Tragic Arrogance

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

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Tragic Arrogance Discussion

Phule451 on Dinomite!

1 month ago

I’d add in Knight of the Stampede to help you cast your dinos. Also I’d swap out Explosive Vegetation for at least Migration Path or any of the other 4 mana for two land spells that have at least some other upside. More options the better... and care to explain Pyrohemia ? Such a waste of mana, and you’re gonna want at least one or two board wipes, just in case, Tragic Arrogance is one of my favorites. Darksteel Mutation is a great way to deal with problematic commanders on the other side of the board. Hope that helps

Exoflo on Zedruu budget

1 month ago

Hi HandsomeCowboy !

This is one of the most qualitative budget Zedruu deck I ever see. Many cards are good, even excellent. I think Shifting Loyalties are really too expensive, and maybe Switcheroo too.

Good budget cards I can recommend you are :

And for 2$ more:

Wild Research is my favorite card, it just allow you to access to 1/3 of your deck So, whatever your deck is just very effective for a budget deck, I am really impressed

Best of luck to you and spray joy with our MotherGoat

MaltOMeal on Absolute Theocracy

2 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    Mtg_Mega_Nerds on Velo-Wizard

    3 months ago

    Also consider adding Tragic Arrogance and Urza's Ruinous Blast to put you ahead of other players by keeping Velomachus on the battlefield while other permanents are destroyed.

    yorickn on Breena Aggro

    3 months ago

    I like Dusk / Dawn especially the Dawn part as it hits almost all creatures in this deck. Slaughter the Strong and Fell the Mighty are a bit problematic imo, because they care about the power of creatures. With Breena, the Demagogue out, this deck should be able to place a fair amount of +1/+1 counters on our creatures, so that they would be big enough to be hit by those board wipes as well.

    On the other hand, this is something that could be played around by placing all/most counters on only one or two creatures if one of those board wipes is in hand. Austere Command is neat here because it cares about mana value instead of power. In the deck as it is right now there are only 3/4 creatures with mana value 4 or greater.

    Those sweepers are something to keep in mind while playtesting for sure. Currently there only is Austere Command , Selfless Glyphweaver  Flip and single target removal in the deck. If it turns out that the deck could use some more board wipes i think Dusk / Dawn would be my favorite, followed by Tragic Arrogance and Slaughter the Strong .

    Thanks for the tips!

    PS: The dog subtheme was not intentional, i don't think i will persue that one. A shame Resolute Watchdog has defender, otherwise it would slot right in.

    iplayBANJO on Elenda - Life After Death

    4 months ago

    Some budget suggestions:

    Phyrexian Arena is apparently expensive, and also not that necessary. Pitiless Plunderer fills the role of producing colored mana for sacrificing creatures as long as you have a free sacrifice outlet.

    Butcher of Malakir is a cheaper alternative to Dictate of Erebos and could be preferred because it is a creature that you can reanimate from the graveyard.

    Wrath of God is Damnation , but much cheaper.

    Kindred Dominance is maybe the best board wipe for tribal decks, even though it has a high mana cost. But you might not care about saving all of your vampires, just Elenda. Tragic Arrogance , Cataclysm , or Single Combat might fill that role for you.

    budlaorf on Jeska, Thrice commander damage

    4 months ago

    I have decided to remove Blood Moon , Flickering Ward , Tragic Arrogance and Archon of Emeria .

    I have decided to replace these with a little bit more card draw: Mask of Memory , Rogue's Gloves , Skullclamp and Stone Haven Outfitter .

    budlaorf on Jeska, Thrice commander damage

    4 months ago

    Omniscience_is_life- Thanks for the input. I've decided to try a lot of the changes you mentioned. I have added Charging Tuskodon , Fiendish Duo , Halvar, God of Battle  Flip, Reyav, Master Smith , Mind Stone , and Teferi's Protection .

    I decided to drop Godsend , Toolcraft Exemplar , Tajic, Blade of the Legion , Worn Powerstone , Commander's Sphere , Ajani, Strength of the Pride , and finally Talisman of Conviction .

    I have added some cards to my maybeboard that I may try to add in at some point.

    My deck's boardwipes already have Austere Command , Blasphemous Act , Divine Reckoning , Single Combat and my personal favorite Tragic Arrogance .

    Thanks again for your wonderful suggestions!

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