Citadel of Pain

Citadel of Pain

Enchantment

At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Prophecy (PCY) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Legacy Legal

Latest Decks as Commander

Citadel of Pain Discussion

Flagellum on Klothys' crusaders

1 month ago

I've been brewing a similar list. Albeit mine isnt exactly budget (Wheel of Fortune which is actually a pun with Klothys lol). Steam Vines is another version of Kudzu and running both would just seem hilarious. Shivan Wumpus and Argothian Wurm are decent cheap beaters that you can sneak out that no one will want to sac a land for. Deus of Calamity is another good beater. All these beaters do what we want, I.e. speed up games or cause LD. Stoneshaker Shaman, Price of Glory, and Citadel of Pain are pretty cheap ways to stop counter spells from blocking the mana intensive LD (Price of Glory is well worth the $10 tag). Other than that you may want some card draw. Something like Cathartic Reunion and other cantrips/cheap ways to draw. Reforge the Soul is another solid $10 upgrade should you want to increase the budget. Groundskeeper is a good budget puedo-Crucible of Worlds and lets you get some lands back.

Epicurus on Pako & Haldan creatureless stax

2 months ago

What about running more lockdown stax, like Winter Orb, Static Orb, Mudslide or Stasis?

Also, Zuran Orb to feed the Aetherflux Reservoir, and possibly Citadel of Pain, which is tricky to manipulate and possibly unnecessary, but lots of fun.

It's hard to make suggestions on a deck that uses infinite combos, because I personally build for synergy and ignore the framework needed to go infinite. So I hope this comment is helpful at all.

Cheers!

ShibaWiz on JLK's Obosh | The Command Zone #330

3 months ago

Cool deck. Made one myself based around the same principles yet with God Cow as Commander; [Primer] Mogis' Slaughter House: Murder Made Tasty.

A few cards I'd like to suggest, keeping the theme going:

Cheers

ShibaWiz on Obosh is oddly powerful

4 months ago

Hi Dj

Cool deck. Made one myself based around the same principles yet with God Cow as Commander; [Primer] Mogis' Slaughter House: Murder Made Tasty.

A few cards I'd like to suggest, keeping the theme going:

Following cards I feel are a straight up upgrade over what's in the deck atm:

  • Rolling Earthquake over Earthquake: Hits every creature. (The foil version is the cheap one.)

  • Basilisk Collar over Gorgon's Head: Same cmc and activation cost, yet comes with LIfelink. What's better than dealing tons of dmg to your opponents? Dealing tons of dmg and healing for the same amount

Keep up the good work!

EIV on Torbran, Thane of Red Hell

6 months ago

Have you thought about using Citadel of Pain?

Rabid_Wombat on LGS has a Problem Player...what …

8 months ago

We have got this guy at my locals who insists on only playing Tamanoa every...single...game (which is not even a legal Commander for fricks sake).

That in itself would not really be a problem but his deck is Stax on steroids - packed full of Winter Orb , Root Maze , Stranglehold , Blind Obedience etc... you get the idea.

His wincon is to lock down everyone then play damage dealing effects like Ankh of Mishra , Manabarbs , Citadel of Pain and a whole heap of others then gain tons of life.

If anyone attacks him he whines and says "Why do you keep targeting me?!?" I flat out said to him: "Dude, you are fking my sh*t up - that's why."

How can I tell him, in the nicest way possible, that his deck sucks ass and I refuse to play against it ever again?

Gleeock on Lathliss' Brood

9 months ago

I'm a fan of Ashling's Prerogative , Citadel of Pain makes alot of sense too in a deck that primarily runs during your turn. I know that card tortures my meta & players hate to use up enchantment removal on a 3 cmc global enchantment that doesn't truly STOP them from doing anything :). Tectonic Instability is another oddball I've used.

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