Pulsemage Advocate

Pulsemage Advocate

Creature — Human Cleric

Tap: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.

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Set Rarity
Judgment (JUD) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Pulsemage Advocate Discussion

abby315 on Clerics WIP

2 weeks ago

I definitely agree with GoblinElectromancer's suggestions - Clerics were given a lot of new tools to actually win the game in the new set, rather than be supporting characters. I think you need 4x Angel of Destiny, 4x Fiend Hunter, and 4x Cleric of Life's Bond as a good lifegain and removal core. I also recommend 4x Soul Warden.

Here are some other good Clerics in addition to the above that you should consider. In general, I think going a lifegain, rather than a damage prevention, route will be more successful for you. There's a reason they've moved away from damage prevention in white.
Auriok Champion
Ayli, Eternal Pilgrim
Bishop of Rebirth
Bygone Bishop
Edgewalker - but please don't buy any now, as they've spiked and will go back down.
Giver of Runes/Mother of Runes
Mangara, the Diplomat
Selfless Spirit

These cards I think are weak that you can definitely cut for new cards:
Daru Healer
Oriss, Samite Guardian
Pulsemage Advocate
Shieldmage Elder
Ancestor's Prophet
War Report

StopShot on Is this infinite combo tournament …

3 months ago

@fadelightningmm, You'd otherwise be correct when it comes to most mill combos, but this one bypasses the issue of Kozilek, Butcher of Truth or Gaea's Blessing.

There's two ways I can mill either card. Milled off by sacking Swift Warkite or milled off by sacking Pulsemage Advocate.

You're mostly likely to have the grave reshuffle get milled off by the Warkite, so let's start with that scenario. Pulsemage Advocate is in play with haste and I sac the Swift Warkite making you mill four which includes the Eldrazi Titan. While grave-shuffle ability is on the stack I can activate Pulsemage Advocate's ability and of the three cards I pick from your grave I make the Eldrazi Titan one of the cards so it goes into your hand. I then sacrifice the Pulsemage Advocate making you mill one more card. Then Swift Warkite re-enters the battlefield bringing back Pulsemage Advocate with haste. At this point I could continue to keep milling you at instant speed while your shuffle is on the stack, but instead I let it resolve. Your Eldrazi Titan is no longer in your grave or library and I have a Swift Warkite I can sacrifice again to restart the mill process all over again.

What if I mill it on the rare chance of sacrificing Pulsemage Advocate? Well, there's no way to restart the combo in such a way that would allow me put the Eldrazi Titan in it's player's hand as their graveyard will get shuffled before Swift Warkite's ability can trigger. That being said there's still a work-around to bypass this scenario. If I discover my opponent has a graveyard shuffler I can instead mill a different opponent separately for Pulsemage Advocate mills, while using Swift Warkite mills on the grave-shuffle player as I have already demonstrated how I can disable that effect whenever Swift Warkite is doing the milling. Even in the scenario where all my opponents have grave-shufflers I can instead sac the Pulsemage Advocate to mill myself as the four cards milled with Swift Warkite alone are enough to keep the engine going.

This is a mill combo that actually bypasses these effects which is why I want to run it in the first place.

StopShot on Is this infinite combo tournament …

3 months ago

@TypicalTimmy You'd otherwise be correct when it comes to most mill combos, but this one bypasses the issue of Ulamog, the Infinite Gyre or Gaea's Blessing.

There's two ways I can mill either card. Milled off by sacking Swift Warkite and milled off by sacking Pulsemage Advocate.

You're mostly likely to have the grave reshuffle get milled off by the Warkite, so let's start with that scenario. Pulsemage Advocate is in play with haste and I sac the Swift Warkite making you mill four which includes the Colossus. While grave-shuffle ability is on the stack I can activate Pulsemage Advocate's ability and of the three cards I pick from your grave I make the Colossus one of the cards so it goes into your hand. I then sacrifice the Pulsemage Advocate making you mill one. Then Swift Warkite re-enters the battlefield bringing back Pulsemage Advocate with haste. At this point I could continue to keep milling you at instant speed while your shuffle is on the stack, but instead I let it resolve. Your colossus is no longer in your grave or library and I have a Swift Warkite I can sacrifice again to restart the mill process all over again.

What if I mill it on the rare chance of sacrificing Pulsemage Advocate? Well, there's no way to restart the combo in such a way that would allow me put the Titan in it's player's hand as their graveyard will get shuffled before Swift Warkite's ability can trigger. That being said there's still a work-around to bypass this scenario. If I discover my opponent has a graveyard shuffler I can instead mill a different opponent separately for Pulsemage Advocate mills, while using Swift Warkite mills on the grave-shuffle player as I have already demonstrated how I can disable that effect whenever Swift Warkite is doing the milling. Even in the scenario where all my opponents have grave-shufflers I can instead use Pulsemage Advocate to mill myself as the four cards milled with Swift Warkite are enough to keep the engine still going.

This is a mill combo that actually bypasses these effects which is why I want to run it in the first place.

