For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
|Want (4)||Gwendy , Shinmaximo , LCsan , riverspree16|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Blatant Thievery Discussion
3 weeks ago
For adds, I think you need some finishers as well as ways to make the abundance of resources hurt your opponents more.
2 months ago
Thanks for your help !
Since he stole me at least 2 games with this, I can now accuse him of Blatant Thievery!!!
Just kidding, it's all for the fun and we both misunderstood the card, so no foul play ;)
4 months ago
legendofa: First of all, that's awesome, I'm saving that with my other resources. Secondly, if we make this list public knowledge, or easily findable, then you could basically name things whatever you want, tbh heh.
As for naming the "Act of Treason" archetype, I would like to cast my vote as Team Aikido. I spoke up for Prowess, because I cared about it, and now I feel the same need here. So...
Ahem. (lol, no Shh, I'm being serious)
Not every archetype is "obviously" named. 12-post, 8-rack and aristocrats are all actually pretty vague to newer players, for example. Aikido gives a coolish sounding name to a semi-popular style of play, AND it incorporates more than outright, Blatant Thievery. ;] Aikido means to use your opponent's momentum/force (aka your opponents' decks) against themselves. I feel this broader, more nuanced and thoughtful title is not only somewhat established (note the post linked is five years old), if not admittedly obscure, but also allows for similar-but different ideas, like milling everyone to reanimate all their best stuff, or more importantly copying opponent's spells, which isn't actually stealing. All of these play styles similarly require one or more opponents in order to achieve their goal of using other players cards against them. The archetype deserves a more accurate title than "Theft" or "Steal" imho. Otherwise I ask why something like "Voltron" would not be subject to the same renaming conventions?
There. And if that doesn't convince the board, I don't know what will. =)
5 months ago
First things first. Add 22 Island to get up to the card minimum, and round out your lands. You want to cut at least 300$ based on what you've said, so getting rid of Kindred Discovery, Nykthos, Shrine to Nyx, Oboro, Palace in the Clouds, Cavern of Souls, Sapphire Medallion, Rhystic Study, Cyclonic Rift, and Aether Vial would cut about 335$ off your deck cost. I'd replace 4 or 5 of those cards with islands again to keep your land count where it should be. Don't get me wrong, they're all fantastic, and with a few exceptions would greatly power up the deck from their inclusion. The only ones that I don't think justify their costs in this deck are sapphire medallion, oboro, and aether vial.
Your deck is also a little light on finishers. I personally really like Rite of Replication to suddenly build a huge board, some other great alternatives (at varying price points) are Blatant Thievery or my personal favorite Expropriate.
This is a bit more up to personal choice, but I'm really not a fan of cantrips in a deck like this. If it were me, I'd cut Ponder, Preordain, and Brainstorm for things that are a bit more impactful. You're drawing a lot of cards anyway, so card selection isn't as important as raw draw power. I'd consider something like Overflowing Insight or even something simpler like Weave Fate.
I have no doubt more refinements will become apparent as you playtest, but I hope that helps!
8 months ago
11 months ago
Fetchlands and shocklands are in quite a reasonable price range now and can help smooth out your land base as well, it’s usually pretty good to have some “free” shuffle effects. Or if that isn’t an option, at least Evolving Wilds and Terramorphic Expanse are quite helpful for that as well.
A couple more big mana extra turn cards like Time Stretch could help.
Jace is ok here, but something like Saheeli, Sublime Artificer would be better as you’ll be casting a ton of non-creature spells and making a lot of tokens. Even Monastery Mentor can also help with that as well.
Hopefully this gives you some ideas to go with the deck if you want to keep it running. Good luck.
1 year ago
That would be
Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .
I did that with the following code:
[[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]