For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
|Want (2)||zudna , TrevStar7|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Blatant Thievery Discussion
1 month ago
4 months ago
Fetchlands and shocklands are in quite a reasonable price range now and can help smooth out your land base as well, it’s usually pretty good to have some “free” shuffle effects. Or if that isn’t an option, at least Evolving Wilds and Terramorphic Expanse are quite helpful for that as well.
A couple more big mana extra turn cards like Time Stretch could help.
Jace is ok here, but something like Saheeli, Sublime Artificer would be better as you’ll be casting a ton of non-creature spells and making a lot of tokens. Even Monastery Mentor can also help with that as well.
Hopefully this gives you some ideas to go with the deck if you want to keep it running. Good luck.
5 months ago
That would be
Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .
I did that with the following code:
[[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]
6 months ago
6 months ago
I think the wording however should be "Do the following X times: ..."
Mechanically speaking, the card is interesting in multiplayer formats because you can do a lot of trading. However the gameplay side has me saying; Commander games already take a long time, there's no need to extend it by convoluting agreements of trading permanents arounds.
Mostly you would just snatch combo pieces from the combo deck and trade them for big beaters from the beater deck, so the combo deck is neutered because another player has their piece and the beater deck cannot utilize it and their beater got stolen.
From a power perspective after the aforementioned fix, you steal your first nonland permanent on 5 CMC, two on 7 and 3 on 9. If we compare it to say Agent of Treachery and Blatant Thievery , then the first nonland permanent is a bit cheap, the second is pretty on par, considering you can target the same player, and the third starts getting a little expensive from a quantity perspective. Quality however still means this has a place that makes it different from the two others.
To be completely honest I think it needs +1 on the CMC, as it is a mass stealing spell. So .
6 months ago
abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration Flip are good as well. Gonna add those tonight.
I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.
I like the eggs too I’ll add some of those.
I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.
Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.
6 months ago
Some instant/sorcery possibilities for you:
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Sea Gate Restoration Flip
You could also run take-extra-turn spells to pretty good effect, but that's up to you.
I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!
7 months ago
Changes i made to Nooz's original list:
Cruel Entertainment -> Wilderness Reclamation
Diabolic Tutor -> Demonic Tutor
Explosive Vegetation -> Skyshroud Claim
Rampant Growth -> Three Visits
Abrupt Decay -> Assassin's Trophy
Chromatic Lantern -> Arcane Signet
Crumbling Necropolis -> Zagoth Triome
Frontier Bivouac -> Ketria Triome
Burgeoning -> Curiosity
Regrowth -> Bala Ged Recovery Flip
Shivan Reef -> Training Center
Yavimaya Coast -> Rejuvenating Springs
Strionic Resonator -> Training Grounds
Thought Vessel -> Dockside Extortionist
Metallurgic Summonings -> Shark Typhoon
Insidious Will -> Saw It Coming
Rashmi, Eternities Crafter -> Kess, Dissident Mage
Brainstorm -> Sensei's Divining Top