommend Tragic Arrogance, it's a super underrated boardwipe that gets around hexproof and indestructible and you get to ensure that your gifts keep on giving ;)

KIRK77 on Zedruu's 2024 Electoral Campaign

6 months ago

Hahaha, nice description XD

The best card in my zedruu deck is Tragic Arrogance, it's an amazing boardwipe to start because it gets around hexproof and indestructible but you also get to pick what everyone keeps and ensure that they still have their presents you gave them for many turns to come

Eternaldark866 on Mayael’s Overwhelming Stampede

6 months ago

Recommended additions and reasoning:

Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.

Strionic Resonator, Rings of Brighthearth: This lets you copy Mayael's ability. Digging 15 cards for 3 creatures is better than 5 cards for 1...

Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...

Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.

Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.

Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.

Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...

Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.

Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.

Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.

Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.

Gisela, Blade of Goldnight: Amazing for both extra damage and protection.

Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.

Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.

Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.

Recommended cuts and the reasoning:

Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.

Gigantosaurus, Woolly Thoctar: These are just vanilla big creatures, which isn't too bad on it's own, but I like to have creatures that actually DO something more than sit there and look pretty.

Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.

Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.

Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.

Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.

Emerald Medallion, Ruby Medallion: In my opinion, these guys are less useful since you are trying, for the most part, to cheat everything out.

Firemind Vessel, Firewild Borderpost, Wildfield Borderpost: While mana rocks are good, I feel that these guys are far too slow to be running.

Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.

Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.

Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.

Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.

linkzero on The Immortal Rose

7 months ago

Hi! Just wishing to return the favour for your help on my deck list!

Animation Module and Nim Deathmantle both combo with Elenda and Ashnod's Altar to go infinite.

As does the staple Reveillark and Karmic Guide combo. They’re also just reanimation spells that are useful on their own.

Otherwise the workhorse cards I’ve found are the board wipes that leave Elenda standing like Single Combat, Divine Reckoning, Tragic Arrogance, Cataclysmic Gearhulk.

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