StopShot on Is this infinite combo tournament …

3 months ago

Hello, I have an infinite combo where all the cards are legal, but I don't know if using the combo itself is legal.

My combo uses: Swift Warkite + Pulsemage Advocate + Altar of Dementia

The combo works by casting Swift Warkite whose ETB puts Pulsemage Advocate onto the battlefield with haste. I then sacrifice Swift Warkite to Altar of Dementia to mill an opponent by four cards. I can then activate Pulsemage Advocate's ability to return three of those cards to my opponent's hand to return the Swift Warkite to the battlefield. While that ability is on the stack I'll then sacrifice the Pulsemage Advocate to the Altar of Dementia so that my opponent mills one card, and so that when Swift Warkite re-enters the battlefield I can return the Pulsemage Advocate back to the battlefield and repeat however many times I like until my opponents no longer have any cards in their libraries.

But what do I mean when I ask is this combo legal? Let me demonstrate a simple combo to better explain what I mean. Take this as an example: Deceiver Exarch + Splinter Twin

Deceiver Exarch is enchanted with Splinter Twin. By tapping Deceiver Exarch I can produce a token copy of it which also makes an ETB trigger. I can use this trigger to untap the enchanted Deceiver Exarch so that I can use its ability again and again and again until I have infinite Exarch tokens. Since Splinter Twin gives the tokens haste I can swing for lethal damage on my next combat step to win the game.

When it comes to infinite combos you don't need to play them out in detail, describing the process over and over again. So long as you can demonstrate the first loop you can shortcut to any arbitrary number of cycles so that you won't be penalized for slow play. The Deceiver Exarch + Splinter Twin combo is a notable example where this rule applies as it would probably take 10+ minutes in a commander setting just to demonstrate a necessary number of cycles needed to produce enough tokens to win the game.

I'm wanting to know if my infinite combo can use the same shortcut principle as the Deceiver Exarch + Splinter Twin combo. Obviously, I can demonstrate a single cycle that puts me back where I was before, except my opponent now has 5 less cards in their library. The only issue is each time this combo makes a cycle I must put three cards into my opponent's hand. The issue with this is, there's a possibility I could put an instant-speed artifact-removal or graveyard-hate spell into their hand halfway through the combo giving my opponent the ability to counteract the combo before I have fully milled their library. (Creature removal can't stop this combo.) Because of this possibility I feel my opponents have a reasonable argument to make in asking that I play the combo out cycle-by-cycle rather than shortcut to the end.

Because Commander is a multiplayer 100-card format I feel that if I were to play out this combo, cycle-by-cycle, it would take too long to do and thus this infinite combo wouldn't be legal to use in a tournament setting. Is it possible to shortcut with my combo or not?

Meachman on Spidey-Pool, Best Friends Forever!

6 months ago

I run Head Games in my Kenrith Politics deck as a way to give people answers to threats or set someone back. I also like Fertilid as early-game ramp that can also point at another player if needed.

Nullmage Advocate, Pulsemage Advocate, and Spurnmage Advocate are some useful abilities on a body. I don't play my hug deck to mill, but I'll usually activate my Folio of Fancies once just to get cards in graveyards so my advocates are online.

Happy hugging!

raefgall on Huggles

1 year ago

The two big things I notice here are: you don't have a lot of expensive cards to cheat out with Omniscience (unless I'm missing a combo somewhere), and Grip of Chaos can get really annoying in a four player game with lots of stuff on the board. (I also don't know if Arcane Flight does enough to really be impactful.)

Based on the style of deck this seems to be, I'm a big fan of tossing cards from the advocate cycle in. In particular: Nullmage Advocate and Spurnmage Advocate give you a way to blow problems up while also returning cards (of your choice) to another player's hand. Pulsemage Advocate lets you bring a creature back. It's a great way to 'gift' someone cards that are useful to you (like a counterspell when someone else is about to wipe the board).

Oh, and given the Spike Weaver , picking up a Spore Frog or Kami of False Hope might be fun.

Love the concept. Love seeing Assault Suit in decks. Love the addition of Play of the Game .

jessedictor on Phelddagrif Group Hug

1 year ago

I'm assuming you:

Route 1) Stength Draw with Worse Creature Tempo

Cut cards that are good tempo plays but otherwise don't help you win by drawing cards. The idea is that you draw into Approach of the Second Sun , cast it, and then trigger your draw abilities to be able to cast it again very quickly. I assume this deck isn't trying to be super competitive. I added a little recursion for toolbox, while still being group hug.

Cut

Add

Side Note: I really don't like Sunscorch Regent but I get why he's in the deck as part of a wincon. I just feel Toothy, Imaginary Friend and Pir, Imaginative Rascal are very similar and provide much more to the deck in an obvious way, but they cost $8 as a pair so I didn't want to formally recommend them.

Have Simic Ascendancy , cast Toothy, Imaginary Friend and Pir, Imaginative Rascal , draw 5 cards with in game triggers which puts 10 on toothy which puts 20 on Simic Ascendancy .

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