Blatant Thievery

Blatant Thievery

Sorcery

For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

Latest Decks as Commander

Blatant Thievery Discussion

Last_Laugh on What’s your “dick move” moment?

1 month ago

Razia's Purification into Blatant Thievery in Narset, Enlightened Master. Make everyone sac down to 3 permanents then steal the best thing they kept.

shivanlord on Silence in the Library

4 months ago

Mystical Tutor and Vampiric Tutor can go a long way in this deck as they allow you to manipulate the top of your library.

Fetchlands and shocklands are in quite a reasonable price range now and can help smooth out your land base as well, it’s usually pretty good to have some “free” shuffle effects. Or if that isn’t an option, at least Evolving Wilds and Terramorphic Expanse are quite helpful for that as well.

A couple more big mana extra turn cards like Time Stretch could help.

I would for sure at least remove Golden Ratio as this card will almost always be a dead card since you have so few creatures and Blatant Thievery will be just a corner case for it.

Jace is ok here, but something like Saheeli, Sublime Artificer would be better as you’ll be casting a ton of non-creature spells and making a lot of tokens. Even Monastery Mentor can also help with that as well.

Hopefully this gives you some ideas to go with the deck if you want to keep it running. Good luck.

Omniscience_is_life on Galazeth Prismari

5 months ago

That would be

Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .

I did that with the following code:

[[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]

Tzefick on None

6 months ago

As abby315 says, a 3 CMC to grab any nonland permanent is under rate. Think Act of Treason only holds for a single turn.

I think the wording however should be "Do the following X times: ..."


Mechanically speaking, the card is interesting in multiplayer formats because you can do a lot of trading. However the gameplay side has me saying; Commander games already take a long time, there's no need to extend it by convoluting agreements of trading permanents arounds.

Mostly you would just snatch combo pieces from the combo deck and trade them for big beaters from the beater deck, so the combo deck is neutered because another player has their piece and the beater deck cannot utilize it and their beater got stolen.

From a power perspective after the aforementioned fix, you steal your first nonland permanent on 5 CMC, two on 7 and 3 on 9. If we compare it to say Agent of Treachery and Blatant Thievery , then the first nonland permanent is a bit cheap, the second is pretty on par, considering you can target the same player, and the third starts getting a little expensive from a quantity perspective. Quality however still means this has a place that makes it different from the two others.

To be completely honest I think it needs +1 on the CMC, as it is a mass stealing spell. So .

Hardhitta7 on Urza’s Pet Dragon

6 months ago

abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration  Flip are good as well. Gonna add those tonight.

I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.

I do like Shimmer Dragon . Is Malcom, Keen-Eyed Navigator good with out many other pirates?

I like the eggs too I’ll add some of those.

You don’t like the 0 drops with my commander? Seems like they would be good. Spellbook might not be that good though. I figured Storm the Vault  Flip fit the deck.

I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.

Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.

abby315 on Urza’s Pet Dragon

6 months ago

Some instant/sorcery possibilities for you: Acquire
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Shrewd Negotiation
Expropriate
Blasphemous Act
Sea Gate Restoration  Flip
Blatant Thievery
Sublime Epiphany

You could also run take-extra-turn spells to pretty good effect, but that's up to you.

Here are some additional cards to consider that are good in a R/U artifact/Treasures deck: Hellkite Tyrant
Malcolm, Keen-Eyed Navigator
Shimmer Dragon

I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
Golden Egg
Guild Globe
Prophetic Prism

And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault  Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Spellbook
Urza's Bauble
Welding Jar
Mishra's Bauble
Magma Opus

Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!

Load more