Glint-Horn Buccaneer

Glint-Horn Buccaneer

Creature — Minotaur Pirate

Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.

, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

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Have (3) metalmagic , Azdranax , Redbeard09
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Glint-Horn Buccaneer Discussion

BrassLord on Love Affair of Ramirez and Jeska

2 months ago

The tried and true Curiosity could also be an option, pairs well with your evasive commander and has uber value with cards like Glint-Horn Buccaneer

MaddMattt on Pain Train

2 months ago

I like the engine you built here... I don't like King Macar - that's a big mana cost for a dude that doesn't do anything. You're talking about ramp but have no big spells. I mean, if you take out the king and the Skysovereign, and you could be running Lurrus companion - just things to think about. Now, what replaces the king? I don't know... But you need a way to deal a mass amount of damage or have some other large impact on the game after drawing so many cards... So, again, I love the inspired engine, you just need a finisher. Maybe stuff like this:

Servant of Tymaret Disciple of Deceit Daring Thief Oreskos Sun Guide Siren of the Silent Song Glint-Horn Buccaneer Chasm Skulker

Arachosik on Rakdos Dragon actual

2 months ago

Hi! Thanks for your advices! I'm actually thinking about yours propositions of cards. Actually I bought: Burnished Hart -> Gadrak, the Crown-Scourge - I don't like Gadrak, really, it was bad choice Hellkite Courser -> Forgestoker Dragon - I don't need that card, cause my creatures have flying and they are so strong Path of Ancestry -> I don't know, probably for mountain I have too: Terminate Torrent of Souls - it's better Bond of Revival for me. I'm slowly buying new, more expensive cards. They are in my maybeboard. Discarding a cards is very important mechanic in my deck, but I want to have mana to casting my creatures from hand too. I think about cards like a Glint-Horn Buccaneer (I have) too, but making my deck with discarding mechanic means rebuilding all deck.

multimedia on Thieving Pirates

3 months ago

Hey, well done on a budget. Nice Sol Ring and Mutavault promos :)

More flying/unblockable Pirates can help to easier trigger Malcolm and Breaches.

Imagination also makes it so your opponents creatures most likely can't block your creatures because they can't have flying. The only creatures who can block are ones with reach or there's an effect to be able to block creatures with flying.

Sources of repeatable draw when a creature you control does damage or combat damage to a player are good with more flying Pirates.

If Lookout soulbond to Lightning-Rig Crew or Glint-Horn Buccaneer then you draw cards equal to the number of opponents you have. Lookout can change who it's soulbond too which is very helpful.

Some Pirates can repeatedly help to clear the way of blockers to do more damage with Breaches and other Pirates.

Any creature you gain control of with Recruiter becomes a Pirate until end of turn. If that creature does damage to an opponent then it will trigger Breaches and Malcolm.

Good luck with your deck.

SlayerK113 on Anje Falkenrath

5 months ago

Take a look at Glint-Horn Buccaneer for doing damage when you activate Anje. I always like Living Death as a way to turn a somewhat board wipe into a lot of value and having Flayer of the Hatebound in your graveyard or Warstorm Surge on the field when you do can be a win. Bojuka Bog is a good value land to tie with Living Death to make sure one opponent gets nothing. More optional, but Garna, the Bloodflame can give you a lot more uses with Anje when you flash it out. Lastly, I would recommend switching out some stuff like Footfall Crater and Grimoire of the Dead with random madness cards to fuel Anje and get to your game winners. It's not that these cards don't work in the deck, but they just aren't as impactful.

I designed Anje around a vampire sub theme and really leaned into her madness ability. Here is mine: https://tappedout.net/mtg-decks/03-01-20-anje-falkenrath/

StasisAbuser on Monster Mash

5 months ago

Glint-Horn Buccaneer and Psychosis Crawler are must haves if you plan on activating Anje multiple times a turn. If you plan on really filling up your yard and plan on having close to 40 creatures, Mortal Combat will be a nice win-con.

multimedia on Pirates and you

5 months ago

Aggravated Assault is very good with Pirates and treasures as mana sink to give your Pirates more attacks/more triggers of Malcolm and Breeches. Assault combos with Lightning-Rig Crew + Malcolm if you have three or more opponents. Rig can be the win condition doing damage to each opponent, but you can also add Breeches and just exile/cast a lot of cards from your opponents libraries instead of killing them with damage. You have to make six treasures for the combo to make infinite mana for Breeches.

Long-Term Plans is another tutor for Izzet that can get any card. Drift of Phantasms is a helpful because it can transmute tutor for Glint-Horn Buccaneer or any other 3 CMC card such as Aggravated Assault.

Good luck with your deck.

multimedia on Cycle the deck, and destroy everyone

5 months ago

Hey, nice start on a budget.

When you add Pathways and other DFC cards that have lands on the backside you only add the front side of the card to your decklist. Pathways only count as one land in the manabase; don't add both sides, only one such as Riverglide Pathway  Flip, but not Lavaglide Pathway. Replace the extra Pathways in the manabase with a few more basic lands. Sejiri Shelter  Flip has a land on the backside, but you don't add Sejiri Glacier to the manabase. These DFC acts as extra lands as an addition to the total lands in the deck. If you have 34 total lands then Sejiri Shelter  Flip can be a 35th land.

Sol Ring, Command Tower and Path of Ancestry are three budget staples of Commander to consider adding. Trinket Mage can tutor for Bag of Holding or Elixir of Immortality, important cards to have more access too. Tandem Lookout can change who it's soulbond too and when your Commander has an effect that can do damage to each opponent then Lookout can be a repeatable draw source to draw a lot of cards.

With as little as 40 cards in your library Brallin or Glint-Horn Buccaneer can win you the game at your Cleanup step. If either is soulbond to Lookout or enchanted with Curiosity or Ophidian Eye, you have 8 or more cards in hand and have no effect that's no max hand size. At your Cleanup step you have to discard down to 7 cards in hand and you don't leave the Cleanup step until you have exactly 7 cards in hand, but this combo doesn't let you have 7 cards in hand thus you don't leave the Cleanup step. When you discard it triggers Ballin who then triggers to draw, you keep drawing and discarding your entire library until your opponents are dead or until you run out of cards.

Drift of Phantasms transmute is a budget way to tutor for Tandem Lookout, Ophidian Eye, Glint-Horn Buccaneer or any other 3 CMC card in your library and Transmute is a discard effect.


Cards to consider cutting:

  • Lavaglide Pathway
  • Pillarverge Pathway
  • Sejiri Glacier
  • Silundi Isle
  • Star Compass
  • Mercurial Chemister
  • Herald of the Forgotten
  • Boon of the Wish-Giver
  • Tormenting Voice

Good luck with your deck.

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