Intrepid Hero

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Intrepid Hero

Creature — Human Soldier

{T}: Destroy target creature with power 4 or greater.

FormOverFunction on If you could run any …

4 months ago

Intrepid Hero could be kinda cool. Make it a 1/1 “every day people” free for all with Meekstone and the like. Anything huge and excessive gets got.

DreadKhan on Dude, We're Getting the Band Back Together

9 months ago

Not sure if it's too weak, but when I was playing with only older cards I was surprisingly happy with what Orim, Samite Healer could do, preventing 3 damage can be enough to make combat way more complicated for your opponents. If you have creatures with First Strike and Banding somewhat often, you might like cards that do the opposite of Orim, the clunkiest I can think of is Elite Archers, if you have this out and some Banding First Strike creatures it might make combat scary enough to matter. White used to get a fair number of creatures like this. Sorry if this kind of stuff isn't up to your deck's standards!

I've always loved a good 'tap to really annoy your opponent' type cards, some of my general purpose favorites are Spurnmage Advocate, Pulsemage Advocate, Intrepid Hero, Devout Witness, and the huge pie break Preacher. I think WotC stopped making cards like this because they're incredibly annoying to play against rather than them being functionally bad, but it is true that they come out and do nothing for a cycle. Sorry they don't have Banding, but they can help you win more games.

Again, not sure if it's too weak, but I've rarely been disappointed by Noble Purpose, it even stacks with Lifelink sources if you've got any. Spare life turns slugfest type games that old cards often produce into gradual advantage for you.

Since you have some Vigilance sources, maybe Righteous Fury would do some work? Even weirder, what about a Meekstone? Most of your bodies are small, it's a lot like another Crackdown.

I feel like if you're going to run Glorious Anthem you might consider Soltari Champion, the other White Shadow I often sneak into decks is Soltari Visionary. They both do something quite useful, but Visionary is a bit more meta dependent, some groups avoid Enchantments. Technically Soltari Champion works better with a Meekstone than a normal Anthem will.

DreadKhan on Super Shivan

1 year ago

Power doublers that stack with double strike such as Two-Handed Axe, Gisela, Blade of Goldnight, and Inquisitor's Flail are pretty useful if you need Shivan Dragon to be huge.

I like how Unquestioned Authority offers unblockability while replacing itself. War Cadence offers a combat trick you can use to help get through.

Dawnbreak Reclaimer and Pulsemage Advocate are repeatable ways to recur your Dragon, there is also Gift of Immortality.

A nice spare Ghostly Prison effect can be found in Kazuul, Tyrant of the Cliffs or Sphere of Safety, there are also Baird, Steward of Argive and Windborn Muse. In a pinch a card like Spurnmage Advocate or Intrepid Hero can make good deterants.

Vs running so many 1 colour wards have thought about Flickering Ward? You can run various tutors that can find it or another Enchantment such as Heliod's Pilgrim or Moon-Blessed Cleric, there are various spells that can do the same or better, plenty can also find equipment. If you do stick Flickering in you could also try Mesa Enchantress, which is also great with enchantments period.

With access to Pro Red, maybe some Red wipes that use damage? Some include Blasphemous Act, Chain Reaction, and Reckless Endeavor, Pro Red makes these 1 sided.

Hope some ideas here apply, I typed this fairly early in the morning, with only so much coffee, so forgive me if this is a heap of spam!

metalflame on Token Turbulence

1 year ago

You should check out my green white token deck. Its got more than a few cards id recommend to fill out your ramp, removal, and draw while keeping the cost of the deck down. Here are a couple examples id recommend.
Myriad Landscape
Krosan Verge
Blighted Woodland
Generous Gift
Beast Within
Darksteel Mutation
Endless Atlas
Steel Hellkite
Angel of Condemnation
Conjurer's Closet
Emiel the Blessed
Intrepid Hero

