Glint-Horn Buccaneer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glint-Horn Buccaneer

Creature — Minotaur Pirate

Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.

, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

Zobeth on The Mono Commander Challenge (Red)

2 months ago

Whats the win con with Glint-Horn Buccaneer?

plakjekaas on Treasure Gun CEDH deck

6 months ago

Or you can go Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer which will technically not do infinite damage, but in cEDH you will most likely have more cards in deck than your opponents have life.

seshiro_of_the_orochi on my peenix dek

7 months ago

Hey, fellow Syrix fan, nice to meet you :D

This looks fine as is. My own Syrix is kind of a discard/sacrifice hybrid, but still, Tortured Existence is a great way to trigger Sy every single turn to maximize his damage output. What's more, Glint-Horn Buccaneer is a great source of damage for the deck.

I wish you tons of fun with the deck!

SufferFromEDHD on

9 months ago

Madness: 1 instant, 2 creatures

Flashback: 3 instant, 5 sorcery

Jump-start: 1 instant

Conspiracy Theorist + Containment Construct card draw

Glint-Horn Buccaneer + Surly Badgersaur damage

Crucible of Worlds makes all lands viable

aholder7 on

1 year ago

I'm a big fan of minotaurs as well. The main thing you will need to contend with for minotaurs is that despite being red/black it's not very fast without something like Aether Vial to drop additional threats. And if it's trying to go fast cards like Kragma Warcaller are going to come down way too late. The second big problem you will be fighting is card advantage. I know that you are trying to get the 1 card or less ability on Neheb, the Worthy but every card is a resource and you are throwing yours away with cards like Bone Shards and Bloodrage Brawler. You'll get down to 1 card in hand pretty easily if your curve is lower. Third problem. All of the good creatures are at 3 mana. you have Neheb, the Worthy, Rageblood Shaman, Glint-Horn Buccaneer, Felhide Petrifier, and Ragemonger.

So is all lost for the horned and hooved? I think we can make it work (though if you just like tribal and don't care which tribe, vampires might be a better BR tribe for you). It might shift how the deck feels a bit. Even looking at other minotaurs not in your list there just aren't enough good ones at low CMCs to make this an aggro deck. Territorial Kavu is going to be a 2 mana 5/5 with no downsides for decks that want it. a Bloodrage Brawler just won't compete on speed and power. So i suggest embracing the slowness and trying to fight as a midrange deck where we want the game to go a bit longer.

I think you can utilize cards like Sardian Cliffstomper and Glint-Horn Buccaneer that work well in a grindier game. You could also use a couple discard spells like Inquisition of Kozilek to help fill out the low end of your curve. Neheb, the Worthy also pairs nicely with Felhide Petrifier.

lastly Rakdos Charm is an amazing spell, but it should probably be in your sideboard, not your mainboard.

could end up something like this

-3 Bone Shards -4 Rakdos Charm -4 Bloodrage Brawler -1 Neheb, the Worthy -3 Neheb, Dreadhorde Champion

+4 Inquisition of Kozilek +2 Duress (or whatever other discard spell you like) +4 Sardian Cliffstomper +2 Felhide Petrifier +3 Glint-Horn Buccaneer

SufferFromEDHD on Gallia - Endless Shenanigans

1 year ago

Decimate is a really solid removal spell that might be worth a spot.

Nostalgic Dreams + Glint-Horn Buccaneer is deliciously evil. I have never utilized this synergy before. I think I'm going to test this out in a few of my R/G builds.

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