DareiJuxis on A New Dawn for the Humankind 2.0

1 year ago

Jhi69 I am glad you to have provided you with decent suggestions. I think that, as I said, cards to replace are Avacyn, Angel of Hope, Nils, Discipline Enforcer, and The First Iroan Games. Avacyn was strong in the past, but she is not what she was. I understand she can "win" games, but that does not mean that there are not cards that can win more games than she does. I understand the idea of Nils, but it is just not worthwhile in my opinion. I do not think Wild Beastmaster should just be looked at as a finisher, but even if it were you already have the solution in your deck- Chord of Calling. Regardless failing those cuts, I would recommend cutting the following as well-

  • Drannith Magistrate- As far as I can tell, this is just here to stop commanders from coming online, and has no way of repeating itself. I do not think that it is good enough outside of maybe cEDH unless there are other ways one's opponents are trying to cast spells from outside of their hands. Basically, it does not synergize enough with what you are doing nor stop enough of your opponents, especially since all (presumed) 3 will be interested in taking it out.
  • Devout Chaplain- I think this requires too much board presence to work, and needs haste to solve imminent problems. This would be the number 1 cut for Hopeful Initiate. It does not exile, but with enchantments and artifacts that's rarely a cause for concern.
  • Masako the Humorless- This seems like slightly better than a fog, sometimes. A lot of potential to be a dead card, with not enough upside in my opinion. I'd much rather see an effect that gives vigilance, especially since you have cards that tap for other reasons.
  • Luminarch Ascension- A decent standard card for sure, but miserably slow in EDH.
  • Intrepid Hero- I think as a general statement, using a card that hates on only one of your opponents most of the time is not worthwhile. It is also slow since it needs to tap.

I think any of these cuts could be made for any of the cards I have pointed out.

Brian-123 on Bleach Themed Deck. Needs Help!

2 years ago

wow that's a lot of work..i love trying to do anime based decks, its so is there anyway you can pick like half of our favorite squads instead of all them? I feel that will bog the deck down a lot..and the only card if its not here that even remotely comes to mind is Intrepid Hero which I strongly feel is kenpachi, um some pressure or in this case spiritual pressure, I recommend Ghostly Prison, Norn's Annex cause that puts mana pressure on your opponent to do stuff and since this would needs mana to cast spells it's kinda like spirit energy and if kenpachi is fighting and his spirit pressure is huge I'm sure it would scare most men into only 2 brave souls fighting him or even a squad captain for this matter Crawlspace. Door of Destinies now i'm think soul reapers here so it might not work with creature type. and i would strongly look at the kamigawa block, they had a lot of samurai in there any maybe there are some good things to resemble your soul reapers. Secure the Wastes to help bring lower range soul reapers into the fray from the squads. I hope that helped

king-saproling on Law Abiding Citizen

2 years ago

Yeah I'd cut Felidar Sovereign too. Maybe Intrepid Hero could go in its place?

DreadKhan on

2 years ago

I'm not sure what kind of decks you usually face, but if your friends are playing more competitive decks, two cards that work well with Soldiers might be Deafening Silence as a soft but cheap Rule of Law or Archon of Emeria as a hard one, and you could run Vryn Wingmare as a Thalia effect. Having either out makes life very tedious for competitive decks, both can be extremely obnoxious.

Cathar Commando is definitely a card to look at before it goes up more in price, not sure if Thalia, Guardian of Thraben is worth looking at if you want an upgrade to consider. Better removal might be nice, but Swords to Plowshares isn't cheap, nor is Path to Exile or Fateful Absence. On a harsher budget, I like Oblivion Ring because it actually takes whatever it's dealing with off the field, which can stop static abilities but enables enter the battlefield on them if it gets destroyed. Hard to say if that's better or worse than Pacifism.

You might try something like Containment Priest if they are cheating on creatures somehow, or Intrepid Hero even to blow them up for cheap. Soltari Champion is a fun Soldier to buff your attackers (and is very evasive), and Soltari Visionary is a good way to handle enchantments, maybe a sideboard card.

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